I would like to gather feedback and evidence on the concept of reducing the cost of the most expensive units in Warmaster, to make them more cost effective, promote their usage in competitive play, and validate their inclusion in player's model collections.
Warmaster Revolution has in my opinion improved the effectiveness of Infantry on the battlefield, whilst reducing the effectiveness of Cavalry, Chariots and Monsters, especially single stand monsters. This has occurred due to the restrictions of 2 rounds of combat against the same unit and the removal of charge bonus attacks on advance moves. Infantry with a good save and / or 4 hits per stand can now survive 2 rounds of combat even when charged by expensive hammer units.
The current rules prevent the heaviest hitters from dominating the game in the way they previously could in original Warmaster, so the original points values of the most expensive Monster and Cavalry units require a re think in my opinion.
I have identified the following units as the most overpriced when compared to other choices available across all armies. My proposal is that all these units could do with a 10% points reduction, to promote their inclusion in army lists.
"The 200+ club"
Chaos Knights Currently = 200 pts per unit Revised cost = 180 pts per unit
Dragon Ogres Currently = 250 pts per unit Revised cost = 225 pts per unit
Daemon Beasts Currently = 220 pts per unit Revised cost = 200 pts per unit
Rhinox Riders Currently = 220 pts per unit Revised cost = 200 pts per unit
Stegadon Currently = 250 pts per unit Revised cost = 225 pts per unit
Dragon Rider Currently = 300 pts per unit Revised cost = 270 pts per unit
Greater Daemon Currently = 300 pts per unit Revised cost = 270 pts per unit
War Mammoth Currently = 200 pts per unit Revised cost = 180 pts per unit
Note: I am NOT including Araby Elephants in this reduction. They are already significantly Undercosted in my opinion!
If you have any experience of using these units, or playing against them, please let us know how you feel abut this proposed change.
You can also join the discussion on the experimental rules forum here
https://wmrexperimental.freeforums.net/thread/171/reducing-cost-most-expensive-units