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Author Topic: warmaster larger games  (Read 2014 times)

Offline Stuart Bleything

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warmaster larger games
« on: April 09, 2014, 08:17:44 AM »
Hi , are relatively new to warmaster , both Paul and myself are playing 7,000 pts Paul Dark Elves and khemri for myself .
At present we are experiancing the dominance if monsters , and finding magic very powerful , as we both play focus and surgically .
For example a brigade may attack , hero's on terror breathing monsters are added . Magic is used well when the dice rolls well .

How do other players find the larger game ?.

If you have a brigade of monsters , it's almost like having a brigade of tanks and they pulp most things they hit .

Any thoughts on nutralizing these threats .

Stuart

Offline David Wasilewski

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Re: warmaster larger games
« Reply #1 on: April 09, 2014, 03:47:25 PM »
We play lots of massive games too. My thoughts:

Magic is just a bit random, it can dominate games or it can be pants! Many spells are on a 5+ so we've never really found it to be a problem. Indeed players have been known to not bother turning up with any mages at all occasionally and still won games! High Elf magic is good because of the re-rolls but everyone else - balanced. One way to 'nerf' magic is to allow unlimited numbers of dispel magic scrolls (well, one per magic user anyway)? I can only remember one game where 1 player said it had spoiled their game and that was a huge game where I fielded orcs and goblins and maxed out on wizards and then used them to repeatedly nuke a big block in the middle of the board. But I was just lucky with my spell rolls. Remember the golden rule that any 1 unit can only ever be affected by the same spell once per turn e.g. they cannot be "zapped" more than once , even by different spell casters.

Monsters - it can become a problem if one player decides to turn up with 4 dragons but we have an unwritten rule that no one uses more than a couple of dragons/wyverns per side, just a gentleman's agreement. To be honest, its just as cost effective to mount all your characters in chariots (or equivalent) depending on which list you're using. Dark elf hydras haven't been a problem before and I've faced 3 at once? Just shoot them to death.
Oh, and (from memory) remember, you can't brigade the hydras together with anything else. This makes them expensive in terms of needing heros to get them to move and makes them difficult to line up together and coordinate attacks with other units.

Dave
« Last Edit: April 09, 2014, 03:49:35 PM by David Wasilewski »

Offline jchaos79

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Re: warmaster larger games
« Reply #2 on: April 09, 2014, 04:24:14 PM »

In my opinion the bigger the game, the more dilute are the magic items or single units uberpowered.

Lost 1 giant in 7000 points is afordable.
Lost 1 giant in 1000 pints and you could only go for a draw (being dramatic).

 

Offline edgar1st@aol.com

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Re: warmaster larger games
« Reply #3 on: April 09, 2014, 04:28:32 PM »
Having just finished a 14k  battle , we have learnt a lot thank you for the comments regarding wizards which we weren't aware of.had lots of fun thoe (even if Stuart  narrowly won :)( will post a link to a video of the 9 moves later )
we did have one question regarding flank attacks RE CAVALRY -If cavalry charge  infantry in column how many attacks would lets say darl elf inf in column of 3 attacked in the flank by 3 undead cav we think the infantry after their -1 modifier for flank attack have their 3 possible attacks reduced to 2  so therefore the infantyr would have 5 attacks against the cavalrys 2+1 for charging a total of 9 dice attacks

do infantry still count support of the 3 infantry to the other side of it  giving it 3 support

xxxxxx yyy
xxxxxx yyy
xxxxxx  yyy

xxx = 1stand of infantry in column
yyy = cav charging flank

thanks
 Paul


Offline jchaos79

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Re: warmaster larger games
« Reply #4 on: April 09, 2014, 07:36:00 PM »
Hi edgar,

It is difficult to me to see your scheeme (my eyes get cross trying to figure out the stand like XXX)

But If I understand correctly.

You have an infantry in column formation (3 attacks), then a unit of cavalry (attack 2) charge it by flank in open. Right?

Cavalry will attack 2+1 per stand. Total 9 dice
Infantry will defend with 3-1 per stand. Total 6 dice

Tell us a little bit about the game, how many players? how many generals? and which armies?

It has to be awesome see such big battle  8)

« Last Edit: April 09, 2014, 07:38:33 PM by jchaos79 »

Offline Geep

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Re: warmaster larger games
« Reply #5 on: April 11, 2014, 09:29:38 AM »
JChaos79 is right about the number of attacks.

Also, the infantry would not gain support- I'm pretty sure you can only provide support to infantry fighting to their front.

Offline Big Red

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Re: warmaster larger games
« Reply #6 on: April 11, 2014, 10:50:10 AM »
JChaos79 is right about the number of attacks.

Also, the infantry would not gain support- I'm pretty sure you can only provide support to infantry fighting to their front.

... or if the supporting stand is exactly beside the stand in combat and is either not confused (parent unit) nor is itself in combat. The supporting stand must be facing the same direction as the stand in combat and the stand that was in combat must have been fighting an enemy stand to it's front.  The supporting stand can be from the same unit that is in combat (taking into account the above 'restrictions') or from a completely different unit.
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