Hi, This poll is just for fun and to explore how the people make their list.
I will show you a Empire list I did some years ago, and ask for your comments and to complete the poll.
The army is 1500 of Empire.
900 points of core units (60%) halberdiers + Xbowmen + Knight + skirmishers. 60%=29% cavalry + 31% infantry.
I decide to have more than 50% of the army in core units. So 440 points for knights and 460 for core infantry.
250 points of Command (17%) General + Hero + Sorceror-
The General and the hero are a must to move my army, and I decide I want to play with magic, so sorceror was my option instead a griffon or other hero.
350 points of special units (23%) Special units are the rest of option of the list. I want to have artillery, because I love it, so I maximize: one cannon and a hellblaster. Then I though that if I will face monsters or terror units I will need a driven force in my army so I took a flagellant unit. At last just to use my spare points I take a pistolier unit to have in reserve and to send fast to eliminate reduced enemy units in the last turns of the battle.
The army in coarse terms will have: 1/4 knights (core units)+ 1/4 Infantry (core unit) + 1/4 command + 1/4 artillery, fanatics and light cavalry (special units). The army looks like:


Next step is thinking the brigades configuration. The last step is deployment (that decision will be in the table of game, deploying one brigade the oponent one brigade myslef, so I am not going to enter in this part).
Knight orders: Striking force.It is compose by 3 regiments of Reiksguard and one of Kislev allies.
Their role in battle will be very agressive trying to take the center of the table or hit the nasty brigades of the enemy army.
Leaded by the Hero
Ostlan brigade: Striking forceThis wild inhabitants of the Empire have bring to the battlefield a unit of Knight of white wolf on foot supported by zwihanders (halbardier+skirmishers), a bunch of mad flagellants eager to battle, a halberdier regiment and Xbow regiment.
Their role in battle will be agressive, face terror units or assault enemy defensive positions.
Leaded by the General
Middenland brigade: Defensive forceIt is compose of 4 halberdiers and two free company reinforcement (skirmishers).
Their role in battle is defensive (they will have a longer battle line due to the skirmishers). They could take a central piece of terrain or stay firm being the backbone of the army. This brigade will give cohesion to the army and keep the breakpoint high.
Leaded by the mage.
Nuln brigade: Artillery forceIt is compose by cannon + hellblaster and two units of crosbowman to defend the artillery.
Their role in battle is to influence in the movement of the enemy, creating "forbiden corridors" of fire, lead and grape shots.
Leaded by the general
Averland reserve: scout forceIt is compose by expert rough raiders from Averland,
Their role in battle will be pursuit the breaking enemy if the army is close to victory, and stay in reserve if not.
No command assigned.

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My question are:
1) How do you modify this army to fit in your game style?
2) do you like it?
3) do you prefere playing with it or against it?
4) do you use to make something like this when making your list? or how do you make your armylist?
Comment and have fun doing it
