In the cold rain of October in Minnesota, there is only Mordheim......
We used our caverns terrain for a game today, used some simple house rules for torches that seemed to work pretty well. In the pictures, anyone with an orange bead next to them is carrying a lit torch.
Scenario was Chance Encounter. Middenheimers start off carrying 3 shards of Wyrdstone, Norse start off carrying 2 shards.
In the catacombs deep beneath Mordheim, The Brotherhood of The White Wolf warband discovers a temple to an unknown dark god. But their search for loot is cut short on the report of another warband moving into the area.

The Norse warband, reportedly named the "Lame Ducks" is also moving through the catacombs.


The warbands converge on each other's location, both trying to protect the stash of Wyrdstone they are carrying.


The Middenheimers move out first to get into position and prepare for the Norse to attack.

Troll Slayer to the front.

The Lame Ducks move up.


The Warbands prepare to clash as the usually deathly quite catacombs are filled with the sounds of metal ringing and men shouting.


Marauders of the Lame Ducks attempt to outflank the Brotherhood of the White Wolf.


The Berserker "Old Toothless" charges up the middle.

While the other Lame Ducks close in on the Middenheimers.


Combat in the center is bloody and swift.

The charging Norse find themselves outnumbered and surrounded.

A devastating spear thrust ends the Berserker's charge, while Captain Wolfson takes out the Bondsmen on the stairs with a vicious hammer blow.

Seeing three of his warband go out in rapid succession, the leader of the Lame Ducks calls for a retreat.

The battle is over as quickly as it started, and both warbands make their way out of the catacombs and back to their camps. Darkness and quite once again descend on the catacombs.
No deaths occured, the Norse had 3 go out of action, no one out of action for the Middenheimers. The Brotherhood of the White Wolf ended up with all 5 Wyrdstone shards based on the scenario special rules.