June 24, 2025, 02:38:32 PM

Author Topic: Armand’s machine powered space dockyard  (Read 18033 times)

Offline harec

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Re: Armand’s machine powered space dockyard
« Reply #30 on: October 18, 2013, 08:42:25 PM »
Hey Arman, what is wrong with the shapeways shop? I was thinking in buying some turrets, and waiting your space marine cruiser.
I was doughting cause they are a little bit expensive but anyway I know me I would end buying something.
So kept it doing.

This may help you, is what wintermans use.
http://translate.google.fr/translate?sl=fr&tl=it&u=http%3A%2F%2Fwww.grxmoulages.com%2F
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #31 on: October 19, 2013, 02:00:18 AM »
Hi guys, thank you for your support!

I'm going to keep the shapeways store open, and keep adding all the ships I can, I am just wondering if I'm doing something wrong!

Maybe lots of 9 escorts are too big? I made them so to reduce the price for each escort, but maybe lots of 3 would be more interesting, even if the cost per ship would be a little higher!

Offline Blindhorizon

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Re: Armand’s machine powered space dockyard
« Reply #32 on: October 19, 2013, 09:30:12 AM »
Hi guys, thank you for your support!

I'm going to keep the shapeways store open, and keep adding all the ships I can, I am just wondering if I'm doing something wrong!

Maybe lots of 9 escorts are too big? I made them so to reduce the price for each escort, but maybe lots of 3 would be more interesting, even if the cost per ship would be a little higher!

I think your store just needs to get noticed. Although maybe you could consider having some cast up for you?

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #33 on: October 19, 2013, 02:01:57 PM »
I think your store just needs to get noticed. Although maybe you could consider having some cast up for you?

You mean cast in resin? That's what I'm thinking to do, not really to sell them, but to make a nice big fleet for myself!
I'll probably get in touch with some professional caster, I don't have the time to do it myself (and I don't have a pressure pot, either!) :D

Offline Malika

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Re: Armand’s machine powered space dockyard
« Reply #34 on: October 20, 2013, 06:13:24 AM »
It would be nice if you could sell them, there is a small and dedicated market for it. However, there might be a small risk that GW's IP lawyers will get to you since the ships do look very BFG. However, companies such as Scibor and Anvil have been making pseudo-Space Marines for years, and they're still in business, so maybe not worry too much about it.

It's like I (and Blindhorizon) are saying: you need more exposure. Casting can definitely bring the price down, which is great as well of course.

I've mentioned your stuff on Warseer as well, even though it's just a small thread in the BFG section. What you need is that you spread more info about it everywhere as well. If it catches on, other people will also talk about it, which is what you want of course. ;)
Bits Blitz - the place to be for all your bits needs!

Offline Blindhorizon

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Re: Armand’s machine powered space dockyard
« Reply #35 on: October 20, 2013, 10:07:55 PM »
I think your store just needs to get noticed. Although maybe you could consider having some cast up for you?

You mean cast in resin? That's what I'm thinking to do, not really to sell them, but to make a nice big fleet for myself!
I'll probably get in touch with some professional caster, I don't have the time to do it myself (and I don't have a pressure pot, either!) :D

Talk to me when your ready to move forward with this, maybe we can work something out.

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #36 on: October 21, 2013, 09:47:26 AM »
Talk to me when your ready to move forward with this, maybe we can work something out.

Thank you! I'll certainly do that! :D

In the meantime, here's a few pics of a little model I made yesterday!

It's supposed to be used as a Viper Destroyer, the frigate from Battlefleet Bakka that is basically a Cobra with no weapon batteries and 3 torpedoes...

Since vipers tend to have wide flat heads, I tried to somehow incorporate this in the design, to try and show the origin of the ship's name... Hope you like it!


Offline Islacrusez

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Re: Armand’s machine powered space dockyard
« Reply #37 on: October 21, 2013, 11:16:43 AM »
Excuse me sir, but there appears to be a weapons battery-grade gun sitting atop your ship that has no weapons batteries  :P
Quite crucial to be able to tell minefields and rally points apart...

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #38 on: October 21, 2013, 11:17:58 AM »
It's a turret! It's clearly pointed upwards, it can only shoot at ordnance! :D

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #39 on: October 23, 2013, 11:19:11 AM »
Hi everyone! I’m here with a new update!

