June 25, 2025, 02:28:58 PM

Author Topic: Dwarf Gyrocopter  (Read 6572 times)

Offline Getlord

  • Active Member
  • *
  • Posts: 95
    • High Castle
Re: Dwarf Gyrocopter
« Reply #15 on: January 29, 2013, 10:54:32 PM »
Jurish, how many battles with different usage of Gyro made you think that the rules need a change?
Have you done extensive playtesting of a Dwarf army or is it just a thought you would like to cross check on the forum?

There is very good article about winning with Dwarf army in WarMag and afaik Gyros are part of the tactics. My personal experience is also rather positive. Having a flier with Dwarfs who cannot pursue too often is really a bargain. Please note that every retreating stand only touching the unengaged enemy stand is destroyed.
Getlord

Offline Claus

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 204
Re: Dwarf Gyrocopter
« Reply #16 on: January 30, 2013, 06:26:06 AM »
As Getlord mentioned....you need to see the Gyrocopter in combination with the whole army.

Allone he will not do much then shoot 3 times or act as an "initiative Charge" diffuser.
In combination with an attack put in the back of the brigade, shooting at the support unit which will be confused gives a lot of possibilities.

You also can put him into the back of the enemy lines giving the -1 on command and opponent General needs to take care of this.

I don´t say he is a perfect unit but for sure he has it´s values.

Regards
Claus

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: Dwarf Gyrocopter
« Reply #17 on: January 30, 2013, 06:56:57 AM »
I play dwarves for more than 2 years and I know the Warmag article. I don't want to change the gyro complete, I think the 360 degree sight makes it to a unit you can Play the tactic, because then you will have stand and Shoot when getting attacked. And by the way it matches with the flexibility of a gyro. The tactics Claus mentioned are very risky when other flyers or cavalary is around. Breakpoint is very close with gyro and trollslayer.
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war

Offline Getlord

  • Active Member
  • *
  • Posts: 95
    • High Castle
Re: Dwarf Gyrocopter
« Reply #18 on: January 30, 2013, 08:34:17 AM »
Ok, understood. I overlooked your initial statement and was mislead by further changes proposal in the discussion. Sorry for that. I would say that 360 arc wouldn't harm the balance and might be the nice addition to very vulnerable machine which Gyro actually is. It would also reflects very well the abilities of such a type of machine.

It's a pitty you raised it so "late" ;) because it was real chance to bring this experimental rule to Compendium 2009 - for example in engineering gild army. I think it would be reasonable to play test it as offcial proposal. Now it may work as a nice add on to house rules if oponent agrees  8)
Getlord

Offline Guthwine

  • Mod
  • Full Member
  • *
  • Posts: 466
Re: Dwarf Gyrocopter
« Reply #19 on: January 30, 2013, 09:24:41 AM »
The thing with the 360° view is, that it also has the potential to make targeting specific units harder because of the need to shoot the closest enemy.

My personal suggestion would be to change it to 50 points if stat changes are out of the question.
« Last Edit: January 30, 2013, 09:26:50 AM by Guthwine »
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: Dwarf Gyrocopter
« Reply #20 on: January 30, 2013, 10:57:18 AM »
The thing with the 360° view is, that it also has the potential to make targeting specific units harder because of the need to shoot the closest enemy.

My personal suggestion would be to change it to 50 points if stat changes are out of the question.

Solve the 360° by stating it is only applied for Hover & Shoot.

Offline Getlord

  • Active Member
  • *
  • Posts: 95
    • High Castle
Re: Dwarf Gyrocopter
« Reply #21 on: January 30, 2013, 11:22:01 AM »
I was thinking about that while writting the post, but at the end I thought to myself the rules should be as simple as possible. If a unit can shoot 360 then it has certain advantages and disadvantages. Let's stay consequent. So if you do not want to shot in the closest enemy, do not shoot at all.

Finally it sems that lack of 360 and the ability of concentarting the fire with your hangunners is not so bad  ;)
But, let's face the fact, all in all 360 arc would be a little bit better option I think.

Changing the points value I cannot comment - it would be a really significant change for this army.
« Last Edit: January 30, 2013, 11:25:17 AM by Getlord »
Getlord

Offline Guthwine

  • Mod
  • Full Member
  • *
  • Posts: 466
Re: Dwarf Gyrocopter
« Reply #22 on: January 30, 2013, 11:43:52 AM »
I agree with Getlord, either its allround or front fire, mixing them would be counterintuitive.

Nobody said concentrating fire is a bad thing. Other than standing in the way, its the only thing a gyro can do. (not very cost efficient but it can do it)
« Last Edit: January 30, 2013, 11:51:53 AM by Guthwine »
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: Dwarf Gyrocopter
« Reply #23 on: January 31, 2013, 09:11:13 AM »
I will try the 360 degree idea and will report the experience.
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war

Offline Getlord

  • Active Member
  • *
  • Posts: 95
    • High Castle
Re: Dwarf Gyrocopter
« Reply #24 on: January 31, 2013, 04:34:28 PM »
Good! Let's see then  :)
Getlord

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: Dwarf Gyrocopter
« Reply #25 on: February 06, 2013, 06:36:48 PM »
Hello,

had my first battle with Dwarves versus Empire. The 360 degrees worked well within this game. No problems with shooting on the next target. But the Gyros stayed alive for one fight in fact of 360 degrees sight.

Cheers,

Jürgen
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: Dwarf Gyrocopter
« Reply #26 on: April 29, 2013, 07:44:10 AM »
Hi,

Want to give you another update. Did some more tests (vs. Khemri, Orcs, Empire) and i can use the gyro now much better, in fact that it now can survive first combat phase. It is still risky to get it into the opponent's zone but now it can help without selfmurdering.

I will keep testing - happy to receive feedback from other tests.

Regards,

Jürgen
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: Dwarf Gyrocopter
« Reply #27 on: January 16, 2014, 08:36:59 PM »
Did more tests (including a game at the playtest weekend in November) and think it is time to change the Army list to the 360 degrees sight.
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war