Today’s Saffron Walden WM tournament results. 8 players; 3 rounds. Pictures to follow. Quote of the day: “I’m not playing defensively, I’m playing conservativelyâ€.
place | name | army | points
1st | Ta | Orcs & Goblins | 9
2nd | Edgar1st | Daemons | 7
3rd | N | Wood Elves | 6
4th | Stuart Bleything | Dwarf Engineering Guild | 5
5th | Janners | Nippon | 4
6th | Rowlybot | Undead | 3 (1340 against opponents)
7th | G| Goblins| 3 (1245 against opponents)
8th | To | Ogres | 0
4 points for win & break opponent
3 points for win (with more than 600 points damage inflicted on opponent)
2 points for win (with less than 600 points damage inflicted on opponent)
1 point for a draw (both sides within 150 points of damage)
ERRATA
Support. Count support before removing casualties. If combat is won, supporting units can pursue, advance, etc.
Flanks. To hit a unit in the flank the bulk of the charging unit must be inside a 45 degree arc of the side of the target unit. This applies even if the only part of the target unit they can see is the flank.
Fight to front. Stands must fight directly to their front if possible, engaging the stand with which they have the longest edge-to-edge contact. If two enemy stands are of equal contact length, they may choose which one to engage. Corner-to-corner engagement only occurs if there is no other alternative.
Fall-back. In the event of a drawn combat, fall-back moves can only be made sideways or backwards, ie. a unit cannot go forward of an imaginary line drawn across the main line of contact they had with the enemy.
TERRAIN
If a unit is on/inside a ‘defended’ terrain type but one or more stands are partly outside, then those stands still counts defended (5+ to hit) but attacking stands don’t lose their charge bonus.
[edited to include Rowlybot - apologies for the oversight]