Reply author: MyLittlePwnyReplied on: 26/04/2008 12:12:04
Message:
Vassili Zaitsev
Vassili Zaitsev (
http://en.wikipedia.org/wiki/Vassili_Zaitsev) - Russian WWII sniper/hero, the movie "Enemy at the Gates" has been made about him
The Kieslev sniper Vassili Zaitzev was raised in the mountains and had been hunting with a rifle since he was old enough to lift it. He is famous for his incredible skill with his custom made long range rifle "Victor" and is said to hit a bug from a distance of 600 feet. He fights passionate against the strong and has vowed always to help the weak.
Hire Fee: Zaitsev will join any warband with an underdog rating of 80 or more. He will demand gold from the ones who could have a chance to win but the utterly helpless he will help for free (look at the table below to see cost)
Rating difference - Cost
80-89 - 50
90-99 - 40
100-109 - 30
110-119 - 20
120-129 - 10
130+ - Free
May Be Hired: Any warband with 80 or more underdog rating.
Warband Rating: Zaitsev will leave after the combat has been settled - never being a part of the warband, he doesn't change the rating.
Vassili Zaitsev:
M-4
Ws-3
Bs-8
S-3
T-3
W-1
I-4
A-1
Ld-8
Equipment: "Victor" (As Hochland Long Rifle but with range: 60 and no chance of misfire), Dagger, Helmet.
Skills: Dodge, Hunter, Trick Shooter, Eagle Eyes, Expert Sniper (see below), Sniper Tactics (see below).
Expert Sniper: Vassili is so well trained in the art of hiding and waiting that any shooting against him while he's in cover will have a -2 to hit.
Sniper Tactics: Vassili is an expert at choosing the sniper spots the enemy wouldn't think him to. When deploying your warband, you may place 4 counters anywhere in your deployment zone or 8" from it (if you have 8" deployment, place them anywhere within 16" of the table edge) - Choose one, write it on a note and place the note face down on the table. Vasily Zaitsev is the one you've chosen and may choose to stay hidden until he moves or shoots, then he is revealed.
Reply author: StyrofoamKingReplied on: 26/04/2008 12:26:40
Message:
Auguste Lupin, the Nobleman ThiefA Bretonnian noble of high blood, but low income, Auguste's beloved mother was treated like a slave by the same relatives who took her in out of 'charity'. Auguste obtained his revenge by stealing their relative's most prized jewels, at only the tender age of six. Since then, he has stolen jewelry from the most gluttonous of aristocrats, and stolen artwork from collectors who do not value art beyond what it costs. Not only is he a skilled thief, but August is a master of disguise, and has spent so many years in various disguises that he no longer knows what his true face looks like!
Hiring Cost: 70gc to hire. His upkeep is 25gc, plus, if he stole any items last game, you must sell them off and give half of the profit to Auguste.
May be Hired: By any but Skaven, Undead, Greenskin, and Chaos.
M WS BS S T W I A Ld
4 5 5 3 3 2 6 1 8
Equipment: Two Ithilmar Daggers, and a Rope and Hook
Skills: Auguste has the following skills; Leap, Dodge, Step Aside, Scale Sheer Surfaces, Acrobat. He also has the Sartosa Skill, Riposte (reprinted below for convenience.)
Riposte: Whenever Auguste successfully parries an attack, he may immediately make an extra attack against the model whose attack he parried. This attack takes place before the originally attacker finishes the remainder of his attacks.
SPECIAL RULES:
Flashing Blades: Even though he is armed with two daggers, Auguste may parry attacks as if he was armed with a sword and buckler.
Master Thief: Auguste may immediately open any locked door he is in contact with (see 'Empire in Flames'.) Also, if Auguste makes a successfully wound (that isn't saved) against any model carrying wyrdstone, you may have Auguste steal 1 shard instead of dealing damage.
