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Author Topic: Games Workshope 40k tie-ins.  (Read 4203 times)

Offline AndrewChristlieb

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Games Workshope 40k tie-ins.
« on: January 24, 2013, 03:57:22 AM »
So before I start, I have been drinking a bit... and watching Dr Who reruns... :D.

So watching Dr Who they bring up a vessel that travels the void "void ship". The void is described as "the infinite nothingness between dimensions, where even time does not exist" while some others refer to the void as hell. The void ship itself resembels a large black sphere which is very similar to the "engine" powering the FTL of the Event Horizion which is widely considered as part of the pre-history of the 40k universe. Long story short could this be considered a tie-in between 40k and Dr Who? Or should I stop blathering on in the middle of the night :D.
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Offline jchaos79

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Re: Games Workshope 40k tie-ins.
« Reply #1 on: January 24, 2013, 05:46:03 AM »
I think it could be. 40k and WH take ideas and amalgamate them to create a good universe.

Anyway if you like Dr. who, watch this out http://www.pendrakenforum.co.uk/index.php/topic,6563.0.html

Offline harec

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Re: Games Workshope 40k tie-ins.
« Reply #2 on: January 24, 2013, 08:32:18 AM »
A lot of 40k stuff is based on doctor who. Games workshop selled a Game about DW on its origins and then took advantage of that licence to copy stuff.
Examples.
The tardis were built by timelords by singing, does it remind you anything?
Of course is not a bast copy, they just got inspire, but there are lots of concidences because DW had really good s*** to be inspire.  ;D
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Offline AndrewChristlieb

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Re: Games Workshope 40k tie-ins.
« Reply #3 on: January 24, 2013, 11:22:51 AM »
I don't make the rules, I just think them up and write them down.

Offline CyberShadow

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Re: Games Workshope 40k tie-ins.
« Reply #4 on: January 24, 2013, 03:22:32 PM »
The idea of 'the Warp' or 'the void' is well established in mainstream science fiction, and has been used in lot of places. It appears on Babylon 5, for example, in a very similar way. As a tangent, is there any information on exactly HOW a 40K starship makes the 'jump' into the Warp. I have always seen the warp as ever present, with areas where the barrier between reality and the Warp is 'thinner', like a puddle on the ground, and this would mean that 'real space' doesnt actually exist in this place... but I know that ships can make their own jump without finding these weakened spots, so how is that done... is it just majik?
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Offline Irisado

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Re: Games Workshope 40k tie-ins.
« Reply #5 on: January 25, 2013, 05:00:36 PM »
I don't see a huge amount of overlap between Dr Who and 40K, but I do see both of them 'borrowing' a lot of idea from other areas of science fiction and fantasy.  I do feel that 40K is far more science fantasy than science fiction though, which probably explains why I like it.
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Offline AndrewChristlieb

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Re: Games Workshope 40k tie-ins.
« Reply #6 on: January 25, 2013, 05:57:23 PM »
Good points all, I dont know if id even leave the "science" on a 40k description tho. Theyve pretty much thrown science out the airlocks and have gone full blown fantasy... in space :D
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Offline harec

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Re: Games Workshope 40k tie-ins.
« Reply #7 on: January 26, 2013, 12:43:21 AM »
Good points all, I dont know if id even leave the "science" on a 40k description tho. Theyve pretty much thrown science out the airlocks and have gone full blown fantasy... in space :D
I don't see a huge amount of overlap between Dr Who and 40K, but I do see both of them 'borrowing' a lot of idea from other areas of science fiction and fantasy.  I do feel that 40K is far more science fantasy than science fiction though, which probably explains why I like it.
totally agree, 40k is futuristic fantasy.
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/