May 25, 2025, 04:01:00 PM

Author Topic: Vampire Counts Artillery  (Read 9382 times)

Offline CrankyDragon

  • Active Member
  • *
  • Posts: 21
    • Loc: Clawson, MI, USA
Vampire Counts Artillery
« on: August 21, 2014, 07:41:53 PM »
I feel that a lack of artillery options puts one at a distinct disadvantage.
Has anyone tried playing Vampire Counts with artillery such as a Skull Chucker or Bone Thrower or something else?
Does anyone feel Vampire Counts are not at a disadvantage for not having any artillery?
What tactics should I be using to compensate for this?  Just throw a bunch of bats at the enemy artillery?

Thanks for any help

Offline Dave

  • Mod
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
Re: Vampire Counts Artillery
« Reply #1 on: August 21, 2014, 09:27:11 PM »
The VCs do pretty well around here with no shooting to speak of. CaptPiett takes them regularly.

The Chicago group also has a VC player with an army they despise. Something like this:

http://wm-selector.appspot.com/army_selector.html?list=vampirecounts&label=&print=&0=8&1=8&3=8&6=8&7=2&8=1&9=3&10=2

Offline CrankyDragon

  • Active Member
  • *
  • Posts: 21
    • Loc: Clawson, MI, USA
Re: Vampire Counts Artillery
« Reply #2 on: August 21, 2014, 09:32:25 PM »
Ah, I see.  So power through overwhelming numbers?  Just march them right up and say hi.  Ill try that.

Offline ruiza97

  • Active Member
  • *
  • Posts: 106
    • Loc: Dallas
Re: Vampire Counts Artillery
« Reply #3 on: August 22, 2014, 04:43:33 AM »
I like terror so my VC army will eventually look like this,

 120 -  4 Skeletons
 140 -  4 Zombies
 110 -  2 Ghouls
 120 -  2 Grave Guard
 180 -  2 Ethereal Host
 440 -  4 Black Knights
 120 -  3 Dire Wolves
 130 -  2 Fell Bats
 150 -  1 Vampire Lord
 400 -  3 Vampire
     -  1 Winged Nightmare (80)
     -  2 Black Coach (80)
  90 -  2 Necromancer
----------------------------------------------------------------
2000 - 23/12

Offline ruiza97

  • Active Member
  • *
  • Posts: 106
    • Loc: Dallas
Re: Vampire Counts Artillery
« Reply #4 on: August 22, 2014, 04:46:59 AM »
But lets be honest if you are going horde, go this route

1170 - 39 Skeletons
 140 -  4 Zombies
 130 -  2 Fell Bats
 150 -  1 Vampire Lord
 320 -  4 Vampire
  90 -  2 Necromancer
----------------------------------------------------------------
2000 - 45/23

Offline forbes

  • Full Member
  • *
  • Posts: 305
    • Loc: North West, UK
Re: Vampire Counts Artillery
« Reply #5 on: August 22, 2014, 05:26:53 PM »
This horde approach may have a few drawbacks

1) Buying 100+ stands of skellies
2) Painting them (though at least skellies are fairly easy to paint)
3) Carrying them
4) putting them on the table
5) commanding them with so few characters and no initiative.

But don't let any of that stop you  ;)

Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: Vampire Counts Artillery
« Reply #6 on: August 23, 2014, 12:45:31 AM »
There I was telling my friend Warmaster was a game where you can't beard up the lists! =-P
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline David Wasilewski

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 700
Re: Vampire Counts Artillery
« Reply #7 on: August 23, 2014, 04:13:03 PM »
I'm in heavy mid VC 'horde building mode' and have 12 units of skeleton spearmen, 24 units of zombies, 12 graveguard and 12 ghouls to make up the infantry.

In the last 6 months the Zombies and skeletons have all been done (just basing to do) and ghouls about one third done so far..... Puff pant wheeze.....

It's the painting of them that's the beggar!
(Not to mention the expense but most of these were bought back in the day for 'reasonable' prices)

Dave

(Nagash rising is a nice timing for me to be spurred on!)

Offline Jo

  • Active Member
  • *
  • Posts: 72
Re: Vampire Counts Artillery
« Reply #8 on: August 25, 2014, 11:07:46 AM »
The VCs do pretty well around here with no shooting to speak of. CaptPiett takes them regularly.

The Chicago group also has a VC player with an army they despise. Something like this:

http://wm-selector.appspot.com/army_selector.html?list=vampirecounts&label=&print=&0=8&1=8&3=8&6=8&7=2&8=1&9=3&10=2

I played my first game with vampire counts yesterday. I always liked the idea of having this massive undead horde. Have an unpainted one for WFB but since we never play that anymore I was thinking about getting a WM version.

Stopping the opponent using large infantry blocks was a piece of cake and rushing onto 2 objectives and holding them with some brigades was also ok. But for the actual hitting power I needed cavalry though.

