So, I did said that I would post further explainations and now that I got a minute I'll explain why getting a gang full of malcadon isn't the best choice.
First of all, the real advantage of the spyrer gang is to be able from the start to get experience and thus good luck of getting special skills (eg: pistolero, lightening reflexes and such other nice ones) and/or more characteritics on their profil.
By going the way you choose (ie 4malcadon + 2 yeld) you'll spend directly the whole amount of credits and thus not be able to boost you guys.
Don't forget that even if the spyrers are a little more powerful than the other "humans" (calling humans all kind of gang that are from the normal houses (eg: cawdor, van saar, etc)) BUT you're clearly outnumbered cause you only have usually 5-6 members in your gang (while your opponent usually have 10+ members), and then if your opponent is lucky, you will have to do a test pretty fast if you start losing members.
Also, as previously said, even if the spyrers are a little more powerful than the other "humans", they're not that much overpowered. If you look closely at the profiles, the ones you choose only got a little more M otherwise they're the same than normal gangers and thus, your chances of beating your opponent either on shoot at long range(which is quite limited cause you only took 2 yeld) or on hand to hand combat (if malcadon doesn't englued his opponent, he's pretty much harmless) are pretty much the same than the gang you're fighting against.
Explained this to strengthened the fact of using the possibility of boosting your spyrers, cause otherwise, you're losing most of the interest of playing spyrers. Yes they're a very nice gang, yes the got nice weapons, but they're not surhumans if they starts not boosted.
That was just my 2c, but think that you're not going to be able to fully enjoy the gang if you're going with only two type of spyrer, especially since they're really providing nice things to each others.
The yeld give the support for shooting, the orrus provide nice hand to hand fighter with the malcadon being the one that moves faster than anyone else (7 in M at starts while everyone else just have 4 is just insane, can makes you land on an objective in two raws) and the jakara is nice on hand to hand and can be a good shooter (though, only if he's being shoted) thanks to his shield.
Every member got nice skills, so wouldn't be nice if you're not taking profits of one.
Of course, you can choose to not use either one of them, personnally my choice tends to go on removing the jakara cause he's only really efficient when he's a little higher level and starts to have nice skills and abilities) but that just me. My gang type is usually one of each spyrer (yeld, orrus, malcadon and jakara) and another yeld for the shooting but again, that's just me
