This rule came up in last nights game.
My Possessed with Spines, was fighting 2 Orcs. One orc had just charged him, while the other was still in combat from a previous turn. My Possessed walloped one Orc who has Reslience and managed to stun him. Due to the nature of Resilience, Spines can't hurt him. However, because he was stunned, I argued that it doesn't matter, Spines automatically takes him out of action as there is no to wound roll.
In the end, we diced off for it and I lost, but I'd like to know whether my spines should have worked.
Also, something I should have also asked a while back. Does Hammer of Sigmar REALLY get all the benefits of your mundane weapons, plus the perks of the spell? It just seems totally overpowered that more than half the time, a Warrior Priest can be running around with 2 Maces, that have concussion, +2 strength and deal double wounds in addition to any criticals he rolls. This Warrior Priest in the campaign has pretty much been unstoppable, because you don't want to go near him because if you don't take him out, he's going to maul you.
I thought for an instance the Mordheim FAQ cleared this up (By saying it's a weapon in it's own right), but then the Witch Hunter player points out that it says the user gains +2 strength, and all hits are multiplied into 2 wounds. So realistically, all it means is 1 of your attacks doesn't gain a weapon bonus...
This I feel needs to be cleared up! Very confusing, and I feel is probably one of the best spells in the game if it's as so.