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Author Topic: Dwarfs vs Empire, Vassal game  (Read 3886 times)

Offline Geep

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Dwarfs vs Empire, Vassal game
« on: January 27, 2015, 02:25:38 PM »
I managed to rope a friend of mine into trying out the Vassal mod I've  made (shameless plug: http://www.forum.specialist-arms.com/index.php?topic=6419.0.

My friend- Ehlijen (username)- has made some Dwarf stands, and I've been working on Empire, so we took the armies to the field as a test of the Vassal mod. We only took 1000pt armies to make it a fast, fun test. We also found we were rarely trying to squeeze every centimetre from our movement commands, so the annoyance of measuring wheeling perfectly (a known problem with the mod) was rarely an issue.

Despite all my collecting, I have very little Warmaster experience, and neither does Ehlijen, so we ended up winging a fair bit of stuff. I'll point out where, and am happy to have corrections made by more experienced players.

The armies, and deployment, were as shown:

Dwarfs at the top, left to right
Rangers
Rangers
General
Warriors
Warriors
Thunderers
Cannons
Hero with Axe of Fate
Thunderers
Flame Cannon

Empire, from left to right:
Hellblaster
Cannons
Hero
Crossbowmen
Crossboemen
Halberdiers
Halberdiers
Wizard
Pistoliers
Knights
General
Pistoliers
Knights

Empire won the roll for first turn


I hope no one minds that I'm doing this as multiple posts, but my computer is playing up right now. I should also mention the game looks a lot better normally than it does in these pictures- I didn't realise the low quality of the 'save image' function.
« Last Edit: January 27, 2015, 02:45:09 PM by Geep »

Offline Geep

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Re: Dwarfs vs Empire, Vassal game
« Reply #1 on: January 27, 2015, 02:58:30 PM »
Turn 1 was pretty uneventful for both sides. My General and Wizard swapped sides, but everything else was a slow and steady advance.


Empire Turn 2 saw the cannons perform exceptionally well- wiping out a Ranger stand! Unfortunately the drive back roll was very poor, and didn't even confuse them (left yellow star).
One unit of Pistoliers moved to shoot the defended Thunderers, the other brigade failing to move as I wanted*. The Thunderers barely noticed the damage (low drive back rolls again) (right yellow star).


*We decided to play units on hills as being defended (both not in the open and 5's to be hit), but that shooting ignored the penalties. Odd rules, but I saw no reason to argue.

Dwarf Turn 2 saw a slow advance. The main event was the shooting, which killed a Pistolier stand and pushed the Knights back. This is one thing I wasn't sure of- my opponent rolled to drive back the Pistoliers first, and my Knights didn't make way (the Pistoliers were confused anyway). Then those Knights were pushed back anyway by the Cannon bounce. Is there an order to drive back rolls, or how should this have been resolved? (both yellow stars)

Offline Geep

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Re: Dwarfs vs Empire, Vassal game
« Reply #2 on: January 27, 2015, 03:31:00 PM »
Empire Turn 3 saw everything that could get thrown at the Thunderer and Flamecannon bunker. One stand of Knights was lost to the Flame Cannon, and both Dwarf units were killed (two red stars). I meant to reform the Pistoliers (flank to the cannons is bad...) but we couldn't find the right bit in the rulebook in time, so I just skipped the reform for the sake of time (this was a continuing theme. The rulebook is poorly laid out, and the living rulebook doubly so. The contents page isn't very informative, and the page numbers may as well be from a random number generator).
Other than that, the Dwarfs hadn't yet seized the village, to my surprise, so I did! This is one time when the awkwardness of pivoting came up. I discovered my current template isn't suitable for brigades, so ended up going with the strange formation seen rather than mess around too much. I figured I could get it neatly sorted soon...
My characters also moved a bit, so I've given them their letters to make it clear.


Unfortunately I forgot to take a photo of the end of the Dwarf turn. I'll try and mention relevant things with the next turn.

Empire turn 4
The Dwarf warriors had decided to take an interest in the village, but failed the crucial roll to charge. In the Empire turn, the humans decided to follow suit, completely failing to make the most of the village. This was bad.
Dwarf shooting had been focussed on the poor Pistoliers, who lost two stands. The drive back roll was quite poor though, so they survived (yellow star). In the Empire turn only charge was from one Knight unit, by initiative, into the Thunderers who stood in the open.
Unfortunately, it was around this time in the game that a sneaky Dwarf replaced my General with a cucumber, much to the detriment of future plans. Nothing went to aid of the lone Knight unit.
To make matters worse, the Thunderers turned out to be surprisingly nasty. 2 stands of Thunderers lost to 2 of Knights, before an eventual drawn combat that left the Knights badly exposed (K and T on the board).


