Specialist Arms Forum

Battlefleet Gothic => [BFG] Rules Questions => Topic started by: flybywire-E2C on September 14, 2010, 03:24:56 AM

Title: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on September 14, 2010, 03:24:56 AM
Here's the caveats:

1. Preference will be on cruiser designs that actually made it into BFG magazine, Fanatic, etc., but anything  is on the table.

2. NO light cruisers! I know we all love them- I do too and even built one. If Chaos wants a CL, go hijack a Dauntless (more to follow in the FAQ).

3. NOTHING larger than a battleship! No 14HP+ monstrosities! However...

4. ...if Chaos could jack a Space Hulk from the Orks, how would the profile change?

5. No, we don't need another Planet Killer! Which means...

6. ...no special weapon mechanic! "This cruiser is equipped with a Wave Matter Motion Destroyer: If it hits a targget less than 30cm away, roll 2D6. On a roll of 12, the target is destroyed! On a roll of 2, the Wave Matter Motion Destroyer causes the firing ship to take 2D6 Fire criticals!" Yeah, nothing like that.

Well, that's it. Tell me what you think!


- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on September 14, 2010, 03:40:11 AM
I know i am breaking the rules here...

But i would like the Khornate Hulk.  Not as shooty as the ork hulk, but dead killy in boarding.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 14, 2010, 04:03:09 AM
For Chaos?

Well, before adding a new ship I would fix the stats for the Despoiler. Swap the battery & lance on the Devestation (str.6 wb @ 60cm port/starboard and str2 lance prow @ 30cm lfr).
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: tinfish on September 14, 2010, 08:26:57 AM
I'd just like an option for the Desolator to take weapons as seen - 6 lances per broadside. There was an option for +50pts talked about a few years ago.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on September 14, 2010, 12:41:42 PM
Heh, and totally ruin the whole point of the ship. I always viewed the firing of ships that have more guns then shots as 'staggered' fire, not all cannons firing at the same time. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Caine-HoA on September 14, 2010, 12:55:15 PM
There are a lot of Vessals where you dont exactly see what you get gamewise, so i dont really see much sense in picking out a few examples and say i want 6 lances on the battleship...

On the topic:
I think chaos already has the best options for different cruisers in the whole system. I dont see what cruiser type should be added, i dont think they need one.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 15, 2010, 05:01:35 AM
Exactly, thus change the exisiting ones into how they would be better balanced and cool. ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on September 15, 2010, 02:54:22 PM

If I remember correctly, most players agree that Chaos cruisers are wonderful individually, but are hard to work together with other types. So I guess this is a thread to try and build a cruiser that corrects this problem?

My idea has no name, just stats.
Pts: 180
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 2


Armament:                              Range/Speed:        Firepower/Strength:         Fire Arc:

Port Lance Battery:                  45cm:                   2:                                   Left Arc
Starboard Lance Battery:          45cm:                   2:                                   Right Arc
Port Weapons Battery:             30cm:                   6:                                   Left Arc
Starboard Weapons Battery:     30cm:                   6:                                   Right Arc
Prow Weapons Battery:            60cm:                   6:                                   Left/Front/Right Arcs

+1 Dice to All Ahead Full

I think this can be paired very effectively to Murder, Carnage, or Slaughter. Even on it's own or in pairs, this is very good.

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Caine-HoA on September 15, 2010, 03:11:03 PM
Could anyone explain to my why chaos cruisers would work worse with each other than imperial cruisers? I never got that idea...

Just tell me what you think makes imp cruisers together better than chaos cruisers together.

I only see two things here:
- Nova Cannons as several of them combined are A LOT more useful than one.
- And the availability of light cruisers for imp lists as it gives aditional options so save expensive cruisers with cheap ones in a squadron

but in case of the usual cruisers i dont see the big advantages of imperial cruisers described everywhere.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on September 15, 2010, 03:40:23 PM

With the exception of the carriers:

Its typically a good idea to have WB and Lance combinations. With the exception of the Lunar, which works really well in pure squadrons, the other three Imp cruisers have a harder life in pure squadrons. The usual thought is to pair up a Dominator or Tyrant with a Gothic to get the WB-Lance combo. Even if one ship is destroyed, the other still has enough FP on its own to hopefully handle the adversary. Whereas with two Lunars, if one is destroyed, the remaining vessel probably does not have the strength to go one on one with any cruiser.

With Choas the problem is this: the ships don't support each other well at all. The basic cruiser hulls are really effective when in pure squadrons (Carnages have enough WB to almost warrant not needing a Lance armed buddy. Murders are at a real disadvantage in general.), but nobody likes pairing up a Murder with a Carnage and pretty much everyone agrees that the Slaughter will always be the odd one out in every situation. If you have the Heavy Cruisers supporting the cruisers, then you can achieve the WB-Lance combo to a degree but with the basic cruiser hulls, there is no incentive to mix a Murder and Carnage or a Slaughter with anything. I think the vessel I have proposed, which can be modeled with the bits from the plastic cruiser kit (a WB sprue and a two Lance turret for each side), is something that can support the other ships really well.

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 16, 2010, 04:17:09 AM
Chaos does not need a Lunar variant.

Even if I never heard the argument of Chaos not working together it is of course very Chaos of not working together.


;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Caine-HoA on September 16, 2010, 09:48:05 AM
Sry but i dont see your problem why shouldnt a Devastation work well with a Murder or Carnage, you have your WB Lance Combination there even at higher range and speed than Imp cruisers have. (higher range speed and in some cruisers firepower for their points dont get worse when you have two of them) On the second squadron you can combine a Murder with a Acheron oder Hades making a good pair as well. And then you complain about not beeing able to combine tha slaughter? Even Imps light cruisers lack the spee of that cheap ship. Ok you cant combine it but where is the problem? Its luxury to have it not a disadvantage.

A disadvantage is having a ships thans even slower than your rest of the fleet like Imps battleships (who cant even turn if only shot at... thats the most stupid rule ever, thay should be able to turn in the second movement when they reach 15cm in total).
What i want to say with that is that chaos even can combine their cruisers with a fast battleship, so there are enough ways of combining ships for chaos.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 16, 2010, 10:17:19 AM
Talkin about mutual support:
2x Acheron
2x Carnage
2x Devestation
1x Desolator

All abeam, batteries from 60cm, lances from 60cm. Increasing on 45cm. Launch bays.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Harrypotter on September 16, 2010, 02:04:40 PM
A disadvantage is having a ships thans even slower than your rest of the fleet like Imps battleships (who cant even turn if only shot at... thats the most stupid rule ever, thay should be able to turn in the second movement when they reach 15cm in total).

Or turn when they have completed their maximum possible move i.e. 10cm etc.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on September 16, 2010, 03:26:44 PM

Wow, talk about a bunch of people who didn't read and comprehend my post on this subject. I really don't feel like repeating myself on several things I said. Did anyone even read when I said I was only talking about the basic cruiser hulls??

@Horizon: Technically, they do have a Lunar variant, it's the modified Murder already in the rules. I posted this idea for a ship because it's distinctly different from the Murder variant in several regards: WB instead of Lances to the Prow, they can shoot LFR, and the Broadside batteries are shorter range but slightly stronger, not to mention the +1 AAF.

@Caine: I guess this post is an explanation for why I said "with the exception of carriers" in the first sentence of my post. Carriers don't mix well in squadrons of gun line cruisers because they have zero incentive to go on Lock-On with the other cruisers over Reload Ordnance. IMO, Chaos carrier weapons are purely for the "luck shot". Surely you can see why having only gun armed cruisers in squadrons have an advantage in this specific regard? And talking about speed issues, the Slaughter isn't at a disadvantage?? It's novelty is only really used in best case circumstances as a mop up/reserve cruiser where it's speed can catch anything not killed in the first pass or if you have a fleet of nothing but Slaughters for gun ships and you race them into the heart of the enemy (with at least one supporting carrier and some escorts duh!). Other than this, it has zero advantage to the other squadron/fleet options except for use as bait.

I realize that every fleet was designed with holes in mind. But does this ship, essentially an alternate Murder variant, really break the feel for Chaos in your opinions?

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Caine-HoA on September 16, 2010, 06:10:47 PM
Im sorry ive overread that statement.
Yes combining a carrier with a gunship has its disadvatages. Nevertheless it as well has it advantages to have carriers in the middle of a battle as a ordnance wave thats in one round range of the enemy cant be interrupted by enemy fighters. So its not senseless to make such a squadron in some cases.

Overall chaos already has a lot of lances even with high range, so maybe a lance only cruiser in their rows would maybe a bit much. And as i said even without that cruiser chaos already has the bast cruiser options in my opinion. Nevertheless i dont say such a cruiser would break the feel of chaos, it just would make their setup with many lances even stronger.

Btw. with my question about cruiser synergies i meant that imperial squadrons arent stonger than chaos, or better i dont understand why. First of all you simply can squadron the same cruiser type and it is still strong (a strong cruiser doesnt get worse when you field two of them), second if you miss the "batteries first than lances combination" i think chaos is even in the advantage as it has a lot of long range lances that can shoot from a distance (and from various positions in the engagement) at ships that were attacked by WBs.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 16, 2010, 06:48:33 PM
Slaughter = improved Lunar and can essentially do the same job.

Carnage + Devestation work well together. Don't squadron though (I'm no squadron player to begin with).

Murder has a variant: 2l + 4wb broadside.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on September 17, 2010, 03:19:19 PM

I think in terms of the fleet, the Murder variant does the Lunars job better than the Slaughter does. But I'm not a fan of the Murder variant (broadsides too weak IMO) so the ship I proposed is an alternative. Me, I'm a cruiser squadron kind of guy (especially in pairs) so I don't believe Carnages and Devs work well in that regard.

-Zhukov

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on September 18, 2010, 10:44:38 PM
There's the Hecate and Emasculator in BFG Mag #1 which came from the old Corriba Sector online. Not sure if it's still active. There's also the Hellfire in the Annual. Of the three, I like Hecate best. The other two aren't bad either, with the Emasculator being the equivalent of the Lunar.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on September 29, 2010, 12:27:36 AM
Coming in late to the convo, but as I'm a chaos player, I'm curious.

I remember someone did add stuff to at least the original 4 battleships for chaos and IN.  Anyone have a link to whatever thread on whatever site that was?

Also, Horizon.  You speak of balancing the current ships.
What is wrong with them?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: russ_c on September 29, 2010, 01:06:09 AM
I just wish that the other 2 Chaos grand cruisers were even worth taking.  Perhaps I need  to open my mind a bit, but I've never found a point to even fielding one of them.

Russ
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 29, 2010, 04:20:05 AM
Devestation = to effective.
Change batteries with lance location on ship (prow lance @ 30, p/s wb @ 60, str 6). And you could fix the ship without point increase.
The Despoiler should be = prow bays 4, p/s bays 2, wb p/s str10 @60, dorsal lance str.3 @60
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on September 29, 2010, 05:00:50 AM
Oh, i thought you were talking about the desolator being too powerful.

You think the despoiler and devastation is too powerful.

I can understand that.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on September 29, 2010, 12:30:20 PM
I just wish that the other 2 Chaos grand cruisers were even worth taking.  Perhaps I need  to open my mind a bit, but I've never found a point to even fielding one of them.

Russ

Executor is definitely worth taking. It's the Retaliator that's very problematic. My suggested fixes:

Retaliator Class Grand Cruiser 265 pts
Type/Hits: Grand Cruiser/10
Speed: 20 cm
Turns: 45*
Armour: 5+
Shields: 3
Turrets: 3

Port/Starboard Weapon Battery - 45 cm - 6 - L/R (simple enough fix)
Port/Starboard Lance Battery - 45 cm - 2 - L/R
Port/Starboard Launch Bay - Swiftdeaths/Doomfire/Dreadclaw - 2 - NA

Additionally, I would probably have put this ship in the Imperial arsenal. Looks very much like a mini-Oberon and the haphazard jack of all trades weapon loadout with the Launch Bays launching only Furies and Starhawks and no Sharks. Admittedly the Dev does also have the same haphazard loadout. But this one just feels more in the IN's purview. Lowered the points to make it compete with the Styx.

I would then put either the Executor with FP10@45cm WBs with the same launch bay capacity but capable of launching Swiftdeaths/Doomfires/Dreadclaws or the Avenger into the Chaos arsenal with FP14@45cm WBs for 230 points each.

But then again, not my call.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on September 29, 2010, 12:37:32 PM
A fix to the Dev should also lower its lance range to 45 cm for no change in costs. Just too nasty at 60 cm when taken with other 60 cm lance ships.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on September 29, 2010, 12:42:34 PM
Actually I did not call a vessel poor or to good. The Despoiler should just see a swap of stats.

And Devestation should look like this, no point difference:

weaponry
port/starboard launch bay per usual
port/starboard weapon batteries - str.6 - 60cm
prow lance - str.2 - 30cm - LFR
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on September 29, 2010, 12:47:26 PM
Problem with those stats are that the weapon bits are different. The Dev clearly shows a lance bit.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on September 29, 2010, 06:10:15 PM
The executor is actually my favorite grand cruiser.  I take it as a daemonship, where I find its broadside only weaponry to be less of a problem, and put it in a good position to lock on both sides.

Hell, at short range it hits like an Apocalypse class.  Pretty darn good for the points of a battlecruiser.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on September 30, 2010, 07:47:17 AM
Here's a Chaos battleship design I made around 2-3 years back:

Desperation Class Battleship 320 points

Type/Hits: Battleship/12
Speed: 25 cm   
Turns: 45*         
ArmoR: 5+   
Turrets: 4   
Shields: 4
      

Armament   Firepower/Strength   Range   Fire Arc
Prow Weapon Battery   6       50 cm   Left/Front/Right
Dorsal Lance Battery   3   60 cm   Left/Front/Right
Port Weapon Battery   12   60 cm   Left
Starboard Weapon Battery   12   60 cm   Right

Option: Change Prow Weapon Battery to Str 9 Torpedoes for no change +10 points.

Essentially a Chaos version of the Retribution losing the front armor but fast like the Desolator.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 01, 2010, 05:42:49 AM
Oh, I like that.  I found the Desacrator or whatever was a bit bland and too much like a mix between a despoiler and desolation.

This I like, but why the points increase over the Desolation?
I just may use this class to mod my third battleship :D
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 01, 2010, 06:25:25 AM
Why on earth would I take a Desolator after that?

I mean the Desolator has an effective broadside of 4 lances + 6 batteries (equals 18 batteries).
The 9 torps are cool but difficult to apply at times.

This Desperation has 12 wb + 6wb + 3 lances as effective broadside (equals 27 batteries).

For a mere 10pts and no re-load needed.

Admiral, I expect more balance. haha.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 01, 2010, 07:05:20 AM
What if you brought the dorsal lances to 2, and dropped the prow battery to 45?

Thats balanced to me, str9 torp barrage is no laughing matter.  Especially the way I run it.  str9 space marine boarding torps eff a ship over really good.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 01, 2010, 07:09:25 AM
You run it as a VBB, with +35 Marine costs. Ofcourse Chaos can also launch boarding torps to have some turnability.
With the new marine development thread the Desolator would be dissallowed to the Marines, just keep it in mind if the HA takes that idea on board ( I doubt it... ).

On the Desperation : give it its prow torps back.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 01, 2010, 07:26:31 AM
Im referring to taking chaos space marines aboard a desolator class, been using it for years.

I actually like the idea of batteries over torps on the Desperation?  Makes it different from the Desolator and Desecrator, the one in the additional fleet compendium.

Edit:  I was reading over Horizon's ideas on the Despoiler.  Would the stat alterations see a change in points value?  It has a really mean weaponry, but its a full 100 points more than the other main chaos battleship.  Thats huge.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 01, 2010, 11:52:36 AM
Hmmm how odd. I remember it did have torps. Hahahah! wonder what happened? LOLz! I'll edit it. Howzabout I bump it to FP14 WBs? Whatchathink?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 01, 2010, 07:20:14 PM
Sad, I was hoping for something different :p
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 01, 2010, 07:22:27 PM
Thanks admiral. :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 01, 2010, 09:56:35 PM
Of course based on Smotherman, FP6 WBs cost only 27 points vs the 31.5 points of the Desolator. I think that was why it did have FP6 and only has a 10 point increase over the Desolator. Smotherman comes out to 317.5 points for the Desolator while it comes out to 329 points for my WB, non-torp Desperation for a 12 point difference. 10 points is low then but it shouldn't be more than 15.

I think it should work at 315 but just to be safe, make it 320 points. I can't justify increasing it any further without playtesting unless the Desolator also gets a points bump. I always felt it was a 320 point battleship. 300 was just too cheap.

Re-revised the stats.

Why would anyone take the Desolator? Well, it's still a heavy lance boat. :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 01, 2010, 11:57:24 PM
Of course based on Smotherman, FP6 WBs cost only 27 points vs the 31.5 points of the Desolator. I think that was why it did have FP6 and only has a 10 point increase over the Desolator. Smotherman comes out to 317.5 points for the Desolator while it comes out to 329 points for my WB, non-torp Desperation for a 12 point difference. 10 points is low then but it shouldn't be more than 15.

I think it should work at 315 but just to be safe, make it 320 points. I can't justify increasing it any further without playtesting unless the Desolator also gets a points bump. I always felt it was a 320 point battleship. 300 was just too cheap.

Re-revised the stats.

Why would anyone take the Desolator? Well, it's still a heavy lance boat. :)

So is that with or without the torps?
How would you cost it if it had prow WBs instead of the str9 torp salvo.  It seems the thought is that its imbalanced as a total of str18 battery and 3 lances can be focused to a side.  Would it be balanced if the lances went down to 2 and the prow battery dropped to 30cm?

I ask simply because I have a torpedo battleship, and I have a carrier battleship.  Id like a dedicated battleship without having to always be reloading ordnance.  Impies have one, and I want one :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 02, 2010, 12:30:46 AM
So is that with or without the torps?
How would you cost it if it had prow WBs instead of the str9 torp salvo.  It seems the thought is that its imbalanced as a total of str18 battery and 3 lances can be focused to a side.  Would it be balanced if the lances went down to 2 and the prow battery dropped to 30cm?

I ask simply because I have a torpedo battleship, and I have a carrier battleship.  Id like a dedicated battleship without having to always be reloading ordnance.  Impies have one, and I want one :)

Check the revision I made in the last page. I put the WBs back in and upped the cost with an option for swapping torps. I feel it is a 345-350 point ship. Problem is the Desolator's underpriced by 20 cost basing on the Smotherman. Even without the Smotherman I really feel it's undercosted. If the HA is willing to bump the Desolator's cost to 320, I wouldn't mind the Desperation costing 340-350.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 02, 2010, 03:36:22 AM
While I've been aware for awhile that chaos ships in general were underpriced compared to IN, I always figured that was just their 'thing', since they didnt have alot of the bells and whistles the impies have.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 02, 2010, 06:09:41 AM
Chaos has more bells and whistles than IN.

1. They have an abundance of lances, esp >30 cm lances.
2. They have more WBs per bay. Longer ranged WBs at that.
3. They have access to ABs for free even up to cruiser sized vessels.
4. They're faster than IN.
5. Cheaper too.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 02, 2010, 06:34:25 AM
Right, its Chaos.  Thats what they do :p

Really though, Smotherman says 300 for Desolator, though thats of course just an estimation.
When I say bells and whistles I mean prow armor, masses of torpedos, and nova cannons.
Ya know, fleet specific stuff.

I hope we are both just arguing for the sake of conversation, because I really don't have much vitriol either way over points discussion.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 03, 2010, 03:41:29 AM
Admiral, I am now building my Desolator to your Desperation idea :)

I assume the prow weaponry is 60 not 50 cm.

Gonna playtest it, but regardless, its gonna be a battleship with lotsa batteries and prow lances, so im modeling it as such.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 04, 2010, 12:35:11 AM
My Desperation class is now finished, and all those batteries look quite nice :D

Do you really think it deserves a str3 lance on the dorsal?  I would think 2 would be more reasonable, as 3 is almost the side lance capacity of a desolator, before you throw in the str18 battery shot.  Just seems to take away from the Desolator's role as a lance boat.

Ill prolly use it as str2 dorsal lances at 315 points or so.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 04, 2010, 07:46:24 AM
I don't mind the lances getting lowered but I really do like em Str 3 dorsal lances.  ;D
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 04, 2010, 10:10:51 AM
No doubt, but why would you ever take the Desolator, really?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 04, 2010, 10:17:24 AM
Because it is fast, cool and has long range lances.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 04, 2010, 12:18:42 PM
Cheap too if I keep the Desperation at 320. Then there's the Str 9 torps.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on October 13, 2010, 03:29:13 AM

Yes!

*Voss Prow Light Cruisers (Endeavour, Endurance, Defiant) should get a 6+ prow at no extra cost. These vessels are never used as they are. They die (I experienced and tried...).

<snip>

* Despoiler statistic change (PROW LAUNCH BAYS :) ).

<snip>

But, most 'broken' the voss prows.


Here are my thoughts on this. The Despoiler prow launch bays is something I commented on several years ago and promptly forgot about when I realized simply changing where some of the bays are located subtly alters the ship as far as its sensitivity to criticals (more chances of a crit breaking bays is offset by more bays still effective for a given crit). However now that it has come up again, I don’t have an objection allowing this as an option (moving one bay apiece from each broadside for a total of prow=2, port/stbd=3) for say +20 points.

As far as the Voss prows go, I REALLY like this, but here’s the resistance on this; it was one of the things we got a flat NO on from the designers. My proposal was based on design philosophy. The Voss cruisers were designed from the outset to be “cruisers but smaller,” as opposed to the Dauntless, which from the outset was always intended to be an “escort but bigger.” That’s why the Dauntless is marginally faster and has a heavy prow armament and marginal broadsides, whereas the Voss cruisers are the opposite.
I’ll repeat the recommendation I made at the time. As opposed to changing the base profile (which is anathema), it can be a refit in the notes for this model. Also, instead of it being something that can be paid for, I recommend it be free but cause a reduction in turning form 90deg to 45deg. This should NOT be a “pay to have the best of both.” I think it should be an either/or kind of choice by the owning player. This way the player decides if it turns more slowly for having a meaty prow, or sacrifices toughness for maneuverability.

Once again, I have NOT brought this to the HA’s yet so this is in NO WAY a push-down to the fans. On the other hand, Ray is back home safe and sound so expect to see more activity (and possible changes) from the HA’s.  I’ll post this on both the Imperial and Chaos ship threads to see what we get.

-   Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on October 13, 2010, 05:02:24 AM
So voss cruisers with 45* and a prow deflector? hmmm, I could see live for that. Pondering...

But the designers should be slapped for giving a no on prow armour for them. A clear example of overestimating the capacity of the vessels. I mean, the Defiant is (along the Hellebore) the most useless vessel ever.

Despoiler from how model is build:
prow launch bay str4
port/starboard launch bays str 2
port/starboard weapon batteries str 10 @ 60cm
dorsal lance str 3 @ 60cm lfr



Hi Horizon!  ;D Gadzooks! You’re talking a complete re-write of the ship! Why aren’t you over here so I can yell at you in person!   :D

Personally, my Despoilers are modeled more to the profile than the picture; 2 launch bays and one WB a side instead of vice versa. Now I’m all about snapping off and re-painting a single bit on a model if that will fix it, I don’t know that fundamentally changing the model this way is the answer. Also, the model is already 400 points. Giving it longer-range prow lances and a bigger broadside is going to turn this thing into a monster! It will be an Emperor/Retribution wrapped in one, with a Desolator broadside in the prow! Who the heck needs a Planet Killer if I can have as many of these as I want?

The current profile lets you trade lances for torps. I say leave that as-is, leave the profile as-is, and add notes giving an option to trade some of its broadside launch bay strength to stuff into the prow. I’d say more than two bays in the prow fundamentally changes the whole feel of this ship.  :-\

Also, the Despoiler is an incomplete and imperfect Chaos Battlebarge better represented by the Terminus Est with nine launch bays (three each side). There are plans to develop this angle at a later date, but we want to finalize what's on the table for now, and completely re-writing the Despoiler into a ship even more powerful than it is now is in my mind a really bad idea.

- Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 13, 2010, 05:05:58 AM
Same Launch Bay capacity. Less Lances (even though those were only short ranged) and an increase in broadside WBs by 4 basically adding 2 dice at most? Hardly more powerful.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 13, 2010, 05:07:26 AM
Agree with you that the despoiler is fine as is.  

Disagree that the voss light cruisers shouldnt be changed for no cost.  Seriously, i would only mildly consider them with a 6+ prow if they had no cost or stat downer.  They are inferior to the dauntless for more points.  

Finally, is there a fundamental reason why changing base stats is anathema to the HA?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 13, 2010, 05:08:40 AM
More powerful? No way.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 13, 2010, 12:05:23 PM
Horizon's Despoiler is a good one.

Firstly, the Despoiler isn't terribly cost effective. Two Devastations are better and cheaper. So if the Despoiler were to be slightly upgraded then that's no biggie.

Anyway, Nate, what you've missed here is that while the proposed Despoiler gains in its extra broadsides it loses in the removal of the 4 prow lances. The current Despoiler could potentially fire a 7 lance salvo, with 12 WB offside left over. Now it can fire 10WB & 3L (10WB offside). It keeps the same amount of total AC, so no difference there. Less total firepower, just a clearer role (sit back and go broadside). Faster and more powerful than an Emperor, but more expensive and lacking the +1 Ld. Also agree that the Devastations lances should be reduced to 45cm range.

As for suggestions for new Chaos ships, well I've often been disappointed by the Chaos heavy cruisers. One is sadly overpriced (Styx), another is based on a cruiser that I dislike (Hades) and the last, while balanced, is really undergunned for a heavy cruiser (Acheron). I have made several heavy cruiser variants and would like to see one of those become official. The Hecate is much as described in the blurb in one of the BFG Mags, i.e., a heavy Devastation. The Charon is a heavy Carnage and the Cerberus is loosely based on the Slaughter. I would post the stats for them, but they're on my other computer which is currently in storage.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 18, 2010, 11:08:47 AM
Ok, got my computer out of storage and can now access my stored ship profiles. So for Chaos I find the CBs somewhat of a dissapointment, so I thought I'd add a few options here. I've continued the Greek underworld theme with the ship class names and have, to some extent, matched up the profiles to names. Note: each of these ships is conservatively priced. By which I mean they're costs have been bumped up to make up for the extra versatility they provide.


Cerberus Class Heavy Cruiser      190 pts
Hits - 8
Armour - 5+
Speed - 25cm
Shields - 2
Turns - 45°
Turrets - 2
Armament
P+S WB
P+S Lances
Dorsal Lances
Prow WB
Speed/Range
30cm
30cm
30cm
30cm
Strength
6
2
2
6
Arc
L+R
L+R
LFR
LFR
       

This hound of hell has a fearsome bite but is also on a very short leash.


Charon Class Heavy Cruiser      210 pts
Hits - 8
Armour - 5+
Speed - 25cm
Shields - 2
Turns - 45°
Turrets - 2
Armament
P+S WB
P+S WB
Dorsal WB
Prow WB
Speed/Range
45cm
60cm
60cm
60cm
Strength
6
4
6
6
Arc
L+R
L+R
LFR
LFR
       

Massed batteries and reach gives this ship the ability to ferry many unwilling souls to the afterworld
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 18, 2010, 12:22:46 PM
Again, another heavy cruiser variant, this one originally based on the Hecate blurb found in BFG Magazine. I did however come up with some special rules for this class based upon its name only. This, of course, isn't much of a reason to include special rules on a ship in BFG, but I'll include them after the ship profile anyway for those interested:

Hecate Class Heavy Cruiser      250 pts
Hits - 8
Armour - 5+
Speed - 25cm
Shields - 2
Turns - 45°
Turrets - 2
Armament
P+S L. Bays
P+S Lances
Dorsal Lances
Prow WB
Speed/Range
as craft
45cm
60cm
60cm
Strength
4
2
2
6
Arc
-
L+R
LFR
LFR

Hecate (the far darter) was the goddess of witchcraft (so lightning, etc - lances/WBs) and was accompanied by dogs (AC). She was the keeper of boundaries and goddess of crossroads, she haunted the night and frequented graveyards. She was surrounded by the wailing tormented souls of the dead and could sever the spirit from a man's body. She was also sometimes depicted as being a three-headed creature. One head of a horse, one of a dog, one of a lion.

Special Rules (260 pts)

You cannot have more than 3 Hecate class ships in your fleet. All Hecate class ships will form a single squadron, which no other ship class may join. Counts as a Daemonship with the Mark of Slaanesh, though not Slaaneshi. Before the 1st turn, after deployment, one asteroid field, gas/dust cloud or small planet/moon chosen at random is swapped for a warp rift. Any Hecate class ship that does not start the game on table may move on from any warp rift at the start of the Chaos players 2nd turn. It then acts normally in all regards and may go on special orders.

Famous Ships

Equus, Canis, Leo 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on October 18, 2010, 04:25:33 PM

I would rather see a Heavy Cruiser based on the Murder variant. Upgrade the turret strength by one, the WB's from 4 to 6, and add 2 Lances at 45cm on the Dorsal mount. This would be cooooool.

-Zhukov

P.S. Retaliator > Exorcist and Acheron > Executor. The Chaos Grand Cruisers (Exorcist and Executor) are terrible. I primarily play Chaos and don't see why anyone would take these.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 18, 2010, 05:03:41 PM
Zhukov, you talking about the Acheron?  Its a murder upgrade to heavy cruiser.

And, you dont like the executor?  Ive found it works wonders as a daemon ship.  Its got the broadside armaments of an Apocalypse at shorter/longer range, depending on if you want to take the crit on the apoc.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 18, 2010, 07:30:30 PM
The Acheron is like great. Has the most firepower of all Chaos ships between 31 and 45cm.

Sigoroth won't do a Murder style since he, well, loathes the Murder compared to the Carnage.
And the Hades is the heavy cruiser based on the Murder. Would be odd to have a heavy variant of the variant I feel. lolz
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 18, 2010, 07:40:35 PM
carnage is great.  But lances at range are worth more than usual, due to the column shift on batteries.

2 Murders and an Acheron is, for the same points, a far nastier combo than 3 Carnages.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 18, 2010, 07:49:15 PM
But the Murder is prow on or abeam.
The Carnage is just abeam.