In certain scenarios, Auguste may also steal treasure as well. If playing the Scenario "Hidden Treasure", if in contact with the chest, you may choose to have Auguste attempt to steal one random Item from the chest. He must be in base contact with the chest at the end of his movement phase, and can do nothing else in the combat phase. After randomly determining the item, roll to see in Auguste acquires it, using the same D6 roll needed as if he had won the scenario (ex. 3D6= Auto, Suit of Light Armor=4+, etc.) If successful, he has stolen that item from the chest, and whichever player ends up with the chest may not gain that as a prize. If unsuccessful, he may steal a different random item from the chest in future turns. He may only successfully steal one item per game, and may only attempt to steal each item once.
If playing the Scenario Wizards Mansion, or similar multiplayer scenario (ex. Sartosa Scenario "King of the Hull") that deals with a specific terrain feature, Auguste may also attempt to steal a prize item. All the above rules apply, with the following exceptions: he must end his movement phase 3" inside the building; and if the treasure list is 6 items or longer, you may choose which item he attempts to steal. If any non-animal warrior takes Auguste out of action while he is carrying a stolen item, that warrior now gains that item. If an Animals takes Auguste out of action, the item remains with Auguste's fallen body until a non-animal warrior picks it up.
Master of Disguise: Instead of fielding Auguste as an extra member to your party, you may choose to disguise him as another model. At the start of the game, record secretly which model he is masquerading as, choosing one of the following:
Member of Your Warband: Auguste hides himself as a member of your warband. He is treated as a member of your warband, except that he cannot use any skills unless both Auguste and the model he represents have learned them. He may pretend to be a Hired Sword. You may reveal his true identity at the start of any phase. Alternatively, he may be revealed when hit (see below).
NPC: You may choose to have Auguste disguised as any NPC character on the board, provided that killing /subduing /rescuing the NPC is not the goal of the scenario (ex. he could not pose as the evil Necromancer, but can pose as one of his bodyguards.) You may choose to reveal Auguste's true nature at the start of any phase PROVIDED there is a friendly or non-friendly warrior that is controlled by a player within 16" of Auguste (aka non-NPC). Alternatively, he may be revealed when hit (see below). He may not declare any charges unless he is within 16" of a player-controlled model.
Whenever Auguste is in disguise and is hit with a missile or a spell, you have two options: to immediately reveal his identity, or to roll for damage using Auguste or the Disguised Model's stats, WHICHEVER IS LOWER. While Disguised, Auguste cannot use any skills, unless the disguised model also possesses them (ex. Dodge.) Whenever attacked in hand-to-hand combat, you may choose to immediately reveal him, or may have Auguste defend himself with Weapon Skill equal to his own or the model he is disguised as, WHICHEVER IS LOWER. If the attack hits in hand to hand, you MUST immediately reveal Auguste's identity. Likewise, if Auguste ever charges a model, his identity is immediately revealed.
You may have Auguste disguised as any non-Large, non-animal model, given the above rules. This means he can disguise himself as nearly any mortal race (halfling, dwarf, skaven), undead, and even demon (yeah, he's that good.)
Reply author: StyrofoamKingReplied on: 28/04/2008 00:02:40
Message:
Ganymede: You'd love my converted warband... consists of Shakespeare (pics and rules for him in LoD), Hamlet, Othello, Falstaff, Bottom, Tybalt, and Fair Kate. I also have two forgettable crossbowmen, whom I've dubbed Rosencratz & Guildenstern. By any chance, is your profile name a reference to 'As You Like It'?
Although anyone can steal him if they want, if the contest doesn't close till NEXT sat, I'll have time to make a second, unofficial character: Doctor Syn, aka, the Scarecrow of Romney Marsh!
Why no puck? Mostly, cause I wanted to stick to humans. If I did have a puck, he'd be a human with impish costume and makeup. Also, I generally wanted one person per play... if I completely ran out of usuable characters, I'd loop back and repeat some. (Rosen & Guild make an exception, as Tom Stoppard made them just as fun if not more so than any of William's characters.)
