Welcome to my first Battle Report for Rampnt Stars. If you have seen my review of Lion Rampant, Dragon Rampant, Dux Bellorum, or The Men Who Would Be Kings; you will be familiar with the design work of Daniel Mersey. He has designed a number of fun games for the Osprey Wargaming Series. Rampant Stars is an intentional homage to his rules systems but set in a Sci-fi setting. It is intended to be model neutral system. You will see many similarities between this system and Dan’s works. This was my first testing of the rules after feverishly writing them down over the New Year’s holiday.
The leaders of the Spaz Marines believe they are the only true inheritors of the galaxy and are constantly trying to kill, maim, and burn any other sentient species they come across. Therefore, the Spaz Marines were not too happy to find alien Tripods on one of “their†agri-worlds causing problems.
The tripods were simply trying to herd the grazing animals off their property. They have wandered too close to the entrance to one of their underground burrows. The Spaz Marines intend on smashing their way into the burrow entrance and killing everything not on two-legs. The Tripods intend to stop them.
ForcesPink Spaz Marines· Command- Elite Mounted- 10 Points
o Commander
o Jump Gear
o Combat Gear
· Tac-Squad Alpha- Elite Infantry- 8 Points
o Armored
o Rapid Fire
· Tac-Squad Beta- 6 Points
o Armored
24 Points Total
Martian Tripods· Command- Regular Mounted- 8 points
o Commander
o Rapid Movement
o Long Range
· Regular Mounted- 6 points
o Rapid Movement
· Regular Mounted- 6 Points
o Rapid Movement
· Drones- Regular Infantry- 4 points
o Cerebral Synapse Link
24 Points total
MissionMissions are generated by rolling 3d6 three times and consulting a mission, complication, and Location chart. In this case we rolled 8 for mission, 11 for complication, and 11 for location. Of course, you don’t have to roll any at all, but for a test game we might as well go for it!
Forced EntryThe defender sets-up the board per the terrain guidelines. The attacker than chooses a board edge and places a 6 by 6 inch box along the edge. The attacker deploys on the opposite board edge up to 6 inches in. The defender deploys anywhere on the board up to 12 inches away from the attackers. The attacker has 8 turns or 1 hour to get one non-Shaken unit to complete a Hold order in the box on the defender’s board edge. If they complete this objective they win, if not the defender wins.
RainTut tut feels like rain! Sheets of monsoon like rain fall across the battlefield reducing visibility to short range.
LocationOutdoor, Farmland
The battle is taking place outdoors near a farm. Terrain is orchards, fields, barns, and herd animals. There should be 1d6 large/herds of farm Animals on the board. They block Line-of-sight and are treated as a Mounted Untrained Mob . They always move away from the closest unit and are moved after all other units have been activated. The Attacker moves a herd first, and then the defender and keep trading off until all herds have been moved.
We rolled 1 herd… phew.
Well then…. This should be something. You can see the results on my blog and find the Rampant Stars rules there too.
http://bloodandspectacles.blogspot.com/2017/02/rampant-stars-battle-report-battle-at.html