May 06, 2025, 01:39:37 PM

Author Topic: [BFG] Ordinance  (Read 14069 times)

Offline Markconz

  • Active Member
  • *
  • Posts: 117
    • Loc: Christchurch, New Zealand
[BFG] Ordinance
« on: May 15, 2013, 12:18:59 PM »
Ordinance, from Shapeways "Grimdark Bits" store, except the Assault Boats which are just straight Specialist Games.

Thread on assembly and planning here:
http://www.warseer.com/forums/showthread.php?372147-Shapeways-Ordinance&p=6768492#post6768492


Offline FistusMaximus

  • Active Member
  • *
  • Posts: 160
  • range? who needs range if you have AAF?
Re: [BFG] Ordinance
« Reply #1 on: May 15, 2013, 12:34:27 PM »
i agree with you on the torpedo thing (mentioned in the warseer thread), i also prefer "true" size for the torpedo salvoes, and i plan to use the grimdark bits torpedo markers too  :D

really, that "representing torpedo salvos with a 3-strong salvo and a dice" was just introduced to avoid torpedo massing schenanigans like having salvoes spanning the entire board or such. if you play in a more relaxed gaming group, nobody will pull off such things, and using the old torpedo rules with the actual strength makes it easier to monitor the strength (like the guy said on warseer, hit the table once and you might get some trouble with dice)...   plus, you can use the shapeways torpedos for the salvos, which just looks awesome  ;D
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline PST

  • Active Member
  • *
  • Posts: 36
    • Loc: UK
Re: [BFG] Ordinance
« Reply #2 on: May 15, 2013, 02:23:51 PM »
Those look great and I think I'll definitely put together an order for assorted ordnance and the torps. I think GZG probably do some alternative assault craft as well.

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: [BFG] Ordinance
« Reply #3 on: May 15, 2013, 04:37:34 PM »
Yes. I mass 36 torpedoes into one galaxy spanning salvo!!!! Muahahahahaha!!!! Oh. You have one fighter :( well that sucks.
I don't make the rules, I just think them up and write them down.

Offline FistusMaximus

  • Active Member
  • *
  • Posts: 160
  • range? who needs range if you have AAF?
Re: [BFG] Ordinance
« Reply #4 on: May 15, 2013, 05:27:40 PM »
Yes. I mass 36 torpedoes into one galaxy spanning salvo!!!! Muahahahahaha!!!! Oh. You have one fighter :( well that sucks.

well, that gives 35 torps....?
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: [BFG] Ordinance
« Reply #5 on: May 15, 2013, 09:07:40 PM »
One fighter will take out an entire salvo of torpedoes, no matter the size.
I don't make the rules, I just think them up and write them down.

Offline FistusMaximus

  • Active Member
  • *
  • Posts: 160
  • range? who needs range if you have AAF?
Re: [BFG] Ordinance
« Reply #6 on: May 15, 2013, 09:11:24 PM »
One fighter will take out an entire salvo of torpedoes, no matter the size.

where does it say that? never heard of that rule :o
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: [BFG] Ordinance
« Reply #7 on: May 16, 2013, 03:31:19 AM »
BBB pg 29. Fighters Vs ordinance markers: remove both the defending and attacking markers from play.

Torpedoes reguardless of size are always one marker (BBB pg 28. The higher the strength, the larger the salvo and the larger the marker placed to represent the salvo.)

I don't make the rules, I just think them up and write them down.

Offline Bessemer

  • Full Member
  • *
  • Posts: 339
    • Loc: UK
Re: [BFG] Ordinance
« Reply #8 on: May 16, 2013, 04:19:23 AM »
You have one fighter :( well that sucks.

Don't it just! Our house rule is each fighter removes D6 torps, Expert pilots re-roll ;)
I refuse to be killed by something I've never heard of.

Offline FistusMaximus

  • Active Member
  • *
  • Posts: 160
  • range? who needs range if you have AAF?
Re: [BFG] Ordinance
« Reply #9 on: May 16, 2013, 09:09:19 PM »
BBB pg 29. Fighters Vs ordinance markers: remove both the defending and attacking markers from play.

Torpedoes reguardless of size are always one marker (BBB pg 28. The higher the strength, the larger the salvo and the larger the marker placed to represent the salvo.)

so, in essence, torpedoes are completely worthless as soon as the enemy has a single carrier, since then he can kill 4 large salvoes each turn. sounds SLIGHTLY unbalanced to me...   ???
and that means ships with a single fighter on CAP are invulnerable to torps? serously, wtf?

we have played it always as one fighter removes one torp strength, that might be a bit low, yeah, but one lonely fighter removing a str9 salvo (or even higher with combined salvoes)? i mean, how??  :o

Our house rule is each fighter removes D6 torps, Expert pilots re-roll ;)

-yeah, that sounds more balanced. i think i'm gonna go with that....
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline Khar

  • Active Member
  • *
  • Posts: 152
    • Loc: Frozen Wastes of Poland
Re: [BFG] Ordinance
« Reply #10 on: May 16, 2013, 09:49:21 PM »
BBB pg 29. Fighters Vs ordinance markers: remove both the defending and attacking markers from play.

