Thanks for all the feedback everyone!
Ork escorts: you'll get to see some pics of them partially painted as is, but the flying power claws at least will likely get a bit more work. I do rather like the aesthetic of brutes being little more than flying smashy bits though. Seems too orky to get rid of the effect entirely.
Necron escorts: the designs of the bits making up the main hulls are actually quite different from each other, as are the spine compositions, just hard to see on bare plastic. That said, I tried out adding some rib cages to the jackal class and really like how they turned out. Will save pictures until they're painted. And now that I've full broken up the uniform crescent design of the fleet the scythe will get beefed up with a tail as well. Tomb ship is just going to get some extra layered plasticard and some fiddly-bits, but otherwise I like where it is at.
Now, onto some pictures!
First up, I had a mat show up in the mail and have been working on celestial phenomena. Should make games a LOT more visually appealing (I'm excited about this). More asteroids and dust clouds are in the works so I'll have enough to fill a whole table.

Then we're onto the orkses.
Some shots of the already shown brutes as well as terror ship and kill kroozer at their basic paint stages. Still need some basework, running lights, clan markings, thin antennae, and other details. And, as mentioned, some of the escorts might get some more light construction work.


Then there's the second brute skwadron. These have completed bases and running lights, so mostly looking at antennae and clan markings to do yet.


"Ensign! Ensign! Why is that asteroid shooting at us?"

And finally, my first attempt at clan marks (Deathskullz blue). Not super thrilled with the result, but we'll see. This is a ravager class.


Cheers!
(and stay tuned, Tyranid pictures coming soon)