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Author Topic: General Question Thread  (Read 31071 times)

Offline Stormwind

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General Question Thread
« on: August 23, 2013, 01:42:39 PM »
Hello!  I thought I would confine me and my test subjects' questions to one thread as it evolves over time.  I really want to get into playing Warmaster.

I find it agony to actually read the rules but they are spread out well in the old rulebook and I think I have the hang of them.  I have some questions though:

1) How come High Elf Reavers don't get to shoot 360 degrees like Pistoliers and Kislev Horse Archers?

2) Is the High Elf army always hitting on 3s for shooting so powerful - that the Tournament ruleset is always preferable?

3) When I charge, do I get to change formation before I contact enemy troops?

4) If it is my turn, and I lose a combat to an opponent, does he get to advance into more of my units to attack them, even though it is my turn?

5) Can I move the same distances backward as I can going forward with a unit?  It seems that I can rotate my units any way I wish rather than in Warhammer which is very strict about facings.
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Offline jchaos79

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Re: General Question Thread
« Reply #1 on: August 23, 2013, 10:21:56 PM »

1) How come High Elf Reavers don't get to shoot 360 degrees like Pistoliers and Kislev Horse Archers?

The rule thing: normally units that shoot to the front has 30cm, that is the case of Reavers. Units that can shoot 360 usually has a range of 15cm. That is not always true, the best way is reading the description of each unit.

The fluff thing: as I see is that Reavers are disciplinate archers that can shoot raiding. The sense of the unit is having archer raiders that can shoot as a block following orders, so they shoot to the front. While pistoliers or Kislev Horse archers are a group of raiders, that act as a band shooting in any direction following the intuition or war expirience of each memeber, so they can shoot in any direction but the lack of organize fire makes them only effective in close combat.

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2) Is the High Elf army always hitting on 3s for shooting so powerful - that the Tournament ruleset is always preferable? 

In my opinion if one player is rookie and confront a veteran is preferible that the rookie has the basic list. Tournament list is more balance with other lists.

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3) When I charge, do I get to change formation before I contact enemy troops?
Yes and this is important.
- Take the stand closest to enemy.
- Move center to center to the closest enemy unit stand (target enemy unit).
Then move the second stand of the attacking unit expanding the battle line. It means to a place touching your - first stand maximiztion the front to enemy unit.
- Then do the same third stand.

A stand can not move more than his movement. If the stand can not touch the enemy because this and they can place supporting the stands of its own unit that are fighting.

(The rule set explain it better than me... for sure)

Remember that a unit in irregular formation moves at half path, but can move full path if he is charging to enemy.

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4) If it is my turn, and I lose a combat to an opponent, does he get to advance into more of my units to attack them, even though it is my turn?

Yes, if you attack in your turn and loose the combat, the winner could claim its right to make one advance. To 20cm if he make the breakthrough (destruction of the unit in one dice roll) or 10cm if he destroy the unit in subsequent pursuits.

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5) Can I move the same distances backward as I can going forward with a unit?  It seems that I can rotate my units any way I wish rather than in Warhammer which is very strict about facings.

Yes, infantry moves 20cm and orientation of the stand did not consume movement. Notice that the orientation is the stand not the whole unit. Each stand can not exceed the movement. 20cm in regular formation / 10 in irregular formation.

When the combat phase ends, all the units that had been fighting, are allowed to rearrange its orientation in the following way: Choose a stand of the unit. Change its orientation, then arrange the other two stands touching the stand that has changed its orientation.








 

Offline Stormwind

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Re: General Question Thread
« Reply #2 on: August 25, 2013, 12:11:34 AM »
Thank you - those replies are perfect!

We just had our first game.  My friend, Christoph, did not want to listen to the advice to keep it simple.  I showed him the basic combat / shooting / orders moves and then he wanted to play with all the units possible on a board with terrain. =-P

I'm amazed how much shooting took part in it.  His cannons, flame cannon, gyrocopter and thunderers all had a lot of force and my reavers and archers confused a lot of units!  My bolt thrower got close enough to shoot his cannons after losing a stand.  I scored 3 hits.  Rolled for driveback: three 6s!  Unit destroyed instantly!

He really enjoyed it and is so eager to play we'll play again on Monday!
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Edmund2011

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Re: General Question Thread
« Reply #3 on: August 25, 2013, 12:22:27 AM »
That's great!  :)


Offline jchaos79

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Re: General Question Thread
« Reply #4 on: August 25, 2013, 06:06:54 AM »
Good for the bolt throwers crew!!

Offline Stormwind

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Re: General Question Thread
« Reply #5 on: August 25, 2013, 12:27:28 PM »
He was intimidated by my dragon/general, so I charged him in with some silver helms against his troll slayers and despite my advantage I lost.  Showed him how vulnerable even a monstrous mounted general is with 5 attacks!