Yes, prow on the Murders 2 lances will be better then the 6 batteries on the Carnage above 30cm.
However there is no need for the Carnage to go prow on. It goes abeam, has 10 batteries at 60cm and 16cm at 45 (compared to 10 from the Murder).
Abeam is harder to hit then prow on.

2 Murders and an Acheron have no synergy. The Acheron is wasted prow on.

Given 3 Murders and a Hades prow on are awesome prow on above 45cm. Just killing.

Consider the following mutual supporting Chaos fleet and see how it works and flows together in combat doctrine:

Desolator
2x Devestation
2x Carnage
2x Acheron

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 18, 2010, 07:56:37 PM
Bah.  Everytime I said Acheron in the last couple posts, I meant Hades.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 18, 2010, 07:57:29 PM
Well, from now on: Acheron > Hades in an abeam fleet and Hades > Acheron in a prow on fleet.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 18, 2010, 08:25:03 PM
Right.  Let me rephrase.  For the same points, I find 2 murders and hades to be more deadly than 3 carnages.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on October 18, 2010, 08:32:21 PM
2 Murders and a Hades :
prow on 8 Lances @ 60cm
Broadside 30 batteries + 2 lances @ 45cm

3 Carnages :
prow on 18 batteries @ 60cm
Broadside 30 batteries & 60cm
Broadside 48 batteries & 45cm

So at 60cm the Murders/Hades should go prow on to be full effect. Prow on means enemies can hit you easier.
So at 60cm Carnages should go abeam to be full effect. Abeam means the enemy has difficulty hitting you.

As said, it is what your tactical play is.

Under 30cm the Carnages will eat the Murders/Hades in a broadside duel.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 18, 2010, 10:21:02 PM
Hmm, you are indeed right about the advantage carnages have against weapon batteries. 
All I can say for the murder/hades config is that I find it much easier to always bring their weapons to bear when closing.  In general, its easier to lock on, and get the maximum effect.  All im saying is, murders definately dont suck.  They are however, a ship that you should never take on its own, and a ship thats awesome in multiples.  Theres a few of those in this game.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on October 18, 2010, 11:06:55 PM
Or two Murder variants and a Hades looks like this:

Prow on 8 Lances @ 60cm
Broadside 18 Batteries + 6 Lances @ 45cm

I <3 the Murder variant. Engages enemies better in broadside duals above 30cm than the standard Murder, IMO.

-Zhukov
 
EDIT: For those that use the Executor as a demonship, what does the rest of your 1500 pt list look like? Just curious.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 20, 2010, 03:15:44 AM
On the Executor I find them a nice support ship. They're a Gothic without the torps or armour, but with stronger broadsides (a little extra range) and extra hits, shields & turrets for only +30 pts. Sure it doesn't have much firepower for a 4 hardpoint broadside, and has no dorsal or prow weaponry, but for its cost it's not too bad.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 20, 2010, 04:52:53 AM
I don't know why people don't like the Executor as well. I like it myself. It's the Retaliator that I can't stand. The Avenger should actually only cost in the neighborhood of 180 points. If that was it's price then people would bring it more often.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on October 20, 2010, 04:40:11 PM
But why choose an Executor over an Acheron? The Acheron has advantages in: range, firepower, and speed. Not to mention, it fits in the Chaos list better.

Avenger 180? Don't agree because of the Dominator and Tyrant being 180 and that is certainly not the same ship.

Retaliators are terrible. The Styx and the Devastation perform its duty on a much better scale. To be honest, I feel the Retaliator and Exorcist need to be switched.

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 20, 2010, 10:46:41 PM
Executor has advantage in HP and Shields which are no small thing. It all depends on your needs.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 21, 2010, 04:46:48 AM
But why choose an Executor over an Acheron? The Acheron has advantages in: range, firepower, and speed. Not to mention, it fits in the Chaos list better.

Er, no. Acheron has advantage in range and speed, not firepower. The most you can get out of an Acheron is 4L+6WB focused, which is equivalent to the Executor's broadside of 6L. However, the Executor can put out that firepower on each side. It has +4L offside firepower. If you get inside the enemy line you're putting out 12 lances of firepower. With Lock On you could potentially drop the shields of 2 battleships clearing the way for your fleet to fire unimpeded (note: this is of course dependant on using the old line of fire rule regarding BMs, otherwise you'd just use it to add extra fire after WBs have been shot).

Sure, the Acheron has +15cm range on the Executor and is faster. The Executor has +2 hits and +1 shield. This means that to be crippled in 1 turn it requires 2 extra hits, 3 if braced. Over the course of multiple turns it'll soak an extra hit each time compared to the Acheron, which adds up. When crippled it still retains reasonable firepower (75% of a Gothic each side) and has 2 shields, meaning it can soak twice the firepower of an Acheron and still have 1 more hit. Much more survivable.

As for fitting the Chaos list, I suppose that's why people take the Executor as a Deamonship, though those rules are almost unplayable as far as I'm concerned.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 21, 2010, 06:21:45 AM
Yup. Daemonship rules need revamping. Pun intended.  ;D
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on October 21, 2010, 05:06:30 PM
@Sig:

Haha a game with two battleships..... Never had a game that big before... lol

As I get the idea the Executor is survivable, it's also an avoidable ship due to it's low range and slow speed. The fact that players here are saying they only take it as a deamonship is proof to this! Also, the opposite broadside bit. I see what your saying on having two broadsides but, personally, I wouldn't send my flag ship into the heart of an enemy fleet. At least it's not my style. I just see the Acheron having more flexibility on the game table compared to the Executor.

And I still want to see a list that has an Exorcist deamonship. I want to know what the rest of their fleet looks like.

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on October 21, 2010, 09:45:41 PM
Only one person has mentioned about using the Exorcist as a daemonship. In the old forums there were quite a few who used it. The Exorcist is a ship that can be more aggressive and effective by getting into the short ranges. It is not easily avoidable.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 22, 2010, 04:30:00 AM
Indeed. As for a fleet list, how about this:

CSM crew w/ chosen termies - 45
Executor - 210
Slaughter - 165
Slaughter - 165
Slaughter - 165

750 pts

Up close brutality mwuhahahaaah. Of course, you could take the Repulsive instead of the Executor with upgrades, but hey, boarding!

Seriously though, when you have 20 pts to spare you can upgrade to a Vengeance trading 4L@30cmL+R for 10WB@60cmL+R. If you have 45 pts (such as above) you can upgrade to a Repulsive instead, giving more focusable fire (23WBe vs 18WBe), more total direct fire (37WBe vs 36WBe) at better range and with 6 torps thrown in!

Of course, the superiority of the Repulsive does come at a hefty price tag (45 pts) which adds up when you're taking multiples of them. Not saying that the Rep isn't a better ship in the above fleet, just that it does pay for it. On a side note the Executor's broadsides compare pretty well to the Repulsive's, so if it had dorsal/prow weaponry it'd be right up there.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on October 22, 2010, 09:20:49 AM
The repulsive is pretty strange in that it breaks conventional grand cruiser wisdom and has prow weaponry.

Prolly cuz it was made before they knew exactly what they wanted grand cruisers to be about.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: commander on October 22, 2010, 09:39:55 AM
The 'later' grand cruisers break with the common cruiser design, having no front armament. So Repulsive was/is OK. The others not so OK. But that's only my opinion  ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on October 22, 2010, 09:47:23 AM
The repulsive is pretty strange in that it breaks conventional grand cruiser wisdom and has prow weaponry.

Prolly cuz it was made before they knew exactly what they wanted grand cruisers to be about.

Eh, possibly. The Vengeance model is also just another take on the CG thing. It actually has more broadside hardpoints than a BB, so perhaps the people that made the rules dropped prow/dorsal weaponry so as to not overshadow BBs.

Since it was modular in design that allowed 5 variants, giving a total of 6 which does make it seem like the Rep is the odd duck, but if the Rep was modular then this wouldn't likely be the case.

I wouldn't mind seeing a Vengeance type CG with prow and dorsal refits, to make them like the Repulsive. Hell, you could use a Vengeance model for a Repulsive really, with only a little conversion work. In which case the Rep really just becomes a refitted Vengeance type (more like a modified Avenger really).
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 07, 2010, 04:49:47 AM
We are currently working a "Powers of Chaos 2" project to produce flavored battle barges for the other three Chaos Powers (besides Nurgle) along with a re-tooled Despoiler option and Sudden Mega Death rules for Blackstone Fortress. Like the Terminus Est, these ships will be available for any Chaos fleet subject to individual restrictions, etc. We may also include a new fleet list, but if we do so it will only be in the manner of that for the Terminus Est as opposed to anything completely new or different.

In addition to the above mentioned vessels, here are two ships we are proposing to add to this list:

Hecate heavy cruiser, using current profile and expanded fluff.

Hellfire heavy cruiser, NEW profile:
240 points
Cruiser/8HP, 25cm, 45deg turns, Armor 5+, 2 shields, 2 turrets
Port WB's: 8x45cm
Stbd WB's: 8x45cm
Port lances: 2x30cm
Stbd lances: 2x30cm
Dorsal lances: 2x45cm
Prow WB's: 6x30cm

Fluff: Slaughter uprated by re-routing output from Scartix Coil from engines to weapons in attempt to up-gun cruiser hull. Design considered failure due to reliability issues and crew constraints but resulted in development of Repulsive grand cruiser.

Why Bob and I are considering this ship is because the fluff is cool, and the idea for this ship with the revised profile above fits neatly into the Chaos theme. Okay, I know some will ask, "What about the cool model from the 2002 Annual?" The problem with that model (despite how cool it is) is that we can't make a ship official that requires someone to sacrifice two cruiser hulls to make a single cruiser-hull model. However, by modifying the profile so that it neatly reflects an up-gunned Slaughter, the problem is fixed without requiring more than one hull, the model follows from a known hull design, and the fluff can be applied to a hull class for which it would actually make sense.

Before anyone asks, the Emasculator cruiser wasn't selected because it is too similar to the lance-variant Murder to justify having it as another cruiser class, and the Apostate raider is simply not going to happen. Chaos use raiders for raiding, not as heavy-escort fleet guards. This is not to mention Chaos has no business with a human-constructed Hellebore, even if we try to justify it with slower speed, better widgets, demon-infused power-bangers, whatever. The same shortcomings that made the Hellfire heavy cruiser a failure make the Apostate escort an engineering impossibility.

Thoughts?

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 07, 2010, 08:12:02 AM
Hmm. Above is Repulsive variant with 6 batteries exchanged for 2 lances @ 30cm per broadside.

I'd rather have seen Slaanesh-Tzeentch-Khorne variants for battleships along the Terminus Est route is that is what you are planning to do.

Ray's Tzeenthc list from old Warp Rift was neat.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 07, 2010, 09:41:03 AM
In addition to the above mentioned vessels, here are two ships we are proposing to add to this list:

Hecate heavy cruiser, using current profile and expanded fluff.

Hellfire heavy cruiser, NEW profile:

The Hecate has always seemed like a very reasonable addition to me.  The old Hellfire was stupid, in my opinion.  Your new proposed statline seems reasonable though maybe a tad overcosted.  I'd suggest changing the name for three reasons: it is so different than the original Hellfire; you don't intend people to make the double decker conversion like the original (which I always hated); it doesn't fit the naming scheme of the other heavy cruisers.  Something Greek please.

While I'd be willing to welcome both of these ships into the Chaos fleet I don't think they are are what Chaos really needs.  Depending on which fleet list you are building from the Imperial Navy has 6-8 cruisers to pick from before they can start taking battlecruisers, grand cruisers, and battleships.  Even more cruiser options exist when you take reserves into account.  Chaos only have four cruiser options with no way to get more variety.  I think this is where the Chaos fleet list is really lacking.  While all the options are pretty good, I'd really like to see another two or so basic cruisers added to the roster.

As to exacly what these ships should be like I'm a bit unsure.  As general suggestions I think a carrier varient to help emphasize the Chaos prediliction for attack craft would fit and I'd also like to see another gap-bridging ship but this time at the cruiser level.  Something with a 6+ prow or torpedos would fit the bill.  Obviously this is a bit out of the norm so sacrifices would have to be made to make the ship work.  I know these two suggestions seem to be in opposite directions of each other, one to fit the Chaos theme and one to break it, but isn't that what options in fleet building are supposed to be about?

I guess I'll take a stab at some ship profiles since everyone else seems to have so much fun doing so.
___

Early in M34 incidents of piracy were on the rise along many of the warp lanes connecting the Calixis and Scarus sectors.  In response to this several new cruisers were constructed to hunt the numerous corsair bands.  The new ships needed to be fast enough to respond to raids but still be powerful enough to destroy small pirate fleets either alone or with a minimal number of escorts.  The prototype was modified from a heavily damaged Devastation that had lain dormant at the Drystan Construction Yards for almost three centuries.  The lance decks were stripped and replaced with more reliable and less costly fusion cannons and plasma projectors.  This reduction in firepower was seen as no great loss since most pirate vessels tended to be poorly armoured.  The reconfigured Devastation, christened Privateer, immediatley proved it's worth as it single-handedly destroyed three pirate craft within it's first week of active duty.  Privateer and her sister ships almost put an end to piracy in the area in less than 100 years.  The success of the Devastation variant made them almost obsolete and most of them were ordered put on standby in reserve fleets.  Privateer refused to stand down and several flotillas were sent to bring the wayward ship home.  When news arrived that Privateer had destroyed a squadron of Navy escorts and looted several cargo ships madness spread to the captians and crews of the other mothballed Devastations.  Soon, no convoy, mining outpost, or colony was safe from the predations of what came to be known as the Pillager class.

Pillager Class Cruiser
175 points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 2
Port Launch Bays: 2
SB Launch Bays: 2
Port WBatts: 4 @ 45cm
SB WBatts: 4 @ 45cm
Prow WBatts: 6 @ 45cm
Improved Thrusters: +5D6 on All Ahead Full
___

Now for a couple attempts at a ship that bridges the gap between Imperial and Chaos designs.

Rampage Class Cruiser
190 points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 6+ Front/5+, Shields: 2, Turrets: 2
Port Lances: 1 @ 45cm
SB Lances: 1 @ 45cm
Port WBatts: 8 @ 45cm
SB WBatts: 8 @ 45cm

Abomination Class Cruiser
170 points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 2
Port WBatts: 10 @ 45cm
SB WBatts: 10 @ 45cm
Prow Torpedos: 6

Of these ships I obviously took the most time thinking about the Pillager and it's the one I'd be tempted call the most balanced.  The other two allow you to make some interesting changes to the way you play your Chaos fleet.  Love torpedos?  Take Abominations, Repulsives, and a Desolator; sprinkle in a few Infidels to taste.  Want to shove your fleet down the opponents throat?  Squadron a Rampage with a Murder and keep the Rampage slightly ahead to absorb enemy fire with it's mighty prow.

Well, I've rambled on for long enough. But I've got one question before I go.  Are there any plans to help the poor Vengeance and it's many variants?  I think they would all become a lot more tempting if they got armoured prows.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 07, 2010, 03:29:12 PM
Does seem costly, but glad to see you are looking over fleshing out chaos.  Now just give us some warp monsters and silver towers of tzeentch, and I will be content ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 08, 2010, 12:40:38 AM
Hecate heavy cruiser, using current profile and expanded fluff.

Can you reprint this profile for us? I vaguely remember a terribad profile being listed ages ago, but cannot find it.

Quote
Hellfire heavy cruiser, NEW profile:
240 points
Cruiser/8HP, 25cm, 45deg turns, Armor 5+, 2 shields, 2 turrets
Port WB's: 8x45cm
Stbd WB's: 8x45cm
Port lances: 2x30cm
Stbd lances: 2x30cm
Dorsal lances: 2x45cm
Prow WB's: 6x30cm

Fluff: Slaughter uprated by re-routing output from Scartix Coil from engines to weapons in attempt to up-gun cruiser hull. Design considered failure due to reliability issues and crew constraints but resulted in development of Repulsive grand cruiser.

Ok, so you've ditched the model and the profile but decided to keep the name? Um, it doesn't fit the Chaos underworld theme that we have going on with Hades, Styx, Acheron and Hecate. Since this version is quite similar to the Cerberus profile I posted then why not use that name? In fact, why not just use that profile? Either way, at +75 pts over the Slaughter for +15cm range on the guns and 2L@45cmLFR it's a lemon. Particularly as it loses 5cm speed, the +1d6 AAF bonus and uses a CB slot.

The Hades gets +2L@60cmLFR for just 30 pts compared to the Murder. So why does the "Hellfire" pay 75 pts for equivalent trade-offs? At +25 pts the variant I posited was overpriced.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 08, 2010, 09:25:10 AM
From the Powers of Chaos pdf:

Quote
The powers of Chaos, and likewise their fleets, are myriad. Abaddon may have led a fleet of Chaos Undivided during the Gothic War, but there are nonetheless numerous fleets dedicated solely to the service of one of the Great Powers of Chaos – Khorne, Nurgle, Slaanesh and Tzeentch. Over the next few months we’ll be releasing a number of new models to provide additional specific options for each of the Powers of Chaos, beginning this month with the Terminus Est, flagship of the Plaguefleets of Nurgle. In a series of accompanying articles, we’ll be looking at the Powers of Chaos in Battlefleet Gothic. In this first instalment, Matt Keefe and Pete Haines introduce the Major Powers, plus full rules for the Terminus Est and the Plaguefleets of Nurgle.


Check the bold part. That's what we want. :)
Tzeentch
Khorne
Slaanesh
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 08, 2010, 07:03:21 PM
From the Powers of Chaos pdf:

Quote
The powers of Chaos, and likewise their fleets, are myriad. Abaddon may have led a fleet of Chaos Undivided during the Gothic War, but there are nonetheless numerous fleets dedicated solely to the service of one of the Great Powers of Chaos – Khorne, Nurgle, Slaanesh and Tzeentch. Over the next few months we’ll be releasing a number of new models to provide additional specific options for each of the Powers of Chaos, beginning this month with the Terminus Est, flagship of the Plaguefleets of Nurgle. In a series of accompanying articles, we’ll be looking at the Powers of Chaos in Battlefleet Gothic. In this first instalment, Matt Keefe and Pete Haines introduce the Major Powers, plus full rules for the Terminus Est and the Plaguefleets of Nurgle.


Check the bold part. That's what we want. :)
Tzeentch
Khorne
Slaanesh

Hi Horizon!  :D  This is EXACTLY what we are working on, complete with flavored battlebarges, specific fleet lists, etc. Ray is working on this as well so if you liked his Tzeentch fleet list, you will probably see some form of it again. This is why we are bringing up adding ships to the list, as it will be a "Powers of Chaos" book in total as opposed to just something that only dredges up ships from the Horus Heresy. Here's the painful part. flavored battlebarge models actually existed. the Terminus Est really was the first of what were supposed to be more models, and second Chaos BB model master was actually completed, but it was all unplugged for reasons beyond the scope of this post. I will try to dig up a copy of the pic for the master model as it appeared around 2003-04.

Yes everyone, a re-profiled Despoiler will be one of the options. Before we gets lots of input on this, it will be a minor re-shuffle to make the prow more WYSIWYG as opposed to a complete re-do, so please refrain from the "please add more WB's/lances/Ether Cannon/whatever." However, there WILL be some options...   :)

In the larger scheme of things, Chaos is only one of many threats to the Imperium. While in M30 it encompassed nearly half the Imperium, the intervening ten millennia have not been kind to them. It’s numbers are shattered due to the wars of reunification, and to an even greater extent the internecine wars that took place within the Eye of Terror that pretty much consumed what little remained of these Legions. One Legion never made it to the Eye of Terror, such as the Alpha Legion that exist as separate warbands scattered throughout the Galactic East. Some of the Night Lords only retreated to the Eye of Terror much later, and much of their remaining number subsist as pirates on or around the Maelstrom or in secret bases throughout the Galactic East and Southern Rim. The Emperor’s Children and World Eaters are no longer Legions in any sense of the word, the Death Guard and Thousand Sons fared only a little better, and the Iron Warriors lost much of their number in protracted battles against the Imperial Fists during their flight to the Eye of Terror, a campaign that decimated the Imperial Fists for 19 years after the Heresy. Only the Black Legion and Word Bearers still exist in numbers that approach a real legion in strength, though the Word Bearers have their numbers split between the Eye of Terror and the Maelstrom, where they possess the corrupted factory world of Ghalmek.

Here's the part all the Chaos lovers are going to hate, and I KNOW I’m going to catch some vitriol for this. Chaos as an entity only possess only one real forgeworld (Baji IV), where many (though not all) of their escorts are constructed. Their escorts are all either renegade Imperial escorts or based on xenos, stolen or obsolete Imperial technology. In sum, even Abbadon’s 13th Black Crusade for all its destruction only managed to capture at best maybe four or five sectors, and even then only at great cost and in many cases only temporarily. Gazgull Thraka did at least that much in the War for Armageddon when he captured and held (and still holds) nearly two dozen worlds in the sectors surrounding Armageddon, and he is only one of many Ork warbosses throughout the galaxy that can claim such a great (or in some cases even greater) dominion of fallen Imperial worlds.

Where am I going with this? Chaos is not the be-all, end-all some fans make them out to be. They do not have the resources to design and construct new cruiser and battleship designs, though fluff has many examples of them finding and utilizing many ancient pre-heresy warships, some of unimaginable size and dimensions in more than one case. Except for the Planet Killer, every capital ship they own is stolen or subverted from the Imperium, and the vast majority of cases these are obsolete ships decommissioned due to design flaws or for possessing technology that can no longer be economically maintained. The Planet Killer was a one-off ship designed and constructed around a massive and extremely powerful artifact for the specific purpose of intimidation or destroying worlds when intimidation proved insufficient.

What does this mean? While we will be entertaining new cruiser hull ideas, it has to be something that is different from but closely correlates to the ancient Cypra Mundi pattern vessels Chaos would have access to. The Hecate fills this prerequisite nicely as a pre-Mars vessel built in small numbers after the Styx and before the Mars. The Hellfire was a good idea, but despite how cool the model is in the 2002 Annual (I built one), killing two hulls to make one is no good. However, the Hellfire profile wasn’t very far removed from what a Slaughter heavy cruiser variant would look like so that’s the direction Bob and I went. This is all set in wet mud right now which is why we posted it to the forum first, and Sigoroth made some excellent points concerning the Hellfire that we will take on board to an extent.

We are entertaining other cruiser ideas that may be out there, maybe as "one-offs" like the Acheron. That also means we are not entertaining “transitional” designs new to the game that are somewhere between the two, such as torpedo-armed 5+ prow cruisers and the like, or anything that has to be scratch-built or requiring multiple model hulls to make in any extent whatsoever.  We are also NOT entertaining Chaos-unique cruisers with 6+ prows, Chaos light cruiser classes, or anything with a Nova Cannon/Ether Cannon/Warp lance/pink horror catapult/whatever. This of course doesn't mean a Chaos fleet can't have a renegade Imperial cruiser in it, and the Draft FAQ allows a Chaos fleet to field a single Imperial cruiser (not battlecruiser) of any class as a renegade cruiser as long as no special weapons are taken (NO Nova Cannon!).

Here’s an entirely separate but related issue coming only from me, meaning I have NOT discussed it with the other HA’s. I have always been bothered by the fact that the Vengeance GC’s weren’t given prow torps. While 6+ armor is a definite NO, what’s the feeling about giving these 6 prow torps as an option? Even if we do it, it should be expensive, and it will be available to ALL variants if we do it. Keep in mind I haven’t run this past the other HA’s yet. Thoughts?

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 08, 2010, 07:13:45 PM
From the Powers of Chaos pdf:

Quote
The powers of Chaos, and likewise their fleets, are myriad. Abaddon may have led a fleet of Chaos Undivided during the Gothic War, but there are nonetheless numerous fleets dedicated solely to the service of one of the Great Powers of Chaos – Khorne, Nurgle, Slaanesh and Tzeentch. Over the next few months we’ll be releasing a number of new models to provide additional specific options for each of the Powers of Chaos, beginning this month with the Terminus Est, flagship of the Plaguefleets of Nurgle. In a series of accompanying articles, we’ll be looking at the Powers of Chaos in Battlefleet Gothic. In this first instalment, Matt Keefe and Pete Haines introduce the Major Powers, plus full rules for the Terminus Est and the Plaguefleets of Nurgle.


Check the bold part. That's what we want. :)
Tzeentch
Khorne
Slaanesh

Hi Horizon!  :D  This is EXACTLY what we are working on, complete with flavored battlebarges, specific fleet lists, etc. Ray is working on this as well so if you liked his Tzeentch fleet list, you will probably see some form of it again. This is why we are bringing up adding ships to the list, as it will be a "Powers of Chaos" book in total as opposed to just something that only dredges up ships from the Horus Heresy. Here's the painful part. flavored battlebarge models actually existed. the Terminus Est really was the first of what were supposed to be more models, and second Chaos BB model master was actually completed, but it was all unplugged for reasons beyond the scope of this post. I will try to dig up a copy of the pic for the master model as it appeared around 2003-04.
I remember the Khornate one... I think... Given the designs available conversions should be possible with guidelines from you.

I striked your famous line. ;)

Quote
Yes everyone, a re-profiled Despoiler will be one of the options. Before we gets lots of input on this, it will be a minor re-shuffle to make the prow more WYSIWYG as opposed to a complete re-do, so please refrain from the "please add more WB's/lances/Ether Cannon/whatever." However, there WILL be some options...   :)
The variant I posted was different, not stronger. Hope you use it as wysiwyg:
prow lb str4
port/s'board lb str2
port/s'board batteries str.10 @ 60cm
dorsal lance str3 @ 60cm

That's +8 batteries (4 per side focus) versus -4 lances.
8 torps for 4 launch bay swap.
:)

Quote
Here's the part all the Chaos lovers are going to hate, and I KNOW I’m going to catch some vitriol for this. Chaos as an entity only possess only one real forgeworld (Baji IV), where many (though not all) of their escorts are constructed. Their escorts are all either renegade Imperial escorts or based on xenos, stolen or obsolete Imperial technology. In sum, even Abbadon’s 13th Black Crusade for all its destruction only managed to capture at best maybe four or five sectors, and even then only at great cost and in many cases only temporarily. Gazgull Thraka did at least that much in the War for Armageddon when he captured and held (and still holds) nearly two dozen worlds in the sectors surrounding Armageddon, and he is only one of many Ork warbosses throughout the galaxy that can claim such a great (or in some cases even greater) dominion of fallen Imperial worlds.
A forgeworld that builds Despoilers and Acherons and more though. ;) Yes, they stole Infidel designs.

Quote
Where am I going with this? Chaos is not the be-all, end-all some fans make them out to be. They do not have the resources to design and construct new cruiser and battleship designs, though fluff has many examples of them finding and utilizing many ancient pre-heresy warships, some of unimaginable size and dimensions in more than one case. Except for the Planet Killer, every capital ship they own is stolen or subverted from the Imperium, and the vast majority of cases these are obsolete ships decommissioned due to design flaws or for possessing technology that can no longer be economically maintained. The Planet Killer was a one-off ship designed and constructed around a massive and extremely powerful artifact for the specific purpose of intimidation or destroying worlds when intimidation proved insufficient.
Well, Loyal Marine Chapters own ancient Venerable Battle Barges. That means that Chapters who went heretic did have the same ancient vessels and took them to the eye.

Quote
What does this mean? While we will be entertaining new cruiser hull ideas, it has to be something that is different from but closely correlates to the ancient Cypra Mundi pattern vessels Chaos would have access to. That means we are not entertaining “transitional” designs new to the game that are somewhere between the two, such as torpedo-armed 5+ prow cruisers and the like, or anything that has to be scratch-built or requiring multiple model hulls to make in any extent whatsoever. 
Hence the fact some of us said Chaos doesn't need new ships at all! :)

Quote
The Hecate fills this prerequisite nicely as a pre-Mars vessel built in small numbers after the Styx and before the Mars. The Hellfire was a good idea, but despite how cool the model is in the 2002 Annual (I built one), killing two hulls to make one is no good. However, the Hellfire profile wasn’t very far removed from what a Slaughter heavy cruiser variant would look like so that’s the direction Bob and I went. This is all set in wet mud right now which is why we posted it to the forum first, and Sigoroth made some excellent points concerning the Hellfire that we will take on board to an extent.
'kay.

Quote
Here’s an entirely separate but related issue coming only from me, meaning I have NOT discussed it with the other HA’s. I have always been bothered by the fact that the Vengeance GC’s weren’t given prow torps. While 6+ armor is a definite NO, what’s the feeling about giving these 6 prow torps as an option? Even if we do it, it should be expensive, and it will be available to ALL variants if we do it. Keep in mind I haven’t run this past the other HA’s yet. Thoughts?
Of course the prow should be kept at 5+ for them. Giving an optional torpedo at the prow is good. That means ditching the special critical hit rule for them (faq2010).

Question: When torps are available to the Vengeance Prow then it can also fit an exterminatus weapon to its prow. Agreed?

cheers,
keep it flowin
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 08, 2010, 07:18:52 PM


Pillager Class Cruiser
175 points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 2
Port Launch Bays: 2
SB Launch Bays: 2
Port WBatts: 4 @ 45cm
SB WBatts: 4 @ 45cm
Prow WBatts: 6 @ 45cm
Improved Thrusters: +5D6 on All Ahead Full


I don't know about the +5D6 when AAF, as it was intentional that this quality be unique to the Slaughter, but the rest of this profile is EXACTLY what I mean by a good idea for a Chaos Cruiser.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 08, 2010, 07:25:47 PM

A forgeworld that builds Despoilers and Acherons and more though.  Yes, they stole Infidel designs.


No, Chaos doesn't have a forgeworld that cranks out Despoilers. However, Despoilers are a corrupted copy of a better battleship design, many examples of which survived the Heresy and escaped into the Eye of Terror. Keep in mind that "many examples" is a term used loosely here, meaning several dozen out of the many hundreds that existed during the Great Crusade.

That's the direction we're going with this. Before anyone pouts, isn't it great that several dozen is so very much more than three?

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 08, 2010, 07:27:50 PM
My only issue is, I am curious why Chaos cannot have  any official light cruiser classes.
It would add very little to their fleet, as they already have amazing cruisers.  A light would never be able to compete with a Slaughter for value, yet for variety I have constructed a Heretic class, as listed in...project nemesis I think.
I like it, its cute.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 08, 2010, 07:31:08 PM
Yes yes true.