Reply author: BaikenReplied on: 01/05/2008 01:24:35
Message:
Baiken's Official entry:
Kahlan and ZeddA journeying Confessor always has a Wizard to protect her. Kahlan and Zedd are weary travelers on a long quest of their own, but have stumbled upon the ruins of Mordheim in their journeys. Unable to leave without inspecting the disaster and seeking survivors, Zedd and Kahlan journey into the city.
Hiring cost: 190gc Upkeep:45gc
May be hired: Good aligned Human warbands.
Kahlan
A picture of statuesque beauty, Kahlan has been trained by Kings, Generals, Diplomats and Wizards, groomed to rule a nation. Her journeys have taken her across the world and back and Mordheim is a curiosity that can not be passed up.
M WS BS S T W I A Ld
4...5...3..3.4..2.3.2.10
Equipment: Sword, Long Bow, Light Armour.
Skills:
Weapons Training(Missile and H2H)
Tactician
Strike to Injure
Street Wise
Combat Master
Waste not want not: Being of practical military training, one can not overlook an opportunity to get something more useful if it comes along. Kahlan can loot weapons from any enemy taken OOA within 1 inch of her, but can not hold more weapons than normal, and will always retain her prized sword above and beyond the normal two one-handed weapon limit. Excess weapons are immediatley discarded. Aquired weapons are discarded after the battle. Assume that because Kahlan discarded them, the enemy warband can recover them again.
SPECIAL RULES:
Queens Bow Down to Me
At the lift of a hand, the highest royalty are made to kneel in servitude.
Kahlan has the Leader skill and is in command of any warband she is with. The Leader skill extends for 14". She will always pass her first rout test, and is immune to All Alone.
Touch of a Confessor
The mystic touch of a confessor will instantly enslave the mind of it's victim, devoting individual to the will of the Confessor. When in H2H with an enemy, the confessor may opt not to attack, but instead try to grab and make contact with her foe. Roll to attack using Kahlan's WS -1. No wound roll is needed, but saves (armour, step aside, etc) are still rolled. If she hits, then the target is touched, and for the remainder of the game is under the Confessor's player's control. This model will never move more than 4 inches away from the confessor, and is immune to Fear. This effect lasts until the end of the game, and can only be used successfully once during a game. While under her control, the afflicted model shares information with his new mistress. Next time these two players play, weather or not Kahlan and Zedd are retained, the party that had the Confessor will choose the next scenario.
Zedd
First Wizard Zorander is a frail looking old man with crazy white hair. He prefers to dress in simple robes. An experienced traveler, he is tougher than he looks. He is good friends with Kahlan, acting as adviser and protection.
M WS BS S T W I A Ld
4...2...3..2.3..2.3.1..9
Equipment:
Sword-cane (treat as a Rapier)
Skills:
Hunch
Magical Aptitude
Haggle
Mind Focus
SPECIAL RULES:
Wizened
Zedd is old and has seen many things. As such, he has access to Academic skills that normally only the Leader may take.
Changer of Things
Zedd's greatest ability is the power to change This into That. During the Exploration phase, he can fabricate an item not worth more than 25gc out of scrap laying around. He can do this once per game during the exploration phase only. Roll 1d6 when an item is made. On a 1, the materials crumble and the item is worthless.
Healing Touch
Zedd hates the suffering that mankind must sometimes endure, so he has spent a great amount of time using his magic to cure the sick and wounded.
If in base to base contact with a friendly model at the beginning of a turn, Zedd may restore their lost wounds to full on a 2+. A healed model may stand. Healing takes a lot out both of them, so they may both only move at half their movement rate for this turn.
MAGIC
Zedd knows 3 of the following spells.