Ok, this is a long one, so be prepared for a lot of ranting! No peeking to the end, it’s funnier this way!

First of all, a confession: I really dislike kroot. And I dislike even more the idea of kroot flying around in space on a giant hamster ball.

Even thus, I liked the idea of using a ship with the kroot sphere rules, so I tried to think of something that I could use as a count as.

Now, let me sum the main characteristics (in my opinion) of the kroot sphere:
- Large model;
- Very dangerous in boardings;
- Average shooting;
- Doesn’t suffer critical hits (just more damage);
- Catastrophical hits automatically release a cloud of blast markers;
- Good in planetary assault, but only when physically touching the planet.

Now, with all this in mind, and being a Demiurg fan, I devised another method of asteroid mining for our beloved space dorfs: the Demiurg mining rig!

The idea is that, when Demiurg don’t want to mine the whole asteroid, but they only want its choicest minerals, they cut off a portion of the asteroid and land some engine modules and the rig itself on it.
The rig then releases a series of probing, mining and transporting drones that find and gather the chosen materials, and when they are done it’s a simple matter of recovering the Rig and enjoying the new riches!

With this in mind, I started checking if it would fit the sphere “characteristics”:
- Large model – check;
- Very dangerous in boardings – The drones would “harvest” the boarded\boarding ship, so I’d say check;
- Average shooting – the rig only has some defense armament, it’s not a frontline vessel;
- Doesn’t suffer critical hits (just more damage) – since it’s largely made of “asteroid”, it sort of fits;
- Catastrophical hits automatically release a cloud of blast markers – same here, when it explodes the asteroids absorbs the impact and becomes blast markers;
- Good in planetary assault, but only when physically touching the planet – not a serious shooting, but I imagine the drones (each supposedly as big as a titan) could wreak serious havoc on a planet.

Now the model! I designed it as a series of components (namely the rig, engines and various drones), to be added to a core of Styrofoam “asteroid” roughly 15cm x 10cm x 5 cm. In the pictures, the purple solid stands in place of the asteroid slice.
Picture time!

First some pictures of the whole model, and some engine details...

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #40 on: October 23, 2013, 11:20:58 AM »
And now some details of:

- probing (centipedes) and mining (ticks) drones;
- transport (spider) drone;
- finally, a couple details of the main rig, with the drone bays, and lots and lots of square demiurge thingies!

I hope you like it!

Offline marell le fou

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Re: Armand’s machine powered space dockyard
« Reply #41 on: October 23, 2013, 09:51:50 PM »
It looks promising...

Offline Malika

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Re: Armand’s machine powered space dockyard
« Reply #42 on: October 23, 2013, 11:32:00 PM »
I'm digging those new releases at your store. Nice to see you moving into more of your own direction with the ship designs.
Bits Blitz - the place to be for all your bits needs!

Offline afterimagedan

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Re: Armand’s machine powered space dockyard
« Reply #43 on: December 22, 2013, 05:33:36 AM »
Dude, your stuff is unbelievable. Consider me hooked. Stay tuned for a post-Christmas order.

Offline Armand

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Re: Armand’s machine powered space dockyard
« Reply #44 on: December 22, 2013, 01:31:21 PM »
Thank you very much! I'm glad you like them!

It’s been a long time! I apologize for my absence, but it has been a somewhat complicated period…
Anyway, everything is fine now (starting a new job in January, yay!), so let’s get this thing back on track!


Now, I haven’t been completely idle in this time, so I’ll share some pictures of what I did:

First, I tried my hand at sculpting something at a 6mm(ish) scale; a four legged walker, roughly one inch wide and one inch deep (from leg tip to leg tip), and 14mm tall. Not really usable as a count as for anything I’m afraid, just something I wanted to try! I made both an anti-air and a heavy beam cannon version :)


Then, something that I made at the suggestion of a gentleman customer, a stand in for a frigate class that I didn’t know of before, a Shrike frigate!
It’s a larger “chaosy” gun batteries frigate, 47mm long, 18mm tall and 19mm wide (antennas included).



Hope you guys like these! I’ll try to share some pics of more stuff I made! (You could see it on my shapeways page, but where would be the fun in that?)