But wasn't it written in the aftermath of the 13th crusade that Chaos had build new vessels. I for 100% certainty know the Acheron was mentioned.


edit..
LastSpartacus.

All fleets have gaps and weaknesses and strenghts. A gap in the Chaos fleet is light cruisers. So no need to fill it.

However!!

Even now Imperial vessels turn renegade (not necessarily Chaos!!!) and fight other IN vessels. Such renegade vessels are easily lured into Chaos fleets.

So, you could end up with a Dauntless 1:1 profile in a Chaos fleet.

A governor or captain with a Dauntless going renegade is also very plausible.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 08, 2010, 07:38:02 PM
Im merely saying I see no fluff reason why chaos would be have light cruiser hulls among its ranks. 
Also, the inclusion of light cruisers fills no gaps for chaos.  They are much more dramatic for IN.


One thing I was looking over as well.  Even at 190 points, I noticed the Acheron has a severely undergunned broadside for any cruiser, the Carnage actually outshooting it overall 0.o
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 08, 2010, 07:48:56 PM
During the heresy there were no light cruisers build to go heretic. :)

Beginner mistake on the Acheron. It has the best gunnery in the 31-45cm range of the whole Chaos fleet.

Always keep in mind that 1 lance is 3 batteries at 30cm. So at longer range lances increase in strength.

Good,

Acheron some lances @ 60cm: str.2 focus at one side = str.6 batteries. Not impressive.

Now at 45cm it can suddenly focus:
2 (port) lances + 2 (dorsal) lances + 6 (prow) batteries
equals:
(2x3) + (2x3) + 6 =
6 + 6 + 6 = 18 weapon battery equivalent. From 45cm and down.

max values on focus plus max range for max power:

Carnage maximum battery = 16 focusable. (45cm)
Murder maximum battery = 10 focusable. (45cm)
Styx maximum battery = 12 focusable. (60cm)
Devestation maximum battery = 12 focusable (30cm)
Hades maximum battery = 16 focusable (45cm)
Slaughter maximum battery = 20 focusable (30cm)

So... only Slaughter has more total firepower in focus. Shorter ranged though. The Acheron is best at 45cm. And the Styx is best at 60cm (heh heh).

From this you can see how effective the Carnage/Acheron combination is. At 45cm this brings an immense battery area to bearing plus several lances.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 08, 2010, 08:16:01 PM
Where am I going with this? Chaos is not the be-all, end-all some fans make them out to be. They do not have the resources to design and construct new cruiser and battleship designs, though fluff has many examples of them finding and utilizing many ancient pre-heresy warships, some of unimaginable size and dimensions in more than one case. Except for the Planet Killer, every capital ship they own is stolen or subverted from the Imperium, and the vast majority of cases these are obsolete ships decommissioned due to design flaws or for possessing technology that can no longer be economically maintained. The Planet Killer was a one-off ship designed and constructed around a massive and extremely powerful artifact for the specific purpose of intimidation or destroying worlds when intimidation proved insufficient.
Well, Loyal Marine Chapters own ancient Venerable Battle Barges. That means that Chapters who went heretic did have the same ancient vessels and took them to the eye.


Exactly.


Quote
Quote
What does this mean? While we will be entertaining new cruiser hull ideas, it has to be something that is different from but closely correlates to the ancient Cypra Mundi pattern vessels Chaos would have access to. That means we are not entertaining “transitional” designs new to the game that are somewhere between the two, such as torpedo-armed 5+ prow cruisers and the like, or anything that has to be scratch-built or requiring multiple model hulls to make in any extent whatsoever. 
Hence the fact some of us said Chaos doesn't need new ships at all! :)


I personally was of the mind that Chaos doesn't need ANYTHING new. However, I'm not so much of a purist that I think the fans can't have new ships at all when there is so much demand for it, though I would prefer anything new be one-offs like the Acheron as opposed to open-ended classes a fleet can have a bunch of. The revised Hellfire will be rare on purpose, but there isn't any reason ideas like the Pillager and Hecate can't be relatively common. I am deeply opposed to cranking out a large line of new cruiser classes, but two or three of the Forum's favorites that don't violate the prerequisites listed previously should be okay provided all the HA's bless it.


Quote
Quote
Here’s an entirely separate but related issue coming only from me, meaning I have NOT discussed it with the other HA’s. I have always been bothered by the fact that the Vengeance GC’s weren’t given prow torps. While 6+ armor is a definite NO, what’s the feeling about giving these 6 prow torps as an option? Even if we do it, it should be expensive, and it will be available to ALL variants if we do it. Keep in mind I haven’t run this past the other HA’s yet. Thoughts?

Of course the prow should be kept at 5+ for them. Giving an optional torpedo at the prow is good. That means ditching the special critical hit rule for them (faq2010).

Question: When torps are available to the Vengeance Prow then it can also fit an exterminatus weapon to its prow. Agreed?


All of this is what's being questioned right now. Having prow torps means the prow crit rule is obviously abrogated, or a ship can choose to NOT have torps and keep the special rule. My thought process is that if the vengeance variants can have torps, then it can have an Exterminatus weapon as well, though it still follows all rules for such weapons and costs exactly the same price torps will, whatever that may be. Keep in mind that since these ships are NOT getting 6+ prows, they are also NOT getting Nova Cannon!

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 08, 2010, 08:25:10 PM
Yes yes true.

But wasn't it written in the aftermath of the 13th crusade that Chaos had build new vessels. I for 100% certainty know the Acheron was mentioned.


edit..
LastSpartacus.

All fleets have gaps and weaknesses and strenghts. A gap in the Chaos fleet is light cruisers. So no need to fill it.

However!!

Even now Imperial vessels turn renegade (not necessarily Chaos!!!) and fight other IN vessels. Such renegade vessels are easily lured into Chaos fleets.

So, you could end up with a Dauntless 1:1 profile in a Chaos fleet.

A governor or captain with a Dauntless going renegade is also very plausible.

Absolutely. However, this should certainly be rare. The FAQ allows a Chaos player to take one Imperial cruiser (not battlecruiser) of any class in the fleet as a renegade ship. Should this be more common, say one per 1500 points? I would say renegade Imperial cruisers should NEVER be more common than one per 1500 points in a Chaos fleet, though there isn't any reason why an Imperial fleet can't be taken in its entirely and simply be played as a renegade (not necessarily Chaos) fleet. If you use the pirate fleet list, you can even freely mix and match Chaos and Imperial cruisers as long as none of them exceed 185 points.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 08, 2010, 11:43:10 PM
But you havn't explained the reasoning behind no light cruisers in chaos, or how it would fill weakness.
If there is some fluff reason as to why there are no old light cruiser hulls, so be it.  I find my Heretic class to be underwhelming and a fluff piece anyway, just for fun.

As to one per every 1500 points, Nate, that doesnt sound overpowered.  Specifically because, well, I would only do it for fluff.  I think it is a proven fact that Imperial ships only compete against chaos cruisers in a supporting battleline.  Chaos cruisers are just superior, one on one. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Vaaish on November 08, 2010, 11:57:23 PM
Quote
Here’s an entirely separate but related issue coming only from me, meaning I have NOT discussed it with the other HA’s. I have always been bothered by the fact that the Vengeance GC’s weren’t given prow torps. While 6+ armor is a definite NO, what’s the feeling about giving these 6 prow torps as an option? Even if we do it, it should be expensive, and it will be available to ALL variants if we do it. Keep in mind I haven’t run this past the other HA’s yet. Thoughts?

Nearly missed this in here. While I don't mind seeing an option for the vengeance to gain prow torpedoes, I do NOT want to see these as standard and the price on the vengeance to get a boost. True, this is partly because I like to field vengeance and my 1500 point fleet takes two, but also because I find them quite capable in their broadside role. Adding prow torpedoes makes it tempting to run them head long toward an enemy for some firepower on the way in but exposes their 5+ armor and that's something which makes the design conflicted IMO.

TBH, they have good enough firepower that I don't really miss the lack of prow weapon.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 12:50:36 AM
But you havn't explained the reasoning behind no light cruisers in chaos, or how it would fill weakness.
If there is some fluff reason as to why there are no old light cruiser hulls, so be it.  I find my Heretic class to be underwhelming and a fluff piece anyway, just for fun.

As to one per every 1500 points, Nate, that doesnt sound overpowered.  Specifically because, well, I would only do it for fluff.  I think it is a proven fact that Imperial ships only compete against chaos cruisers in a supporting battleline.  Chaos cruisers are just superior, one on one. 

In the background, light cruisers as a type of ship are a relatively recent development to meet the need of an increasingly overstretched Imperium. Chaos would have had little opportunity to steal very many, as there were no ancient ones to steal. Now fluff describes a Danutless in particular as going renegade during the Gothic War so it's not like Chaos doesn't have any CL's, but they don't have any Chaos ship type CL's, and they don't have very many modern Imperial cruisers as a whole.

On that note, I agree that one Imperial cruiser per 1500 points doesn't sound bad either, but I haven't run that past the HA's.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 09, 2010, 09:49:10 AM
Always wanted to utilize more of those WB+lance bits so this is a mid-range cruiser with lances (prety much a carnage with lance armament)

190pts  Executor Class (looks like slaughterer but with different bridge)

Hits 8,moove 25cm,turn 45, shields 2, armor 5+, turrets 2

Port WB     10   45
Starboard WB 10   45
Port lance  2  45
Starboard lance 2 45

doing this from work so can't find the file with point costings, so correct me if i was wrong
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 09, 2010, 11:37:26 AM
Really, can we ditch the Hellfire name. Seriously. It messes with the (cool) greek underworld theme. There're plenty of other names that you could use. Charon, Cerberus, Nyx, Thanatos, Cronus, Tartarus, Minos, Hypnos, Gorgyra, Erebus, etc (and these are just the cool ones). Out of these I recommend Cerberus as the short range of a heavy Slaughter combined with its ferocious firepower seems apropos of the famed hellhound.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 09, 2010, 11:48:27 AM
Really, can we ditch the Hellfire name. Seriously. It messes with the (cool) greek underworld theme. There're plenty of other names that you could use. Charon, Cerberus, Nyx, Thanatos, Cronus, Tartarus, Minos, Hypnos, Gorgyra, Erebus, etc (and these are just the cool ones). Out of these I recommend Cerberus as the short range of a heavy Slaughter combined with its ferocious firepower seems apropos of the famed hellhound.

I'm in total agreement here.  Though, if the Cerberus name is used I'd like to see either the broadside or prow weapons get diminished a littled and it given a third dorsal lance.   ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 12:03:15 PM
Really, can we ditch the Hellfire name. Seriously. It messes with the (cool) greek underworld theme. There're plenty of other names that you could use. Charon, Cerberus, Nyx, Thanatos, Cronus, Tartarus, Minos, Hypnos, Gorgyra, Erebus, etc (and these are just the cool ones). Out of these I recommend Cerberus as the short range of a heavy Slaughter combined with its ferocious firepower seems apropos of the famed hellhound.

I'm in total agreement here.  Though, if the Cerberus name is used I'd like to see either the broadside or prow weapons get diminished a littled and it given a third dorsal lance.   ;)

I can see using a different name than Hellfire, but we are not even looking at any 3-dorsal heavy cruisers at all.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 12:12:54 PM
Quote
Here’s an entirely separate but related issue coming only from me, meaning I have NOT discussed it with the other HA’s. I have always been bothered by the fact that the Vengeance GC’s weren’t given prow torps. While 6+ armor is a definite NO, what’s the feeling about giving these 6 prow torps as an option? Even if we do it, it should be expensive, and it will be available to ALL variants if we do it. Keep in mind I haven’t run this past the other HA’s yet. Thoughts?

Nearly missed this in here. While I don't mind seeing an option for the vengeance to gain prow torpedoes, I do NOT want to see these as standard and the price on the vengeance to get a boost. True, this is partly because I like to field vengeance and my 1500 point fleet takes two, but also because I find them quite capable in their broadside role. Adding prow torpedoes makes it tempting to run them head long toward an enemy for some firepower on the way in but exposes their 5+ armor and that's something which makes the design conflicted IMO.

TBH, they have good enough firepower that I don't really miss the lack of prow weapon.

I agree completely. Even if this gets approved (which is by no means to say it will), the standard profiles will remain unchanged, and the new FAQ rule allowing them to ignore prow crits will remain in place as well. What changes will be that this can be taken as an option for a given additional point value, and it by intent will be an expensive option as opposed to something so cheap it becomes an auto must-have.

My one point of contention is prow torps making the design conflicted. The Repulsive has been using prow torps forever (which is where the idea comes from), and that ship isn't very conflicted. Granted it has dorsal weapons, but these do little to make torpedoes any better, and they actually conflict each other if you consider BM's.  However, those three lances add much to its broadside WB's when up close, making these ships far more valuable abeam than they ever would be closing.

The point I'm making is that since torps don't really conflict how one optimally uses the Repulsive, I don't see how they would do so to the rest of the GC's. Even so, torpedoes will only be an option so those like you who don't want them won't have to take them and will get to benefit from having cheaper GC's that still have crit-protected prows.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 09, 2010, 12:28:05 PM
Always wanted to utilize more of those WB+lance bits so this is a mid-range cruiser with lances (prety much a carnage with lance armament)

190pts  Executor Class (looks like slaughterer but with different bridge)

Hits 8,moove 25cm,turn 45, shields 2, armor 5+, turrets 2

Port WB     10   45
Starboard WB 10   45
Port lance  2  45
Starboard lance 2 45

doing this from work so can't find the file with point costings, so correct me if i was wrong

Ok, this is confusing. Firstly, there's already an official Executor class ship. It's a grand cruiser and has 6 broadside lances. Secondly the ship you've posted above has waaaay too much firepower for a cruiser. A Slaughter class cruiser has the highest broadside firepower of any cruiser or heavy cruiser in the game, but pays for it with its short range. This ship has +2WBs and also +15cm range on its broadside (its lack of prow weaponry is neither here nor there).

In fact, those broadsides are very similar to a Vengeance CG (-15cm range on the WBs) and there's further similarity to the Vengeance CGs in that you've used the name of another Vengeance type CG (Executor). Also there's no prow/dorsal weaponry, just like the Vengeance series CGs. This suggests you're thinking of one of them, but then, they're already official and you've given it a base cruiser hull and say it looks like a Slaughter. You're also posting it as a suggestion(?) which implies that you're not talking about one of the Vengeance CGs.

So. Confusing.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 09, 2010, 12:33:25 PM
Yeah ignore the name it probably came out of my subcountious.

Look just  at the profile - I was thinking of a mid range line cruiser which can be built from extra spue parts that all of us have.

Sig - you are getting personal which is not productive. And you are forgetting the increased point cost compared to slaughterer and weaker shield, range and hull compared to vengeance.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 12:40:53 PM

Sig - you are getting personal which is not productive.
Jumping up here. Sig may be pretty vocal but in No Friggin Way he has gotten personal in that post.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 09, 2010, 01:18:06 PM
Sig - you are getting personal which is not productive. And you are forgetting the increased point cost compared to slaughterer and weaker shield, range and hull compared to vengeance.

What? Where? How? I thought I was simply stating that I was confused by your post. I didn't know if you were trying to refer to a known ship since the name and gun stats were so similar to what's already been before and you said you were writing from memory. This possibility confused me all the more because if you were simply misremembering one of the CGs they are already official so I didn't know what the point of posting it would be. On the other hand, if you were pushing this as a proposal all of its own, I was confused again by the lack of prow weaponry (unprecedented on a Chaos base cruiser) and the tremendous amount of broadside firepower (unprecedented on either a Chaos or Imperial cruiser or heavy/battle cruiser).

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 09, 2010, 01:32:46 PM
Think of it as of a Murder class with replaced prow weaponry and rerouted energy grid.

Murder has no prow WB's and I actually convert mine that they dont have them by cutting it off and sticking a lance turret under the prow. Vengeance has no prow weapons, repulsive has no prow weapons, but has torps. So some chaos ships do in fact lack prow weapons.

It's firepower is not that high actually, but maybe reducing to 8 WB will work




Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 01:42:22 PM
Hi,
Repulsive has prow weapons (torps).

your vessel:
Quote
190pts  Executor Class (looks like slaughterer but with different bridge)

Hits 8,moove 25cm,turn 45, shields 2, armor 5+, turrets 2

Port WB     10   45
Starboard WB 10   45
Port lance  2  45
Starboard lance 2 45
Should be compared to the Hades.

Hades: +10pts.
Has prow & dorsal str2 lances @ 60cm instead of port/starboard lances @45cm.
So the Hades pays 10pts for +15cm on 4 lances.

Hades can do max:
prow @ 60: 4 lances
port @ 45: 10 batteries + 2 lances  (10 batteries offside).

Your Exec.
prow none
port @ 45: 10 batteries + 2 lances (10 batteries + 2 lances offside).

So, executor is better in a melee (both sides firing).
Hades better when going prow on.

But with such a slight difference I do no think the Executor (sorry) has a place in a Chaos fleet.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 09, 2010, 01:46:51 PM
I always thought that funmade ships are for fun and conversions and therefore should be weaker or cost more points than the bluebook ships.

BTW the BON Heretic can be made legal with no problems i think, just limit it to 1/1000
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 03:26:38 PM
Hi all! We're getting ready to debate ships, keeping in mind that the Hecate is pretty much a shoe-in as a Mars precursor. BTW Sigoroth, you said something about a cruiser variant Hecate without dorsal weaponry. Where did you see that profile? The only Hecate I know about was a heavy cruiser variant.

I'm pitching to the HA's a Slaughter heavy cruiser to replace the Hellfire. I've never minded the name, but Sigoroth's suggestion for a mythological name intrigues me. You guys fight about it and tell me what we're calling it.

I am REALLY intrigued with the Pillager profile, though to be honest I still haven't play-tested it so I can't say what its really worth (Smotherman's formula is a guideline, NOT a hard and fast mechanic). However, I HATE the name. Pillager sounds like something to name an Ork kroozer, not something from Chaos. Fight over the name for this one as well and tell me what we're calling it.

In my mind, three is the upper ceiling for new capital ships for Chaos, keeping in mind that every class of ship they have was stolen or somehow maintained from the Heresy. I'll go with their ability to duplicate and refit stolen cruisers on Baji IV, but designing a capital ship from scratch is an entirely different and far more complex problem set from simply refitting or even duplicating one. When taken as a whole, Chaos should in no way have anywhere near the range and depth of capital ship classes the Imperium does. This does NOT count the one-off character battle-barges, which fluff describes were almost as varied as the Primarchs themselves. Fluff also describes that just about every legion had some kind of unique and exceedingly tough battlebarge as their flagship heading the speartip, but we will only be making the three remaining main flavors plus a generic fifth. I will leave the other character battlebarges from the Horus Heresy series for the fans to create house rules for.

We should have something for you all to look at by the beginning of next week at the latest. I think it will generate a lot of smiles, except maybe from Sigoroth and Horizon, who would disagree with me if I said rain was wet.  :D ;D ;)

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 03:28:40 PM
Hi all! We're getting ready to debate ships, keeping in mind that the Hecate is pretty much a shoe-in as a Mars precursor. BTW Sigoroth, you said something about a cruiser variant Hecate without dorsal weaponry. Where did you see that profile? The only Hecate I know about was a heavy cruiser variant.

I'm pitching to the HA's a Slaughter heavy cruiser to replace the Hellfire. I've never minded the name, but Sigoroth's suggestion for a mythological name intrigues me. You guys fight about it and tell me what we're calling it.

I am REALLY intrigued with the Pillager profile, though to be honest I still haven't play-tested it so I can't say what its really worth (Smotherman's formula is a guideline, NOT a hard and fast mechanic). However, I HATE the name. Pillager sounds like something to name an Ork kroozer, not something from Chaos. Fight over the name for this one as well and tell me what we're calling it.

In my mind, three is the upper ceiling for new capital ships for Chaos, keeping in mind that every class of ship they have was stolen or somehow maintained from the Heresy. I'll go with with the Dark Mechanicus hereteks' ability to duplicate and refit stolen cruisers on Baji IV, but designing a capital ship from scratch is an entirely different and far more complex problem set from simply refitting or even duplicating one. When taken as a whole, Chaos should in no way have anywhere near the range and depth of capital ship classes the Imperium does. This does NOT count the one-off character battle-barges, which fluff describes were almost as varied as the Primarchs themselves. Fluff also describes that just about every legion had some kind of unique and exceedingly tough battlebarge as their flagship heading the speartip, but we will only be making the three remaining main flavors plus a generic fifth. I will leave the other character battlebarges from the Horus Heresy series for the fans to create house rules for.

We should have something for you all to look at by the beginning of next week at the latest. I think it will generate a lot of smiles, except maybe from Sigoroth and Horizon, who would disagree with me if I said rain was wet.  :D ;D ;)

- Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 06:47:19 PM
Am I that worse these days? lol
I mean, HA is heading good directions overall (Tau, Marines, FAQ) and nitpicking is just a bad habbit we all have.

Mythological names is indeed the way to go. To keep the Chaos trend.

I await next week with my pitchfork raised.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 09, 2010, 06:52:15 PM
Any chance to give a slight bump to the Acheron broadside?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 06:55:38 PM
No! Why give the best mid range gunnery ship and 2nd best low range gunnery ship a boost???

Quote
horizon:
Acheron some lances @ 60cm: str.2 focus at one side = str.6 batteries. Not impressive.

Now at 45cm it can suddenly focus:
2 (port) lances + 2 (dorsal) lances + 6 (prow) batteries
equals:
(2x3) + (2x3) + 6 =
6 + 6 + 6 = 18 weapon battery equivalent. From 45cm and down.

max values on focus plus max range for max power:

Carnage maximum battery = 16 focusable. (45cm)
Murder maximum battery = 10 focusable. (45cm)
Styx maximum battery = 12 focusable. (60cm)
Devestation maximum battery = 12 focusable (30cm)
Hades maximum battery = 16 focusable (45cm)
Slaughter maximum battery = 20 focusable (30cm)

So... only Slaughter has more total firepower in focus. Shorter ranged though. The Acheron is best at 45cm. And the Styx is best at 60cm (heh heh).

From this you can see how effective the Carnage/Acheron combination is. At 45cm this brings an immense battery area to bearing plus several lances. [/quote[
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 09, 2010, 07:04:12 PM
I say that simply because it suffers from Defiant level broadside bareness :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 07:05:59 PM
Why?
What part of weaponry is it you fail to see?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 09, 2010, 07:18:04 PM
It has half a cruiser broadside, thats it.  Theres a hardpoint missing.  The entirety of its side length is occupied by 2 lances.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 07:22:26 PM
It is an odd design, the lances fire not all at the same time but in sequence. :)

Increasing gunnery to Acheron would make it much too strong.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 08:20:39 PM
Am I that worse these days? lol
I mean, HA is heading good directions overall (Tau, Marines, FAQ) and nitpicking is just a bad habbit we all have.

Mythological names is indeed the way to go. To keep the Chaos trend.

I await next week with my pitchfork raised.



As long as your pitchfork is up, what should we call the Pillager (yuck) and Hellfire (Sig hates it)? It would be cool if I could include some fan-picked names in the document.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 09, 2010, 08:21:11 PM
I am REALLY intrigued with the Pillager profile, though to be honest I still haven't play-tested it so I can't say what its really worth (Smotherman's formula is a guideline, NOT a hard and fast mechanic). However, I HATE the name. Pillager sounds like something to name an Ork kroozer, not something from Chaos. Fight over the name for this one as well and tell me what we're calling it.

Just to make it clear, I haven't playtested it either.  It was just something I spitballed.  I was trying to come up with a carrier that wouldn't fill the exact same role as the Devastation.  I had the idea that maybe the ship would have been designed to fight escorts rather than other cruisers so batteries rather than lances seemed appropriate and the extra turret found on the Dev wouldn't be as necessary.  The pirate hunting theme in my little intro paragraph for the Pillager followed from there.  I really like the idea of a ship that was originally designed to hunt pirates going pirate itself.  I'm not dead set on the name Pillager as it doesn't quite fit the Chaos naming scheme but all the good synonyms are already taken by Chaos and Ork ships.  We could use the name from one of my rejected ideas: Ravage.  Is that any better?  Anyone else want to chime in on the name or proposed statline?

Edit:  I meant Rampage when I said Ravage.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 08:35:36 PM

Just to make it clear, I haven't playtested it either.  It was just something I spitballed.  I was trying to come up with a carrier that wouldn't fill the exact same role as the Devastation.  I had the idea that maybe the ship would have been designed to fight escorts rather than other cruisers so batteries rather than lances seemed appropriate and the extra turret found on the Dev wouldn't be as necessary.  The pirate hunting theme in my little intro paragraph for the Pillager followed from there.  I really like the idea of a ship that was originally designed to hunt pirates going pirate itself.  I'm not dead set on the name Pillager as it doesn't quite fit the Chaos naming scheme but all the good synonyms are already taken by Chaos and Ork ships.  We could use the name from one of my rejected ideas: Ravage.  Is that any better?  Anyone else want to chime in on the name or proposed statline?

I will be playtesting these in detail next weekend to see how they play in the Gauntlet scenario and immersed in a fleet. Sigoroth recommended Charon, Cerberus, Nyx, Thanatos, Cronus, Tartarus, Minos, Hypnos, Gorgyra, and Erebus as names. Cerebus is his vote to replace the Hellfire proposal. The Pillager is your ship- pick from the rest of the names and tell me what it's called. nothing Orky so Ravage is out!

Everyone else- thoughts?

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 09, 2010, 09:16:44 PM
I will be playtesting these in detail next weekend to see how they play in the Gauntlet scenario and immersed in a fleet. Sigoroth recommended Charon, Cerberus, Nyx, Thanatos, Cronus, Tartarus, Minos, Hypnos, Gorgyra, and Erebus as names. Cerebus is his vote to replace the Hellfire proposal. The Pillager is your ship- pick from the rest of the names and tell me what it's called. nothing Orky so Ravage is out!

The Greek names should be reserved for the heavy cruisers.  The existing cruisers are Murder, Slaughter, Carnage, and Devastation.  These are the kinds of thing you might find on any battlefield.  I'm now leaning toward the name Havoc.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 09, 2010, 09:27:16 PM
I like Havoc too, especially if it has  AC.  You know, letting loose the dogs of war, and all :)

I like Antagonist, Butcher, Slayer, Extermination, Termination.

For heavies I'd say Abyss, Underworld, Necropolis, Nephilim, Inferno.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 09, 2010, 10:09:05 PM
Disagreed. Havoc is a raider class frigate available to Rogue Traders in the Rogue Trader RPG corebook.

Thinking on a name...
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 09, 2010, 11:29:54 PM
I like Havoc too, especially if it has  AC.  You know, letting loose the dogs of war, and all :)

I like Antagonist, Butcher, Slayer, Extermination, Termination.

For heavies I'd say Abyss, Underworld, Necropolis, Nephilim, Inferno.

Well, since we're not including any more Chaos ship classes at all, how about Charon? Inferno isn't bad either. I'm just saying...

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 10, 2010, 02:18:18 AM
So no new cruiser hulls, only heavies then?  I like all my suggestions but Neropolis for it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 10, 2010, 09:37:51 AM
Well since the current carrier is called a Devastation, how about the Decimation class? The word has come to mean pretty much the same thing over time [though originally a form of discipline used by the Romans to punish cowardly troops, whereby 1 in 10 of the offenders, randomly chosen, would be bludgeoned to death by the remaining 9].
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on November 10, 2010, 10:13:48 AM
I quite like the name Rampage.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 10, 2010, 11:46:17 AM
So no new cruiser hulls, only heavies then?  I like all my suggestions but Neropolis for it.

What was being called the Pillager (yuck name) is a cruiser. From what I can see, imagine Carnage but with LB's instead of -45's.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 10, 2010, 11:53:37 AM
Well since the current carrier is called a Devastation, how about the Decimation class? The word has come to mean pretty much the same thing over time [though originally a form of discipline used by the Romans to punish cowardly troops, whereby 1 in 10 of the offenders, randomly chosen, would be bludgeoned to death by the remaining 9].

Too close. It should sound completly different. All the current classes don't sound anything like each other. the Murder and Carnage are virtual twins (sort of) but have completely different names. That's just me though.

From what I've seen so far, I'm liking Rampage, Inferno, Charon, Cerberus, Thanatos, Tartarus, Gorgyra, and Hellhound. Again, that's just me.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 10, 2010, 12:01:11 PM
Annihilation, Massacre, Butchery, Extermination, Assassination, Eradication, Obliteration.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 10, 2010, 01:00:07 PM
So what chassis are we currently considering?

And I REALLY like the idea of a slaughter heavy cruiser.  Now just the Carnage doesnt have one.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on November 10, 2010, 01:31:00 PM
From what I've seen so far, I'm liking Rampage, Inferno, Charon, Cerberus, Thanatos, Tartarus, Gorgyra, and Hellhound. Again, that's just me.
- Nate

That would be:
Rampage or Inferno for the Cruiser and
Charon, Cerberus, Thanatos, Tartarus or Gorgyra for the Heavy.

My preferences in Bold. Hellhound is already a 40k vehicle, so it might be better to quietly forget that one.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 10, 2010, 01:41:01 PM
From what I've seen so far, I'm liking Rampage, Inferno, Charon, Cerberus, Thanatos, Tartarus, Gorgyra, and Hellhound. Again, that's just me.
- Nate

That would be:
Rampage or Inferno for the Cruiser and
Charon, Cerberus, Thanatos, Tartarus or Gorgyra for the

My preferences in Bold. Hellhound is already a 40k vehicle, so it might be better to quietly forget that one.

Thanks- sounds great! Anyone else?
Good point on the Hellhound. GW really bloopered with "Orca" by naming a WH40k assault lander after an escort used by the same race.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 10, 2010, 02:31:58 PM
Tartarus is a great name.  Gehenna?

Are we only thinking of heavy cruiser names at this point?  Don't know if a normal cruiser is in the works.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 10, 2010, 03:40:04 PM
Tartarus is a great name.  Gehenna?

Are we only thinking of heavy cruiser names at this point?  Don't know if a normal cruiser is in the works.

Two heavy cruisers, one cruiser.

One more vote for Tartarus. Any more?

