1) No free woods. Beastmen operate in other areas of the world outside of the forests.
*Agree with this rule. It's very fluffy but I think with how difficult it is to balance, it may not be the best for balacing a list.
2) New army rules. The Wild at Heart rule gives a positive and a negative, encouraging you to use woods but not villages for cover. The Warherd rule is a direct copy from the Warband Rule from Warmaster ancients. I think the Warherd rule suits the Beastmen style of play. Lots of punch when you have momentum but if the attack falters they become easy to push back.
The army rules are essentially free so do not impact on the points values of units.
*I don't mind this rule, except I think the penalty is too great at -2. This seems unbalance the rule into more of a negative trait instead of a neutral. If it stays, I'd prefer to see -1.
*The Warherd rule is a lot. This may be adding too much picky details. I do appreciate that this is an import from established rules.
3) Changes to Ambush rule. It is now a bit simpler but has a downside if you don't get to use it! I costed it at +5 pts for the Infantry.
*This is a little biased since I didn't like the original Ambush rule either. I'd rather see the rule take language from Skaven gutter runners for consistency within the rule set.
4) Ungors are now the same as Goblins. Centigors are now the same as light cavalry. Hounds brought in line with Chaos army.
* I like this. Always felt strange that Centigors weren't calvary.
5) Minotaurs are now more similar to Ogres but with added charge bonus.
* I think this should be 5-10 pts less based on the more restrictive required initiative charge compared to bull ogres.
6) Bestigors and Minotaurs limited to 1 per 1000 pts as they are very rare.
* I'd strongly like too see bestigors remain at 2/2000. It's important for a primarily infantry horde army to have a good unit to anchor around, or to dig units out of terrain. I think that limit of 4 was correct. Additionally, they have the same stats as saurus warriors which aren't capped.
7) Got rid of Dragon Ogres and Shaggoth. They are traditionally part of the Chaos Warrior list and only got shoe horned in to the 6th edition Warhammer Beastman list due to "diversity quotas". They have no place in the Beastman list in my opinion. They have been replaced with the Cygor and Ghorgon who are much more representative.
* I agree with this and I'm really excited for the addition of the Cygor and Ghorgon. I think the only downside that bears consideration is people's existing collections.

Added Harpies for flying mobility. Got rid of Spawn as I don't like the concept.
* I'm not sold on these moves. Why don't you like the chaos spawn? These seem to be a staple in beastmen armies across fluff and even being added to the army in Total War. While fluffwise, harpies can follow the herds around, it feels a little bit of a grab to get flying. Not that I'd be opposed to that making its way into the list, I just don't agree that they belong more than Chaos Spawn.
9) Reduced the Command of the General to an 8. However this is not as bad as it looks, as due to the Warherd rule he will usually get a +1 command bonus to brigades anyway. As you can also take a Command 8 Hero per 1000 pts , effectively you can have up to 3 Command 9 characters for your big brigades.
*I really disagree with this rule. I think this will the army far too much later in the game. Brigades losing units will quickly start requiring 6 at best. I think it should remain at 9 and Warherd be trimmed if it's decided that this would overpower the command (I don't agree that it overbalance the army since the benefits are so conditional.)
10) Gorebull rules simplified.
* I liked the old Doombull rules and didn't think they were too cumbersome while adding a nice bit of fluff context. I'm not sure the tweek was needed but I'm open to being convinced.
11) Shaman brought in line with other wizards and spell list updated.
* Why is the movement spell requiring contact? I think it's beneficial across armies for the spells to remain as close as possible to assist with balance
Thanks for your time and effort that you're putting into the list!