We barely had any combat, shooting was way more powerful with driveback than I thought it would be!
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Offline jchaos79

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Re: General Question Thread
« Reply #6 on: August 25, 2013, 12:38:24 PM »
Remember that troll slayers are inmune to terror!

Offline Stormwind

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Re: General Question Thread
« Reply #7 on: August 25, 2013, 01:17:03 PM »
Not only are they immune, they got a 1+ bonus for fighting a "monster"!

I've got a question about supporting stands: They only add +1 to combat resolution, they don't add any hits to an enemy unit?

If I confused a unit in brigade formation, does that instantly remove them from the brigade?

When the cannons fire - the rules say that the bounce goes directly back from the stand that was hit.  If the stand was at an angle, does the shot go back in the direction of the cannon's angle, rather than in a straight line to the rear?
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Offline Edmund2011

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Re: General Question Thread
« Reply #8 on: August 25, 2013, 05:29:30 PM »

Not only are they immune, they got a 1+ bonus for fighting a "monster"!

No, as far as I know Troll slayer gain the +1 when fighting a Monster unit, but Silver Helms are not a Monster unit (even with Dragon mount attached)

I've got a question about supporting stands: They only add +1 to combat resolution, they don't add any hits to an enemy unit?

Right, no hits are done. It reflects "supporting forces", not attacks. Remember you count supporting stands AFTER removing casualties.

If I confused a unit in brigade formation, does that instantly remove them from the brigade?

Yes, in the sense you cannot give orders to that unit, if you want to move again the brigade.

When the cannons fire - the rules say that the bounce goes directly back from the stand that was hit.  If the stand was at an angle, does the shot go back in the direction of the cannon's angle, rather than in a straight line to the rear?

I should have to review the rules, as I don't have them here, but we play in the direction of the cannon's angle.

Offline Stormwind

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Re: General Question Thread
« Reply #9 on: August 26, 2013, 01:10:35 PM »
Ah - but if that confused unit goes back to normal and the one next to it hasn't moved... Do they automatically brigade again or not?

OK thank you for those answers, those make sense!

The one thing we hadn't quite understood was the Make Way rules, like moving Aside or moving Backwards.  I seriously can't believe how powerful shooting was for all the drivebacks.  If you shoot one unit in a brigade at a slight angle, thye are automatically disrupting the battleline to a huge degree!
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Offline Edmund2011

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Re: General Question Thread
« Reply #10 on: August 26, 2013, 11:53:13 PM »
You have think that brigades are not an agroupation by themselves. They are an agroupation only during the Command phase for the command rolls. You can declare new brigades in your Command phase as long units are interconnected.

Imagine you have four units: A, B, C, D touching all themselves.
When your Command phase starts you nominate as a brigade A, B and C, and give them an order, that fails.
Shooting, combat are resolved, and later it's your turn again. Now you nominate as a Brigade A,B and give them an order. It's succesful and move the two units towards a nearby village. 
Now you decide to nominate as another brigade C and D and give them an order to Charge an enemy unit.  During enemy shooting phase A,B are driven back and retreat ending their movement touching unit E (another of you units). In your next Command phase you can nominate as a brigade A, B and E, etc, etc

Hope this helps...

Ah! Regarding the shooting, marching under enemy fire is not a pleasant task for the grunts... unless you are a zealot flagellant  ;D

It can be a pain in the axe, but proper making way movements can remain cohesion of the brigades (risking to be confused)

Offline Stormwind

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Re: General Question Thread
« Reply #11 on: August 27, 2013, 10:40:32 AM »
Thank you for your answer!  I might upload some photos later and ask about our confusion for multiple charges into one unit. (Trollslayers and 2 warrior units versus my outnumbered elves!)

Our rematch last night went very well and we played into the evening, 8 turns!  My friend is desperate to get an army and enjoys his Dwarves but wants to try Chaos or Empire.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Stormwind

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Re: General Question Thread
« Reply #12 on: August 30, 2013, 07:04:37 PM »
Ahhh all of a sudden I will be showing 2 new people the game tonight - and I haven't studied. x-D

Oh well, we'll see how it goes.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Edmund2011

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Re: General Question Thread
« Reply #13 on: August 31, 2013, 09:45:33 AM »
That's really good!

I envy you for finding potential new players  :( ;)

Good gaming

Offline Stormwind

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Re: General Question Thread
« Reply #14 on: August 31, 2013, 02:53:35 PM »
Ahhh we got super frustrated towards the end - trying to figure out how to move a unit of Dwarf Warriors to charge two stands of Silver Helms, with a unit of Rangers also charging into the flank.

If bases are corner to corner, they still count as being in combat and give attacks, right? 
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/