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 10, 2010, 06:56:55 PM
Cool with me. Sounds like Tartar... lol.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 10, 2010, 08:34:38 PM
Go ahead and say it. Tartar Sauce.  :P  ;D
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 10, 2010, 11:09:48 PM
That makes me think of my cryx army for some reason :)

And do we have current proposed stats for any of these ships?  Theres been alot of hull designs thrown around in the past few pages.

And, uh, I vote a str4 battery on the Acheron broadsides, with a points increase, for a real heavy slugger type heavy cruiser, rather than a cruiser that relocated its lances to its dorsal.  (Dives for cover.)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 11, 2010, 01:28:32 AM
Acheron is fine. The heavy slugger heavy cruiser goes to the Hades.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 11, 2010, 02:59:35 AM
And do we have current proposed stats for any of these ships?  Theres been alot of hull designs thrown around in the past few pages.

Unless I'm mistaken, these are the three ships under consideration.  I believe the Hecate is being included completely as is.  The Hellfire might be getting tweaked a bit and is getting renamed (my vote is for Charon).  The Pillager is being tested, is probably losing the improved thrusters, might be tweaked further, and is being renamed (my vote is still for Havoc and I'm the one who made the ship up in the first place).

Hecate Class Heavy Cruiser
240 Points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 3
Port Launch Bays: 2
SB Launch Bays: 2
Port WBatts: 6 @ 45cm Left
SB WBatts: 6 @ 45cm Right
Prow Lances: 2 @ 60cm Front
Dorsal Lances: 2 @ 60cm L/F/R

Hellfire Class Heavy Cruiser
240 Points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 2
Port WBatts: 8 @ 45cm Left
SB WBatts: 8 @ 45cm Right
Port Lances: 2 @ 30cm Left
SB Lancess: 2 @ 30cm Right
Dorsal Lances: 2 @ 45cm L/F/R
Prow WBatts: 6 @ 30cm L/F/R

Pillager Class Cruiser
175 Points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 2
Port Launch Bays: 2
SB Launch Bays: 2
Port WBatts: 4 @ 45cm Left
SB WBatts: 4 @ 45cm Right
Prow WBatts: 6 @ 45cm L/F/R
Improved Thrusters: +5D6 on All Ahead Full
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 11, 2010, 04:12:03 AM
Hi Masque,
but Havoc in an official GW sanctioned name for a raider type vessel (destroyer class) useable to Rogue Traders.

And to add to the admiral and as said before:
Indeed no change the Acheron. Already one of the best cruisers. Sluggish is not how the Acheron looks or should behave,
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 11, 2010, 11:57:45 AM
If Havoc is off the table I like Rampage or Apostate.  Rampage fits in with the other basic Chaos cruiser names better than Apostate but I think Havoc fits even better.  I myself wouldn't be terribly worried about duplicating a name but I understand how it would bother others.  I can give several examples of names reused from 40K/Epic to BFG but I can see it's a little different with a 40KRPG ship and a BFG ship as they are both ships.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 11, 2010, 12:23:07 PM
I said slugger, not sluggish.  Its simply missing a hardpoint, inexplicably.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 11, 2010, 01:09:03 PM
I said slugger, not sluggish.  Its simply missing a hardpoint, inexplicably.
As I explained it isn't. It is a xenon design. It has enough firepower. It should not be changed.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 11, 2010, 08:23:35 PM
Rampage sounds like an Ork name to me. Apostate is an escort name too. For the heavy Slaughter I really recommend Cerberus, even though it isn't my personal favourite (Thanatos and Charon are my favourites, followed by most of the others before Cerberus). The reason I recommend it is because Cerberus was THE hellhound. Nasty big doggy. Since the Slaughter is an up close mauler with all the subtly and finesse of a half-brick to the head and this ship is a heavy version of it (I'd keep the broadside ranges low too) then the name seems to fit. I'll just keep the rest of the proposed names as individual ship names instead (for Imperial ships).

As for the "Pillager" I think that d'Artagnan gave some really good names. I prefer the sound of an Annihilation class cruiser best.


Unless I'm mistaken, these are the three ships under consideration.  I believe the Hecate is being included completely as is.  The Hellfire might be getting tweaked a bit and is getting renamed (my vote is for Charon).  The Pillager is being tested, is probably losing the improved thrusters, might be tweaked further, and is being renamed (my vote is still for Havoc and I'm the one who made the ship up in the first place).

Hecate Class Heavy Cruiser
240 Points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 3
Port Launch Bays: 2
SB Launch Bays: 2
Port WBatts: 6 @ 45cm Left
SB WBatts: 6 @ 45cm Right
Prow Lances: 2 @ 60cm Front
Dorsal Lances: 2 @ 60cm L/F/R

Ah, thank you for posting this, I remember it now. This is the terribad stat-line I referred to earlier. This profile should not not not become official. This is a Hades with 4WBs replaced with launch bays and an extra turret for 40 pts. This is terribad for 3 reasons. Firstly, a carrier shouldn't be encouraged to go prow on like this ship and a carrier that was designed to operate without the support of a fleet should certainly not be closing with the enemy. The point of this ship would be to stay away from the enemy.

Secondly, the picture supplied for the Hecate (supplied long before the stats) is that of a Devastation with added dorsal weaponry. Not only is this a more natural base profile for a carrier, particularly one expected to operate alone, but it also makes more sense to refit a Dev rather than a Hades when looking for a "carrier that was capable of defending itself against a modest fleet without the need of supporting vessels". Think about it. If you had a carrier already, but had determined that it was not strong enough to operate alone, would you try to convert a gunship to a carrier or would you try to fit more guns to your current carrier? I think that the latter case is much more sensible.

Thirdly, with this ship I see too much overlap with the Hades. It's not as if people take the Hades for their broadside weaponry. They take them for their forward lances. Sure there is an advantage for not having to reload, therefore being able to LO or whatever, but this basically combines two ships in one. For example, consider a fleet that contains 2 Hades and 2 Devs amongst other things. Now simply replace the 2 Hades with 2 Hecate, losing nothing from your main guns and giving you the 8 AC of the Devs. This frees you up to drop the 2 Devs, giving you 300 points to spend elsewhere.

I would instead suggest making it a Dev with dorsal lances. Prow weaponry possibly extended to 45cm, broadsides dropped to 45cm (which is probably what should happen to the Dev too). Leave it at 240.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 11, 2010, 08:40:55 PM
Cerebrus is something I agree to.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 12, 2010, 12:46:34 AM
I fancy Tartarus.  

I'm just wondering, Horizon, what the Acheron is doing with the rest of its broadside space, as cruisers, much less heavy cruisers, fill them out alot more.  I know it is a xenos design, but if you split its firepower across the broadsides, you have 12 on each side.  Thats cruiser level, it should be around 15.  It doesnt fill a role that my Carnages or even Devastations don't.  I would rather pay 20 or so extra points and see a str4 battery added to each side.  The iconic heavy/battle cruiser dorsal lances are even nerfed in range compared to all others.

Yes, they did use alien technology on it, like the Adolator, but that doesn't mean alien advances cause you the need to double your weapon space on your broadsides.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 12, 2010, 04:47:36 AM
I quit on this discussion. lol
The Acheron has a perfect role: medium range lance support to a Carnage.
IT HAS THE BEST CHAOS GUNNERY AT 45cm!!!
IT HAS THE BEST CHAOS GUNNERY AT 45cm!!!
IT HAS THE BEST CHAOS GUNNERY AT 45cm!!!
IT HAS THE BEST CHAOS GUNNERY AT 45cm!!!
IT HAS THE BEST CHAOS GUNNERY AT 45cm!!!

:)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 12, 2010, 08:09:18 AM
The best role for Acheron, as i see it, is solo escort killing - it's "best" firepower is easily overcome by hades if you fire from prow and a broadside at the same time.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 12, 2010, 08:18:44 AM
Perhaps true, but the Hades is +10pts so should have something better, right? But given fleet selection most of the times
you'll be only having one firing arc.

Hades on even split fire:
prow 4 lances @ 60cm (12)
port 10 batteries @ 45cm (10)
starboard 10 batteries @ 45cm (10)

Hades on maximum focus:
Port or Starboard 2 lances + 10 batteries @ 45cm (6 + 10 = 16)
offside remaining: 10 batteries @45cm and 2 lances @ 60cm prow

Acheron
prow 6 batteries @ 45cm (6)
port 3 lances @ 45cm (9)
starboard 3 lances @45cm (9)

Acheron on maximum focus:
Port or Starboard 4 lances + 6 batteries @ 45cm (12 + 6 = 18)
offside remaining 2 lances @ 60cm 

Hades bit more diverse, Acheron stronger focus.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 12, 2010, 09:21:05 AM
yes, maths may work, but you are forgetting, that you are rolling only 1 5+ dice and 4 4+ dice  which grants you with about 2-3 hits on average.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 12, 2010, 09:25:59 AM
So...?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 12, 2010, 03:52:20 PM
The Acheron is a contentious design. As someone who has taken up both sides of the love/hate relationship I can understand all the arguments for and against it. Let me break it down.

The Acheron is a well balanced ship for its cost. As Horizon points out it has got the most focusable firepower at 45cm range of any Chaos cruiser or heavy cruiser. In fact, it puts out as much fire as the considerably more expensive Armageddon class battlecruiser. So it's cheap, fast (Chaos), has a lot of focus and is reasonably resilient for a 5+ armoured ship (has 3 turrets and goes abeam to bring its firepower to bear). For these reasons the Acheron is balanced.

On the other hand, the Acheron breaks a number of design precedents. Firstly, its dorsal weaponry is rather short ranged. The Mars, Overlord, Armageddon, Hades and Styx all have 60cm range, strength 2, LFR dorsal lances. This discrepancy for the Acheron is inexplicable beyond that it's already an odd duck. It also has 3 turrets. This is odd for a gunship, though not overwhelmingly so. No, the most inexplicable thing is that its broadside armament accomplishes the same thing as a Devastation, without the benefit of having AC. In essence, the Acheron is a Devastion with 45cm dorsal lances added and prow weaponry range extended. Instead of increased cost the AC is dropped.

So we have a balanced ship (what you get for what you pay) and yet it is definitely out of place. How I rationalise this is simply by saying that the Acheron is a knock-off. A cheap and nasty ship that was put together however it could be with little thought to maximising potential or efficiency. In other words, it's substandard. That's why it only costs 190 pts. It's easy to build.

This rationalisation might not quite cover it all, since one might expect that as Chaos can make 60cm lances so easily for the Dev that the Acheron would be as easily capable of at least installing some AC, even if it hasn't the power reserves for more guns. Well to an extent this is true. An argument against this is that it's a lot of bother to resupply AC. Still, this falls short, and as such I can understand the concept of the Acheron leaving a bad taste in many peoples mouths.

I feel that this effect could be diminished somewhat by dropping the range on the Devs broadsides down to 45cm. This would accomplish 2 things. Firstly, it would help to balance the Dev somewhat. People (rightly) think that it's too strong for both its cost and compared to the IN analogue (Dictator). So it helps on that front. Secondly it would allow the Acheron's lack of broadside weaponry to become a little more explicable, as the only cruiser in the fleet capable of it. Similarly it lessens the Devs competition with other long range gun ships, like the Carnage and Murder. Another bonus to the change would be that you could model a Hecate on the Dev without making it overpowered.

So, like Horizon, I think the Acheron is a balanced ship but as a "cheap knock-off" or "experimental design" it shouldn't be used to determine the maximum capabilities of other ships. In other words, I'd not like to see a limit on other CBs firepower based upon what the Acheron can put out. Perhaps a limit on broadside 60cm weaponry without some sort of exceptional justification, but that's about it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 12, 2010, 04:28:46 PM

So, like Horizon, I think the Acheron is a balanced ship but as a "cheap knock-off" or "experimental design" it shouldn't be used to determine the maximum capabilities of other ships. In other words, I'd not like to see a limit on other CBs firepower based upon what the Acheron can put out. Perhaps a limit on broadside 60cm weaponry without some sort of exceptional justification, but that's about it.

Sigoroth, you and Horizon hit this one right on the head. The Acheron is a "broken" ship on purpose. It's a one-off vessel constructed using xenotech (think AdMech vessel circa M33-34) that should by no means be used as a benchmark for what Chaos ships in gereral and HC's in particular should be. It was always supposed to be a cheap, one-off "character" vessel. Only later was fluff grafted to it that copies were constructed at Baji IV, and that was only because fans wanted to have more than one. If fans dictated we needed to justify way to have more of them, that tells me that despite being broken, it works well enough that it doesn't need fixing, and it certainly doesn't need to be used as justification to "fix" any of the other current Chaos cruisers in the game.

Disclaimer: I have two, but I didn't build the second until Andy C said Chaos players could have more than one (yeah, I know- I'm a damn purist). One is the actual Acheron which I built to resemble a Desolator but smaller using metal Desolator turrets, Vengeance dorsal turrets and Repulsive sensor "wings" to make it look really distinctive compared to the rest of my Chaos ships. My second is by my intent a Baji knock-off built pretty standard using all plastic turrets and no distinctive metal bits.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 13, 2010, 06:48:36 AM
Rampage sounds like an Ork name to me. Apostate is an escort name too. For the heavy Slaughter I really recommend Cerberus, even though it isn't my personal favourite (Thanatos and Charon are my favourites, followed by most of the others before Cerberus). The reason I recommend it is because Cerberus was THE hellhound. Nasty big doggy. Since the Slaughter is an up close mauler with all the subtly and finesse of a half-brick to the head and this ship is a heavy version of it (I'd keep the broadside ranges low too) then the name seems to fit. I'll just keep the rest of the proposed names as individual ship names instead (for Imperial ships).

As for the "Pillager" I think that d'Artagnan gave some really good names. I prefer the sound of an Annihilation class cruiser best.


Unless I'm mistaken, these are the three ships under consideration.  I believe the Hecate is being included completely as is.  The Hellfire might be getting tweaked a bit and is getting renamed (my vote is for Charon).  The Pillager is being tested, is probably losing the improved thrusters, might be tweaked further, and is being renamed (my vote is still for Havoc and I'm the one who made the ship up in the first place).

Hecate Class Heavy Cruiser
240 Points
Cruiser/8, Speed: 25cm, 45 Degrees, Armor: 5+, Shields: 2, Turrets: 3
Port Launch Bays: 2
SB Launch Bays: 2
Port WBatts: 6 @ 45cm Left
SB WBatts: 6 @ 45cm Right
Prow Lances: 2 @ 60cm Front
Dorsal Lances: 2 @ 60cm L/F/R

Ah, thank you for posting this, I remember it now. This is the terribad stat-line I referred to earlier. This profile should not not not become official. This is a Hades with 4WBs replaced with launch bays and an extra turret for 40 pts. This is terribad for 3 reasons. Firstly, a carrier shouldn't be encouraged to go prow on like this ship and a carrier that was designed to operate without the support of a fleet should certainly not be closing with the enemy. The point of this ship would be to stay away from the enemy.

Secondly, the picture supplied for the Hecate (supplied long before the stats) is that of a Devastation with added dorsal weaponry. Not only is this a more natural base profile for a carrier, particularly one expected to operate alone, but it also makes more sense to refit a Dev rather than a Hades when looking for a "carrier that was capable of defending itself against a modest fleet without the need of supporting vessels". Think about it. If you had a carrier already, but had determined that it was not strong enough to operate alone, would you try to convert a gunship to a carrier or would you try to fit more guns to your current carrier? I think that the latter case is much more sensible.

Thirdly, with this ship I see too much overlap with the Hades. It's not as if people take the Hades for their broadside weaponry. They take them for their forward lances. Sure there is an advantage for not having to reload, therefore being able to LO or whatever, but this basically combines two ships in one. For example, consider a fleet that contains 2 Hades and 2 Devs amongst other things. Now simply replace the 2 Hades with 2 Hecate, losing nothing from your main guns and giving you the 8 AC of the Devs. This frees you up to drop the 2 Devs, giving you 300 points to spend elsewhere.

I would instead suggest making it a Dev with dorsal lances. Prow weaponry possibly extended to 45cm, broadsides dropped to 45cm (which is probably what should happen to the Dev too). Leave it at 240.

See, this is where your Christmas list makes my life hard.   :)  Remember that we as HA’s have several things to balance here, and while it is more important than anything else to create a vessel that meshes well with the rest of the fleet WITHOUT neatly plugging holes in the fleet that were originally put there on purpose, a more subtle goal is to keep whatever new vessel we create true to the current fluff timeline.

In the timeline spanning from late M32 to the time around M37 when Cypra Mundi-pattern vessel designs were abandoned entirely for Mars-type ship hulls, the technology to build and maintain weapon batteries degraded and became more difficult to maintain, whereas the ability of long-range lances remained relatively steady and continued to improve since their introduction. That’s why older vessels like the Carnage and Styx with 60cm batteries were supplanted by M33-M35 with ships like the Murder and Devastation with 60cm lances but shorter-range batteries. It was the pursuit of regaining the technology to easily reproduce 60cm batteries that resulted in the failure that was the Acheron, which was an experimental vessel platform for a variety of technologies. While the Acheron itself was considered a failure, progress developed in this ship was later applied to the Vengeance GC, and those successes were applied later to the Retribution BB and the Overlord BC, the last two of which are relatively recent developments.

So where do we plug our latest creations? The Slaughter HC is a no-brainer; the Scartix Coil and its single-source from the Sethelan forge world makes this easy to explain. The Hecate however is a little more problematic. As Sigoroth points out, the original profile makes it a lot like a carrier-Hades, which meshes nicely if we want to make this a late-era bridge between the Styx and the Mars, though it is not nearly as effective a beam-on fleet vessel as it would be with prow batteries and thus leaves something to be desired. However, giving it a Styx prow and a Hades hull pushes this vessel farther in the past. It’s still not as far back as a Styx so this can be justified, but it does eliminate what I was hoping to be a very neat “missing link” between the Styx and Mars, which is what I was hoping to create. If I give it a 45cm battery prow, this puts it in the league of the Acheron, which only has a 45cm prow because it is “failed,” and 30cm prow batteries are only for cruisers and relatively recent ones (>M35) at that. As for making it an HC-Devastation, that is the least elegant solution of several choices we have for this ship. The weapons mix would have to be so skewered to make it work, it would essentially be an entirely new ship as opposed to merely an up-gunned Devastation, and not an entirely good one at that. To both keep it balanced and make it work with the rest of the fleet, it would have to fit either very early in the Imperial timeline (pre-Styx) or much later (post-Murder), and the end result wouldn’t be elegant at all. In the end, it’s not a big deal and I can make it work with a Styx prow, but the simple elegance of making it a missing link between the Styx and Mars using a Hades prow appealed to the purist in me.

Last but not least we have the Pillager. This is a very cool ship, but there’s a few minor tweaks we need to do to it. First off, the +5D6 when AAF is out. It was always the intention that the +5D6/AAF special ability was going to be unique to the Slaughter, and it was REALLY contentious giving it to the Retaliator as well, which is the main reason it ended up being so expensive. Before we fret, let’s think about where a gun-heavy carrier-cruiser bests fits in the cruiser development timeline. Lances were (and still are) the shiny new toy for the Imperial Navy so such a ship would have to be pre-Devastation. This isn’t bad because pre-Devastation implies pre-Murder and harkens back to the time of the Styx when 60cm lances were still rare and relegated to CH’s only. What was the main cruiser around when the Styx was king? That’s right, the Carnage. How’s this for a profile?

Pillager (yech): 190 points
Cruiser/8HP, Turns=45d, Speed=25cm, Armor=5+, Shields=2, Turrets=3
Prow WB’s: 6x60cm L/F/R
Port Launch bays: 2
Stbd Launch bays: 2
Port WB’s: 4x60cm
Stbd WB’s: 4x60cm

In sum, it’s the same defensive capabilities as a Devastation, slightly less firepower overall, but better, longer-ranged firepower over certain aspects. Oh, and to use Horizon’s(?) term, it’s more focusable!  :D

All this, and play-testing to boot. I should have a semi-clean Chaos document to show everyone by the end of the weekend, but with everything there is to do I may not be posting much until then. When this is done, it will have surprises for everyone!

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 13, 2010, 07:05:10 AM
Does this document contain chaos god specific stuff? :)

Pillager, bleh.  Slayer I like.

I spose I can just tack 20 points on the Acheron and call it something else with str4 batteries.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: fracas on November 13, 2010, 11:14:23 AM
All of the chaos cruiser names describe the aftermath of a battle: the carnage, the devastation, the slaughter, the murder
Thus I propose that the 5th cruiser be called "massacre"
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 13, 2010, 12:24:47 PM
Last but not least we have the Pillager. This is a very cool ship, but there’s a few minor tweaks we need to do to it. First off, the +5D6 when AAF is out. It was always the intention that the +5D6/AAF special ability was going to be unique to the Slaughter, and it was REALLY contentious giving it to the Retaliator as well, which is the main reason it ended up being so expensive. Before we fret, let’s think about where a gun-heavy carrier-cruiser bests fits in the cruiser development timeline. Lances were (and still are) the shiny new toy for the Imperial Navy so such a ship would have to be pre-Devastation. This isn’t bad because pre-Devastation implies pre-Murder and harkens back to the time of the Styx when 60cm lances were still rare and relegated to CH’s only. What was the main cruiser around when the Styx was king? That’s right, the Carnage. How’s this for a profile?

Pillager (yech): 190 points
Cruiser/8HP, Turns=45d, Speed=25cm, Armor=5+, Shields=2, Turrets=3
Prow WB’s: 6x60cm L/F/R
Port Launch bays: 2
Stbd Launch bays: 2
Port WB’s: 4x60cm
Stbd WB’s: 4x60cm

In sum, it’s the same defensive capabilities as a Devastation, slightly less firepower overall, but better, longer-ranged firepower over certain aspects. Oh, and to use Horizon’s(?) term, it’s more focusable!  :D

I'm glad you like my design but I'm a little confused as to what exactly it is you like about it.  My Pillager build was intentionally slightly less powerful than the Devastation.  It was missing a turret and had less firepower both under 30cm and over 45cm.  It only outgunned a Devastation between 30cm and 45cm.  I gave it the extra D6 on AAF to help keep it in that sweet spot.  I normally place basically zero value on this upgrade since you'ld almost always rather do some other special order, especially on a carrier.  Your build seems to have more similarities with the Devastation than it does with my Pillager.  It has the same turrets and movement capabilities as the Devastation with a bit more guns over 30cm and a bit less under 30cm.  One of my design goals was to make a cruiser level carrier that cost a different amount than the Devastation.  I didn't really care if it was more or less just that it was different enough that you'ld actually need to build a different fleet to fit them in rather than simply swapping with the Devastation one for one.  I'm not sure how we can come together on a design here.  Anyone else, please chime in on this one way or another.

As far as the name goes...  I'm told Havoc and Apostate are taken.  (I found the reference to the Havoc, but where is the Apostate from?)  People seem to think Rampage is more Orky than Chaosy.  Someone mentioned Inferno, which I think is so-so but I visited my thesaurus and came across another idea.  (Beware of the terrible, terrible joke that's coming up here.)  I'm not sure if the word is kosher though.  A synonym for Inferno is Holocaust.  I actually think it's a pretty great name and goes quite well with Carnage, Slaughter, Murder, and Devastation.  I still prefer the name Havoc if ignoring the Rogue Trader RPG is OK.  I think Horizon's head might explode though; Sigoroth's too, maybe.

Have you actually gone through all the various ship descriptions and such and pieced together a ship class and technology timeline?  If so, I'd love to see you post it or point me at where it's already online.  This kind of brings me what I know is a taboo subject.  What stops Chaos from having light cruisers?  Is it because they are generally too new for many of them to have fallen into Chaos hands?  Assuming that is the fluff reasoning behind this design decision I can quickly prove it wrong if necessary.

Also, I like the Hades style prow on the Hecate.  Generally I'm very happy with it being a carrier that wants to go prow on.  This makes it play differently than other Chaos carriers.  It does make it very much like the Mars which seems to be somewhat your goal so I say you declare victory and then make sure it is costed right.  I think it's somewhere around 5 to 10 points too expensive.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 13, 2010, 03:13:01 PM
Ohhh Massacre.  Ding ding, winner.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 13, 2010, 04:00:03 PM
Nate:

While I admire your attention to the timeline I do feel that there is something that you've overlooked. This may be deliberate, but you've neglected the original fluff for the Hecate, as written way back in BFG Mag #1(2?). The Hecate was not made by the Imperium. It was made by Chaos Warmasters. Not an Imperial ship at all. Therefore it does not have to bridge the Styx/Mars divide. Mind you, I think that any such bridge would be pointless, since the current IN style cruiser is a radical paradigm shift away from their previous approaches. That is, 6+ prows, torpedoes, slow speed and NC. Not to mention the radically different hull design. The only bridge between the older and newer IN ships that I can see are the Vengeance series CGs.

Therefore I see no implicit reason to give it a Hades statline and, if we accept the original Hecate fluff and accompanying picture I actually see explicit reason to reject the Hades statline. It would be much easier to up-gun a Dev than refit a Hades.

On the topic of the Blech class ship, I agree with LS. I much prefer the cheaper ship with the lowered ranges. I even like that it doesn't even have 3 turrets. As for a timeline rationalisation, I don't see why it couldn't be around the same time as the Murder, after the Carnage but as a precursor to the Dev. However I disagree with him on the name. Obviously LS doesn't know his arse from his elbow when it comes to names.  :P Annihilation class all the way.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 14, 2010, 08:18:08 AM
Nate:

While I admire your attention to the timeline I do feel that there is something that you've overlooked. This may be deliberate, but you've neglected the original fluff for the Hecate, as written way back in BFG Mag #1(2?). The Hecate was not made by the Imperium. It was made by Chaos Warmasters. Not an Imperial ship at all. Therefore it does not have to bridge the Styx/Mars divide. Mind you, I think that any such bridge would be pointless, since the current IN style cruiser is a radical paradigm shift away from their previous approaches. That is, 6+ prows, torpedoes, slow speed and NC. Not to mention the radically different hull design. The only bridge between the older and newer IN ships that I can see are the Vengeance series CGs.


Yes, it was purposely ignored. Chaos Warmasters do NOT have the ability to scratchbuild ships, though admittedly they are more likely to be rolling around with extremely rare, one-off pre-heresy (and even pre-Imperial!) vessels than the Imperium is. That being said, I think we came up with a pretty cool explanation for the Hecate.

The Vengeance GC’s are by design the “bridge” model between the old and new ships. It’s a bit clunky in that they ramped upward with larger hulls and then ramped back down to cruiser sized, but that can be chalked up to experimenting with increasing a hull’s survivability, starting with making it larger and ending with the cheaper expedient of giving it better prow armor.

Quote

 Therefore I see no implicit reason to give it a Hades statline and, if we except the original Hecate fluff and accompanying picture I actually see explicit reason to reject the Hades statline. It would be much easier to up-gun a Dev than refit a Hades.


Agreed, the Hecate is pre-Murder/Hades  as written. I disagree completely on up-gunning a Devastation as a solution set, but what we did instead makes sense and actually effects only small but significant changes from the current Hecate profile to reflect its Styx lineage rather than a Hades knock-off.

Quote

 On the topic of the Blech class ship, I agree with LS. I much prefer the cheaper ship with the lowered ranges. I even like that it doesn't even have 3 turrets. As for a timeline rationalisation, I don't see why it couldn't be around the same time as the Murder, after the Carnage but as a precursor to the Dev. However I disagree with him on the name. Obviously LS doesn't know his arse from his elbow when it comes to names.  :P Annihilation class all the way.

Be nice, Sig. Just because I don’t know my arse from my elbow doesn’t mean I want someone to spout off to everyone about it! :D That being said, I like Massacre over Annihilation only because it doesn’t fill the mouth as much to say it. In the end, neither of these were selected for the first draft, which can be seen here:

http://tinyurl.com/23nul8q

Enjoy!

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 14, 2010, 08:24:07 AM
All,

The Powers of Chaos 2 DRAFT has hit the street and can be seen here:

http://tinyurl.com/23nul8q

Keep in mind this does NOT have any Chaos Powers-specific info in it, nor does it contain the Terminus Est, only because this document is formatted to be a Part 2 to that already existing document. The final document will likely loop all of that material into this one just for the sake of simplicity, though for now we are focusing on adding material that didn't get completed before Specialist was unplugged as opposed to replacing any of the material currently on GW's BFG Resources page.

Let me know what you think. Smile, game on and enjoy!

- Nate



Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Vaaish on November 14, 2010, 03:26:23 PM
Nate:

The chaos battle barge Vengeful Spirit says that loyalists may take it as a VBB or any of the options it has. This directly contradicts the Space marine pdf that says you may not choose any of the upgrades on vessels you choose as the VBB.

The rest of the BB options seem alright being slight variants of the Desolator or Despoiler but the Khorne BB seems to the get the short end of the stick with it's weapons range it feels like it could work in a largely slaughter fleet.

Haven't fully looked over the smaller cruisers yet.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Caine-HoA on November 14, 2010, 08:12:29 PM
Wow, i must say i was surprised that chaos will get 3 new ships, they already have a lot and others fleets didnt really get new ones.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 14, 2010, 08:22:01 PM
Wow, i must say i was surprised that chaos will get 3 new ships, they already have a lot and others fleets didnt really get new ones.

Hi Caine! All in good time, my friend! Tau just got a whole crapload of new ships courtesy of Forgeworld! Chaos only gets a few, as did Space Marines with the VBB and strike cruiser variants. The rest of the fleets didn't get any yet. Give us time- we're working on it.

Right now the Imperials (rightfully) have the largest variety of any fleet out there so there isn't a lot of rush to give them even more, but they will be revisited as well, but we can only polish up one project at a time.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 14, 2010, 08:36:06 PM
Nate:

The chaos battle barge Vengeful Spirit says that loyalists may take it as a VBB or any of the options it has. This directly contradicts the Space marine pdf that says you may not choose any of the upgrades on vessels you choose as the VBB.


Good catch! Thanks, I will fix this.

Quote

The rest of the BB options seem alright being slight variants of the Desolator or Despoiler but the Khorne BB seems to the get the short end of the stick with it's weapons range it feels like it could work in a largely slaughter fleet.

Haven't fully looked over the smaller cruisers yet.