1) Airpunch: With a bony clenched fist, Zedd summons a knot of hardened air to impact his foes. Make one S3 hit against an enemy model within 10 inches of Zedd. Successful wound knocks target d6 inches in the direction of the caster's choice. Difficulty 8
2) Fleas! Zedd conjurs a cloud of fleas to infest his enemy's clothes and gear. Select one target model within 12 inches, including friendly models. All enemy models within 4 inches of the target must take an Initiative test, including the target if it is also an enemy model. Failure means the enemy can't stop scratching and can't move for one turn! Treat afflicted creatures as Knocked Down while still allowing rolls for Parry and Step Aside. Models engaged in H2H combat strike last. Difficulty 8
Note: Targets of a furry nature (Skaven, beastmen, ratogres, etc) make the Initiative test two turns instead of just one. Edit for clarification and rules-lawyering The second roll is made during the enemy's next recovery phase after the spell is cast, with the result affecting the following turn.
3) Wizard's Fire: With a look of concentration, Zedd conjurs a ball of molten flame that rages towards the enemy. Choose a target enemy model within line of sight. Target suffers 1 S5 hit with no armour saves. If the warrior survives the hit he must discard hir armour as the fire will stick to it and make it unbearably hot. Unarmoured models will take one S2 hit in the following recovery phase. Difficulty: 10
4) Read the Clouds: A glance into the sky gives Wizard Zorander a glimpse of things to come. Good omens give the men confidence.Target friendly model within 6 inches will pass their first Leadership test. Target does not have to stay within 6 inches of Zedd to keep this bonus. Difficulty: 6
5) Go Unnoticed: Sometimes a trick is the best magic. Zedd manages to distract anybody in the area that might be looking right at him. Zedd and all friendly models within 2 inches of him are considered to be Hidden, regardless of surrounding terrain. Spell lasts until the end of next turn. Normal rules for detecting Hidden models apply. Difficulty: 7
6) Steel into Gold: Zedd knows what greed lurks in the hearts of most beings, and cleverly uses that against them. One of an enemy's weapons turns to gold! As gold is soft, it is useless as a weapon and so is effectively lost immediatley, but can be sold after the game for 3x what it would cost to buy. Cannot be cast on friendly models or models not engaged in H2H. EDIT Diffuculty: 8
Reply author: MasterReplied on: 03/05/2008 17:15:14
Message:
Ok, So here it is! The conclusion to the competition!
First, I want to say it was a close run, but i decided not to split any places and therefore chose only the three best.
Da, Da, Da DAAAA!
Third place goes to...
Chad With
Akari Takeo
Oooh, I love assassins, and this nipponeese warrior has what it takes, he is well written, and balanced, however he seems a little out of place in Mordheim which is his achilles heel, even though he is a wonderful character, and based on what I've read on background for this character he is a wonderful character!
Second place Goes to! ...
Do you really wanna know?
Sure?
Well, second place goes to:
StyroFoamKing with
Auguste Lupin
Arsene Lupin fits well into the warhammer world, of nobility and backstabbing. Making him a Brettonnian noble is a stroke of genius, he fits wonderful into the setting, but again is a little out of place in mordheim. He is very Original and his abilities also resemble this, the disguise and battlefield stealing abilities are rare sought after, personally I am not sure on the balance, but that can be discussed.
To the first Place!
Are you sure you wanna know?
We could stop here...
Please, really stop, you don't wanna know...
Don't read further, the winner is a very good character!
I SAID Stop!
Ok, then if I can't stop you, I might as well tell you who the winner is...
You sure you wanna know?
Well here it comes...
First place goes to:
Myntokk With
Alonso QuixanoDon Quijote is a wonderful story, and it fits perfectly into the warhammer world, and precisely something an estalian halfling could do, the lance is odd, but so is it with a mounted halfling! The character seems balanced, and he is original with the possibility to ride right into buildings, the character is also known by everyone. This is why Alonso wins the competition, because of originality, context, balance and theme, all four combined into these two halflings!
Well, Myntokk, up to you to make Devil's den #10...