So I played another 2000 pt game against Steve last night. I took Chaos, he was Wood Elves.
He actually took an illegal list but we only realised afterwards.
He had a General, Wizard, Hero on Hawk, 4 Archers, 2 Waywatchers, 4 Spears, 2 Wardancers, 6 Wild Riders (illegal), 2 Warhawks and a Treeman monster.
I took a General, Hero on Dragon with Sword of Might, 2 Wizards, one with Dispel Scroll, one with Ring of Magic, 2 Chaos Warriors with magic swords, 5 Marauders, 2 Ogres, 4 Hounds, 4 Chariots, 2 Harpies.
The battlefield has heavy woods on the flanks and a built up area in the centre.
Chaos actually beat Wood Elves on Scouting and forced them to set up first.
Wood Elves took first turn. Flanks were cavalry, centre infantry.
Chaos redeployed to offer a refused flank, putting all cavalry on the left and holding the centre with Infantry in terrain.
Some good orders got Chaos Chariots and hounds into Wild Rider brigade on the left flank and destroyed them.
Wood Elf counter attack caused some damage but was then overwhelmed by Chaos second Chariot brigade which removed the remaining Wood Elf Cavalry, at which point Steve had had enough.
Victory to Chaos on Turn 4.
So we both have yet to find a winning combination with the new list.
We both feel that new Wood Elves lack a decent force multiplier in the form of a Flying, Terror causing character, their spells are underwhelming, they have no chaff units and no resilience so lose points very quickly. It appears that the only way to win with Wood Elves is indeed to forest camp, which is a tactic we both refuse to employ.
Steve is in the process of coming up with an alternate symbiotic list composed equally of Forest spirits and Elves. The Spirits provide close combat punch, chaff and resilience. The Elves provide shooting and mobility. The concept is that you choose one of two types of General, Treeman or Elf Lord, who suffers command penalties against units not of his type, and the two types of unit cannot brigade or intermingle characters. It requires a lot of work but will be fun to test out.
We also consider that the Tree Singing and Fury of the Forest spells could be merged into one spell that both moves woods and causes damage to enemy caught in them. This then frees up a spell slot for something useful like a Mirage type spell.
Happy Playtesting!