May 24, 2025, 01:19:30 PM

Author Topic: itemized attacks  (Read 8504 times)

Offline Dave

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Re: itemized attacks
« Reply #15 on: January 09, 2016, 03:04:38 PM »
Ahhh, gotcha Lex. So ya, those Knights would have been subject to a bunch of stand and shoot.

Maximizing the frontage seems to leave a lot of room for "gaming" stand placement. Assuming they're being ordered in you can choose the order in which you move the stands (rather than having to move the closest when using initiative), which can lead to the first pic being legal at certain distances.

@cj, my comment about stands allocating attacks to units still holds. In the second example (3 knight stands on a flame cannon, 2 cannons and corner to corner with another cannon) you could:

  • 10 attacks on the FC, 5 attacks to one unit of cannons
  • 5 attacks on the FC, 10 attacks to one unit of cannons
  • 5 attacks on the FC, 5 attacks to each unit of cannons
  • 10 attacks to a unit of cannons and 5 to the other
  • 15 attacks to the unit of cannons in the middle
« Last Edit: January 09, 2016, 03:10:56 PM by Dave »

Offline cjbennett22

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Re: itemized attacks
« Reply #16 on: January 09, 2016, 04:12:44 PM »
at first I felt a bit embarrassed as it seemed like such a noob question but then it got plenty of help and I really learned a lot of little things.  Glad I asked......good discussion.  :)

Offline jchaos79

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Re: itemized attacks
« Reply #17 on: January 10, 2016, 05:11:53 AM »
Apologies for my english. Thanks Lex is what I intended to say.

Offline Geep

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Re: itemized attacks
« Reply #18 on: January 13, 2016, 09:42:25 PM »
I agree with Dave's response to the initial photo, but hadn't considered Lex's point about maximising frontage. That's a good one.

As for the last photo, where we see the Stand and Shoot results, I'd recommend taking away the stand of Chaos Knights touching the second cannon unit. It's unlikely to make a big difference, but it does reduce the Dwarf's close combat attacks slightly (though obviously can't 'undo' the stand and shoot damage).

Offline cjbennett22

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Re: itemized attacks
« Reply #19 on: January 14, 2016, 04:11:28 PM »
I would take that stand away as well.....-1 to the dwarf attack count.

I was just knocking one over to show that the stand and shoot would end up killing a stand of knights, so it would kill a stand of most anything BEFORE getting to the line.

good point to throw out there though!  thank you.

For whatever reason I had the maximize frontage in my head as just the stand I charged initially, not the entire combat but it makes more sense to do the entire combat of course.

Offline Grimnir

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Re: itemized attacks
« Reply #20 on: January 24, 2016, 09:07:00 PM »
while I have you......I had a blunder so I went all in and put the gyro copters at the rear to take away the support.

They did very well and scored 4 hits and the rules say that the drive back would put them 1cm away from the combat and confused.  As it stands right now they are touching combat and are 1cm away from the gyro's....would that make them destroyed to stay away from the combat by 1cm and touching the gyrocopters or just stay where they are and confused?

Did the gyros shoot? I suppose they did.
Then, I think they did not have to be placed 1cm from the back of the enemy, just not in touch.
When they scored hits, the other enemy unit would be an unyelding friend making the "shot-at" unit automatically confused. (I think the 1cm rule only applies against enemy units, not friendly units nor terrain features.)
[WM] Bretonnian Earl

Offline cjbennett22

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Re: itemized attacks
« Reply #21 on: January 25, 2016, 07:16:05 PM »
the gyro's did shoot, I moved them 1cm away from the supporting warrior so if they ever had to move during the retreat they could be close enough to destroy some stands and speed up the combat.  In the picture 1 of the gyro's is touching so that was my mistake in the picture, it should not have been touching.  I purposely put them as close as possible without touching, 1cm away.