May 03, 2025, 12:19:42 AM

Poll

Which would you like to see?

Armbrustschützen (Crossbowmen)
3 (21.4%)
Arquebusiers (Hand Gunners)
6 (42.9%)
Hellebardiere (Halberdiers)
5 (35.7%)

Total Members Voted: 14

Voting closed: April 13, 2015, 02:35:39 PM

Author Topic: what should Warmonger's next unit be?  (Read 11925 times)

Offline Dave

  • Moderator
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
what should Warmonger's next unit be?
« on: April 06, 2015, 02:35:39 PM »
I'm gearing up to commission another Landsknecht unit, and I'd like to keep on with the various infantry types. To that end, what would people be interested in seeing?

And a follow-up, how many of each would you be interested in?
« Last Edit: April 06, 2015, 02:45:28 PM by Dave »

Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: what should Warmonger's next unit be?
« Reply #1 on: April 06, 2015, 03:51:07 PM »
There are several crossbow/handgunner figures already available from other manufacturers. No one does a decent halberdier that I'm aware of, so that gets my vote.

2 units, to allow my Empire force to go up to 4000 points.
Although I'd need another pair of crossbow units, which I could simply "recruit" from my Dogs of War army.
Oh and several hundred points of other units to get up to 4000!
Which I could also probably get from my D-o-W army as well...

Pendraken's EC10 cavalry make good Light Cavalry/Pistoliers, for example.
« Last Edit: April 06, 2015, 04:03:48 PM by andys »

Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: what should Warmonger's next unit be?
« Reply #2 on: April 06, 2015, 07:28:17 PM »
The thing is the Pendraken etc. suppliers have OK/good proxies, but none are Bob Naismith good!

At the moment as I have so many lead mountain items to paint - I've given up the idea of a pure DoW army and rather see the Warmonger units as dogs of war allied contingents rather than an army in their own right, so I'd be happy with any 3 of these! They'd add flavour to an Empire army and could work with Dwarves, Elves, Brets etc.

I think that because they are core to the Empire list, Halberdiers and Crossbowmen would sell best.  For that reason I'm voting for Crossbowmen.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Aquahog

  • Full Member
  • *
  • Posts: 401
Re: what should Warmonger's next unit be?
« Reply #3 on: April 06, 2015, 09:15:25 PM »
Halberdiers, the GW ones look so static next to my shiny new doppelsöldner. 4-6 units I suppose.

Offline mlkr

  • Full Member
  • *
  • Posts: 380
    • Loc: Sweden
Re: what should Warmonger's next unit be?
« Reply #4 on: April 06, 2015, 09:47:49 PM »
I would like to see them all. The existing sculpts are awesome and if more is on the horizon I would have to start planning an Empire army.
//Swedish BB & WM-player.

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: what should Warmonger's next unit be?
« Reply #5 on: April 06, 2015, 10:55:38 PM »
I will point to arquebusiers/handgunners. I am thinking a little bit more about warmaster medieval than warmaster fantasy. So I guess pikes + arquebusiers are the principal arms of renaissance.

Offline Dave

  • Moderator
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
Re: what should Warmonger's next unit be?
« Reply #6 on: April 07, 2015, 04:03:54 PM »
I'm leaning towards arquebusiers or crossbowmen at this point as it'll be a bit easier for me to break even with only 10 sculpts.

Here's my thoughts: five strips of two men, you would get 15 strips per unit (or 5 per base).

Would people want the front figure kneeling? Standing? Mix? Don't care?

If I did the front rank kneeling I would do the rear rank standing (so 5 and 5). Either way you'd be able to cut the strips apart as with the zweihander and pikemen.
« Last Edit: April 07, 2015, 04:07:06 PM by Dave »

Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: what should Warmonger's next unit be?
« Reply #7 on: April 07, 2015, 05:11:20 PM »
Here's a thought:

1 x command strip
5 x arquebusier strips
5 x crossbowmen strips
5 x halberdier strips

Buy three packs and you've got 3 different units and a few spares to, say, add to character stands. Not so much variety but the size of your range of figures quickly increases from 2 unit types to 5. Unless you want to offer discrete units of the 3 different types. Whichever, doing it this way, your range has expanded.

Or maybe you make two moulds, one with the 3 x 5 strips as above and one with 15 (different?) command strips? The command strips can then be used with whatever you produce in future, or be sold as hero strips.

Perhaps you could do this with cavalry as well, mixing different types in one mould?

Offline Dave

  • Moderator
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
Re: what should Warmonger's next unit be?
« Reply #8 on: April 07, 2015, 05:16:55 PM »
I'm planning on doing five strips each for both the missile troops. That's still ten models each to be sculpted though, which is the lion share of the initial cost that I need to offset. Getting 32 figures sculpted all at once isn't feasible at this point, mainly because I assume a much larger risk rather than spreading it out over several smaller risks over the years.

Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: what should Warmonger's next unit be?
« Reply #9 on: April 07, 2015, 05:18:49 PM »
Ah well, just a thought. Whichever unit you go with this time, maybe you could do the other two that way next time, when you're a richer man?  ;) ;D

Offline Dave

  • Moderator
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
Re: what should Warmonger's next unit be?
« Reply #10 on: April 07, 2015, 05:26:44 PM »
I'm hoping that as I add more units the people that have been on the fence because I haven't been able to offer a full army will come over. With that we'll hopefully see a quicker turn around time between units.

Trust me, if money wasn't an issue I'd offer them as quick as they could be sculpted, molded and cast.

Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: what should Warmonger's next unit be?
« Reply #11 on: April 07, 2015, 06:01:39 PM »
I think you've already got 2 command strips sculpted? Do you need to do offer more than that? Re-using what you've already paid for reduces the cost of this and future units a bit?

Offline Dave

  • Moderator
  • Full Member
  • *
  • Posts: 1290
    • Loc: Worcester, MA
    • The Epic Gamer
Re: what should Warmonger's next unit be?
« Reply #12 on: April 07, 2015, 06:04:57 PM »
I'll probably do two more command strips, one for the Halberdiers and one for the command pack.

Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: what should Warmonger's next unit be?
« Reply #13 on: April 07, 2015, 07:02:32 PM »
When you get around to doing some wizards, can we have them with pointy hats with nice wide, floppy brims and knobs on the end of their staffs please?  ;) :D

Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: what should Warmonger's next unit be?
« Reply #14 on: April 07, 2015, 08:35:14 PM »
Command strips are a bit of a luxury, but they add a lot of character to a unit and make it more desirable, and more the level of GW quality.

I would love to see handgunners with a front rank kneeling, that would be wonderful.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/