Crew:
An airship can have a certain number of crew, as defined by it's specific type. Generally this will be a maximum of 4.
Crew come in three types:
Ordinary - faceless, nameless, stat-less. They man their stations and not much else; they use basic stats, unless modified by an event card.
Unnamed - Effectively player characters, designed to be used for campaigns, gaining attributes over time; may gain equipment purchased between missions, or gain personal equipment (that they always have) through their levelling.
Named - Hero characters, with specific stats, attributes, and a choice of personal equipment. Generally used for one-off games, or scenario games.
Ordinary crew have no classes, and fill in as needed.
Unnamed and named crew come in the following classes:
Pilot
Gunner
Engineer
Soldier*
(Others may be added; *may be removed or renamed)
Classes give bonuses to stations that they are assigned to, and allow them to take certain types of specialist equipment, or perform certain types of action.
Pilot:
Class devoted to piloting the airship. Gains bonuses to manoeuvres. May take navigational aids and similar.
Gunner:
Shoot stuffs. Simples. Gains bonuses to aiming, shooting, hitting, hitting hard, targeting hardpoints. May take special ammunition, gun repair/buff tools.
Engineer:
Devoted to the engines. Gains bonuses to repairs, can give bonuses to movement and movement manoeuvres, can take repair gear.
Soldier/Marine: Skilled in taking shooting hand weapons; bonus to boarding actions. Can take weapons to increase his own boarding value, gain an attack against a nearby ship, or directly attack an enemy crewman.
Any class may fill any role without penalty, but they generally give no bonuses to roles they are not specially trained for.
Positions on ships:
Helm - Ship cannot make course or speed changes without someone at the helm.
Weapon Hardpoints. An unmanned weapon cannot be fired.
Engines - Used to make repairs to engines or run them above capacity.
Damage Control: Gondola - Used to make repairs, extinguish flames, and do preventative maintenance.
Damage Control: Aloft - Used to make repairs, extinguish flames, or apply modifiers to the balloon.