OOOh! I like! My entry:
THE CROW'S CAGE
Hanging above the streets is a rattling iron cage, squeaking and groaning in the noxious winds. It is the resting place of many a condemned criminal, and at the moment, it is loaded down with a ghastly occupant. The poor soul's frame is pitiful, but it is hard to tell if the figure is moving, or whether it's a trick played upon your tired eyes.
Set the Crow's Cage anywhere on the board, that is not within a player's deployment zone. If a model ends their Movement within 6" of the Crow's Cage, they may peek inside, and see the condition of the occupant (roll for the results at the end of the Movement Phase). A model is not REQUIRED to look inside the cage, unless he is moved within 1" (in which case, he can't help but see.)
Roll 1D6:
1 - Rotting Thief - The cage contains a quite dead thief, who is little more than bones. His captors never found the wyrdstone shard that he had stolen, though, and you can see why- the brave soul swallowed it! You can attempt to break open the cage and pull it out of the decaying corpse, but you have to break the cage open first. All hits in hand-to-hand automatically hit (shoot at it like normal), and treat the cage as Toughness 5, 1 Wound, and Armor Save 3+. Once broken, the Cage is removed, and the last non-animal to attack the cage gains the shard.
2 - Deadly Gibbet! - The occupant is dead, but that has not stopped his murderous ways! Replace the Crow's Cage with a Gibbet Model (see Sartosa- Ghost Pirates for full description.) He is skeleton that is immune to psych, pain, & poison, causes, fear, and cannot run (stats below). Move him immediately 2D6" towards the closest model, which counts as a charge. He is armed with a Sword and Dagger, and counts as having Heavy Armor (due to the cage.)
M WS BS S T W I A LD
4 4 3 3 3 1 3 1 7
Alternatively, any dark magic user (Undead, Chaos, Dark Elf), may attempt to control the Gibbet. During any of their turns, they may cast the temporarily learned spell 'Gibbet Call', which has a Difficulty 9. If they succeed, the Gibbet permanently comes under their control (if in combat with your now friendly models, move him 1" away), and is added to your roster (may not trade/sell his Cage-Armor). He gains no experience.
3 - Yup, He's Dead, Alright! - The occupant is definitely dead. If you want to be COMPLETELY depraved, any model in base contact with the cage may steal the Pennies over his eyes, which gives you 2gc. Alternatively, any Prayercaster in base contact may cast the temporary spell, "Lay at Peace", Difficulty 7, which puts the soul at ease, and gives the Prayercaster +1 Experience. (YOUR WARBAND MAY NOT STEAL THE PENNIES AND LAY AT PEACE, THAT'S JUST WRONG!!)
4- Blathering Fool - The occupant is not dead (though he certainly smells it), but has completely lost his mind. He decides that, in his lunacy, to bother person who discovered him, hurling a mix of gibberish and insults until you're red in the face. Your Warrior is at -1 WS and -1BS, for as long as he is within 8" from the Crow's Cage.
5- Ungrateful Geezer - You are able to discern an old man in there, pleading for you to get him out. Any player who ends his movement in contact with the Crow's Cage (and does not shoot or fight that turn), breaks the rusty lock and frees the old man by the end of your turn. Once free, however, he is slightly less enthusiastic to help. He has the same stats and rules as a Swabbie (see the Pirate Warband), and quickly finds a spare dagger. He is permanently added to your warband. In the postgame, any Undead warband may replace him with a Zombie.
6- Lost Prince! - The cage contains a scrawny young noble, promising you gold and riches if you free him. You have to break the strong cage to set him free (see the 'Rotting Thief' rules for the cage.) Once you do, he acts exactly like a Lost Prince, and is bonded to the last non-animal to attack the cage. After the game, the player who is in control of the Lost Prince rolls 1D6: on a 1-4, the young man isn't quite as rich as he claimed! You may, however, add a Human Warrior henchman to your warband (he's not COMPLETELY ungrateful), and may steal his jeweled sword, jeweled dagger, and Cathayan Silks. On a roll of 5-6, he is indeed a rich prince (roll on the prize chart for the Lost Prince.) In multi-player games, he was only lying on a D6 roll of 1-2.