Pleased to report that the postponed 2013 TriWiz WM tournament took place yesterday in Saffron Walden Town Hall. Thanks to all who participated and to Janners for organising the venue. As noted immediately by the participants, this tournament was notable for the fact that there were no duplicate armies and no-one used High Elves!
We used the Scouting Rules which seems to speed up the start of games considerably, and that was important in a time-constrained tournament of only 3 rounds. Scoring and errata used as follows:
4 points for win & break opponent
3 points for win (with more than 600 points damage inflicted on opponent)
2 points for win (with less than 600 points damage inflicted on opponent)
1 point for a draw (both sides within 150 points of damage)
Support
Count support before removing casualties. If combat is won, supporting stands can also pursue but unit must remain in support of same unit(s) and cannot make contact with enemy.
Flanks
To hit a unit in the flank the bulk of the charging unit must be inside a 45 degree arc of the side of the target unit. This applies even if the only part of the target unit they can see is the flank.
Fall-back
In the event of a drawn combat, fall-back moves can only be made sideways or backwards, ie. a unit cannot go forward of an imaginary line drawn across the main line of contact they had with the enemy.
Results as follows:
1st (9 points) Orcs & Goblins
2nd (7) Dwarves
3rd (6) Albion
4th= (5) Nippon; Kislev; Goblins; Dark Elves
5th (4) Ogres
6th= (1) Chaos; Undead
Unexpectedly, I had to step in and play so didn't get many photographic opportunities. I'll check the pics I did take and if they're any good, I'll post them up.