I forgot to take an image of Dwarf turn 4, but the gist is:
Dwarf Turn 4
With the Empire flank still exposed to them, the Warriors couldn't resist and got stuck in, joined by their Hero. In hindsight, I should have used an evade move to adjust my facing, even if it cost me the village. The result was fairly predictable, despite the defended status*. One Crossbowmen and One Halberdier unit evaporated for the cost of 2 stands of Dwarf Warriors (who had a Hero amongst them). I liked this opportunity, despite the cost.
At the top of the board the lone Thunderer stand moved to claim a defensive position again, and hell rained down on the Knights from Rangers, Thunderers and Cannons. Unfortunately the Dwarfs used the new-fangled Nerf weapons instead of their usual ones, and the Knights were hardly even driven back.
The Dwarf General went off to hide behind some trees. I really don't know why, but probably don't want to go wandering barefoot in that area.

*We counted the village as being defended for any attack that had to go through the village to reach the defenders. We also allowed support to count, which we probably shouldn't have in hindsight. We also played the village as if it were a forest- the wall marked an outer boundary, but within that area movement was unrestricted (no impassable buildings, etc.).

Offline Geep

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Re: Dwarfs vs Empire, Vassal game
« Reply #3 on: January 27, 2015, 03:43:30 PM »
Empire turn 5
2 more units and the Dwarfs are broken, and there's two units of 1 stand and 1 lot of cannons open. Easy, right?
The Halberdiers were joined by their Hero and used initiative to charge the lone stand of Dwarf Warriors (the Crossbowmen evaded to make this possible). 13 attacks! 7 Hits! 2 failed saves... The Dwarfs attacked back, scoring 3 hits, and winning the combat (we played with original rules, counting support after casualties). The Halberdiers fell back in shame, sensibly not pursued by the Dwarfs.
Up top the Knights continued their vendetta against the Thunderers. The Empire General again saw fit to provide no support at all.
The Wizard took matters into his own hand, moving to flank the cannons and Thunderers for a good Fireball. Amazingly, he cast it, helping the Knights and confusing the Cannons. Knightly pride saw them refuse the help, however, and they drew the combat anyway.


Dwarf Turn 5 was short and brutal. The second Warrior unit flank-charged the Halberdiers with Hero, wiping them out. The lone Warrior stand also joined the fight to start with, but the Halberdiers still couldn't rescue themselves from shame by killing them (red star).
The thunder of guns again let loose on the lone Knight stand, and again achieved nothing at all. This luck of this stand was quite spectacular (yellow star)

Offline Geep

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Re: Dwarfs vs Empire, Vassal game
« Reply #4 on: January 27, 2015, 04:02:45 PM »
Empire turn 6, and the writing was on the wall unless my luck had a sudden and dramatic shift.
With no one in both initiative range and sight, and no more Hero in that area, the Crossbowmen and Artillery did their best to sit there and look pretty (in this image the Dwarf Warriors have charged, as part of Dwarf turn 6- my friend was eager!).
The Knight stand again took on his Thunderer adversary, and again the Empire General issued the completely useless order of 'be cool' to all other units (I think this was the third 11 in a row).
The Wizard helped out with another Fireball, and the Knights won the combat! At which point they decided to relax, leading to another drawn combat and the damn Thunderer unit still alive! (yellow star).


Dwarf turn 6
The blood hungry Dwarfs charged the Crossbowmen in the flank, as well as the lone Knight stand. Clubs worked where Nerf guns didn't, and the Knights went down, quickly followed by the Crossbowmen.
With that, Empire breakpoint was reached and the Dwarfs well and truly won (~420 VP vs ~200)


Overall, I found this a fun game despite the absolute incompetence of my General. I had expected to roll over the Dwarfs soon after Turn 4- or I would have, had the dice been kinder during turn 4, or on any subsequent turn.
Still, the luck wasn't all one way. The amount of shooting that the lone Knight stand survived was incredible, and a real frustration to my opponent.
The shameful failure of my Halberdiers and Crossbowmen- both to secure the village and then to chase down the lone stand of Dwarf Warriors- really hurt.

Overall, I was quite happy with how the game played in Vassal. Some things were a little clunky, but I don't think any of it detracted too much from the game. Irregular formations weren't too hard to deal with (though I don't think any are shown in these pics), and wheeling of brigades wasn't too messy.
I'm also really pleased with the visuals of it. The pictures here don't show it well (as I said before, I didn't realise the low resolution of the inbuilt image capture tool), but I had a strong sense of actually looking at a little army of men. This really encourages me to make more sprites (some used here, like the characters, cannons and pistoliers, are still just the generic markers).
There were also some small things highlighted that need fixing.

Thanks for reading! If anyone else wants to be a guinea pig for a game let me know!

Offline Stormwind

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Re: Dwarfs vs Empire, Vassal game
« Reply #5 on: February 29, 2016, 01:41:25 PM »
Sorry for not replying to this.

I often see a battlereport and mentally file it to read properly later... Usually those files end up lost. :-X

It looks like overall it went well - Warmaster is a bit of and odd beast with how the stands/units/brigades work but Vassal looks like it acquitted itself nicely.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Geep

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Re: Dwarfs vs Empire, Vassal game
« Reply #6 on: March 01, 2016, 11:10:01 AM »
Thanks for the reply.

Let me know if you ever want to test it- I've improved things a fair bit from when this was made- though I've been told my dropbox link for it has broken? I need to look into that (my free time disappears too rapidly now).