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Author Topic: [WM Dwarf] Dwarf Miners  (Read 4885 times)

Offline calmacil

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[WM Dwarf] Dwarf Miners
« on: September 02, 2015, 05:17:28 PM »
Attack = 3
Hits = 4
Armour = 4+

Unit Size = 2
Points = 80
Min/max = -/1




Underground tunnels


Chose a table edge in your opponents deployment zone. In the Dwarf players 2nd Command Phase make a command check from any Dwarf character (modified by distance and enemy proximity) Success means the Dwarven Miners have appeared from their tunnels and may move (including charge)
If the Command check fails it means the Dwarven Miners have taken longer to reach their target (the dwarf player may continue to test in any future turns)
If a blunder is rolled for a command check on the Miners they have used too many explosives and the tunnel collapses, killing the Miners
« Last Edit: September 02, 2015, 05:48:05 PM by calmacil »

Offline Geep

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Re: [WM Dwarf] Dwarf Miners
« Reply #1 on: September 03, 2015, 01:40:05 AM »
Not bad, though I'd give them only a 5+ save (Dwarf Miners don't have shields, and a sacrifice should be made for their special rules- right now they have the same stats as Dwarf Warriors, plus special rules, for 30 points less). Alternatively, give them 4 attacks and a 6+ save (as they have little armour but two-handed weapons).

I would clarify exactly when the Miners can appear. Presumably it would be during the regular orders phase, so they can't appear and then charge by initiative?

Offline calmacil

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Re: [WM Dwarf] Dwarf Miners
« Reply #2 on: September 03, 2015, 10:08:08 AM »
I was going to do them as 5+ armour as well.
The reason they are 30 points cheaper than warriors is because the unit size is 2 (like wood elf waywatchers). I wanted to make a small elite tunneling force

They appear after initiative moves.

For the location of the tunnel, I was thinking this might work.....the dwarf player draws a map of the battlefield and marks the location before any deployment. This represents the dwarfs already making a start on the tunnel.

But yeah I agree.... If they 3/4/5+ with unit size 2, what would you have as the cost?
« Last Edit: September 03, 2015, 10:09:47 AM by calmacil »

Offline Bel

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Re: [WM Dwarf] Dwarf Miners
« Reply #3 on: September 03, 2015, 11:52:36 AM »
I would make it standard size unit ie 3 stands 3/4/5+ 1/1000 100 pts, may appear as you said and may not  appear within 20cm of enemy units. Probably +1At when being charging for +10 additional cost.

Offline Geep

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Re: [WM Dwarf] Dwarf Miners
« Reply #4 on: September 04, 2015, 03:23:10 AM »
I hadn't noticed the unit size of 2.

I think this unit will need a fair bit of playtesting. On the one hand Dwarf Ld is good, but they have few characters- so setting a character in a position to order the Miners probably means he'll be limited from ordering other units.
Dwarfs tend to be defensive, with no cavalry, but they are rock solid. Miners suit a more aggressive playstyle, which Dwarfs can do, but which seems rare to me.

Offline calmacil

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Re: [WM Dwarf] Dwarf Miners
« Reply #5 on: September 04, 2015, 10:22:47 AM »
Yeah we'll give it a play test.

I think the point cost of 65 is about right (this is the equivalent of the unit costing 97.5 points with 3 stands)


I like the mix of some units having less than 3 stands. I've also considered a dwarf dragon slayer unit with 2 stands and a daemon slayer unit with 1 stand .... And rules such as... "If the daemon slayer is killed they have one last berserk rage and either kill one unit they are in base contact with, or loads of attacks." So you'd have your opponent scared of putting his best unit against, and trying to get into a position to shoot them. And the dwarf player trying to get them into the elite units ..... But again, this might be too good? Or too weak? Play testing would be required

Offline Lex

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Re: [WM Dwarf] Dwarf Miners
« Reply #6 on: September 06, 2015, 03:19:20 PM »
We did a lot of these dicussions and testing when creating the Younger Holds list already.........  just saying

Offline jchaos79

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Re: [WM Dwarf] Dwarf Miners
« Reply #7 on: September 13, 2015, 04:53:51 PM »
Any idea about the figures used for?

Offline Lex

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Re: [WM Dwarf] Dwarf Miners
« Reply #8 on: September 13, 2015, 08:51:06 PM »
Any idea about the figures used for?

Use some of the crew figures for warmachines and some of the rangers are ok to put in

Offline andys

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Re: [WM Dwarf] Dwarf Miners
« Reply #9 on: September 14, 2015, 06:02:17 AM »
Magister Militum do some miners. Sadly there's only one photo on their website but based on other stuff I've bought from them, there's likely to be 3 or 4 different sculpts in the pack.

 http://www.magistermilitum.com/scale/10mm/fdw105-dwarf-miners.html

Offline calmacil

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Re: [WM Dwarf] Dwarf Miners
« Reply #10 on: September 14, 2015, 09:36:34 AM »
Ah yeah true Lex!! I didn't know there was already rules for Dwarf Miners.

For the figures, we were going to use the cobblestone casting dwarfs with axes. Cut the axe off, and then I'll model a pick axe head, and put it in a mould.

Offline Lex

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Re: [WM Dwarf] Dwarf Miners
« Reply #11 on: September 14, 2015, 12:14:09 PM »
You can use the dwarven enigeers from the gun crews to similar extend.
One or two can easily be converted to have shovels and the one with his hands on his chest can be a swivelgun operator