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Author Topic: 2000 point Chaos Army - input requested  (Read 9037 times)

Offline berzerkmonkey

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2000 point Chaos Army - input requested
« on: January 22, 2013, 03:48:58 PM »
I recently came across a really good deal on a Chaos army that contains the following:
Code: [Select]
1 x Chaos General
3 x Chaos Heroes - 2 wizards and 1 Mounted Champion
2 x Chaos Warrior Infantry Unit
2 x Dragon Ogre Unit
4 x Chaos Hounds Units
2 x Chaos Knights Unit
2 x Marauder Horsemen Unit
5 x Marauder Infantry Units

It's a bit over 2100 points without magic, but being that I'm not that experienced with WM, I'd like to get some more seasoned generals' perspectives. Is there anything I should have more of? Less of? I'd prefer to spend as little as possible, as money is really tight right now, but I can afford a couple of units, if needs be.

Offline Claus

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Re: 2000 point Chaos Army - input requested
« Reply #1 on: January 22, 2013, 05:07:40 PM »
There is not much to add.


2 units of Harpies to round up the army
2-4 Units Charios (but are not mandatory)

Everything else you have.

Regards
Clasu

Offline berzerkmonkey

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Re: 2000 point Chaos Army - input requested
« Reply #2 on: January 22, 2013, 05:36:31 PM »
There is not much to add.


2 units of Harpies to round up the army
2-4 Units Charios (but are not mandatory)

Everything else you have.

Regards
Clasu
Ok, but to get to 2000 points, I'd have to drop some units. Any input as to what I should remove to make way for the Harpies?

Offline Guthwine

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Re: 2000 point Chaos Army - input requested
« Reply #3 on: January 22, 2013, 10:15:23 PM »
The most efficient way to use Chaos is with maxed out chariots, thats why in our group youll rarely find 2 knight units and almost no dragon ogres as well. While those are beefy units they are not enough bang for your bucks. (especially the DO who often dont get to fight because their 20cm range)

But it really depends on how you like to play (and your opponents). Ive seen fluff chaos list win and efficient chaos lists loose, so if you like the composition of your armylist, just play it. I dont see anything that would be absolutely wrong with the list.
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Offline wmchaos2000

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Re: 2000 point Chaos Army - input requested
« Reply #4 on: January 22, 2013, 10:22:11 PM »
The most common battles are at 2000p, so all above that is for having alternatives when making armylists.
2x DO is probably not so good. To many points in those 2 units. You may consider dropping one.
As Claus mentioned:
-Harpies. Highly valued for Chaos. To hunt down enemy artillery which in a skilled opponents hands otherwise will wreck your heaviest units/brigades with ease.
-Chariots are a very good option, better then Horsemen, punches like Knights but are much cheaper.
For infantry I prefer mixing Marauders, Warriors and Ogres. Makes one of the (or the!) most solid inf-brigade in the entire game. So 1 Ogre/1000p is worth considering.

How does your 2000p-list look like? Playstyle? Competative/friendly playing evironment?

Edit: +1 on Guthwine
« Last Edit: January 22, 2013, 10:28:59 PM by wmchaos2000 »

Offline jchaos79

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Re: 2000 point Chaos Army - input requested
« Reply #5 on: January 23, 2013, 01:04:55 PM »
I see the composition ok. Chariots are not mandatory, it depends about your style of game.

Harpies could be needed. If you get one blister you could split the figures to get two units. Harpies looks great with less figures per unit.

You could see some examples here http://www.forum.specialist-arms.com/index.php?topic=4349.0

just a tip: do not use the chaos hounds like a skirmish wall to avoid shooting, they get killed quickly and make very easy to break your army. It is needed to fight first with your strengh units, chaos warriors, knights, etc... better than marauders and horsemen.

Offline David Wasilewski

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Re: 2000 point Chaos Army - input requested
« Reply #6 on: January 23, 2013, 01:13:01 PM »
I think that's a good, basic list.
I'd lose a marauder infantry unit and lose a hero and replace them with a unit of chaos warrior infantry, to help you with the assaulting of terrain.

Dave

Offline Guthwine

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Re: 2000 point Chaos Army - input requested
« Reply #7 on: January 23, 2013, 02:10:53 PM »
Another tip for the hounds, they are a great target for the spell that creates extra attacks. You wont get a cheaper unit with more attacks with some lucky rolls. :)
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Offline berzerkmonkey

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Re: 2000 point Chaos Army - input requested
« Reply #8 on: January 23, 2013, 05:05:25 PM »
How does your 2000p-list look like? Playstyle? Competative/friendly playing evironment?
That's a good question. I guess the answer is that I don't have one yet. I've only played two games, one a learning experience, and one an absolute rout (me being the routed.) The environment is friendly, but I would like to have something for an upcoming tournament (though I don't expect to win.)
Harpies could be needed. If you get one blister you could split the figures to get two units. Harpies looks great with less figures per unit.
You are correct - those stands do look really good. I'll take your advice and just get the one blister.
I'd lose a marauder infantry unit and lose a hero and replace them with a unit of chaos warrior infantry, to help you with the assaulting of terrain.
So you're thinking of 3x Chaos Warriors and 4x Marauders?

