Testing out a new side project! For the last week or so I have been muddling around with Autodesk's free web ap "Tinker Cad". It has been very easy to learn and use. I will probably move to a more sophisticated (free) program soon, as the control over the shapes/nodes are lacking.
Following is one of the 3D dodads I have been working on. I am also working on other pieces for the game such as variant torpedoes, variant fighter craft, and other accessories.


This is a launch bay. The motivation for this piece came from not liking the standard bit, and the inspiration came from the middle section of a transport ship (see below). I always liked the design although it never looked right to me as a transport ship.
I am curious if the limited-polygons are only display limitations in Tinker Cad, or WYSIWYG. If the later, will the small scale mitigate the low polygon count. Also, I don't have a clear grasp on scale yet--Both in printer resolution and physical 'smallness'.


Here is a sketch for the component I am planning of a transport 'spine' midsection that will receive modular cargo components. It will be compatible with the weapon components from the original models allowing for merchant war ships. (ie escort carriers).