I can’t really contribute to the Blunderbusses discussion because I thought the rules for that unit looked a bit useless and so didn’t buy any! But I have had a few games now with these fellas:
http://www.forum.specialist-arms.com/index.php?topic=6287.0So here are some initial thoughts on WM Chaos Dwarves …
Overall, as an army there are not many units and so it’s not that expensive to buy. The Eureka CDs are the core and then a mix of GW, Copplestone and Kallistra for the greenskins. Fairly straightforward to paint. Should be a very easy win for anyone who already has O&G?
I’ve played half a dozen games with them and they’ve been fun. Basically they’re Chaos with the option of artillery. Which sets a bit of a dilemma from the start - do you max out the ordnance and play defensively, or ‘go for it’ aggressively in the standard Chaos way? Perhaps there’s a middle course?
The artillery is reasonable rather than good. Same thump as O&G rock lobbers but with similar drawbacks of single stand and no stand-and-shoot. So need to be carefully protected especially against flyers. I’ve gone for a combination of a cannon and a rocket. If the rocket gets lucky you can knocks some lumps off a unit while the cannon has a good chance of confusing it and sometimes its neighbours. But if the enemy targets the artillery brigade you lose 175 points and are two along towards your usually quite low break point.
So in recent games I’ve tended to leave the ordnance in the box and take some extra heavy cavalry instead. Nice punch, but 5+ armour makes them more fragile than common-or-garden knights. But with the Black Orcs as heavy infantry and the CDs fulfilling the support role similar to Marauders its not too badly balanced. The Orc slaves are nice at 35 points a pop but so far I’ve resisted the temptation to max out on them. The Hobgoblins are not much use as they only have a 15cm shoot and so seem overpriced.
The spells aren’t as powerful as normal Chaos, I think. The sorcerers can make themselves terrifying or add 3 attacks but the shooting/erupting spells are fairly run-of-the-mill.
Anyone else want to share their experiences of the list?