Ray was worried about this as well, and I haven’t seen his last feedback about this yet. He recommended 45cm weapons with correspondingly smaller WB firepower, but ALL the fluff about Khorne in general and Angron in particular highlights his disdain for ranged starship combat and the World Eaters’ urgency to close as rapidly as possible to deliver massed firepower at extremely close range followed immediately with as many boarding actions and teleport attacks as they could. With this in mind, it seems logical that Angron’s personal battle barge would be optimized for this, even if many of his other battle barges carried a more traditional weapons suite. Think about the Sedditio Oppimiere’s current profile, circa M30. 

In any case, this is still a draft so like the Tau, there will probably be a few tweaks and other changes (like what Vaaish pointed out in a previous post) before we staple this shut.

-   Nate




Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Caine-HoA on November 14, 2010, 09:34:39 PM
Well i dont see the new "FW Tau" as new ships (as they already existed) but at least the two cruisers got variants so that could be seen as new ones.

Furthermore i dont really have a problem with it i was simply surprised.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Vaaish on November 14, 2010, 09:53:21 PM
Nate, on the Conqueror... Perhaps give it extra speed on AAF like the slaughter? That might be enough of a boost to make it an interesting ship but with the extremely short range for a BB and slow maneuvering it seems a little meh to try boarding with it.

Cerberus: why is is so expensive? The Repulsive with more powerful and less complicated weapons arcs is cheaper by 5 points even with the extra range on the lances. It just doesn't seem like it's all that worthy of the cost for what you get.

Hecate and inferno. Both of these seem similar but conflicted. Why is the heavy cruiser getting shorter ranged weapons yet costs much more than the Inferno that has slightly less firepower. I wouldn't think that those two lances are really that costly.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 14, 2010, 10:00:46 PM
Yes, it was purposely ignored. Chaos Warmasters do NOT have the ability to scratchbuild ships, though admittedly they are more likely to be rolling around with extremely rare, one-off pre-heresy (and even pre-Imperial!) vessels than the Imperium is. That being said, I think we came up with a pretty cool explanation for the Hecate.

You're begging the question here.

p1 - This ship has to be an Imperial ship because Chaos don't have the capability of scratch-building a ship.

p2 - This ship can't be a Devastation refit because its a scratch-built Imperial ship.

Circular.


There is no reason as far as I can see why the original fluff can't be kept. This ship should be a Dev refit. You say that Chaos can't scratch-build ships. Sure, but they can refit them. In fact, one would expect that since they can't make their own classes of ship they'd do more refitting than the Imperium does, out of necessity. Being that they're Chaos, and not so rigid as the Imperium, one would expect them to do more refits anyway.

Quote
Agreed, the Hecate is pre-Murder/Hades  as written. I disagree completely on up-gunning a Devastation as a solution set, but what we did instead makes sense and actually effects only small but significant changes from the current Hecate profile to reflect its Styx lineage rather than a Hades knock-off.

Yes, this profile is a lot more like a Styx than a Hades, which is much better as far as I'm concerned. However, I still see no reason why the original fluff can't be maintained. I mean, what you've come up with is ok, but I much prefer the notion that Chaos Warmasters were pro-active just this once and "created" a ship. Of course, by "created" here I don't mean built from the ground up, rather just converted an existing ship, but "created" a class of ship by doing so.

So I'd really like to see the fluff go back to how it was, even if no change was made to the stat-line. In this case the ship wouldn't be a refit Dev, it'd be a refit Inferno (more on this name to come).

Quote
Be nice, Sig. Just because I don’t know my arse from my elbow doesn’t mean I want someone to spout off to everyone about it! :D That being said, I like Massacre over Annihilation only because it doesn’t fill the mouth as much to say it. In the end, neither of these were selected for the first draft, which can be seen here:

Hey, I was being nice! I put in the little smiley face thingy. That's nice. It's like smiling when you punch someone in the face, to soften the blow.  ;)

Anyway, I do agree with LS that the class name should be an adjective one might use for the result of a battle, such as Murder, Slaughter, Carnage and Devastation. So the "Inferno" is a really poor name for this class. It's a decent name in and of itself, just not in this context.

Yes, Massacre would certainly fit the bill in this regard. However, it's another 'M' name. We already have one; Murder. Annihilation would give a different letter, meaning we'd have A, C, D, M & S classes, which makes it easier when talking squadrons such as CCC, MMH, AAD, etc. Oh, and Annihilation is not too many syllables. It has the same number as Devastation. Massacre is certainly better than Inferno, but Annihilation is best (and Massacre is just a little dull for my tastes).

Oh, by the way, I really like how you included the rejected names as famous ships. Pretty cool. Now all you gotta do is change the class name to Annihilation and add Inferno to the famous ships.  ;D

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 14, 2010, 10:37:20 PM
Ok, so I've done the naming and fluff post, so that's out of the way. I'd like to comment on the actual profiles now. Ok, first off, I do prefer this Hecate profile to the previous one, but taken in conjunction with the "Inferno" and the rest of the fleet there are still some problems.

If you were to take a Styx over a Hecate you would be dropping 6WB@45cmL+R broadsides to pick up 2AC. For this you pay an extra 30 pts. Very very pricey. Now, compare the "Inferno" to a Carnage. If you were to take the Inferno over the Carnage you would be giving up 6WB@45cmL+R, same as in the previous comparison, but this time you would gain 4 AC (twice as much) and only be paying +10 pts (one third the increase) and you'd be getting an extra turret as well.

Sure, the Styx pays a premium for being able to have more than 4 AC, but paying 3 times as much for half the bonus AC is surely a bit much, not to mention the extra turret on top. Ok, some of that is surely that the Styx is overpriced. However, I also think that the current Inferno is probably a touch strong too.

I liked Lastspartacus's original profile better. So instead of being at Carnage level technology it's reduced to Murder level tech. So bring all the guns down from 60cm range to 45cm range. Drop its turrets value down to 2 as well. Bring it down to 180 pts. So then, compared to a Carnage it loses 10WB in the 60cm range band and 6WBs at 45cm or less in exchange for its 4 AC. A much better trade, keeping both viable.

Compared to a Dev this profile would be a little weak. The Dev has roughly equivalent firepower at 45cm and slightly more at 30cm and an extra turret. If this was all it got then I'd be happy with the 10 pts difference. However, the Dev can reach out to 60cm, which makes it clearly superior. It should be remembered though that the Dev is an overpowered ship, and new ship classes shouldn't be made overpowered just to compete with it. In fact, I think that a great balance for the Dev would be to drop its broadside lances down to 45cm range, which would make the profile LS proposed competitive, balance the Dev a good deal and make the broadside lances of the Acheron less "sucky".

Then I would drop the broadside firepower of the Hecate down to 4WBs, to reflect it being a refitted Inferno (Annihilation!). So, compared to the Anni, er, Inferno, it'd get +15cm prow range, +1 turret and +dorsal lances. It'd still be costly at +60pts (+50 should be the maximum for all this) but at least it makes the Styx slightly better in that it only gives up 4WB@45cmL+R for 2AC at +30pts rather than giving up 6WB@45cmL+R.

Right, that's them done. Now the Cerberus (great name choice, where'd you come up with that?  ::) ). Ok profile, though if it were up to me I'd drop all ranges to 30cm. Just that bit of extra character. In this case the Slaughter would be simply redirecting energy from engines to power the dorsal lances. A simple upgrade that would require very little in the way of refitting to accomplish. Of course, that's the route you've taken in the fluff too, just that this ship gets a lot of range and firepower for the loss of speed. I don't know, this trade-off might be viable, I just think that the speed for 30cm dorsal lances would definitely be viable.

Regardless of whether or not range gets dropped, there is a massive problem with this ship. Its cost. Would you take 2 Cerberus or 3 Slaughter? At 245 pts it would cost 490 pts for 2 Cerberus vs 495 pts for 3 Slaughter. So that's 8 extra hit points, 2 more shields, +5cm speed, +1d6cm on AAF, +8WB focusable fire at 30cm and +22WB total fire at 30cm. On the other hand the 2 Cerberus get +15cm range on half their guns and cost 5 points less. I know which combination I'd take.

If you start with a Slaughter (165 pts), add dorsal lances (30 pts + 5 pts fudge), and upgrade the broadside weapon batteries ranges (+10 pts +5 pts fudge) you come to 215 pts at absolute maximum. That is fudging twice AND ignoring the loss of speed AND ignoring that the dorsal lances are only 45cm range instead of 60cm. This ship is way way waaaaaaaaaaaay too expensive. Way.

So, a summary of recommended changes:

Inferno: Name changed to Annihilation(!). Ranges dropped to 45cm, turrets dropped to 2, price dropped to 180 pts.

Devastation: lance range dropped to 45cm. (Not a part of this document, but I feel it's necessary and at the very least ships should be balanced against a 45cm broadside Dev rather than against a 60cm one, so it should be kept in mind when considering costs and capabilities of other ships.)

Hecate: broadside WBs dropped to str 4. Fluff restored to Chaos upgrade (refitted Annihilation).

Cerberus: Cost dropped massively. No more than 215 pts, more like 210 pts. And that's still a conservative estimate.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 14, 2010, 10:46:46 PM
Oh, by the way, in the Cerberus fluff you often refer to it as the Charon. One of these I believe is supposed to refer to a Cerberus class ship named Charon (italicised), but the rest of the time it's a mistake that needs to be edited. Also, in the same bit of fluff there appears the word dissatisfactory. This should be unsatisfactory.

In the Hecate fluff (which I think should be returned to the original anyway) there's a spelling mistake ... orbital docs of Belis Corona. Should obviously be "docks".
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 14, 2010, 11:53:41 PM
Oh, by the way, in the Cerberus fluff you often refer to it as the Charon. One of these I believe is supposed to refer to a Cerberus class ship named Charon (italicised), but the rest of the time it's a mistake that needs to be edited. Also, in the same bit of fluff there appears the word dissatisfactory. This should be unsatisfactory.

In the Hecate fluff (which I think should be returned to the original anyway) there's a spelling mistake ... orbital docs of Belis Corona. Should obviously be "docks".

The Charon gaffes were because this was almost the Charon, but Cerberus just sounds cooler. :)

As for orbital docs at Belis Corona, that's not a typo. You should have seen them- all female, really cute, some of them even knew a thing or two about medicine. No wonder those docs got raided!

(Just kidding - fixed!)  ;D

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 15, 2010, 12:08:55 AM
There's a lot of stuff here, more than I have time to reply to in the manner it deserves so let me get back to you all on the rest of this tomorrow.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 15, 2010, 12:28:15 AM
There's a lot of stuff here, more than I have time to reply to in the manner it deserves so let me get back to you all on the rest of this tomorrow.

- Nate

No worries, I also limited my purview of comments to just the Cerberus, Hecate and "Inferno". These are the ships I've recently thought about the most and so were the easiest to study and comment on. I'll have a look at the rest of the document a bit later.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 15, 2010, 02:00:24 AM
Love the ideas, Nate, just one suggestion.  I know work has already gone into this, but VBB's are said to be potentially any ship.
What if Slaanesh' VBB was a fast and incredibly hard hitting heavy cruiser?  What if khorne or black legion or thousand sons had a grand cruiser VBB, rather than having to be confined to 2 battleship chassis?  It always did irk me that chaos, known for its random variety, had fewer battleship options than impies, but thats another story.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 15, 2010, 02:15:47 AM
Wages of Sin - right, it's a Desolator, reduced ranges, added launch bays. So assuming a 20 pt reduction for the range and a 60 pt increase for the bays we have 340 pts. Then you add 95 pts worth of fleet options (MoS 25pts, CL 25pts, CSM crew 35 pts, Termies 10 pts). So 435 pts all up. You've got it at 430 pts. OK.

Couple of problems here. Firstly, that's a lot of upgrades we're forced to buy. If I were to take CSM crew I wouldn't take a Chaos Lord. I'd likely take CSM crew for this ship, but the option of not having to would be nice. Therefore I'd not value the CSM crew at 35 pts (it's pricey enough as an option). I'd also not take the termies. Hell, I wouldn't take the Mark of Slaanesh unless it was on a Daemonship (which I'd also not likely take). So a whole heap of expensive and/or unnecessary upgrades, all of which combine to make this a lemon.

Also, it says that it has to be the flagship. How are you going to put the Warmaster aboard this ship when it comes with a Chaos Lord?

I'd ditch the Chaos Lord, value the CSM crew at 30 pts, MoS at 20 pts and Termies at 0 pts, for a grand total of 390 pts.

By the way, I really hate the new Chaos oppositional powers. I hated it when they brought it out in one of the 3rd (4th?) ed 40k Chaos codices and I hate it now. Khorne and Tzeentch are traditional rivals, and it makes sense that Slaanesh and Nurgle would be enemies (Nurgle is fugly). Slaaneshi love battle, for the pleasure it derives, and Khorne live for it. Nurgle is all about decay and entropy and Tzeentch is the Lord of Change. So Khorne/Slaanesh are natural allies as are Tzeentch/Nurgle.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 15, 2010, 02:47:38 AM
Conqueror - I have a modelling problem here. I do not like the assumption of the 1 lance 4 WB hardpoint that people assume from the Slaughter picture. We see the same hardpoint being used by the Devastation to represent pure lances. We see the Acheron simply using turrets plugged into the hull. The Acheron however is an oddball. We see the same thing happening on the Desolator. The Desolator is likewise odd. By "odd" in these contexts I am referring to the fact that these ships have less powerful weaponry than their broadside armament would imply. Therefore I discount these ships as precedents.

Either the Slaughter picture is wrong or the Dev picture is wrong. If we say that the Dev is the wrong picture then we can represent the lances on that ship by plugging them directly into the hull and the deck that comes on the sprue can be a hybrid lance/WB deck, as per the Slaughter picture. The problem with this is that this makes the Dev look crap and the Slaughter look so-so. Also, it makes the Acheron/Desolator even more odd in that they are inefficient whereas the Dev (armed in exactly the same manner) is perfectly efficient.

Otherwise we can assume that the Slaughter picture is wrong so the Chaos ship sprue comes with a launch bay, a WB deck and a lance deck (just like the imperials). In this case the Slaughter would be armed with a WB deck and a lance deck and the Dev would be armed with a launch bay and a lance deck. When we do this they both end up looking good and separates the oddball ships into their own little realm.

So, long story short, I don't buy the lance/WB combined hardpoint. I'm sure that others don't as well. Therefore I don't like the idea of this ship using 3 of these decks.

As for balance, I would again drop the Lord. I could not see paying more than 350 pts for this ship. Compared to a normal Desolator: +30cm broadside range is worth around 30~40 pts, the 3 lances at 30cm range is worth something similar. The range/firepower trade-off on the dorsal weaponry is roughly equal and I'd say around 50 pts for the CSM crew, MoK and termies.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 15, 2010, 02:53:21 AM
As for the Despoiler variants there's just so much wrong with the Despoiler profile that these will inevitably be broken, no matter what you do. I would strongly recommend fixing the base Despoiler as well as all its variants (VS, CoL, TE).
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 15, 2010, 04:36:45 AM
Hi,
first of all nice to see all kind of background stories.

Sigoroth covered the cruiser parts pretty good I'd say so I am nothing going to dilute the thread at this point with my ramblings.

One note of principle: Does Chaos really need two carrier variants included?
I'd say no.

On the Despoiler variants: Sigoroth is correct, you are working from a bad design and thus creating designs that don't work to start with.

Okay, again, Despoiler as should:

Prow = a very large hangar: thus should have highest launch bay capacity.
We have 1 launch bay piece on each side = 1 launch bay piece is strength 2 capacity.
With that in mind and we want a str.8 launch bay ship the prow should be strenght 4 capacity.

Easy, huh?

Now, the ship has on its sides two weapon battery slots.
With the Murder that means: str10 @ 45cm. Same to the Carnage which pushes some (4) to 60cm as well.

So that means the Despoiler should have strength 10 batteries per side. With a step up from cruiser to battleship they should be all at 60cm.

Then the ship has dorsal lances, str3 @60cm is sufficient enough for a battleship.

Having the prow launch bays means we drop the (daft) prow lances.

The torpedo option (str8) can be taken at expense of the str4 prow launch bay.

Thus we end with:

hits 12
turns 45*
speed 20cm
armour 5+
shields 4
turrets 4

port weapons battery strength 10 @ 60cm
starboard weapons battery strength 10 @ 60cm
port launch bays strength 2   (fighters/bombers/assault boats)
starboard launch bays strength 2   (fighters/bombers/assault boats)
prow launch bays strength 4   (fighters/bombers/assault boats)
dorsal lances strength 3 @ 60cm LFR

optional: 8 torps for 4 prow launch bays

That is the base.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 15, 2010, 04:44:50 AM
By the way, I really hate the new Chaos oppositional powers. I hated it when they brought it out in one of the 3rd (4th?) ed 40k Chaos codices and I hate it now. Khorne and Tzeentch are traditional rivals, and it makes sense that Slaanesh and Nurgle would be enemies (Nurgle is fugly). Slaaneshi love battle, for the pleasure it derives, and Khorne live for it. Nurgle is all about decay and entropy and Tzeentch is the Lord of Change. So Khorne/Slaanesh are natural allies as are Tzeentch/Nurgle.

So Sigoroth, this is a thing you raised in the past as well. However, even in the sacred tome of Slaves to Darkness it was Khorne vs Slaanesh.  Nurgle/Tzeentch rarely noted in that book as rivals.

The Armies of Chaos book I had (early 90's) had Khorne vs Slaanesh, Tzeentch vs Nurgle. That was before 4th edition. During 2nd edition of 40k.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 15, 2010, 05:26:55 AM
Agreed that the new cruiser isn't anything new.  Also, which heavy cruiser is based on the Slaughter?  Neither feels like it.

On semantics, Massacre or Annihilation is the way to go.  Stick with the theme.

Still would like character VBB's that arent one of the two battleships.
And I notice the decreased bay strength, do any of the ships use thunderhawks?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 15, 2010, 06:18:07 AM
The Cerberus is like a heavy Slaughter.... quite obvious.

Exactly same port/starboard/prow weapons and strength as the Slaughter.

added:
range of port/starboard batteries 30cm --> 45cm
added dorsal lance str2 @ 45cm LFR

Dropping of the speed bonus is a pity though. I'd rather see all weapons at 30cm (perhaps lance @ 45cm if people insist) and 5d6 on AAF, and 30cm speed.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 15, 2010, 07:10:18 AM
Indeed, if it doesnt have a scartix coil, its not an upgraded slaughter, just some other thing :)

Edit:  Also, its laughably pricey.  80 points more for a speed redux and some upgrades (!?)

And I wish the 'Inferno' wasnt so similar to the Dev.  I'd be more excited with more of a gunship that had 2 bays rather than 4.  Now thats different.

And I actually love the Conqueror profile, very Khornate.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 15, 2010, 09:12:08 AM
So Sigoroth, this is a thing you raised in the past as well. However, even in the sacred tome of Slaves to Darkness it was Khorne vs Slaanesh.  Nurgle/Tzeentch rarely noted in that book as rivals.

The Armies of Chaos book I had (early 90's) had Khorne vs Slaanesh, Tzeentch vs Nurgle. That was before 4th edition. During 2nd edition of 40k.

All the fluff I have read describing the relationship between the 4 major powers, most of which is from fantasy, espouses the Khorne/Tzeentch divide. Tzeentch is the changer of ways and doesn't much like the up front and in your face manner of Khorne. In turn Khorne hates Tzeentch and his devious dishonourable ways.

Nurgle overcomes their enemy by spreading disease and attendant despair. This would seem dishonourable to Khorne and the ugliness and disfigurement involved would be undesirable to Slaanesh. The only one of the 3 other powers that this would appeal to would be Tzeentch, as the changer of ways.

Khorne is described as bloodthirsty and so lusts after battle. Slaanesh is described as "sensation-thirsty" and so lusts after battle. These two are quite similar.

So just from the description of the modus operandi and attitudes of the 4 major powers we can see that Khorne would never ally with Tzeentch and that Slaanesh would never ally with Nurgle. The most natural allies of the 4 are Khorne/Slaanesh and Tzeentch/Nurgle.

It seems anathema to suggest that Khorne would ever ally with Tzeentch. Only slightly less so to suggest that Slaanesh and Nurgle might do so. Historical incidents don't even enter into it. These are the Chaos powers, not dwarves, of course there's going to be a bunch of infighting between them. No reason to hold a grudge just because of that. The fact is that they're prototypical archetypes. Experiences with an enemy power would have less of an effect on attitude towards them than the attributes of that power.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on November 15, 2010, 09:24:58 AM
The Battle Barges all need to lose their Chaos Lords for the reasons Sigoroth mentioned.  As far as I know, Thousand Sons don't really have terminators so City of Light should lose that upgrade.  I'm not going to really comment on statlines as overall I'm disappointed with the lack of flavor compared to the Terminus Est.  Oh, and the Conqueror obviously needs boarding torpedoes.

Sigoroth says the Cerberus is expensive for what you get and that is probably true.  I also think you simply get too much.  Except for the just introduced Conqueror the Cerberus can concentrate more firepower at sub 30cm ranges than any other Imperial or Chaos ship.  At 30cm to 45cm only the Vengeance and some battleships can out gun it.  This seems a little much.  I'd like to see all it's weapons drop down to 30cm and have it lose 2 weapon batteries per broadside.  If it's speed went to 30cm to make it a bit more like the Slaughter that'd be great.  The name is totally acceptable but I'd still prefer Charon.

As it stands I'm not a fan of the Hecate.  It's just a bit too good.  I liked the version with the 2 front only prow lances better.

This Inferno incarnation is just pointless in my opinion.  You won't play it any differently than a standard Devastation and it costs exactly the same.  It's better in just about every situation except when you have an enemy within 30cm of your broadside.  Sigoroth, you said all the existing cruiser names are adjectives.  They're actually all nouns.  I prefer Inferno to Annihilation, but only barely.  Also, please stop giving credit for the original Pillager design to Lastspartacus.  It was my idea.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 15, 2010, 06:39:16 PM
All chaos ships can use boarding torps, its a chaos rule.

Also, thousand sons do have Terminators, very cool terminators, very scary rubric terminators.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 16, 2010, 03:12:24 AM
Sigoroth says the Cerberus is expensive for what you get and that is probably true.  I also think you simply get too much.  Except for the just introduced Conqueror the Cerberus can concentrate more firepower at sub 30cm ranges than any other Imperial or Chaos ship.

While this is true, I think that this stems from a design fault that was not corrected until the introduction of the Armageddon class. When we're talking about a heavy cruiser or battle cruiser what we mean is a cruiser hull with added dorsal lances and potentially longer ranges on its broadsides. Before the Armageddon we had the Styx and Mars, both overpriced and both carriers. So we don't see the preponderance of guns we might otherwise. We also had the Acheron and Overlord. Both these ships sacrificed significant firepower to get extra range on their broadsides and the Acheron even broke the general CB rule about having 60cm dorsal lances.

That left just the Hades. The Hades is simply a Murder with the extra dorsal lances. If you contend that a Murder is balanced, and that the Hades is balanced and that the Slaughter is balanced, then it follows that a heavy cruiser based upon the Slaughter would also be balanced. As the Lunar is to the Slaughter, so too is the Armageddon to the Cerberus.

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At 30cm to 45cm only the Vengeance and some battleships can out gun it.  This seems a little much.  I'd like to see all it's weapons drop down to 30cm and have it lose 2 weapon batteries per broadside.  If it's speed went to 30cm to make it a bit more like the Slaughter that'd be great.  The name is totally acceptable but I'd still prefer Charon.

The Cerberus that I originally posited had all 30cm ranges and the broadside WBs were dropped down to 6. I also dropped the speed down to normal Chaos speeds, but that was simply so that people didn't consider it overpowered (I know, it's much worse than an Armageddon).

As for Charon, I prefer that name too, just not for this class. When I posted my Cerberus class I also posted a Charon class ship. This was a Carnage with the addition of 6WB@60cmLFR dorsal weaponry at +30 pts.

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As it stands I'm not a fan of the Hecate.  It's just a bit too good.  I liked the version with the 2 front only prow lances better.

I'm not a fan of the Murder. I'm not a fan of the Hades (the reason I wanted the Charon and Cerberus was to give non-Hades gun CB options). I like the original Hecate fluff, and the Hades design doesn't suit that. The Hades design is poor, and I see no reason to give Chaos 2 crap CB carriers.

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This Inferno incarnation is just pointless in my opinion.  You won't play it any differently than a standard Devastation and it costs exactly the same.  It's better in just about every situation except when you have an enemy within 30cm of your broadside.  Sigoroth, you said all the existing cruiser names are adjectives.  They're actually all nouns.  I prefer Inferno to Annihilation, but only barely.  Also, please stop giving credit for the original Pillager design to Lastspartacus.  It was my idea.

Really? Was it? Sorry bout that. Don't know why I thought it was LS. Well, I prefer your original profile then, sans +1d6 AAF. The shorter weapon ranges give it a better fit in the fleet, and I'd cost it at 180 pts (the Dev is too strong, so it being a bit weak compared to the Dev is fine).

As for the cruiser names, well some of them are verbs too, but that's not the point. I said that they should be adjectives one might use to describe the aftermath of a battle. In which usage they are adjectives (referring to an absent noun, in this case the battle). However, as adjectives and nouns are often interchangeable we're obviously talking about the noun form of the word for the class names (so Murder instead of murderous for example) but the function of the word is to describe the battle, so an adjective in purpose, if not form. Obviously as ship class names the noun form should be used, but the main point I was getting at was that whatever those names should be, they should be a word that someone could use to describe a large scale act of wanton violence.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 16, 2010, 08:38:50 PM
How about this for a more different ordnance ship.
Well, firstly, a question.  Are torpedos of any amount absolutely forbidden on a chaos cruiser?

Assuming that, I suggest something like 25cm slaughter, losing the lances, and gaining bays.
A more close up and cheaper carrier.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 17, 2010, 05:02:47 AM
Yes, torps are forbidden!!! Take the optional IN renegade cruiser option to add one. ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: russ_c on November 17, 2010, 08:06:14 AM
The Cerberus is like a heavy Slaughter....Dropping of the speed bonus is a pity though. I'd rather see all weapons at 30cm (perhaps lance @ 45cm if people insist) and 5d6 on AAF, and 30cm speed.

Darn, this was my first thought too when I saw the Cerberus profile.  I badly wanted to suggest the speed adjustment so it could run with Slaughters, but I thought the community would stone me for that!  :D

Russ
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 17, 2010, 08:58:55 AM
So many carriers, why didn't any 1 make a pure gunboat BB variant:

Desolator hull with 3 sets of broadside WB's like on cargane and lance turrets on top hardpoints:

Port WB 12x60cm
Starboard WB 12x60cm
Dorsal WB 6x60cm
Prow torpedoes - 9

Would make a nice model
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 17, 2010, 10:10:23 AM
I made one after Admiral's Desperation class idea.  Got it painted up and everything. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 17, 2010, 08:37:49 PM
So many carriers, why didn't any 1 make a pure gunboat BB variant:

Desolator hull with 3 sets of broadside WB's like on cargane and lance turrets on top hardpoints:

Port WB 12x60cm
Starboard WB 12x60cm
Dorsal WB 6x60cm
Prow torpedoes - 9

Would make a nice model

I assume it would keep the rest of the Desolator profile. What would you cost it at? 280 pts?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 17, 2010, 09:22:26 PM
According to smotherman formula its 300pts and I agree with it. Basically you just changed 4 x 60 lances for 12 x 60 wb
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 17, 2010, 10:27:59 PM
301.5 points. Probably need to tack on points to 305. That much WBs make it nastier than the Desolator in ranges of 30 cm and below.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 17, 2010, 11:23:46 PM
Still not a complete gunship.  Not happy with the other profile?

str12 60cm broadsides
str2 or str3 60cm dorsal lances
str6 60cm l/r/f prow batteries
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 18, 2010, 01:26:22 AM
30cm range lances are worth 3 times their weight in WBs. WBs are affected by range, lances are not. Therefore long range lances are worth more than the 1:3 ratio. At 300 pts there's no point in taking this ship over a Desolator.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 18, 2010, 01:30:49 AM
Still not a complete gunship.  Not happy with the other profile?

str12 60cm broadsides
str2 or str3 60cm dorsal lances
str6 60cm l/r/f prow batteries

This still isn't a gunship as far as I'm concerned.

4WB@60cmL+R - broadside
6WB@45cmL+R - broadside
2L@45cmL+R - broadside
6WB@60cmLFR - prow
3L@60cmLFR - dorsal

20cm speed

Now that's a gunship. This is a Carnage BB with dorsal and broadside lances added.

Call it a Violator class and whack a 330 pt price tag on it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 18, 2010, 04:09:44 AM
Str18 battery and 2-3 lances at 60cm on a broadside isnt a gunship?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 18, 2010, 07:40:54 AM
Desolator has prow torpedoes and dorsal str 6 WB. No place to mount lances unfortunately, although a broadside WB could get an increase to 16 on it's own and 2 dorsal lances added. But this just looks so much like a retribution
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 18, 2010, 08:07:29 AM
Str18 battery and 2-3 lances at 60cm on a broadside isnt a gunship?

No.

Desolator has prow torpedoes and dorsal str 6 WB. No place to mount lances unfortunately, although a broadside WB could get an increase to 16 on it's own and 2 dorsal lances added. But this just looks so much like a retribution

What?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 18, 2010, 08:31:34 AM
just pointing out to lastspartacus that desolator already has a prow weapon slot taken by torps and dorsal slot taken by L/f/r WB
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 18, 2010, 11:49:57 AM
Not sure but lastspartacus was referring to my Desperation design. Has FP12@60cm WB broadsides, Str 3@60cm dorsal lances and FP6@60cm prow WBs instead of torps and also has 25 cm speed. That's priced at 320.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 18, 2010, 12:59:12 PM
Except I use it with 2 lances at 300.  Feels more right to me, but thats just preference :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 18, 2010, 10:10:48 PM
just pointing out to lastspartacus that desolator already has a prow weapon slot taken by torps and dorsal slot taken by L/f/r WB

OK, but why were you pointing this out? Obviously in his version the dorsal WBs are replaced by lances and the prow torps are replaced by WBs. What does the Desolators fit have to do with this?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 18, 2010, 10:18:42 PM
Not sure but lastspartacus was referring to my Desperation design. Has FP12@60cm WB broadsides, Str 3@60cm dorsal lances and FP6@60cm prow WBs instead of torps and also has 25 cm speed. That's priced at 320.

