The latest D6 Generation podcast discusses Rush N Crush, and that reminded me how much I used to like Dark Future... at least I remember it being good...
The rules were available in PDF form on the GW page, combined with White Line Fever, the vehicles are easy enough to come across, and counters can be made without too many problems. The real problem with the game is the track.
I am sure that I oculd easily come up with a set of adaptations to the rules to make it work without the grided track sections, but would that drop something out of the game? I remember the fact that the track added some interesting elements - motorbikes could jink to only take up one side of squares, for example.
Would DF work if I put together some 'off-road' variant rules for it, and would people be interested in this?