Does anyone use Spawn at all, or are they too unreliable/too much of a pointsink?

I appreciate the input on this guys - it looks like I lucked out and not only got a deal, but a reasonable well-formed army as well.

Offline jchaos79

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Re: 2000 point Chaos Army - input requested
« Reply #9 on: January 24, 2013, 05:53:50 AM »
In this battle you could see (IMHO) a good example of how Edmund use a spawn and hounds integrate in a brigade of infantry.

http://www.forum.specialist-arms.com/index.php?topic=5018.0

Spawn protects from fire, cause it has a great save. Hounds avoid fire and protect flank when the side is manace by cavalry. The brigade of infantry advance directly to his objective without distraction.
« Last Edit: January 24, 2013, 05:55:59 AM by jchaos79 »

Offline spiritusXmachina

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Re: 2000 point Chaos Army - input requested
« Reply #10 on: January 24, 2013, 07:12:15 PM »
I would really lose the Dragon Ogres. These are the units I regret the most having even painted them. Although they push up your points and spare your wallet, chance is good you won't play them too often in the future - so they might be lost money in the end - at least that's what happened to me (reason is their point cost/attack ratio and their speed). And then you had another 500pts to spend.

The spawn is very expensive pointwise too although sometimes they are fun to play. As you are beginning to play I would still maybe leave them for later as they are a bit special.

With everything else I agree with the others. I very much agree with your choice of 5 Marauder Infantry and I do also recommend Harpies, Chariots and Ogres. If you really  need to save another blister you could leave one unit of Chaos Hounds as 3 are imo sufficient for the start. But of course it's always a matter of taste.

Greetings,
Gerald
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Offline berzerkmonkey

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Re: 2000 point Chaos Army - input requested
« Reply #11 on: January 24, 2013, 07:40:00 PM »
I would really lose the Dragon Ogres. These are the units I regret the most having even painted them. Although they push up your points and spare your wallet, chance is good you won't play them too often in the future - so they might be lost money in the end - at least that's what happened to me (reason is their point cost/attack ratio and their speed). And then you had another 500pts to spend.

The spawn is very expensive pointwise too although sometimes they are fun to play. As you are beginning to play I would still maybe leave them for later as they are a bit special.

With everything else I agree with the others. I very much agree with your choice of 5 Marauder Infantry and I do also recommend Harpies, Chariots and Ogres. If you really  need to save another blister you could leave one unit of Chaos Hounds as 3 are imo sufficient for the start. But of course it's always a matter of taste.

Greetings,
Gerald
Thanks for the input.

So, based on the great advice I've received from you guys, I've modified the list as such:
Code: [Select]
1 General
1 Hero
1 Sorcerer
2 Chaos Warriors
5 Chaos Marauders
2 Ogres
2 Marauder Horsemen
2 Chaos Knights
4 Chaos Hounds
2 Harpies
This leaves me 65 points to play around with for upgrades. I'd like to eventually get some chariots, but I think the hounds will fill that niche for the time being - assuming I can keep them alive long enough to do what they need to do (and it saves me a few bucks for now as well.)

How does that look to you guys?

Offline jchaos79

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Re: 2000 point Chaos Army - input requested
« Reply #12 on: January 24, 2013, 09:44:39 PM »
I like it, even I am thinking in copy it to play with it in a future game ;)   (not really have a game arrange but is good to have lists ready)

Offline Guthwine

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Re: 2000 point Chaos Army - input requested
« Reply #13 on: January 24, 2013, 10:04:49 PM »
Its a solid list but I would suggest a second Sorcerer. You could swap the hero for a second one, they both are command 8 and if they are commanding infantry the command range isnt that much of an issue.

Also you have 9 infantry units. So you have to make 3 brigades which is an extra order and with 3 characters that could be one too many. You might wanna think of cutting one unit, and making 2 brigades of 4 units.

But again its important to find the army composition you like, otherwise we would all have the same lists and that would be boring.
« Last Edit: January 24, 2013, 10:10:31 PM by Guthwine »
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Offline jchaos79

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Re: 2000 point Chaos Army - input requested
« Reply #14 on: January 24, 2013, 10:10:53 PM »
Guthwine is right, but if you're in your firsts games with warmaster, I'll recommend you to take the hero, because you have wider range of orders, and you could focus in the game rather to position the sorceror to 20cm of your next order.

When you feel comfortable and adpat your style of game to the chaos list, then move on to two sorcerors. Just my point of view.