Torpedoes reguardless of size are always one marker (BBB pg 28. The higher the strength, the larger the salvo and the larger the marker placed to represent the salvo.)

so, in essence, torpedoes are completely worthless as soon as the enemy has a single carrier, since then he can kill 4 large salvoes each turn. sounds SLIGHTLY unbalanced to me...   ???
and that means ships with a single fighter on CAP are invulnerable to torps? serously, wtf?

we have played it always as one fighter removes one torp strength, that might be a bit low, yeah, but one lonely fighter removing a str9 salvo (or even higher with combined salvoes)? i mean, how??  :o

First of all, we're not talking about a single fighter. A marker represents a whole group of them.

Second of all - if enemy has single fighter on CAP, first you fire a small torpedo salvo at him [single torpedo from Falchion or Defender comes to mind], he has to waste his fighter, than the huge salvo moves in. Remember - you decide order in which your torpedos move. If you use it wisely, you'll be able to make enemy use all his fighters on worthless 1-2 strong salvos.

In his turn, however.. yep, if you left those 9 torpedos flying in the enemy turn in range of his carriers, the salvo is lost. Due to your mistake, though.

It's not unbalanced, really, it just requires some forward planning. The trick is to have ships firing both large and small amounts of torps, to bait fighters away from the proper targets.

Also, these are some nice torpedo markers... I'll have to think about something similar...
« Last Edit: May 16, 2013, 09:52:50 PM by Khar »

Offline Armiger84

  • Active Member
  • *
  • Posts: 131
    • Loc: Boston, MA
    • De Bellis Futuris
Re: [BFG] Ordinance
« Reply #11 on: May 16, 2013, 09:55:59 PM »
Fighters on CAP iirc only take off one torpedo (think of it as the difference between strafing non-responsive missiles at your leisure and scrambling desperately to defend your ship at the last second).

Essentially, torpedoes are useful as direct-fire weapons, navigation obstacles, and a means of forcing your opponent to deploy fighters instead of bombers and assault boats.  For that matter, it serves as a balance between the obvious advantages of massing a single enormous torpedo salvo and putting a number of smaller salvos down to overwhelm fighter support.  If you play with the BFG2010FAQ cap on launch bay attack craft production, torpedoes become more useful as carriers can't simply spam waves and waves and waves of attack craft (though you can with torpedoes still), and there is a very real chance that you can overwhelm your opponent's fighter defenses or force him to sacrifice defense for bomber offense.

That said, I'm helping derail the topic a bit here, so I should add that I'm glad to see your commentary on the torpedoes Marconz, and that you needed to seal-cost them before painting.  I've been seriously considering picking up a set or two of the markers myself!
My modelling blog:  http://armiger84.blogspot.com

Offline Markconz

  • Active Member
  • *
  • Posts: 117
    • Loc: Christchurch, New Zealand
Re: [BFG] Ordinance
« Reply #12 on: May 16, 2013, 09:57:12 PM »
Or move your own fighters first to shoot his down before he gets to your torpedoes. At least that's what I've done with my orks. Then watch aa torpedoes miss the target and instead detonate an ork ship on the other side.

Offline Markconz

  • Active Member
  • *
  • Posts: 117
    • Loc: Christchurch, New Zealand
Re: [BFG] Ordinance
« Reply #13 on: May 16, 2013, 10:01:39 PM »
That said, I'm helping derail the topic a bit here, so I should add that I'm glad to see your commentary on the torpedoes Marconz, and that you needed to seal-cost them before painting.  I've been seriously considering picking up a set or two of the markers myself!

Cheers and yes I'd recommend getting a couple of sets. I love them!

Offline FistusMaximus

  • Active Member
  • *
  • Posts: 160
  • range? who needs range if you have AAF?
Re: [BFG] Ordinance
« Reply #14 on: May 16, 2013, 10:29:14 PM »
really, my problem with "one fighter destoys an entire torp salvo" is:
it makes torps seem even less attractive to our "I WILL NOVA CANNON SPAM YOU TO DEATH"-imperial navy player (and yes, he is an idiot and annoys everybody with the crap he does, but sadly you have not much choice with opponents when your gaming group is very small)

i've been trying to talk him out of his nova cannon madness by telling him about the advantages of torps, and THIS IS NOT HELPING lol  ;D ;D
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0