May 06, 2025, 10:46:04 AM

Author Topic: [BFG] Corvette  (Read 10279 times)

Offline Islacrusez

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[BFG] Corvette
« on: August 26, 2013, 03:32:49 PM »
While I was thinking about the QF (quick-fire) guns I proposed for smaller ships, I pondered how they might be used if they were an option when a ship was first designed. Transports are an obvious choice, as they're a great defensive weapon. What else then? System ships would probably make use of them, again as largely defensive weapons. They're very good against smaller ships like raiders.

But finally, they'd make a great weapons for smaller system ships, like fast interceptors. Traffic cops, revenue and customs, border patrol. That sorta group. I'm sure the Imperium has someone that fills that role, and these would be the ideal ships for them.

Mind you, they'd probably pass for Space Marine ships too, but they'd need an option pack for a slightly different loadout.







Trying to keep away from actual GW IP, but it's not too difficult due to every GW ship being fat. The gun is a QF twin or quad barrel, which would be separate, possibly metal either stock or turned. The gun assembly is already separate from the ship, so I can easily make an attachment point and a number of gun options, for those who favour a more SM type ship.

Still undecided on the prow, aiming for something more cobra-ish than anything else in the IN fleet, but a split-prow might be doable, perhaps something with launch bays?
Quite crucial to be able to tell minefields and rally points apart...

Offline Jimmy Zimms

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Re: [BFG] Corvette
« Reply #1 on: August 26, 2013, 07:59:37 PM »
Just as a note: A Gothic cruiser is GW IP. A "fat" ship is not. You can't IP a style :D

Interested to see where this is going.
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline horizon

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Re: [BFG] Corvette
« Reply #2 on: August 26, 2013, 08:03:52 PM »
Yeah, grimdark bits had to remove a whole bunch except his cruisers which really looked like standard BFG vessels.

Offline Islacrusez

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Re: [BFG] Corvette
« Reply #3 on: August 26, 2013, 11:29:18 PM »
Not saying fat ships are IP, but the reduced commonality of the base shape helps reduce inadvertent commonality between the finished pieces.

Anyway, I've cleaned up the inverted faces, to keep the item suitable for printing. Added a fore launch bay, finalised length and moved winglets to appropriate proportions. Lots of details added to engines and wings/winglets both fore and aft (so far nothing on aft of fore and fore of aft). Turret pedestals being added to the bridge tower.


Quite crucial to be able to tell minefields and rally points apart...

Offline AndrewChristlieb

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Re: [BFG] Corvette
« Reply #4 on: August 26, 2013, 11:58:12 PM »
Way cool, looks like a good replacement for the Hunter.
I don't make the rules, I just think them up and write them down.

Offline Islacrusez

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Re: [BFG] Corvette
« Reply #5 on: August 27, 2013, 12:27:43 AM »
Engine detail:



Hmm. Should I change the main engines to all be like the upper one? When I drop this back down to lifesize, I fear the smaller details of the others might be too small to be of any use (down to the 0.05mm thickness)...
Quite crucial to be able to tell minefields and rally points apart...

Offline Blindhorizon

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Re: [BFG] Corvette
« Reply #6 on: August 27, 2013, 07:31:25 AM »
What kind of prow will you be putting on this beast?

Blind-

Offline horizon

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Re: [BFG] Corvette
« Reply #7 on: August 27, 2013, 07:48:01 AM »
The prow launch bay took care of that I imagine. Looks cool btw.

The lower engine looks better viewed like that, but with production in mind enlarging them a little might indeed be a good idea.

Offline Blindhorizon

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Re: [BFG] Corvette
« Reply #8 on: August 27, 2013, 08:47:59 AM »
The prow launch bay took care of that I imagine. Looks cool btw.

The lower engine looks better viewed like that, but with production in mind enlarging them a little might indeed be a good idea.

Oh true, i didn't read it lol just looked.

Offline Islacrusez

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Re: [BFG] Corvette
« Reply #9 on: August 27, 2013, 11:11:41 AM »
Fwd gun moved onto a pedestal, additional details to top of wings to help with casting (increasing thickness of thin areas).

Defensive turrets being added. Not sure I like the shape, so they might get traded out for others.



Might thin the pedestal down as it is currently very tall, making the ship look very nose-heavy. Not entirely sure what to dump on the centre section... Someone mentioned a Hunter replacement; would I need to put broadside weapons on it for that? (No pictures please, stats only)
Quite crucial to be able to tell minefields and rally points apart...

Offline Islacrusez

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Re: [BFG] Corvette
« Reply #10 on: August 27, 2013, 12:12:40 PM »
Pedestal has been thinned, some more work done on the engines, additional turrets added to front of bridge tower (just behind the aft gun) and on the aft underside of the bridge itself.



Profile:



Think a small ventral spine is needed to balance the ship, extending from the main hull section to at least halfway along the length.
Quite crucial to be able to tell minefields and rally points apart...

Offline Islacrusez

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Re: [BFG] Corvette
« Reply #11 on: August 28, 2013, 03:11:49 PM »
Doing my best to unblockify the hull, including the addition of raised bits, and turrets.

The turrets aren't actually attached to the ship as yet, and it'll actually be more work to add them as a permanent fixture than it would be to remove them. This brings me to a thought - would it be reasonable to include the main guns and the defensive turrets on a separate sprue, with instructions (for the main guns) and suggestions (for defensive turrets) on where to place them, allowing the end user to choose their configuration and style?



Quite crucial to be able to tell minefields and rally points apart...

Offline Cneo

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Re: [BFG] Corvette
« Reply #12 on: August 28, 2013, 03:37:57 PM »
Looks like very cool!

I'd change the launch bays (IMHO a corvette should be too small to carry attack craft) by torpedo tubes. ;)

Offline Jimmy Zimms

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Re: [BFG] Corvette
« Reply #13 on: August 28, 2013, 04:15:52 PM »
Kinda breaks things in the general mechanics of BFG but could be a Prow LB 1.
I concur though that antiship missiles would be better :)
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline Eddie Orlock

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Re: [BFG] Corvette
« Reply #14 on: August 28, 2013, 05:07:23 PM »
Yeah, grimdark bits had to remove a whole bunch except his cruisers which really looked like standard BFG vessels.
The commentary I read was that he chose to remove them when asked 'cause it'd be too much of a hassel to defend them.