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Author Topic: Magic Items  (Read 3088 times)

Offline Ole

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Magic Items
« on: March 04, 2013, 06:58:14 PM »
Cheerio, Miss Sophie!

I should painting some minis for the upcoming campaign in Hamburg but instead, I'm wondering witch magic sword has the most bang for the bucks.

So I did some Mathmaster and compared the three available swords for 10 points.

A stand of empire halberdiers has 3 Attacks and against an opponent with a 6+save they provoke an average of 1,25 wounds.

The same stand armed with the sword of destruction provoke an average of 1,39 wounds.
The same stand armed with the sword of cleaving provoke an average of 1,46 wounds.
The same stand armed with the sword of might provoke an average of 1,67 wounds.

If a stand of empire halberdiers a fighting against an opponent with a 4+ save they provoke an average of 0,75 wounds.

The same stand armed with the sword of cleaving provoke an average of 0,88 wounds.
The same stand armed with the sword of destruction provoke an average of 1,00 wounds.
The same stand armed with the sword of might provoke an average of 1,00 wounds.

Compared to the others the sword oh might is the best bed. If you are sure to face many well armored enemys the sword of destruction is as good.
if all these swords should be 10 points is not my decision to make.

cheers,

Ole

But our princess is in another castle!

Offline jchaos79

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Re: Magic Items
« Reply #1 on: March 04, 2013, 07:29:02 PM »
nice stadistical, never think about this too much, I use to throw a dice when I have to choose between swords of the same points.

Tell us little more about the future campaing in Hamburg!

Offline Ole

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Re: Magic Items
« Reply #2 on: March 30, 2013, 03:21:46 PM »
It's mathmaster time again!  ;D

So let us compare the three available banners for 50 points.

A stand of empire halberdiers has 3 Attacks and against an opponent with a 6+save they provoke an average of 1,25 wounds.

The same stand armed with the banner of fortitude provoke an average of 2,08 wounds.
The same stand armed with the battle banner provoke an average of 1,67 wounds.

If a stand of empire halberdiers a fighting against an opponent with a 4+ save they provoke an average of 0,75 wounds.

The same stand armed with the banner of fortitude provoke an average of 1,25 wounds.
The same stand armed with the battle banner provoke an average of 1,00 wounds.

If a stand of empire halberdiers fighting against an fortified opponent with a 4+ save they provoke an average of 0,50 wounds.

The same stand armed with the banner of fortitude provoke an average of 1,00 wounds.
The same stand armed with the battle banner provoke an average of 0,67 wounds.

If a stand of empire halberdiers fighting against an fortified opponent with a 6+ save they provoke an average of 0,83 wounds.

The same stand armed with the banner of fortitude provoke an average of 1,67 wounds.
The same stand armed with the battle banner provoke an average of 1,11 wounds.

The banner of fortitude is clearly the best banner in every situation imaginable.

The banner of shielding is another story.

cheers,

Ole

But our princess is in another castle!

Offline Geep

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Re: Magic Items
« Reply #3 on: March 31, 2013, 04:04:05 PM »
How are you working out the numbers for that?

the Battle Banner gives +1 Attack for the first combat (ie. an empire halberdier stand rolls 4 attacks dice as a base instead of 3), the Banner of Fortitude gives +1 hit (ie. an empire halberdier stand has to take 4 hits before it is removed instead of 3). The '+1 hit' isn't '+1 hit automatically inflicted on the enemy', or '1 attack of the stand hits automatically, roll for the other attacks as normal*'. Both of those would be very powerful, and clearly better than +1 attack. (* by the math I take it this was your interpretation?)

I like the banners as they are very situational. The Battle Banner could give you an extra hit or two, which in Warmaster can determine who wins a combat round (which is massive, both for damage and tactical options). The banner of fortitude makes you tougher, but it won't help you actually win a combat- just maybe drag more enemy down with you if you lose.

Offline Ole

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Re: Magic Items
« Reply #4 on: April 02, 2013, 07:57:01 AM »
LOL, you are completly right. I miss read the entry. And one step followed the other.

Epic fail! ::)

But our princess is in another castle!

Offline Claus

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Re: Magic Items
« Reply #5 on: April 02, 2013, 05:51:18 PM »
You can not just simply count/calculate this way.

It´s a difference if a unit of Empire Halberdiers or a unit of Chaos Warriors gets the Banner of Fortitude ( +1 Hit.)
For the Hellebardiers you need to have in total 21 attacks to kill them(18 attacks to achieve 9 wounds + 3 armor saves on 6+)  whereas for the Chaos Warriors you need in total ~44 attacks to kill them ( 24 attacks + 12 attacks + 6 attacks + 2 attacks as you allways have a 4+ save here)


It´s also a difference if a unit Hallberdiers or a unit of Daemon Warriors gets the Battle Banner. (+1 Attack) and attack a unit of bowmen.
The Hallberdiers can not kill the bowmen in the first round of combat if we say they hit 7 times (rounded up) as you need to achieve 9 wound to kill bowmen whereas Daemon warriors int total would get 16 attacks and with a little luck kill the bowem (it would mean only to be a little bit better then average to hit.)

For the statistics it may be not that much of difference but for the game and tactics it is definitely. If I can kill a unit in first round I can advance 20 cm and get less attacks/wounds back (if we take the last example) and that´s what´s making the big difference in gameplay  ::)

Regards
Claus