I agree with LS here, the dorsal lances should be reduced. Mind you, this is only because the ship retains 60cm range all round and keeps the 25cm speed. I am not inclined to this sort of reduction otherwise, but here I see a good reason for it. If only because the extra speed of the Desolator is the only way that I can justify its weak dorsal strength in the first place. If the Desperation can maintain that speed and have a decent dorsal armament then why can't the Desolator? After all, it has less direct fire weaponry to power overall, given its prow armament is torpedoes.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 18, 2010, 10:30:55 PM
Fluffwise, the design came after the Desolator. So one could say it was the pinnacle of the all gun battleship design (then anyway) before the discovery of the taint in the design and the switchover to the Retribution design happened. Could go lower to Str 2 but I like Str 3 as this was the precursor to the Retribution. :D Was thinking the speed loss came more from the addition of the 6+ prow.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 19, 2010, 04:48:26 PM
Hi Sig! OMG, you are posting comments and questions far faster than I can possibly respond to it all! Multiple play-tests and projects in work are complicating this a bit, not to mention I have a day job! Sorry if I miss a few comments, questions, etc.…

Ok, so I've done the naming and fluff post, so that's out of the way. I'd like to comment on the actual profiles now. Ok, first off, I do prefer this Hecate profile to the previous one, but taken in conjunction with the "Inferno" and the rest of the fleet there are still some problems.

If you were to take a Styx over a Hecate you would be dropping 6WB@45cmL+R broadsides to pick up 2AC. For this you pay an extra 30 pts. Very very pricey. Now, compare the "Inferno" to a Carnage. If you were to take the Inferno over the Carnage you would be giving up 6WB@45cmL+R, same as in the previous comparison, but this time you would gain 4 AC (twice as much) and only be paying +10 pts (one third the increase) and you'd be getting an extra turret as well.


I have always played the Hecate (I have one) as 245 points because until now it has always been a house ship, and I always tend to overprice house vessels, a far more forgivable oversight than under-pricing one. All the ships in the Powers of Chaos 2 document in general are overpriced on purpose for the first draft because I specifically expected to be butchered over this, during which time the prices would dial down to something more akin to their true worth.

The Styx pays a premium for more than just how it carries more AC than any other 8HP ship in the game. It can do the fleet-carrier trick while staying strictly abeam- ALL of it’s weapons are L/F/R and 60cm, a very handy characteristic for a fleet carrier. In this regard, giving the Hecate the same general quality gives this ship a set of characteristics in actual gameplay worth far more than using the Smotherman formula to calculate point values would suggest. Because it’s a heave cruiser I don’t have too much heartburn with this, but we have to be careful with how cheap we make this ship for exactly the reasons I just outlined. I get more into why when discussing your points against the Inferno, which in sum are quite accurate.

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Sure, the Styx pays a premium for being able to have more than 4 AC, but paying 3 times as much for half the bonus AC is surely a bit much, not to mention the extra turret on top. Ok, some of that is surely that the Styx is overpriced. However, I also think that the current Inferno is probably a touch strong too.

I liked Lastspartacus's original profile better. So instead of being at Carnage level technology it's reduced to Murder level tech. So bring all the guns down from 60cm range to 45cm range. Drop its turrets value down to 2 as well. Bring it down to 180 pts. So then, compared to a Carnage it loses 10WB in the 60cm range band and 6WBs at 45cm or less in exchange for its 4 AC. A much better trade, keeping both viable.


The Inferno actually has a couple of over-power problems, only a few of which you outlined. Taken in sum, the Inferno profile as listed in the current draft is broken and needs to be changed (a bit ironic, since I’m the one that tweaked the profile in the first place!). Here’s what all the problems are.

1. By intention from the original designers, the Devastation at 190 points is the bottom price for a Chaos carrier. Justifying the price is why the Devastation has the clunky 2x60cm lance broadside. I own 4 and have already learned how to play with as well as against it so the profile doesn’t bother me, but I HATE modeling it: I use the metal Vengeance Chaos lance bits and use two turrets each side to make it very distinctive form the Slaughter, which also nicely fits the fluff since it’s supposed to be a later (circa M35) cruiser design. I don’t want to change the 190-point price floor as a fundamental tenet of the Chaos fleet so whatever we do to the Inferno, it can’t be cheaper than 190 points. THIS means we can’t simply make it a Murder-carrier, because the end result will be either overpriced as a model at 190 points or too cheap for the Chaos fleet as a whole if valued below 190 points.

2. My attempt at making the Inferno a Carnage variant to keep the price at 190 broke the profile, and here’s why. When first proposing the Inferno, I had it run the Gauntlet against Imperials and Orks, the former because it would be its most common opponent, and the latter because they are so weak against ordnance. A fleet I did NOT try this ship against was Eldar, and that’s where the problem cropped up. Chaos has lots of long-range gunnery, and with their AC and their beam-on aspect they make a strong opponent for the Eldar. However, Eldar ordnance is very potent, which means if Chaos wants to counter their ordnance, their choices have always been either the very expensive Styx or the Devastation, which is cheap but gives up big guns for useless lances when going broadside against the pointy-ears. Now we create the Inferno, which is Eldar poison because it is beam-perfect against Eldar AND can give Chaos easy ordnance parity. The Hecate does the same thing to an extent, but as an HC woth 45cm broadsides, this isn’t too much of a burden. However, a cruiser with no restrictions, 60cm guns and relatively cheap AC is a bad idea for Chaos. It’s easy to say the pointy-ears deserve it, they need to develop tactics and just suck it up and besides the whole fleet is broken anyway, but that’s not the way to design ships. More on this after your next comments…

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Compared to a Dev this profile would be a little weak. The Dev has roughly equivalent firepower at 45cm and slightly more at 30cm and an extra turret. If this was all it got then I'd be happy with the 10 pts difference. However, the Dev can reach out to 60cm, which makes it clearly superior. It should be remembered though that the Dev is an overpowered ship, and new ship classes shouldn't be made overpowered just to compete with it. In fact, I think that a great balance for the Dev would be to drop its broadside lances down to 45cm range, which would make the profile LS proposed competitive, balance the Dev a good deal and make the broadside lances of the Acheron less "sucky".


Sig, I agree with EVERYTHING here. Ideally the Dev should have always had 45cm broadside lances for no price change, which actually fixes not just the Dev profile itself but how the Dev plays in the Chaos fleet and how the Chaos fleet as a whole behaves. However, we’re trying to get the products complete and stapled shut before we address changing any of the existing profiles. Having said this, tweaking the Dev is one of the most needed changes. The problem is up-creep, something you, Horizon and several others have remarked upon at length here on the SG forum. Fans are really quick to complain that a profile is overpriced or not strong enough, but OMG let one of the HA’s even SUGGEST a profile might be a tad too strong or underpriced, and the sulfurous, twisted gates of hades itself blow wide open…

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Then I would drop the broadside firepower of the Hecate down to 4WBs, to reflect it being a refitted Inferno (Annihilation!). So, compared to the Anni, er, Inferno, it'd get +15cm prow range, +1 turret and +dorsal lances. It'd still be costly at +60pts (+50 should be the maximum for all this) but at least it makes the Styx slightly better in that it only gives up 4WB@45cmL+R for 2AC at +30pts rather than giving up 6WB@45cmL+R.


We can adjust the Hecate the way you suggest without tying it to the Inferno at all. This gives us a chance to start from scratch with the Inferno, or just get rid of it entirely if we can’t make it right. Chaos isn’t really supposed to have a large assortment of ship classes to start with, but I am averse to creating two new HC classes without creating a new cruiser to leaven the mix.

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Right, that's them done. Now the Cerberus (great name choice, where'd you come up with that?  ::) ). Ok profile, though if it were up to me I'd drop all ranges to 30cm. Just that bit of extra character. In this case the Slaughter would be simply redirecting energy from engines to power the dorsal lances. A simple upgrade that would require very little in the way of refitting to accomplish. Of course, that's the route you've taken in the fluff too, just that this ship gets a lot of range and firepower for the loss of speed. I don't know, this trade-off might be viable, I just think that the speed for 30cm dorsal lances would definitely be viable.


Giving this 30cm dorsals makes this fit better as a Repulsive precursor, and it also justifies why it is labeled a “failed”  HC.The Repulsive mom is also why I think it should keep the 45cm batteries, and DEFINITELY why it needs to NOT have any kind of speed boost over other cruiser classes. If you compare its firepower against other ships (say a Hades for example), its firepower is far stronger.  As it is currently, it has just in each broadside almost the same firepower as a Hades, PLUS 2x30cm lances, and that doesn’t count the prow or dorsal weapons as well. It pays for its weapons upgrade by being slowed down a lot. +1D6 when AAF is not NEARLY the game changer an additional 2 dorsal lances are. Simply removing its +1D6 when AAF is not nearly a significant enough speed reduction for the weapons upgrade it gets, and making everything 30cm weapons to justify a speed boost doesn’t really justify why this ship would have even been created in the first place.

I thought process for the 2x45cm dorsal lances is that it comes off as odd like the Acheron, and it gives the ship two layers of complimentary weaponry: 8x45cm batteries and 2x45cm dorsal lances, then 6x30cm prow L/F/R batteries to go with 2x30cm broadside lances. It’s a nice set of mixes that leaves the ship feeling odd compared to other HC’s, which would explain why the IN at the time would have been uncomfortable with this vessel despite all the firepower it brings to bear.

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Regardless of whether or not range gets dropped, there is a massive problem with this ship. Its cost. Would you take 2 Cerberus or 3 Slaughter? At 245 pts it would cost 490 pts for 2 Cerberus vs 495 pts for 3 Slaughter. So that's 8 extra hit points, 2 more shields, +5cm speed, +1d6cm on AAF, +8WB focusable fire at 30cm and +22WB total fire at 30cm. On the other hand the 2 Cerberus get +15cm range on half their guns and cost 5 points less. I know which combination I'd take.

If you start with a Slaughter (165 pts), add dorsal lances (30 pts + 5 pts fudge), and upgrade the broadside weapon batteries ranges (+10 pts +5 pts fudge) you come to 215 pts at absolute maximum. That is fudging twice AND ignoring the loss of speed AND ignoring that the dorsal lances are only 45cm range instead of 60cm. This ship is way way waaaaaaaaaaaay too expensive. Way.


Absolutely right- the Cerberus is too expensive. That’s on purpose, and we will dial down the price once the fans play with this thing and find out if its broken one way or the other, kind of like the Inferno right now. That being said, 215 is probably a bit too cheap for this. The combinations of firepower this ship is capable of delivering, meaning how it behaves when massed or in a fleet setting, is far more valuable than the Smotherman values of its weapons would suggest. Regardless of the formula, it’s carrying a LOT of firepower for a single cruiser hull, most vividly illustrated by the Slaughter itself. Slaughters are cheap more because of how odd they are compared to the rest of the Chaos fleet as opposed to the range of firepower they deliver. Getting close to a Slaughter, especially more than one, is bad news for anybody, and its cheap cost and fast speed make these one of the best bargains in the entire game.

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So, a summary of recommended changes:

Inferno: Name changed to Annihilation(!). Ranges dropped to 45cm, turrets dropped to 2, price dropped to 180 pts.


We need to fix this ship before anything else. Secondly, if we change the name from Inferno, I would prefer it to be a name favored by the fan that created the profile as long as it fits the Chaos theme (meaning Pillager is still out!). For reasons I stated before, this ship will be no less than 190 points.

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Devastation: lance range dropped to 45cm. (Not a part of this document, but I feel it's necessary and at the very least ships should be balanced against a 45cm broadside Dev rather than against a 60cm one, so it should be kept in mind when considering costs and capabilities of other ships.)


You already know my thoughts on this. Agreed to an extent, but there are much bigger fish to fry at the moment.

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Hecate: broadside WBs dropped to str 4. Fluff restored to Chaos upgrade (refitted Annihilation).


The Hecate profile adjustment is easy, and I don’t have an objection to a dumbed-down Chaos HC that ends up being a bit cheaper in the process. The fluff however isn’t going to change. Chaos can’t design cruisers, nor can they refit them so heavily that they create entirely new classes in the process. If it’s one thing made abundantly clear in fluff, it’s that the Eye of Terror is exceedingly resource-poor, and on top of that Chaos relies almost entirely on slave labor for everything they do (demons are great with blight swords but do rather poorly with spanners, spin-lathes and the like). A Warmaster with the wherewithal to bend what few resources he has at his disposal to this kind of an endeavor would for far less expense sortie out on a raid on one of the many reserve depots scattered around the EOT to board, re-activate and abscond off with another decommissioned warship, the same way Chaos gathered the vast majority of the capital ships they own currently.

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Cerberus: Cost dropped massively. No more than 215 pts, more like 210 pts. And that's still a conservative estimate.


Yep! I don't know about 210-215 (yet), but the price will certainly come down from what it is now, especially if we end up tweaking the profile.

I’m not done commenting on all the replies by the way, but there are a LOT of replies so give me some time to get it all sorted. Thanks…

-   Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 20, 2010, 06:07:20 AM
Nate:

There are 3 points I think that keep us talking at cross purposes. One is the floor price for a carrier. Apparently a designer originally came up with 190 as a minimum for a Chaos carrier. I don't think that this is a relevant argument. I again put forth my standard counter argument "who cares what a nerdy pom thought over a decade ago?". The Inferno needs to be balanced to be viable and also needs to be different enough from a Dev in order for it to add to the Chaos fleet. This latter point also increases a ship's viability by virtue of disguising any imbalances. Two ships that are near identical are easier to compare. Therefore imbalances become easy to detect. So, if we're going to hobble this ship due to some random thought some pom had years ago which was made under a different set of circumstances, then there's no point in even bothering to include it at all.

The second point is one of Chaos capabilities. You seem to think that they're completely incapable of doing anything. Even if you subscribe to the idea that they cannot scratch-build a ship from the hull up (which I don't necessarily) then there's still no reason to suggest that they can't refit their ships. Hell, they have a refit table, so it's implied that they can. They can repair ships as well, this must happen somewhere. Creating heavy cruisers doesn't even seem that daunting a task. For example, if you took one Slaughter, grabbed some operational long range lances (such as from a salvaged Hades, etc) and added them together, then we have a refit ship that becomes a new class. Voilà. Energy drawn engines to power the lances. Easy. To do something similar to a Dev to make a Hecate would be harder, but not so hard that it's impossible.

This is the minimum ability of Chaos. You could make the argument that it's not impossible for them to scratch-build ships, though this would probably not be a common occurrence. They must have some sort of dockyards to repair and refit ships, and they did make the Planet Killer after all. I would also argue that the less control they have over being able to scratch-build whatever ship class they desire then the more they would try to refit their ships. Also, being Chaos, one would expect a higher than usual number of refits anyway.

The last point where we seem to be at odds is one of balance. This is in reference to Cerberus costs. Just a note, I don't use the Smotherman formula. I think it fails to account for a number of things. OK, let's start by looking at the Slaughter, Carnage and Murder. All balanced ships yes? I don't see people taking all of one type often, and when they do they're not all that effective, or at least not any more effective than a mixed fleet. I myself like Slaughters, but prefer Carnages to Murders. Others prefer Murders. Now, is the Hades overpowered? I don't think so. Point for point they've got the greatest weight of fire at 60cm of any Chaos cruiser and yet people don't even max out on them. I've seen many a fleet full of just cruisers.

A Hades is simply a Murder with +2L@60cmLFR dorsal and given CB status for 30 pts. So, if you agree that the Murder, Carnage and Slaughter are not OP, and agree that a Hades is likewise not overpowered then you must agree that a heavy cruiser variant of either the Carnage or Slaughter given identical modifications would also not be overpowered.

So, a Slaughter variant CB with just the dorsal lances added would cost 195 pts. Now, you want to pump up the range on the WBs by 15cm and drop the range on the dorsal lances by 15cm. This is a practically identical trade-off value. At great than 30cm range those 2 lances are worth more than the 8WBs, but the extra range on the WBs gain some (very) limited utility due to the offside increase. So, at worst, that's +5 pts, putting us at 200 pts. Now, what else are you doing to it? Oh, yes, that's right, dropping its speed by 5cm and 1D6 when on AAF (so 5cm normal and 8.5cm off total AAF on average). That's got to be worth at least 5 pts. At the very least. So 195 pts is a conservative estimate. So when I said that 210 pts cost was being conservative I was being really conservative. Perhaps I should not ever be conservative, since people tend to cost things more than what I list it as being worth just on some sort of general principle. Cost creep.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 20, 2010, 06:10:46 AM
Oh, and a note on the Inferno against Eldar. You mention that this ship has the benefit of going abeam. Firstly, both the competing alternatives against an Eldar fleet (Carnage/Dev) also go abeam. Secondly, and more importantly, going abeam grants no extra defence against an Eldar fleet. Eldar always count their targets as closing. Lastly, I think reducing the weapon ranges back down to 45cm would help limit any "brokeness".

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 20, 2010, 06:21:30 AM
Oh, and on the modelling side of things, it is this variance between players which stems from a misrepresented picture (I hold that the Slaughter is the wrong one, others hold that the Dev is the wrong one) that makes me think that you shouldn't do a triple "Slaughter" broadside. For example, if I were to try to model it I would be using 2 WB decks and 1 lance deck. In this case that lance deck would be worth 3 lances ...
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 20, 2010, 09:08:10 AM
Lets talk about the Slaughter based heavy cruisers and their speed...
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 20, 2010, 07:55:20 PM
Hi Nate,

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1. By intention from the original designers, the Devastation at 190 points is the bottom price for a Chaos carrier. Justifying the price is why the Devastation has the clunky 2x60cm lance broadside. I own 4 and have already learned how to play with as well as against it so the profile doesn’t bother me, but I HATE modeling it: I use the metal Vengeance Chaos lance bits and use two turrets each side to make it very distinctive form the Slaughter, which also nicely fits the fluff since it’s supposed to be a later (circa M35) cruiser design. I don’t want to change the 190-point price floor as a fundamental tenet of the Chaos fleet so whatever we do to the Inferno, it can’t be cheaper than 190 points. THIS means we can’t simply make it a Murder-carrier, because the end result will be either overpriced as a model at 190 points or too cheap for the Chaos fleet as a whole if valued below 190 points.
Devestation modelling: actually the problem would be fixed if the lances were directly plugged into the hull like the Acheron. The deck is more of a battery/lance combination really (see Slaughter).

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2. My attempt at making the Inferno a <<<zip>>>  your next comments…
Odd philosophy. We are not trying to fill gaps in fleets are we?

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Having said this, tweaking the Dev is one of the most needed changes. The problem is up-creep, something you, Horizon and several others have remarked upon at length here on the SG forum. Fans are really quick to complain that a profile is overpriced or not strong enough, but OMG let one of the HA’s even SUGGEST a profile might be a tad too strong or underpriced, and the sulfurous, twisted gates of hades itself blow wide open…
In case of the Devestation I think there will be a general acceptance to lowering the lance range.

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Devastation: lance range dropped to 45cm. (Not a part of this document, but I feel it's necessary and at the very least ships should be balanced against a 45cm broadside Dev rather than against a 60cm one, so it should be kept in mind when considering costs and capabilities of other ships.)
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You already know my thoughts on this. Agreed to an extent, but there are much bigger fish to fry at the moment.
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To be honest I think it is a bigger fish to fry the Devestation then add new classes to Chaos. More means more to think about when balancing fleets. And to be honest: Chaos is not in need of new ships. Yes, it is fun to have more but not needed by a longshot.

I am still advocating a change of Powers of Chaos pt2:

* Adding Barges/Battleships for the major Chaos powers (Adding Black Legion is okay).
* Adding specific God powers in addition to Nurgle.

No new heavy cruisers, cruisers or alike.

Sorry about your hard work.... but keep that stuff for other pdf's, or add them (well tested) into an update of Armada/rulebook. :)
Add new profiles through Warp Rift or so.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 20, 2010, 08:02:35 PM
I have mixed feelings about chaos cruisers, say, the Devastation.

Chaos' whole thing, as we all know, is cheap and powerful ships, with no bells and whistles like Imperials have.
Chaos seems super OP compared to imperials, but all the little factors involved combine in fleet actions to make it pretty even.  I'm actually pretty scared of my friend's imperials.

So I have mixed feelings about the Devastation.  The whole point of it is to of course be super cheap for what it does.  But too cheap?  Thats the question.  Even for chaos, as much as I hate to admit it, it may come close.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 21, 2010, 11:48:16 AM
Devestation modelling: actually the problem would be fixed if the lances were directly plugged into the hull like the Acheron. The deck is more of a battery/lance combination really (see Slaughter).

A couple of problems here. The Acheron and Desolator both have their lances plugged directly in to the deck and they are understrengthed. So doing this with the Dev makes the Dev an odd duck. If you leave it as pictured and yet still consider its lance deck to be a combined deck as per the Slaughter picture then it would be also be an odd duck. So if you change it or leave it the same it's odd. On the other hand, if you consider the Slaughter to be the one pictured incorrectly (instead of the Dev) then you could simply call the 'combined' deck a lance deck. Then the Acheron and Desolator fall into their own category and a Slaughter would be made by using a WB deck and a lance deck. As for the lance deck having only one 'lance' and lots of smaller guns, well lances are actually described as lance batteries, so they could just as easily be batteries of smaller lance type weaponry. They look different to the WB guns anyway.

There is also the problem of looks. The Slaughter as pictured looks crap. However, giving it a lance deck and a WB deck looks good. The Dev with a lance deck and launch bays looks good. The Dev with guns plugged in to the hull and launch bays looks crap. Also, if you go by the combined deck idea then if you had a WB deck and a combined deck you'd have a very weird profile. 6WB@45cmL+R, 4WB@30cmL+R & 1L@30cmL+R. Very odd. The Dev as pictured would be 4AC+4WB@30cmL+R+1L@30cmL+R. Odd.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 22, 2010, 04:09:01 AM
So.... you you're saying they did not work together on layout & profile. ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 22, 2010, 09:10:04 AM
So.... you you're saying they did not work together on layout & profile. ;)

Right and it's confusing as hell. I think that my rationalisation is the one with the least discrepancies, and the result looks the best but different people could easily rationalise differently. Therefore I'm uneasy with the triple lance deck equalling 1.5 times a Slaughter. If there were 4 hardpoints and it were really just a double Slaughter broadside then for those that construct them differently like me they could just have 2 WB and 2 Lance hardpoints and it wouldn't really matter. But this odd number stuffs it up.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 22, 2010, 02:31:15 PM
Oh, and a note on the Inferno against Eldar. You mention that this ship has the benefit of going abeam. Firstly, both the competing alternatives against an Eldar fleet (Carnage/Dev) also go abeam. Secondly, and more importantly, going abeam grants no extra defence against an Eldar fleet. Eldar always count their targets as closing. Lastly, I think reducing the weapon ranges back down to 45cm would help limit any "brokeness".


Hi Sig! This didn't refer to Eldar shooting, this referred to Eldar BEING shot at with 60cm guns! The genius of the Devastation is that it has launch bays, 60cm lances and 30cm guns, making it hideously cheap for the power it brings against any other fleet but junk against Eldar. the Carnage is the exact opposite: for 180 points you get a no-limit cruiser fat with 60cm batteries, the perfect Eldar poison. How does Eldar compensate? Brilliant ordnance. Now Chaos has a choice: take only Carnages at the expense of being spanked by Eldar bombers, or take Devastations to counter their ordnance even though Devastations are otherwise junk against Eldar. A smart Chaos player is forced to take a mix of ships, and hence we get balance! Yin and yang is preserved, and we get a vivid example of how fleet balance is a much larger and more subtle issue than individual ship balance, point values for weapon fit, etc. A REALLY smart Chaos player may elect an even subtler mix of ships, but you get my point.

The tweaks I applied to the Pillager broke this balance. Now a Chaos player can take Caranges and Pillagers against an Eldar fleet, giving a fleet lots of ordnance AND a bunch of 60cm guns. This is diametrically opposed to the design intent of the current Chaos fleet list, which is why the Pillager is no good as I tweaked it. 45cm guns is a good fix for this. Making it a Murder-cruiser is a better fix, because once again it turns this into a cruiser that is good for lots of things but not necessarily against Eldar. Incidentally, this would make the Pillager a good carrier to take against an all-NC fleet, a task Devastations don't do too well. Leaving it with 3 turrets would also make it easy to stay 190 points, but I will expound on this separately.

- Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 22, 2010, 04:50:47 PM
Nate:

There are 3 points I think that keep us talking at cross purposes. One is the floor price for a carrier. Apparently a designer originally came up with 190 as a minimum for a Chaos carrier. I don't think that this is a relevant argument. I again put forth my standard counter argument "who cares what a nerdy pom thought over a decade ago?". The Inferno needs to be balanced to be viable and also needs to be different enough from a Dev in order for it to add to the Chaos fleet. This latter point also increases a ship's viability by virtue of disguising any imbalances. Two ships that are near identical are easier to compare. Therefore imbalances become easy to detect. So, if we're going to hobble this ship due to some random thought some pom had years ago which was made under a different set of circumstances, then there's no point in even bothering to include it at all.


I care what they think because their reasoning involves more than an arbitrary number. It was decided long ago that only Orks will have a full carrier for 185 points. That’s why the Tau Hero at 180 points only has 2 launch bays, why the Defiant only has 2 launch bays, and why the Devastation has a quirky weapons fit but is 190 points. 185 points was the arbitrary limit placed on point values for several scenarios to make sure only Orks could bring a real carrier to those scenarios. While it may not be very many, changing this “floor” point value would affect purpose-driven scenario point limits, it would affect point costs assigned to a number of cruisers (Lunar, Gothic, Carnage, Hero, etc. are all cost-assigned based on not having to face off against a real carrier in scenario-driven duels).  In other words, a Chaos carrier will NEVER cost less than 190 points.

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The second point is one of Chaos capabilities. You seem to think that they're completely incapable of doing anything. Even if you subscribe to the idea that they cannot scratch-build a ship from the hull up (which I don't necessarily) then there's still no reason to suggest that they can't refit their ships. Hell, they have a refit table, so it's implied that they can. They can repair ships as well, this must happen somewhere. Creating heavy cruisers doesn't even seem that daunting a task. For example, if you took one Slaughter, grabbed some operational long range lances (such as from a salvaged Hades, etc) and added them together, then we have a refit ship that becomes a new class. Voilà. Energy drawn engines to power the lances. Easy. To do something similar to a Dev to make a Hecate would be harder, but not so hard that it's impossible.


Chaos is most certainly capable of building stuff- they made the Planet Killer! They also are most certainly capable of refitting ships and actually are quite better at it than Imperials are, precisely because their dark Mechanicus hereteks don’t have anywhere near the reverence for technology (and correspondingly slower build and modification times) the AM does. They have plenty of hulks to salvage from, and they are happy to steal technology from xenos ships and decommissioned warships they board during their forays out the Eye, something the AM will only do reluctantly or under the duress of war because many older ship designs are considered tainted.

 How is this accounted for in Battlefleet Gothic? Simple. Any given Imperial Navy fleet has at its disposal dozens of forge worlds, whereas Chaos has exactly two- Baji IV near the Eye and Ghalmek in the Maelstrom. With only these two forge worlds and vastly inferior resources, Chaos manages to earn as many refits in a given campaign as their Imperial counterparts.

Creating heavy cruisers out of cruisers is certainly not terribly daunting, especially for Chaos, as they have all the parts they need from the cruisers they have, hulks they salvage, etc. Of course, making these kinds of changes is not simply a matter of bolting on huge turrets, plugging them up to the grid and finding more cultists to make it work. Every ship has an energy budget, and cruisers have a smaller energy budget than heavy cruisers do (Carnages were notorious for problems keeping all their 60cm batteries up and running). A ship with lots of weapons has to find space for the crew, the ammo and the power for it all. More guns actually means more guns, more crew and more ammo/power. It’s a lot of holes to cut into the hull besides simply bolting turrets to where the antenna masts used to go.

Can it be done and justified with fluff? Yes. Making these official canon in BFG is another matter entirely. I am not averse to the idea, as the Cerberus and Hecate indicate, but the HA’s aren’t going to go carte-blanche and say “yeah, sure” because the last thing we want is for a whole slew of semi-official Chaos HC’s out there based on misquoted intentions by the HA’s. It’s a lot easier to simply say they were stolen vessels, which makes perfect sense- most of the ships Chaos has at its disposal were ships either boarded and taken during various forays or just went renegade outright. Does this mean Chaos can’t use house ships? Of course not- The Nemesis fleet list is full of fun Chaos super-battleships, light cruisers, etc. However, we’re not making them official, and we’re not altering fluff to open the door for it.

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This is the minimum ability of Chaos. You could make the argument that it's not impossible for them to scratch-build ships, though this would probably not be a common occurrence. They must have some sort of dockyards to repair and refit ships, and they did make the Planet Killer after all. I would also argue that the less control they have over being able to scratch-build whatever ship class they desire then the more they would try to refit their ships. Also, being Chaos, one would expect a higher than usual number of refits anyway.


Agreed, for all the reasons I indicated before. With just two forge worlds, Chaos can keep up with all the Imperium, though granted Chaos as a whole has far less ships than the Imperium does. They can even duplicate hulls, which is why Acherons are no longer treated as one-off ships. For all the reasons I said, the HA’s are not making this door any wider than it already is. House rules and vessels opponents allow to be fielded is an entirely different story from what the HA’s deem official. That’s why we have to be so careful making sure these ships are exactly right before we give them the nod. In the end, if we can’t get the Pillager and the other ships balanced out just right, they will just go away instead.

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The last point where we seem to be at odds is one of balance. This is in reference to Cerberus costs. Just a note, I don't use the Smotherman formula. I think it fails to account for a number of things. OK, let's start by looking at the Slaughter, Carnage and Murder. All balanced ships yes? I don't see people taking all of one type often, and when they do they're not all that effective, or at least not any more effective than a mixed fleet. I myself like Slaughters, but prefer Carnages to Murders. Others prefer Murders. Now, is the Hades overpowered? I don't think so. Point for point they've got the greatest weight of fire at 60cm of any Chaos cruiser and yet people don't even max out on them. I've seen many a fleet full of just cruisers.


Who says we disagree on the Cerberus cost? I KNOW it’s overpriced in the draft. I just believe 210 is too cheap for it- this ship has FAR more firepower over a Hades for just +10 points, regardless of whether or not it doesn’t have 60cm weapons.