I am probably missing some creative ideas here but how do you guys take on cavalry brigades of 2 units deep with a horde? Or a brigade of 2 giants? Or do you consistently throw in vampires for that additional hitting power?

Thanks for the advice,

Jo

Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: Vampire Counts Artillery
« Reply #9 on: August 25, 2014, 11:52:37 AM »
I'm not sure I want to face an enemy that outnumbers me 3:1

:-O
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline captPiett

  • Active Member
  • *
  • Posts: 169
Re: Vampire Counts Artillery
« Reply #10 on: August 25, 2014, 02:10:52 PM »
I am probably missing some creative ideas here but how do you guys take on cavalry brigades of 2 units deep with a horde? Or a brigade of 2 giants? Or do you consistently throw in vampires for that additional hitting power?
Vampires themselves don't add a lot of power by themselves. Being characters their main task is to get your army across the table (like other army characters in WM). The exceptions are the black coach and the winged nightmare mount upgrades for their terror ability - it takes away power from the opponent's units rather than adding to ones own. You have to be willing to risk your leaders though.

The nice thing about VC is that even after taking a lot of the more expensive units you end up with a massive horde (relative to other armies). Ghouls are by no means an automatic choice, but their large number of attacks and initiative mean that I take them in every game. I max out on ethereal hosts as well. These infantry units can cause a ton of damage on the attack, and with decent dice can make destroying them expensive for the opponent.

The first choice for blunting cavalry attacks is of course getting the jump on them with your own cav. I take 2-4 units of wolves and they work pretty well for this. They melt away fast but with their extra attack can lay on some hurt. I also take 2 units of black knights, which can hold their own against almost any other cav in the game. I'd rather use them to chop through blocks of infantry in order to reach the opponents break point however. (Our gaming group tends to be infantry and terrain heavy, so these numbers might seem low to some - adjust accordingly)

Second choice: Skeletons and zombies are great for getting in the way. Since a cavalry brigade can only make 1 charge and 1 follow-on charge, a couple of well-placed expendables will protect one's flank or more important units from a cavalry charge very well. A less reliable but very effective way of getting rid of opponents' cav is the raise dead spell. By blocking their retreat, you make them melt away in the blink of an eye. The price is the stink eye from your opponent ;)

Once you realize that all of your units (except for the black knights, maybe) are expendable, all sorts of options open up for dealing with powerful enemy brigades, including giants.

Offline Dave

  • Mod
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
Re: Vampire Counts Artillery
« Reply #11 on: August 25, 2014, 02:15:21 PM »
The main way for infantry to deal with cavalry in Warmaster is to sandwich them on the flanks. VC might have a tougher time with it as they have to be ordered in, but you can always raise dead on the other flank.

Offline ruiza97

  • Active Member
  • *
  • Posts: 106
    • Loc: Dallas
Re: Vampire Counts Artillery
« Reply #12 on: August 26, 2014, 12:08:32 AM »
The nice thing about VC is that even after taking a lot of the more expensive units you end up with a massive horde (relative to other armies). Ghouls are by no means an automatic choice, but their large number of attacks and initiative mean that I take them in every game. I max out on ethereal hosts as well. These infantry units can cause a ton of damage on the attack, and with decent dice can make destroying them expensive for the opponent.

So what do you think of this,

 300 - 10 Skeletons
 140 -  4 Zombies
 220 -  4 Ghouls
 360 -  4 Ethereal Host
 220 -  2 Black Knights
 120 -  3 Dire Wolves
 150 -  1 Vampire Lord
 400 -  3 Vampire
     -  1 Winged Nightmare (80)
     -  2 Black Coach (80)
  90 -  2 Necromancer
----------------------------------------------------------------
2000 - 27/14

Offline captPiett

  • Active Member
  • *
  • Posts: 169
Re: Vampire Counts Artillery
« Reply #13 on: August 26, 2014, 01:34:27 PM »

So what do you think of this,

 300 - 10 Skeletons
 140 -  4 Zombies
 220 -  4 Ghouls
 360 -  4 Ethereal Host
 220 -  2 Black Knights
 120 -  3 Dire Wolves
 150 -  1 Vampire Lord
 400 -  3 Vampire
     -  1 Winged Nightmare (80)
     -  2 Black Coach (80)
  90 -  2 Necromancer
----------------------------------------------------------------
2000 - 27/14

I heartily approve this event and/or product. It looks like a a few lists I've constructed myself. I have yet to figure out whether to concentrate the ghouls, or distribute them among the zombies and skeletons.

Offline ruiza97

  • Active Member
  • *
  • Posts: 106
    • Loc: Dallas
Re: Vampire Counts Artillery
« Reply #14 on: August 26, 2014, 05:27:56 PM »
I heartily approve this event and/or product. It looks like a a few lists I've constructed myself. I have yet to figure out whether to concentrate the ghouls, or distribute them among the zombies and skeletons.

Thanks for the seal of approval.  considering I have yet to start on my VC army (unless you count the skeletons in my TK army), I eagerly await your findings on the ghouls.