May 24, 2025, 06:33:25 PM

Author Topic: General Question Thread  (Read 31087 times)

Offline Stormwind

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Re: General Question Thread
« Reply #75 on: January 17, 2014, 12:01:08 PM »
If I commit a Hero to combat with a unit - are they then still attached through the enemy's turn?
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Offline Jurisch

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Re: General Question Thread
« Reply #76 on: January 17, 2014, 12:31:31 PM »
Yes
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Offline Stormwind

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Re: General Question Thread
« Reply #77 on: January 17, 2014, 01:20:38 PM »
If I charge an infantry unit into another infantry unit, 3 stands flush to 3 stands and I win in combat - do I take my supporting unit stands with me from the unit that moved into support behind me?
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Offline Lex

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Re: General Question Thread
« Reply #78 on: January 17, 2014, 02:17:13 PM »
No, which why you want to charge in column from 18 cm away

Offline Stormwind

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Re: General Question Thread
« Reply #79 on: February 08, 2014, 05:45:50 PM »
1=If an enemy touches my command stand - my stand is forced to JOIN the nearest friendly unit, right?

So that means if I'm not careful - the enemy can force a wizard to join a unit and then if they destroy it in combat immediately afterwards?

2=If I am flanked and then WIN that first round of combat - can I pursue and in pursuing turn around so I am presenting my stands in a more favourable way ie my front against the enemy's front which is retreating?
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Offline Lex

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Re: General Question Thread
« Reply #80 on: February 08, 2014, 10:18:23 PM »
Anny friendly unit in range, not th nearest

Offline Stormwind

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Re: General Question Thread
« Reply #81 on: February 09, 2014, 10:20:05 PM »
Driven back/falling back into impassable terrain.
If a unit is driven back by shooting into terrain it
can’t cross, or is unable to avoid falling back into
terrain it can’t cross, it will halt at the edge and is
confused on the D6 roll of a 6. See driving back
enemies in the Shooting phase section (p.27-28).
4. Driven back/falling back into enemies or combat.
A unit driven back by shooting into, or unable to
avoid falling back into, enemies or any units
engaged in combat, whether friends or foe, halts
1cm away and is automatically confused. See
driving back enemies in the Shooting phase section.

Wait a minute - so stands are never destroyed by being pushed into enemies, just confused? X.x
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Offline Lex

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Re: General Question Thread
« Reply #82 on: February 10, 2014, 11:26:07 AM »
Nope, whishfull thinking, this is beeing driven back into, what you mean is RETREATING, which is autokills for stands that ar enot able to make it !

Offline Stormwind

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Re: General Question Thread
« Reply #83 on: February 10, 2014, 03:03:31 PM »
Oh OK! Yes - I had misread what my friend was trying to tell me, sorry.
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Offline Stormwind

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Re: General Question Thread
« Reply #84 on: March 07, 2014, 10:55:23 AM »
OK I just stumbled on a really major rule in the terrain section of the old rulebook:

If you are infantry standing on a hill - and cavalry tries to charge uphill at you, they lose their charge bonus.  Is this how you all play it?
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Offline Lex

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Re: General Question Thread
« Reply #85 on: March 07, 2014, 12:40:01 PM »
OK I just stumbled on a really major rule in the terrain section of the old rulebook:

If you are infantry standing on a hill - and cavalry tries to charge uphill at you, they lose their charge bonus.  Is this how you all play it?

Sure is !!   With the addendum. IF the cavalry start their charge on a LOWER position then the infantry (to avoid convulted chargepaths)

Offline Stormwind

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Re: General Question Thread
« Reply #86 on: March 07, 2014, 05:52:42 PM »
Is it only against infantry that they lose their charge bonus?
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Offline jchaos79

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Re: General Question Thread
« Reply #87 on: March 07, 2014, 08:34:45 PM »
It is simply, forget the type of troop, the rule apply to all (inf, cav, monster, etc..) and says:

 Charge bonus +1 in open. While a hill is not open, there is no charge bonus if you end on the hill.


Another rule regarding the hills: Infantry & artillery are the only types of troop that can benefit of being in a defend or fortified position. (it is easy to understand that chariot, giants, cavalry and machines can't hide in defensive position).

So, the crest of the hill is sometimes intended to be a defensive position if the enemy charge from the downside the hill. As the enemy need to climb the defenders can use the terrain, rocks, slopes,etc as defensive. But only infantry and artillery can do this.

In example

So in the case an enemy start the charge in flat terrain and attack to an infantry in the top of the hill. The enemy (whatever type of troop do not benefit of +1 charge because the clash in the top of the hill not in open), and the infantry is defended (only can hit 5+).
This defend status is only for the first charge, sucesive pursuit does not apply (it is intended that after the first clash the defenders are out of theri hideouts, can't use the rocks and the slope, etc...)


Another case, an enemy start the carge in flat terrain and attack to a cavalry in the top of the hill. The enemy (whatever type of troop do not benefit of +1 charge because the clash is in the top of the hill, not in open), but can hit with 4+ because de defenders are a group of riders.

hope it helps

« Last Edit: March 07, 2014, 08:47:18 PM by jchaos79 »

Offline Stormwind

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Re: General Question Thread
« Reply #88 on: March 07, 2014, 11:16:58 PM »
Thank you so much! I think I'll show this to my partner in organising the tournament who is obsessed with worrying about cavalry being too powerful ha ha.
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Offline Aldhick

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Re: General Question Thread
« Reply #89 on: March 08, 2014, 07:17:30 AM »
Thank you so much! I think I'll show this to my partner in organising the tournament who is obsessed with worrying about cavalry being too powerful ha ha.
  But cavalry is still too powerefull, regardless of this rule :-D
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