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A Hades is simply a Murder with +2L@60cmLFR dorsal and given CB status for 30 pts. So, if you agree that the Murder, Carnage and Slaughter are not OP, and agree that a Hades is likewise not overpowered then you must agree that a heavy cruiser variant of either the Carnage or Slaughter given identical modifications would also not be overpowered.


Not exactly. The Murder is a reasonable cruiser so the Hades is a logical evolution. The Carnage and Slaughter are opposite extreme ends of the pendulum. The Carnage is the ONLY cruiser (not BC. HC, etc.) in the game with 60cm batteries, and its own fluff states how problematic these weapons were. For fluff, trying to graft dorsal lances on this boat would make an already difficult situation worse. From solely a rules standpoint, the HC Carnage becomes a 60cm monstrosity that in terms of 60cm firepower is almost as good as a Retribution battleship! The Slaughter is the exact opposite: no range at all, but up close this ship has absolutely brutal firepower, and its speed means it can get that firepower wherever it wants to. The excuse for this is the Scartix Coil, which is fine, but there aren’t “better” Scartix Coils out there so if we graft dorsal weapons/more crew onto a ship already cramped with its unusually dense weapon fit, it pays for it by shifting available power from its engines to its improved weapons.

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So, a Slaughter variant CB with just the dorsal lances added would cost 195 pts. Now, you want to pump up the range on the WBs by 15cm and drop the range on the dorsal lances by 15cm. This is a practically identical trade-off value. At great than 30cm range those 2 lances are worth more than the 8WBs, but the extra range on the WBs gain some (very) limited utility due to the offside increase. So, at worst, that's +5 pts, putting us at 200 pts. Now, what else are you doing to it? Oh, yes, that's right, dropping its speed by 5cm and 1D6 when on AAF (so 5cm normal and 8.5cm off total AAF on average). That's got to be worth at least 5 pts. At the very least. So 195 pts is a conservative estimate. So when I said that 210 pts cost was being conservative I was being really conservative. Perhaps I should not ever be conservative, since people tend to cost things more than what I list it as being worth just on some sort of general principle. Cost creep.

Cost creep is a far more forgivable offense than profile creep, which is a much bigger problem today. Forget about what this or that weapon is worth and look at how this ship behaves in play-test. At your proposed cost, for five extra points I have a ship that would smash an Acheron flat. This is why I hate the Smotherman formula. 60cm weapons shouldn't have a given point cost because 60cm weapons mean different things to different fleets. Chaos plays best as a beam-on fleet using maneuverability to hold open the range so an all-30cm ship should be cheap because it doesn't play to this. Conversely, a 60cm-battery Imperial cruiser should be much more expensive tha a corresponding Chaos cruiser because it gives the Imperials a sniper ability their fleet isn't really supposed to have. This is why the Overlord (and to a lesser extent the Tyrant) has a price outsize with the actual firepower it can deliver, which is why so many people consider it overpriced junk. It's all a matter of tactics and what a given player prefers.

Where am I going with all this? Remember that when the game was created, the Smotherman formula simply didn’t exist. Point costs were based not just on ship weapon fits but how the ship behaved in the fleet, and how the fleet behaves when using the ships in it. Keeping this in mind, assume for a second that a Slaughter is purposely underpriced because it doesn’t behave well with the rest of a Chaos fleet and work your point costs from there.

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 22, 2010, 07:10:13 PM
Slaughter HC not 30cm...Slaughter HC not 30cm...
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 23, 2010, 04:42:02 AM
I care what they think because their reasoning involves more than an arbitrary number. It was decided long ago that only Orks will have a full carrier for 185 points. That’s why the Tau Hero at 180 points only has 2 launch bays, why the Defiant only has 2 launch bays, and why the Devastation has a quirky weapons fit but is 190 points. 185 points was the arbitrary limit placed on point values for several scenarios to make sure only Orks could bring a real carrier to those scenarios. While it may not be very many, changing this “floor” point value would affect purpose-driven scenario point limits, it would affect point costs assigned to a number of cruisers (Lunar, Gothic, Carnage, Hero, etc. are all cost-assigned based on not having to face off against a real carrier in scenario-driven duels).  In other words, a Chaos carrier will NEVER cost less than 190 points.

Gah! You're using a arbitrary value that is only used in 1 scenario which is so basic that most people don't even bother playing it and when they do they don't even care about the 185 pt limitation! I know I certainly couldn't give a rats arse about it. Hell, if you're really worried about it simply change the scenario to include no ships with 4 or more AC. Sorted. Screw artificial points limitations based on 1 very iffy scenario that could be worded differently!

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Can it be done and justified with fluff? Yes. Making these official canon in BFG is another matter entirely. I am not averse to the idea, as the Cerberus and Hecate indicate, but the HA’s aren’t going to go carte-blanche and say “yeah, sure” because the last thing we want is for a whole slew of semi-official Chaos HC’s out there based on misquoted intentions by the HA’s. It’s a lot easier to simply say they were stolen vessels, which makes perfect sense- most of the ships Chaos has at its disposal were ships either boarded and taken during various forays or just went renegade outright. Does this mean Chaos can’t use house ships? Of course not- The Nemesis fleet list is full of fun Chaos super-battleships, light cruisers, etc. However, we’re not making them official, and we’re not altering fluff to open the door for it.

Well as far as I'm concerned that particular cat is already out of the bag with the advent of the PK. We have already established that Chaos has the inclination to create new ship classes and the ability. As for house rules, sure, people are going to make their own ships for casual play either which way, that's part of the attraction of BFG. However, it is ridiculous to suggest that all ships have to have some sort of IN fluff background. The Hecate in particular should really come from a Chaos background. The original fluff for the ship was not only apt but also sensible. It makes sense that Chaos Warmasters and Captains would want a carrier that could run without support for extended periods. This ship is the most warranted of all Chaos potential upgrades. It had good fluff, it fit, it made sense, it satisfies a need in fluff for Chaos to do something off their own bat and it makes sense as a refit Dev or Inferno (or Massacre or whatever it's going to be called).

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Who says we disagree on the Cerberus cost? I KNOW it’s overpriced in the draft. I just believe 210 is too cheap for it- this ship has FAR more firepower over a Hades for just +10 points, regardless of whether or not it doesn’t have 60cm weapons.

"Who says?" Er, you do. I say it's worth 195 pts, you say that's too cheap. The Slaughter has far more firepower than a Murder and costs 5 pts less. Yet the Murder isn't considered underpowered (by the general community).

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Not exactly. The Murder is a reasonable cruiser so the Hades is a logical evolution. The Carnage and Slaughter are opposite extreme ends of the pendulum. The Carnage is the ONLY cruiser (not BC. HC, etc.) in the game with 60cm batteries, and its own fluff states how problematic these weapons were. For fluff, trying to graft dorsal lances on this boat would make an already difficult situation worse. From solely a rules standpoint, the HC Carnage becomes a 60cm monstrosity that in terms of 60cm firepower is almost as good as a Retribution battleship! The Slaughter is the exact opposite: no range at all, but up close this ship has absolutely brutal firepower, and its speed means it can get that firepower wherever it wants to. The excuse for this is the Scartix Coil, which is fine, but there aren’t “better” Scartix Coils out there so if we graft dorsal weapons/more crew onto a ship already cramped with its unusually dense weapon fit, it pays for it by shifting available power from its engines to its improved weapons.

If you want to use fluff justifications to not produce a Carnage CB then that's up to you. I posited one earlier that was actually weaker than a normal CB, because it only had 6WB at 60cm added to the dorsal instead of 2 lances. Still kept its cost at 210 pts, same as what it would be with the lances (this was the Charon class). I don't think that's OP, I don't see any real reason why Chaos couldn't have it (it comparing favourably to a Retribution isn't a reason not to allow it btw), but fine, we're not doing a CB Carnage due to fluff. OK.

Now the Cerberus is supposed to be simply a Slaughter with the fluff justification of redirecting power from engines to power the extra weaponry, etc. Fine. I won't even question why the Murder is able to upgrade to the Hades without compromise. However, since people currently have the option to purchase the Slaughter at 5 pts less than a Murder, and yet they still buy the Murder, then I do not see for one moment why the exact same would not be true regarding a CB Slaughter and a Hades. If you just added 60cm dorsal lances to a Slaughter, whacked a CB badge on the front and increased it to 195 pts it would be an identical dilemma as we currently have. Hades vs Cerberus, Murder vs Slaughter. Identical. If one comparison is not imba, then why is the other?

As it stands however, we're not just chucking some 60cm lances on the Slaughter and whacking a CB badge on the front. We're using only 45cm lances, which decreases fleet support capability, so therefore is an actual significant loss, and increasing broadside WB ranges to 45cm. This is a reasonable gain, though not as much as the lance range is a loss unless you can engage the off-side firepower also in that same range band (30-45cm), which is unlikely. But let's call it parity. Hell, let's fudge upwards 5 pts. After all, 5 pts won't break the ship. So it's the same price as the Hades. Now we're losing the speed. Well that is the whole lynchpin of the Slaughter. Without the 30cm range it would suck right royally. Not so debilitating in this ship, since it can engage at 45cm (for which an Acheron does better mind you, and with extra defence against AC) but still debilitating enough, since half its guns are at 30cm range.

But let's call this loss just another "oh well" and chalk it up to yet more fudge factor. After all, don't want to make broken ships now do we? So we're left with 200 pts. Same as a Hades. Slightly more total firepower (2 broadside 30cm lances instead of 2 broadside 45cm WBs) and more focus (prow weaponry can combine with side). However, it loses 15cm range on its dorsal guns and 30cm range on its prow guns. Surely this is not OP at 200 pts!? And you think that it might be too cheap at 210?


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Cost creep is a far more forgivable offense than profile creep, which is a much bigger problem today.

I could not disagree more. It is beyond words just how wrong this is. Cost creep contributes to the destruction of the game. Cost creep contributes to the disparity between good ships and poor ships, such that eventually the poor ships are just not taken at all, limiting the true selection of players fleets to those few balanced ships. Mind you, they were originally balanced, but as more and more ships enter play with greater and greater cost creep these ships are likely to be considered cheesy instead. Worse, since cost creep does not stop people from using those ships as precedents they tend to value other ships by those standards and add yet more fudge factors and therefore spiral cost creep upwards further and faster to such a point that a new fleet will likely consist of nothing but overpriced junk and end up crap against original ships from original fleets. Cost creep has to be avoided.

On the other hand there is a hard limit to what we can see with profile creep. The most we will see on any ship is 6WB or 2L per hardpoint with 3L dorsal and 6WB prow, all at 60cm. This is because this is simply the best precedent we have for any of those hardpoints at the moment. So if you took the best of everything you'd have a BB with 6L@60cmL+R, 3L@60cmLFR and 6WB@60cmLFR. That's as good as it gets. Since most people that proposed such a monstrosity would be quickly shouted down, we don't really need to worry about profile creep.

Quote
Forget about what this or that weapon is worth and look at how this ship behaves in play-test. At your proposed cost, for five extra points I have a ship that would smash an Acheron flat. This is why I hate the Smotherman formula. 60cm weapons shouldn't have a given point cost because 60cm weapons mean different things to different fleets. Chaos plays best as a beam-on fleet using maneuverability to hold open the range so an all-30cm ship should be cheap because it doesn't play to this. Conversely, a 60cm-battery Imperial cruiser should be much more expensive tha a corresponding Chaos cruiser because it gives the Imperials a sniper ability their fleet isn't really supposed to have. This is why the Overlord (and to a lesser extent the Tyrant) has a price outsize with the actual firepower it can deliver, which is why so many people consider it overpriced junk. It's all a matter of tactics and what a given player prefers.

Um, in the 30cm range band the Slaughter squashes the Acheron flat, and yet it's faster and cheaper. In the 45cm range band the Acheron still beats out the Cerberus, despite the Cerberus having the most weaponry of any Chaos cruiser or heavy cruiser. And it's cheaper and has better protection against AC (and the same speed).

Also, please remember I don't use the Smotherman formula. I am going by relativistic worth, not some formula. You may find its application similar to that of a formula, but that's just because this is a very simplistic problem. There's really not that many ways to apply it.

Quote
Where am I going with all this? Remember that when the game was created, the Smotherman formula simply didn’t exist. Point costs were based not just on ship weapon fits but how the ship behaved in the fleet, and how the fleet behaves when using the ships in it. Keeping this in mind, assume for a second that a Slaughter is purposely underpriced because it doesn’t behave well with the rest of a Chaos fleet and work your point costs from there.

Alright, how about trying this on for size. Let's take an example of a CB Slaughter that has simply got 2 60cm lances added to the dorsal for no other alteration whatsoever. Would you price that ship at 195 pts (165+30)? I have a suspicion that you would not, due to ideas you hold about how much weaponry a ship can have, etc.

Let's say you price it at 210 pts. I'm making an assumption here, but let's let it run for now. In this scenario, when I talk about the Cerberus I'm talking about the 210 pt Slaughter CB with 2 dorsal 60cm LFR lances and no other changes. OK, so now here I go, as a reasonable Chaos commander, putting together my fleet. Now, I take a Dev, I take a Carnage, I take a Murder and I take .... a Cerberus! OK? With me so far? Just a selection of ships, neither being too beardy nor munchkinish. Now, on another occasion I decide to take a Dev, a Carnage, a Slaughter and a Hades. Also not beardy or munchkinish. Hmm. Wait on. This fleet has exactly the same firepower, hits and speed as my last one, and plays in an identical manner and yet costs 15 pts more! Why is this? If I really had to choose between the two fleets I'd say the Hades fleet was stronger, since the Cerberus suffers from eggs in one basket syndrome, making it a prime target. And yet the Hades fleet is 15 pts cheaper.

The reason why this comparison is so easy to make is because, for the most part, it doesn't matter upon which ship in the fleet the extra 2 lances are attached. This is because lances are not effected by aspect, range modifiers or BMs. They simply add to the overall weight of fire of the fleet linearly. So yes, adding 2 lances to a Murder and calling it a CB is identical to adding 2 lances to a Slaughter and calling it a CB, etc.


This is a slight generalisation of course. If you want to get into the nitty gritty of it you could say that those lances are less valuable on a carrier, as it's more likely to RO than LO and also because it might decide to stay completely out of range while launching its ordnance where the fleets gunships might close (not a terribly bright stratagem, but hey). By the same token, those lances would not be so fantastic on a ship which might have to AAF to get into range, such as the Slaughter.

So, if you've followed my reasoning so far the inescapable conclusion is that a Slaughter CB with just the dorsal lance modification would have to be worth no more than 195 pts. Otherwise you could simply upgrade your Murders to Hades instead of upgrading your Slaughters. Therefore if you still think that the Cerberus profile you've listed is worth even 210 pts then you must be of the opinion that the extra 15cm range on the 8 broadside weapon batteries is worth significantly more than the loss of base and AAF speed as well as the loss of 15cm range on the dorsal lances. In which case I'd like to know how you come to this conclusion.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 23, 2010, 12:53:18 PM
Haven't read the entirety of the thread on the proposed ships and just awhile ago did I finally manage to study the Chaos cruisers. I used Smotherman formula to see if the ships approximated their points and here's what I noticed:

1. Cerebrus is way overpriced. By 45 points if we go by Smotherman without fudging. Lower the price as Sigoroth says.
2. Hecate is undercosted by 7 so I guess some fudging in there. Probably just add 5-10 more points.
3. Inferno is way underpriced by 31 points. I was rather surprised at this and went to have a look at the Devastation and I found out it was underpriced by 29. I haden't checked the numbers before. The Murder, Carnage and Slaughter (if I add 5 points for AAF enhancement) are within 5 points so I do believe the formula works. So I agree the Dev needs to have the price recalibrated or the weapons fixed as with the Inferno.
4. Of the Chaos battleships, Vengeful Spirit is overpriced by 21. Needs to be lowered.
5. Conqueror are overpriced 19.5 points. Here I added the cost of the Chaos Lord, CSM crew, Terminators and Mark of Khorne. Needs to be lowered or add better weapons.
6. Wages of Sin is underpriced by 14.5. Here I added the cost of the Chaos Lord, CSM crew, Terminators and Mark of Slaanesh. Price needs to be upped.
7. City of Light within 5 points of the cost. Here I added the cost of the Chaos Lord, Terminators and Mark of Khorne. Surprisingly no CSM crew.
8. Terminus Est are within 5 points of the cost so I they're ok. Here I added the cost of the Mark of Nurgle. No Chaos Lord, CSM crew or Terminator though the rules allow one to add them.

Now Smotherman is not an official formula nor can it be said to be perfect but it is useable and the points do come to within 5 points in most cases except when there are glaring over or underpointing.

The ship that jumped out at me was the Inferno though. Almost Retribution broadside firepower on a mere cruiser. Definitely wins out vs the Overlord. Ha!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 26, 2010, 02:24:27 AM
We got some final play-testing done today with some friends in Jacksonvile, FL. If we make the Inferno legal at all, this is the profile we will be giving it.

Inferno Cruiser: 190 points
Cruiser/8, 25cm, turns 45deg, Armor 5+, Shields:2, Turrets:3

port LB's: 2
stbd LB's: 2
port WB's: 4x45cm
stbd WB's: 4x45cm
prow lances: 2x60cm (front)

Essentially, this is a Murder that trades launch bays for batteries. Before someone states the profile is skewered and not powerful enough, this has the same profile as the Murder (including the lance broadside variant), trading its broadside lances for launch bays and an extra turret for +20 points. Essentially, thsi is a cruiser optimized for a prow on approach (follow Murders around) instead of a stand-off beam-on formation (support Carnages), which the Devastations do far better than closing. This gives it a purpose in the fleet as something sufficiently different that it's worth the trouble of even making a separate ship entry at all.

This cruiser is not as powerful as a Devastation for the same point cost. This is intentional, as the Devastation is under-priced but is not being changed this go-around.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 26, 2010, 03:09:20 AM
So why would people take this over the Dev if you're not changing the Dev?

Here's the thing. Sure it might look like it will function like a Murder but I won't be putting this ship in my Murder squadrons anytime soon for sure as it will wasted since I can't be RO-ing when my Murders are LO-ing. And if I am not squadroning it, what is it supposed to be doing? This ship will compete with the Dev and I would pick the Dev anytime. Because the Dev is a stand off vessel. Launching AC and picking off targets of opportunity with its 60 cm lances and will show an abeam profile, much better than the Inferno's prow on approach.

Also just throwing this out there but using Smotherman, it's still undercosted by 20 using the above profile.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 26, 2010, 03:18:37 AM
Aaaaaaaaaand this profile loses all the attraction the ship had in the first place. Murder equivalent technology (so 45cm guns) not a Murder clone. Replace prow weaponry with 6 WBs at 45cm LFR, drop the turrets down to 2, the price down to 180 and the Devs lances down to 45cm.

If you're worried about that one introductory scenario for beginners then put in a condition "no carriers" (ie, nothing with 4+ AC). Hell, the points limit should be changed anyway, since Corsair Eldar can't even field a Shadow in it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on November 26, 2010, 06:05:39 AM
As another murder/Dex user, I also agree, this is a ship that wouldn't make it into my fleet list if I can choose the dev over it. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 26, 2010, 07:08:45 AM
Lol.  Thats all I can say bout that :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on November 26, 2010, 07:21:49 AM
In both the Imperial and Chaos threads, it seems we would all universally prefer fixes to existing ships than having new ones.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 26, 2010, 04:26:49 PM
Well, to be honest, I do feel that Chaos needs some more heavy cruisers. The 3 they have just aren't that great. Sure, the Acheron is balanced, but its profile bugs me a little, and it's an ugly model. The Styx is overpriced, so I don't like it (though its design is quite good) and the Hades, while reasonably priced and fairly powerful is based upon the Murder, which I dislike.

I very much like the 3 non-Murder Chaos cruisers and it annoys me a little that we've got a CB version of the crappy one, an ugly and crappy (but balanced) CB and a good but overpriced CB. So my preference for CBs is my Charon design (Carnage CB), followed by the Cerberus and Hecate in that order.

Fixing the Dev would help with external balance (make the Dictator not quite so sucky) and also internal balance (Styx becomes slightly better for its cost, Inferno becomes a viable addition if its profile is tweaked) and it would also help to make the Archeron's broadside lances not quite so dismal. This last point combined with the fact that I'd prefer not to mess up people's fleet lists is why I'd go for the range drop rather than a points increase.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 26, 2010, 11:34:15 PM
Or just stick the Dev up to 200 points, sounds about right.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 12:30:58 AM
Hey, I like how the acheron looks...

I fail to see the use of the inferno, and its position in the game. Mostly because I cannot for the life of me see why you would take it over the acheron.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: fracas on November 27, 2010, 12:37:38 AM
not sure why anyone would take the inferno over the devastation
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 27, 2010, 07:39:19 AM
In both the Imperial and Chaos threads, it seems we would all universally prefer fixes to existing ships than having new ones.

Quite frankly, as per our guidance, these kinds of fixes (changing profiles instead of just costs) will be shot down. All our work will be for nothing if GW won't post it to the SG Resources page.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on November 27, 2010, 07:46:30 AM
As another murder/Dex user, I also agree, this is a ship that wouldn't make it into my fleet list if I can choose the dev over it. 

That's your choice, buut we'll leave it in as an option because it's not inherently broken this way. Here's the other reasons we can't make more significant changes.

- The Devastation is inherently better than an Acheron. That means in order to change the Devastation's price, we have to change the Acheron's price because by design cruisers can't be more expensive than heavy cruisers. That's why we ALSO can't make the Acheron cheaper.

- On this go-around, we can't make any significant changes to the basic profiles if we ever want this to get put on the Resources page, which is why so many of our fixes are of the "pay 'x' points for  'y' improvement" variety. We can only fix what is genuinely broken, not merely sloppy. The Devastation makes the water a bit muddy, but the Orks and Eldar have items that are actually broken so those are what we are reserving our silver bullets for.

- Nate



Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on November 27, 2010, 08:06:40 AM
So if you can't make the fixes required in FAQ2010 without FAQ2010 getting shot down, don't make the changes in FAQ2010!

You can then attempt the changes to profiles/prices that are actually required in documents that won't jeopardise an entire project. Just point us at a GW SG Mailbox and we'll bombard them with letters until they relent.

I mean, we're not just going "woot! buff everything!" Devestation and Emperor needing points increases being cases in point.These are changes that would genuinely benefit the game, and if GW can't see that then they are idiots. (note that any letters would refrain from use of the word "idiot")
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 27, 2010, 12:20:15 PM
+1

Whats the point of talking about fixing what needs fixing if you can't get your balls behind it? :)

General and metaphorical of course, not pointed at anyone.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 27, 2010, 12:39:02 PM
OK, well, I would suggest balancing any new ships against a 45cm broadside Dev. So, just don't worry if they're overshadowed by the current Dev. Then I would include an "Optional House Rule" in the FAQ, bring the Devs range down to 45cm. Work on getting it official later.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 12:45:30 PM
Flybywire, first of all THANK YOU for all the work you have done, and your honesty on the subject.

If that is truly the case, I strongly suggest you drop the idea, and move on to something that will not cause such issues. Stop trying to shoehorn in a cruiser that (as it seems) no one see's the point of, and work on some issues that GW said they were going to resolve before it fell to us.

If you don't remember, in the Plague fleet of nurgle PDF, it mentions that the other major powers of chaos also had fleets, and that they were led by great and terrible flagships of their own.  Why not make it more interesting and create one-to-three battleship vessels that can be created with a maximum of one cruiser kit and one battleship kit for Slaanesh, Khorne and Tzeench?  Not only do we expand the fleets of chaos in a way that corresponds to the fluff, but to the releases that GW has described.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 27, 2010, 12:51:37 PM
They've done this, or at least started. I think there's a lot of work yet to do, but it's a start.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 01:02:49 PM
I would love to see the work they have done. These ships have always tickled my fancy, especially the pleasure fleets of slaanesh!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 27, 2010, 01:59:47 PM
Click --> Powers of Chaos pdf (https://docs.google.com/leaf?id=0Bw_dULEfC3rbZWExM2M5Y2QtODUyZC00NGVlLWE2MTMtNTkwNmU5MTJlN2Vi&sort=name&layout=list&pid=0Bw_dULEfC3rbYzUyNjQzZTAtMDZiMS00ZjRlLWJjNzMtYTE5YmNjZjdjODQ1&cindex=5)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: fracas on November 27, 2010, 02:11:02 PM
the basic assumption is that the original ship profiles are fine as is
some room to finagle points as well as "upgrade" options
but build on what there is rather than from scratch

i have no problems with this
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 02:33:30 PM
.....Wow.
If this PDF becomes legal, i may actually be happy, and build an entirely new fleet for them.

Allow me to change my opinion about the Cerberus.  I am throwing in the towel on fighting it's addition.  It's not a BAD design, though i think all weapons should stick to 30, and have it keep the 30cm speed. This ship has a precedent to be in the game (as it has a standard cruiser counterpart).

The Hecate and Inferno i still resist. These ships are clashing in position with the Dev and Styx. I have the feeling that they were added on the basis of "make every bit combo count"

I LOVE the hero-ships, though i feel some tweaking is needed.

The Conqueror needs a little tone down from it's broadside battery strength. make the broadsides st 10, keep the dorsal strength.  a st 18 broadside is good enough without blowing things out of proportion. this gentle reduction can reduce cost by say, 10 points?

Wage of Sin: It's a great vessel, if expensive.  I can't really see a place to reduce it's cost, so great job guys :D

City of Light: <3

Vengeful Spirit: Not bad at all. please be specific as to what upgrades it may take.



Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 27, 2010, 06:23:41 PM
Nice to see everyone thinks the same about the Cerberus. :)

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 06:42:20 PM
Heh, consider me a 'begrudging supporter'.  I figure if the HA is going to add ships, you might as well add ones with precedent, not ones out of the blue. 

It's ironic, considering the Hecate and the Inferno are virtually identical to the Europa, which would only stand to improve the Book of the Void's position... but I am finding it hard to support ships that already have niche's filled.


Also: Bah to all of you, I LIKE the Acheron!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 27, 2010, 07:03:28 PM
I just really don't understand the absent hardpoint on the Acheron as an 'advanced' ship.  Definitly not for 190 points.

As to the Dev, I would MUCH rather see it increase in points, because I would happily pay it.  It going to 45cm would make it much less synergistic in the dev-dev-styx carrier support squadrons that are so fun to run.  200 will be fine.

Cerberus is anti fun, because it looks nothing like the Slaughter.  I agree, 30cm and 30cm weapons, or I'll have a darth against it like most folks do when lances in marine armies are mentioned.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 07:07:54 PM
What your getting out of the Acheron is reliable long range heavy lance support, something that the standard cruisers in the Chaos fleet lack.  It's not pricey, and it can deliver at long range.  If you wanted raw firepower, take a repulsive. 

Ironically, the Acheron is best used supporting slaughters, sending in it's long range lances after the withering broadside of the slaughter has removed shields.  it works quite well :D
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 27, 2010, 08:03:41 PM
I'm not a real fan of the small amount of hits it can dish out for its price, but yes I can see how it would be handy against high armor targets.
My main problem isn't in how it plays, its the design.  Apparently advanced alien technology makes you forget about half the side of the ship :)
That just irks me.  Its underpowered for an HC, even if it is close to rightly costed.  Just taste is all.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 27, 2010, 09:41:11 PM
staggered fire.  on vessels with large guns with high energy needs, you can't fire all the weapons without overloading your reactor. It's very similar to Tau railguns, they can't fire them all at the same time, and must 'cascade' their fire.

I never had a problem seeing it that way.. don't know why more people accept it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 28, 2010, 04:54:14 AM
Mmm because other chaos vessels can manage as long or longer range with more hardpoints, mainly.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on November 28, 2010, 07:24:15 AM

So first things first, the Acheron was considered "advanced" technology a LONG time ago. In "present times", it's not so much advanced, but reliable enough for enough Warmasters that Chaos as a whole have built more of them.

As for the Powers of Chaos document:

The character ships for the Despoilers are the "stats fit the model" we have been looking for!! Problem though, the Vengeful Spirit has no cool free upgrades and yet it's 20 pts more expensive than a standard Despoiler. Why? Is having an extra weapon slot when you redistribted the Launch Bay strength worth +20 pts when the firepower doesn't change at all? I would argue the base profile for the Spirit should be 400 pts like a Despoiler.

City of Light, way to cheap! Assuming you take the 420 Spirit as is now cost, with the amount of upgrades this ship posseses it should cost 500 pts! If you drop the Spirit to 400, then increase the cost of the City to 480 and I think it makes more sense.

Is the Wage of Sin too expensive? It's a Desolator (300 pts) with a bunch of Space Marine upgrades (worth 95 pts) and you decreased the lance range and added 4 Launch Bays for +35 pts. Is that reasonable?

Conqueror, I LOVE THIS SHIP'S PROFILE...... PICTURE!!! BUT it outguns the Planet Killer when both are firing both broadsides simultaneously. Tone it down, a lot, and increase its cost. It's WAY to friggin cheap.

Cerberus and Hectate, I like them, a lot. I saw it and I instantly added a box of Chaos Cruisers to my Christmas list ;)

The Inferno is either too strong, or the Dev is too weak. But a 10 WB broadside at 60cm or 2 Lances at 60 cm seems to be a no brainer? Make the WB's 45cm range (or decrease the strength some) and you now have to make an interesting choice between the Dev and the Inferno.

These ships to me brings up an interesting point however, the Chaos Grand Cruisers. I feel whole heartedly the Chaos Grands are WAY to underpowered. The Cerberus KILLS the Executer in value (Cerberus: +8 WB's, +5cm speed,  Executer: +2 hits, +1 shield, +1 turret. Pretty even so far right? WELL then add in the fact you need an extra cruiser to field the Executer. Hehe now it's not so even!). And the Retaliator vs. the Hectate (Hectate: already 35 points cheaper, +5cm speed, outranges by 15cm, +8 WB's, Retaliator: +2 hits, +1 shield, +1 Turret. I think Hectate has an advantage already without including the extra cruiser requirement!!!) So that's something I think needs to be changed.

Also, I think Chaos should get 1 Imp cruiser and four escorts per 750 pts. Mixed fleets of Chaos and Imp renegades would be really fun to fight against. If taking that option, maybe the Imp vessel should suffer from a -1 Ld? (Kinda like Pirate fleets?)

