And just a tip, stubguns are terrible, and laspistols are subpar. Autopistols are the way to go, or bolt pistols if you want a little more oomph.
I agree with everything Ravendas has suggested, other than that stubguns are terrible. I swear by stub guns. They're cheap, and with Dum Dum bullets, they're very handy.
Quote from myself in my probability thread here:
Stubguns with Dumdums vs Autopistols, the legendary battle.Unless noted otherwise, these are against 3 toughness targets. For brevity, AP is autopistol, SG is stubgun. Wielders are assumed to be basic juves.
Stats:
AP, +2 short/- Long, str3
SG, - Short/-1 Long, str4, Explodes if an ammo roll is failed. If it explodes, it is a str3 hit on the juve, wounding him on a 4+.
Hit % is the chance to hit the target in the given situation, Hit+Wound is the chance you will both hit and wound the target. Both numbers are important, as the first one is the chance to pin the target, and the 2nd one is the chance to actually do some wound causing damage.
2BS, LONG RANGENo Cover AP - Hit 33.3%, Hit+Wound 16.7%
No Cover SG - Hit 16.7%, Hit+Wound 11.1%, Chance to Explode on a Hit: 50%
Light Cover AP - Hit 16.7%, Hit+Wound 8.3%
Light Cover SG - Hit 8.3%, Hit+Wound 5.5%, Chance to Explode on a Hit: 50%
Hard Cover AP - Hit 8.3%, Hit+Wound 4.2%
Hard Cover SG - Hit 5.6%, Hit+Wound 3.7%, Chance to Explode on a Hit: 50%
2BS, SHORT RANGENo Cover AP - Hit 66.6%, Hit+Wound 33.3%
No Cover SG - Hit 33.3%, Hit+Wound 22.2%, Chance to Explode on a Hit: 25%
Light Cover AP - Hit 50.0%, Hit+Wound 25%
Light Cover SG - Hit 16.7%, Hit+Wound 11.1%, Chance to Explode on a Hit: 50%
Hard Cover AP - Hit 33.3%, Hit+Wound 16.7%
Hard Cover SG - Hit 8.3%, Hit+Wound 5.5%, Chance to Explode on a Hit: 50%
In every situation, the Autopistol has both a higher chance to hit, and a higher chance to wound, despite having 1 less strength than the Stubgun. Also, using the autopistol is much safer, due to it exploding 8.33% of the time you are required to take an ammo check, and only being a strength 2 explosion.
So yeah, that +1str doesn't make up for its -1 or -2 to hit, or the massive increase in chance to explode. Best scenario here for the stubgun is it is 88% as effective as an autopistol, worst case is it's ~33% as effective. At no point does it have a better chance of dropping your target. Stubguns in the current system are just bad.