-Zhukov



Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 28, 2010, 08:12:56 AM
LS, drop it!!!

I have given you MULTIPLE posts & arguments why the Acheron is EXCELLENT for its point costs and DOES NOT NEED any change!!!

IT IS THE BEST MID - RANGE GUNNERY cruiser in the ENTIRE Chaos list. At 31-45cm it OUTSHOOTS every OTHER CHaos vessel.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 28, 2010, 09:12:43 AM
So first things first, the Acheron was considered "advanced" technology a LONG time ago. In "present times", it's not so much advanced, but reliable enough for enough Warmasters that Chaos as a whole have built more of them.

Yeah, but we're on the technological down slope, so it should be more advanced now compared to then.

Quote
The Inferno is either too strong, or the Dev is too weak. But a 10 WB broadside at 60cm or 2 Lances at 60 cm seems to be a no brainer? Make the WB's 45cm range (or decrease the strength some) and you now have to make an interesting choice between the Dev and the Inferno.

This is the first I've heard someone suggest the Inferno is up to par with the Dev, let alone surpasses it. The Dev slightly edges the Inferno at equal ranges. I'd drop both to 45cm range (for internal & external balance reasons, and for greater differentiation re: Styx/Acheron). Then I'd drop the turrets of the Inferno by 1 and its cost by 10 pts. Gives a point of difference between the ships and I think helps to make the Inferno slightly better in the comparison.

staggered fire.  on vessels with large guns with high energy needs, you can't fire all the weapons without overloading your reactor. It's very similar to Tau railguns, they can't fire them all at the same time, and must 'cascade' their fire.

I never had a problem seeing it that way.. don't know why more people accept it.

Yeah, but it does the same as the Dev using twice the space.

Quote
The Hecate and Inferno i still resist. These ships are clashing in position with the Dev and Styx. I have the feeling that they were added on the basis of "make every bit combo count"

The original fluff for the Hecate was quite decent and provided a clear reason for the ships inclusion. A need was filled in its making. This is one reason I want the fluff to go back to the original.

To my mind this ship would have been an upgraded Dev. This is what fit the fluff best. However, this was pre-Inferno, and if that ship becomes official then the Hecate could either be an upgraded Dev or Inferno. If the Inferno gets the arse I think the Hecate should be based on the Dev, rather than stay the same.

As for the Inferno, it was included because the profile was pretty cool.

I just really don't understand the absent hardpoint on the Acheron as an 'advanced' ship.  Definitly not for 190 points.

As to the Dev, I would MUCH rather see it increase in points, because I would happily pay it.  It going to 45cm would make it much less synergistic in the dev-dev-styx carrier support squadrons that are so fun to run.  200 will be fine.

I can't help but feel that this lack of synergy is in fact what would help balance the Dev internally as well as externally. It would make the Styx better for its points by comparison (which it sorely needs) and it would make the Acheron's lack of broadside firepower more justifiable.

Quote
Cerberus is anti fun, because it looks nothing like the Slaughter.  I agree, 30cm and 30cm weapons, or I'll have a darth against it like most folks do when lances in marine armies are mentioned.

Not sure in what sense you mean looks, perhaps you mean it in the sense others would say 'feel'. I myself would be perfectly fine with 30cm range. I don't mind the lack of speed. However, if that range was 30cm all round, including the dorsal lances, then I couldn't see paying more than 185 pts for it. That is absolute high price too, btw. Adding 60cm dorsal lances for no other change would be 195 pts. Dropping those down to 30cm lances and dropping the speed is worth more than 10 pts.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 28, 2010, 03:32:03 PM
Fluff can be awesome, but we need to be also concerned with the mechanics of the game.  I don't see the need for another set of carriers when chaos has a great pair already (yes, i LIKE the styx, you can burn me at the stake if you like).

I don't know how i feel about the Cerberus being more expensive then a vanilla repulsive.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 28, 2010, 06:13:24 PM
Fluff can be awesome, but we need to be also concerned with the mechanics of the game.  I don't see the need for another set of carriers when chaos has a great pair already (yes, i LIKE the styx, you can burn me at the stake if you like).

I don't know how i feel about the Cerberus being more expensive then a vanilla repulsive.

Well you can like the Styx if you want. That doesn't make it balanced though. It is overpriced for what you get. Consider 2 Styx. For an extra 20 pts you could get 3 Devs. While the Styx give you a little more firepower at 60cm range (roughly 3WB worth, at long range), the 3 Dev combo gives you +50% hits and shields and at 30cm or less +50% firepower and when using broadsides another +75% firepower.

The massive survivability boost and mid to late game direct firepower boost (54WBe vs 24WBe) is worth considerably more than the extra 20 pts you'd pay. Certainly the Dev is overpowered, but even if you were to boost its cost to 200 then the +60 pts you'd pay is still better. If the ranges were lowered on the Dev then they're still better to be honest, but now the dual Styx would actually get a clear niche advantage (range). By design the Styx is fine, it's just not balanced.

Still, even if it were balanced this isn't really a reason not to add ships. For example, a lance version of the Dictator is often proposed (I know I've proposed it). It just adds to the variety of the game. As for the fact that 2 out of 3 of the designs are carriers, well I think it's because there's an inherent bias against new gunships. Strange given that so many people say that this game is supposed to be ruled by gunships, not carriers.

For example, the Cerberus really is not worth even 200 pts as it currently stands, and I can see further possible nerfs that could really bring that price right down. Yet it's costed at 245 with resistance to it being brought even as low as 215, let alone the other 20 pts it needs to come down.


@Nate

Oh, and I'm not sure that I get this concept that CBs can't cost less than CAs. A Dominator is as expensive as an Acheron. A range upgraded Tyrant is more so and is even on a par with a Hades if given the power ram, as is a Lunar with NC. A NC upgraded Tyrant is more expensive than the Acheron or Hades. Worse than all that, a base Dictator with no upgrades whatsoever is significantly more expensive than either an Acheron or a Hades.

I know I'm comparing IN to Chaos, but they originate from the same race have very similar hulls (hits, shields, turrets, base armour, turns, weapon hardpoints, CAs/CBs, fleet composition rules, etc). I'm just saying that I can't see this rule as being an immutable one. I can see a cheap gunship retrofitted with more guns costing less points than a CV. A Slaughter that trades speed for a few extra short range guns for example.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 28, 2010, 07:29:44 PM
I like and use the Styx too. But I do agree a change is needed to the Devestation to make the Styx more credible in the whole arsenal.
Though one aspect is sometimes overlooked: the str6 batteries on the Devestation is often never used as carriers never want to be that close. So in essence wasted points a lot of times. The batteries on the Styx are always useful, alongside the lances, as both are 60cm and LFR. So at all times in use. In a cruiser clash style scenario (fleet engagement) the LFR may be less into play but in an Escalating Engagement very useful.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 28, 2010, 11:52:39 PM
why not reduce the cost of the styx? it's not like it isn't known that it's a costly monstrosity.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 29, 2010, 12:03:23 AM
Actually, I think both should happen. Reduction in range of broadside lances on the Dev and I still think it should go up to 200 and reduction in Styx cost to 250.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 29, 2010, 12:54:04 AM
I'd really miss the 60cm range on the Dev, I really would.  But for sure 200 devs and 250 styx's sound real tight. 

Actually, I wouldn't be terribly opposed to 200 and 45cm for the Dev.

Although, while that sounds balanced, it IS chaos, whose fleet specialty is cheap and good ships.  Dunno if the Dev would still be a steal like the others if it was double-nerfed like that.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 29, 2010, 12:57:31 AM
@ Horizon.  Do you read anything in my posts besides 'Acheron'?  My complaints are mainly aesthetic over balanced.
And 'most firepower at 45cm' is a somewhat faulty statement.  Yes, lances are generally worth 3 batteries, but the Acheron wont be putting many hits on anything, so its a deceptive title.

@Nate.

The Cerberus is unfun and doesnt feel a thing like the Slaughter.  We want shorter range and faster speed.

Have you or any of the others considered a character VBB in the actual spirit of a VBB, that is, not having to be on one of 2 battleship chassis?

@Sig, I definitly feel that while carriers should be a credible force, they are too powerful currently in some fleets.
Adding more classes doesn't solve the problem though, the answer lies in balancing what is currently available.  Definitely wish more than a third of the new class releases were gunships!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 29, 2010, 03:56:50 AM
@Zel & Ad'A

You're right, the Styx should come down in price. As Ad'A says, 250 pts is the sweet spot for it. However, if you consider the notion of paying a premium for the extra AC in a cruiser chassis then 260 would do, particularly if the Devs range came down. Speaking of which, I really don't think that the cost should go up if the Devs range gets nerfed, particularly if the Styx comes down to even 260 pts.

The range on the Dev has been both its greatest strength and most incongruent feature. It has been a cheap carrier with great reach on its supplementary weaponry. Without it, it's just a cheap carrier.

Consider if the Devs range was dropped and the Styx came down in price, to even just 260 pts (still overpriced, but not nearly so much and we can justify by saying they pay a 'premium' for the extra AC). Then 3 Styx would cost 780 pts. For 760 pts you could buy 4 Devs. 3 x 6 AC = 18 AC. 4 x 4 AC = 16 AC. Ah hah! Now not only does the Styx/Dev comparison net you less survivability than currently (only +33% rather than +50%) but you actually come out worse in the AC totals, rather than parity.

While the 4 Devs would have +33% focusable firepower at 30cm and an extra 67% offside firepower (for a potential +100% total!), the Styx would have the advantage at 45cm (roughly +9WBe or +25%) and clearly dominate at 60cm. In fact, in the 45-60cm range band the Styx combination gains as much firepower over the Dev combination as the latter does in the 30cm band with enemies in both broadsides.

So for 20 pts more this combination gives the advantage in AC and firepower while the Devs give the advantage in survivability and, potentially, in leadership. This last point is only really valid if you're considering squadrons of course, but in which case an extra ship means an extra Ld roll which will increase your average Ld.

If the Styx were 250 pts and the same comparison made it would be 10 pts cheaper than the Dev combination. This seems about right to me given the increase in survivability, leadership and potential firepower of the Devs, but the 'premium' argument comes in and an extra 30 pts for such a difference in roles isn't too much.

@Horizon

I think the Devs WBs are used more often than you'd think. Yes, as a carrier you can sit back at range and support from afar. Much like a Mars or Styx. But also, as a carrier, there is some benefit to shotgunning your AC and you might want to function up close. Much like a Dictator. Of course, in the past the Dev has had the 60cm lances and probably has a preference for sitting back. However, in many of my games I have found my opponents closing with my Devs to engage them at knife fighting range. I've often been glad of those extra 6WBs.

Similarly, in the few occasions that I have played a Styx I have had cause to lament the lack of broadside weaponry. Of course, I like the design of the Styx, it's quite efficient and I would never consider running it in close to the enemy. However it has often been the case that my opponent has managed to close to a point with the Styx that if it had broadside weaponry I could have manoeuvred to take advantage of this. The same has also occurred when playing against them (my Chaos opponent has a greater fondness for them than I).

@LS

Yes, I myself proposed 3 designs, all of them CBs. One of the was a Hecate carrier. This was proposed because I liked the fluff and the name of the ship and because I wanted an alternative to the horrendously overpriced Styx. It was based upon the Dev.

The other 2 designs were both gunships. One was the Cerberus, though my version was much weaker than the current design, and I deliberately overpriced it considerably (195 pts) so that people wouldn't think it beardy and to maybe inspire an argument for a decrease in price or increase in stats. It was originally 30cm range all round, 25cm speed and broadside WBs dropped to str 6.

The other was the Charon, my personal favourite. This was a CB based on a Carnage for +30 pts. However, instead of 2 60cm dorsal lances it was given 6WBs at 60cm instead. Certainly weaker than the 2 lances that a Murder gains to become a Hades but for the same price. I thought there could be no objection based on balance (except perhaps an argument to bring down the cost), but Nate found a fluff objection instead. Oh well.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 29, 2010, 04:03:56 AM
@ Horizon.  Do you read anything in my posts besides 'Acheron'?  My complaints are mainly aesthetic over balanced.
And 'most firepower at 45cm' is a somewhat faulty statement.  Yes, lances are generally worth 3 batteries, but the Acheron wont be putting many hits on anything, so its a deceptive title.

No, I was triggered by "Acheron" and "Too weak (or was it not enough?) for a heavy cruiser". :)

It has most fp at 45cm, take it or leave it. Lances are worth more then 3wb @45cm (around 4.5 at 60cm). Sig told me. ;)

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 29, 2010, 04:45:11 AM
Heh, yeah, look up the old Carnage vs Murder debate if you can find it. The Acheron is actually quite a heavy hitter in the 45cm band. The Hades/Styx/Carnage win out at 60cm (Dev/Murder pull a draw) and the Slaughter slaughters all at 30cm the Acheron holds the title of most focusable firepower on a CB hull or smaller in the 45cm band.

Of course, if you're looking above CB level then the Repulsive wins out, and if you're considering multiple arcs such as prow + 1 broadside then the Hades wins out, but the Acheron is quite cheap, has good defence against AC and does not need to be closing beyond getting to 45cm range, unlike the Hades, which has to have some targets in its fore arc.

This combination of good mid-range focusable firepower, little "wasted" offside fire, cost and defensive capabilities makes the Acheron a great raid style cruiser. Ie, it doesn't get in and mix it up, it deliberately keeps itself out of 30cm range (thus further increasing its survivability) and snipes away.

Given its cost, defensive capabilities, fact it sits back and its lack of total firepower this means that there is very little incentive for the opponent to even shoot at it. It is a very low priority target. A Carnage getting too close or a Slaughter approaching optimum range or a carrier group or the soft nose of a Hades are all far more tempting targets. This basically gives it carte blanche to act as it pleases. Circling the enemy, going on LO, whatever.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 29, 2010, 04:56:00 AM
Precisly. :)

---
On the Styx coming down to 250pts. Is that a solution? I think not. Perhaps internal in the Chaos fleet but externally it will be to cheap.

Compared to a Mars:
Styx has +2AC (the unique factor)
Styx has +1 turret (the Mars oddness)
Styx has more range on weapon batteries which are otherwise identical aside of the Mars offside gunnery.
Both have same amount of lances & range.
Mars has prow armour (negated by AC & Lances).
Mars has a Nova Cannon.

Now would this be worth -20pts for the Styx then? Soley to the blue book the Prow Armour has worth, since Armada the worth has declined a little.

I think the Styx should be really in the band of 260-275. None cheaper.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 29, 2010, 05:12:18 AM
Well the IN are shafted with their CVs. Both the Mars and Dictator are overpiced. This is, I believe, a comparison of internal balance. There is almost no desire to include a CV in an Imperial fleet. This then is another reason why the Emperor is so good, because the alternative options are so bad.

Sure, you could nerf the Dev into the ground and leave the Styx as the tremendous waste of points that it is, thus balancing IN/Chaos CVs. But then no one would take them anyway and what would be the point of including CVs in these lists?

The Dictator should come down by 10 points, in addition to the Dev dropping its range. The Mars should come down by 15-20 pts I'd suggest. Maybe a little less if given a 3rd turret.

Still, the Styx should not be penalised because the IN CV options are so crappy. All that does is spread the crappiness.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Vaaish on November 29, 2010, 05:48:19 AM
Well I don't think that it's just that the other options are so bad in the IN fleet, it's just that they require different ships to work effectively. While the Empy is the cheapest route to 8AC in and IN fleet at 365 points, you could forgo the Empy and take a retribution along with two dictators roughly the same cost as the Empy and two other cruisers. Or you could take an Oberon and a dictator plus another cruiser again for roughly the same cost as the Empy and two cruisers. Obviously you'd need a third cruiser to make it legal, but the point is with each combination you are getting 8ac and a close parity on long range firepower for roughly the same cost although the empy still takes the most efficient slot.

The mars is a much trickier prospect. 270-285 points is hard to work in to match the 8ac the empy provides. In fact, I'd almost say the thing is only useful in a lower point game where you need a flagship but can't afford the points to take a full battleship and even then I'd probably say the Exorcist would be a better choice. Basically I find the mars to look good on paper and possibly work alright here or there for fun but there are better options around.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 29, 2010, 06:28:45 AM
So the Mars is either OK in very niche situations and so can't be compared to a fixed Styx or, by virtue of the fact that it's not OK in most situations it is unbalanced.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 29, 2010, 06:54:26 AM
And then theres the fact that IN has always paid a premium for ordnance outside of torps, because thats how it was designed.
The one problem is as mentioned, it makes the Emperor almost autoinclude.  And...I hate ordnance having to be autoinclude.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on November 29, 2010, 07:39:56 AM
But again, a firepower upgrade to the Retribution would help a lot with that.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 29, 2010, 01:54:09 PM
Styx as it is now is way too expensive. I have used my one only once and in a 3000 pts battle.

If it its price goes down to 250 i will deffinately make it my flagship from time to time. If we look at Styx as an upgrade for Devastation then +60 pts seams reasonable. It still can be braced and crippled with ease since it's only a cruiser.

Styx is probably going to be a flagship most of the time which makes it at least 300 pts with an admiral onboard.

2 devastations would outperform in easily and only cost 80 more pts that Styx with admiral.

I think 250 is fine.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on November 29, 2010, 02:27:04 PM

The Styx is fine the way it is at 275 points. It's combat niche is supposed to be as a flagship for small fleets that need defensive attack craft (where it can effectively fight a BB or 2 Cruisers 8 LB's). It's great for that role. If you want offensive carrier support, go with the 2 Dev's, but you'll pay for it with points.

I only own 1 carrier in my 3,500 Chaos collection and it's a Styx.

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Mazila on November 29, 2010, 02:50:10 PM
For defencive attack craft in small fleets you are more likely to take devastation because Styx is too expensive. In fact, the ability to launch 6 strong wave of bombers makes Styx a perfect attack carier.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 29, 2010, 03:59:02 PM

The Styx is fine the way it is at 275 points. It's combat niche is supposed to be as a flagship for small fleets that need defensive attack craft (where it can effectively fight a BB or 2 Cruisers 8 LB's). It's great for that role. If you want offensive carrier support, go with the 2 Dev's, but you'll pay for it with points.

I only own 1 carrier in my 3,500 Chaos collection and it's a Styx.

The fact that you only own 1 carrier, which is a Styx, makes you ineligible to comment on its balance as far as I'm concerned. I don't mind paying over the odds for the ship, but 25pts over? C'mon, that's just silly. I've argued long and hard for many years that it's only worth 250 pts. Of course, I tend to cut things close to the bone with values, which I tend to think is the correct philosophy, since otherwise you get stupid price creep which makes a good number of ships redundant. So, on the tiny chance that I'm wrong (and it is a pretty small chance) and because of a general desire to see this ship overpriced for some reason, then I'm willing to come up to 260 pts, and would play them occasionally at that price, particularly if the Dev came down to 45cm.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on November 29, 2010, 06:32:08 PM

Sig, did you take into consideration I might only own one carrier because I played enough games using Devs and even Depoilers that I discovered they just aren't as good in my opinion? When I was introduced to BFG by a buddy he loaned me ships from his Chaos fleet to play before I owned any ships of my own. I played almost 20 games involving Devs, Styx's, and Despoilers.

275 is a fine price for what you get in the Styx. The ONLY Heavy or Grand cruiser with 6 Launch Bays and with 60cm LFR weapons to boot needs to be that expensive. Period. Being in line with the Retaliator is ok with me (personally, that ship needs to be beefed up or pointed down a bit).

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on November 29, 2010, 07:10:29 PM
We all know ordnance is too powerful in general in this game.  I'm thinking.  Maybe the IN actually has it just right, besides the Emperor, in how it goes about ordnance.  I'm not saying bump other fleet's ordnance up to those prices, but a general price hike might be the answer we have been looking for.  In fleets always feel pretty balanced to me in the ordnance department
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 29, 2010, 07:23:15 PM
The Styx is my only carrier in my 1750pts (Chaos - Blue - Renegade) fleet.
The Devestation and Despoiler are my carriers in my 1750 (Chaos - Red - Renegade) fleet.

Long time since I used the fleets but the blue one is my favourite. But, seriously, the Devestation is the best carrier out there. Though in Warp Rift I once had an article called What About the Styx. Still funky I say.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 30, 2010, 02:37:01 AM
Sig, did you take into consideration I might only own one carrier because I played enough games using Devs and even Depoilers that I discovered they just aren't as good in my opinion?

Why would anyone assume this? It would be like assuming that someone who said that Hyundais are the best cars around has driven Ferraris, Rexxies, Aston Martins, etc. Completely illogical.

Quote
275 is a fine price for what you get in the Styx. The ONLY Heavy or Grand cruiser with 6 Launch Bays and with 60cm LFR weapons to boot needs to be that expensive. Period. Being in line with the Retaliator is ok with me (personally, that ship needs to be beefed up or pointed down a bit).

And yet direct comparisons with the alternative have proved you wrong.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 30, 2010, 03:13:01 AM
275 is too expensive for the Styx even if one compares it to the Retaliator which is also sad to say, overpriced and undergunned. The Retaliator should be priced somewhere around 250-260. If it had 45 cm WBs 275 would be justifiable.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on November 30, 2010, 03:37:36 AM
Why would anyone assume this?

And that sir is also why it's completely illogical to eliminate somebody from the conversation outright purely because the carrier they have chosen for their fleet is the Styx and because of that, they don't personally own the others.

275 is a fine price for what you get in the Styx. The ONLY Heavy or Grand cruiser with 6 Launch Bays and with 60cm LFR weapons to boot needs to be that expensive. Period. Being in line with the Retaliator is ok with me (personally, that ship needs to be beefed up or pointed down a bit).

And yet direct comparisons with the alternative have proved you wrong.

Proved? The only thing I see is two different opinions with people such as Horizon supporting both arguments regarding which tactic is better. I stand by the fact the Styx should not be cheaper than the Retaliator when an argument can be made the Styx is already a better vessel.

275 is too expensive for the Styx even if one compares it to the Retaliator which is also sad to say, overpriced and undergunned. The Retaliator should be priced somewhere around 250-260. If it had 45 cm WBs 275 would be justifiable.

I agree with the fact the Retaliator needs to have 45cm WB's to justify it's 275 points. But even with this upgrade, it only brings the Retaliator in line with the Styx. Something to consider, now that Chaos will be allowed to have an Imp cruiser in it's ranks one needs to compare the cost of the Styx to the Mars. In which case me and Horizon stand side by side in saying the Styx should stay right where it is in it's points value.

-Zhukov

P.S. HEY NATE!

Do you think it would be wise to have the Imp renegade cruisers/escort squadrons suffer from a -1 Ld? Since they would essentially be pirated vessels (pirates suffer -1 Ld) with reduced crews from the initial takeover? It would create a disencentive to the Chaos player from taking this nifty option.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 30, 2010, 03:53:46 AM
No you can't take the Mars because if IIRC, NC armed ships are exempted from the rule.

Bringing the Retaliator in line points-wise with the Styx isn't really a problem if the guns of the Retaliator get bumped to 45 cm. More important would be the performance of both vessels.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on November 30, 2010, 04:05:11 AM

No you can take any cruiser for 185 points or less. You just can't take any upgrade options for those cruisers.

If the Retaliator is not upgraded, then the Styx should be more expensive. Which means dropping the cost of the Retaliator to 255-260.

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on November 30, 2010, 04:16:07 AM
Really? I remember Nate mentioning no NCs as well. In any case, the Dom is 190 points and the Mars 270 so the point is moot.

Well, let's see. If I use Smotherman, the Retaliator actually should only come out to 240 points with the Styx coming out to 245. So yes, if the Styx does cost 250 to 260, the Retaliator should be at 245-255. Upping the WBs range should then put the Retaliator at par.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 30, 2010, 04:44:59 AM
Ehm Zhukov, I do like the Styx, I said 250 was too cheap and tagged it at 260-275. I also said the Devestation was better. :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on November 30, 2010, 04:56:32 AM
Right now i am more interested in what progress the HA has achieved with the ships they are WILLING to work with.  Needless bickering about what is 'over priced' or 'underpriced' does not seem to be making a difference at this stage.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on November 30, 2010, 09:24:17 AM
I can definitely feel a Warp Rift article coming up. Just because the HAs won't act doesn't mean the fixes can't be published.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 30, 2010, 12:20:16 PM
I can definitely feel a Warp Rift article coming up. Just because the HAs won't act doesn't mean the fixes can't be published.

Agreed. Seeing a full document with all the changes in place would make it seem more "official" to some people. And by this I don't mean sanctioned changes, or confusing them as such. I mean "official" as in "some people really went to a lot of trouble and effort to 'get it right', so it must be worth having a look at". This is the same psychological principle underlying people's preference for items priced at $9.99 instead of $10. A bit of a dodgy tactic I know, but since most opposition to change is also an unreasoning form of psychological resistance then it's fine as far as I'm concerned.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on November 30, 2010, 12:35:14 PM
Warp Rift will have a place for this. I think we can agree on that. :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on November 30, 2010, 12:52:30 PM
Why would anyone assume this?

And that sir is also why it's completely illogical to eliminate somebody from the conversation outright purely because the carrier they have chosen for their fleet is the Styx and because of that, they don't personally own the others.

Le sigh. Look, if one assumes that your preference for the Styx comes from ignorance of the other options then it is perfectly fine to conclude that you're ineligible to comment on balance because of your lack of perspective. On the other hand if we make the assumption that you have tried the other options but then chose to take only a Styx then the inevitable conclusion is that you have no idea of balance and so are ineligible to comment anyway. I think the former is the most kind assumption.

It is not just about which ship is the best on the battlefield. Everyone is willing to stipulate that the Styx is a better ship. It's about the price you pay for what you get. A Styx is better than a Dev. 2 Styx are nowhere near as good as 3 Dev. Not even close. Given the Styx is harder to take (it's a CB) it should come off ahead in such a comparison.

Quote
And yet direct comparisons with the alternative have proved you wrong.

Proved? The only thing I see is two different opinions with people such as Horizon supporting both arguments regarding which tactic is better. I stand by the fact the Styx should not be cheaper than the Retaliator when an argument can be made the Styx is already a better vessel.

Yes proved. 12WB@60cm is nowhere near as powerful as 2L@60cm + 18WB@30cm + 6L@60cm offside firepower, 8 extra hits and 2 extra shields. Are you seriously contending that it is? (Hint: don't try, it would make you look crazy). If the Dev should get adjusted down then this helps the Styx, but it still doesn't make up for a 50% increase in survivability as well as the extra firepower at 30cm and offside. It needs to come down in price. As for the Retaliator, the shear worthlessness of this ship isn't a reason to say the Styx should also be crap.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 03, 2010, 04:33:53 AM
Hi everyone!! There’s a big set of updates today!  If you want to get to it, click the link below.

http://tinyurl.com/23nul8q*


Powers of Chaos 2.1: The Terminus Est is unchanged from the Fanatic article, but the additions here add a LOT of character customization to a given Chaos fleet. Some of the stuff here reaches all the way back to when the game was called Rogue Trader! There will be surprises for everyone, and I expect LOTS of hate mail over this one. <sigh>


- Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 03, 2010, 06:23:38 AM
Quick skim over:

Love the idea of a chaos space hulk!  Great surprise!  They do after all use them in the fluff, dunno why anyone, including myself, didn't clamor for one.  

No character grand cruiser or heavy cruiser VBBs?  Would be really cool.

Don't like even more carriers coming int othe game before we fix some of our old stuff.
Some comments on this thread made me realize that the Murder could never be right until it could rotate its lances :)
And I don't know what the Cerberus is supposed to be, but I can never accept some wierd new heavy cruiser thats supposedly an upgraded Slaughter, but isn't.  Boo!

Overall though, I love the doc, and nothing hurts me if I just choose not to play it obviously.

Edit:  Daemonships different prices for different fleets?
I wonder why.  Seems the Tzeentchian ones stayed the same.  I understand the daemonship ability is very powerful and may have warranted a price increase, I'm just curious why some stayed the same, or some went up more than others.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 03, 2010, 09:52:06 AM
Wage of Sin - reduce AC to 4.

Vengeful Spirit - again, increase broadside WBs to at least 10, drop broadside launch bays to 2 each, increase prow launch bay to 4, delete prow lances.

Conqueror - don't give this ship 1.5 times Slaughter armament and picture it with 3 lance decks. Combined decks don't exist except by some peoples preference.

Inferno - delete it, you can't or won't fix it.

Remove the stupid Khorne/Slaanesh & Tzeentch/Nurgle rivalries. They make no sense. Tzeentch is the natural antithesis of Khorne. Tzeentch is the a schemer and lurker, never comes at anything head on and never stays and fights to the death. Always manipulating and never what he seems, master of deception and misdirection. On the other hand Khorne is a mere brute. These two powers are diametrically opposed. There is zero common ground. This is much much worse than Slaanesh, who do the same thing as Khorne, but for different reasons.

Nurgle is the natural antithesis of Slaanesh. Nurgle is death and decay, the end of all things, entropy and loss. Slaanesh is eternal youth and beauty, life in its prime. The vitality of Khorne's destructive urges is far more in keeping with Slaanesh than is the loss of feeling and life that is Nurgle.

Decay and disease are also forms of change so Nurgle is actually complimentary with Tzeentch, which is the lord of change. The only difference is that Nurgle's changes cannot invigorate.

Khorne's lust for battle and Slaanesh's lust for sensation (particularly that derived from battle) are complimentary. Khorne honours skilled warriors, Slaaneshi are graceful and skilled combatants. Khorne will fight to the death face to face with their enemies. Slaanesh will do the same, if for different reasons.

Likewise Nurgle are tough and staunch foes, hard to kill and implacable, so complimentary to Khorne. Slaanesh is about enticement and allure, and Tzeentch is about manipulation, so these two are also complimentary.

Let's think about it diagrammatically. Think of the major Chaos powers as representing a cardinal point on a compass. Khorne as the headstrong bull-necked leader would take up position at the front, so North best represents Khorne. Tzeentch as the manipulative, scheming and tricky Chaos power would take up position in the rear, so South for them. Slaanesh is the new Prince, the upstart and new dawn. He would take up position to the East. Nurgle is the inevitable end, entropy, loss and decay. He would represent dusk, and so take up position to the West.

Now draw perpendicular lines between the cardinal points, as you would a compass. The opposites are the oppositional powers. Now overlay another cross like the first, only this one rotated 45° so as to form the 8 pointed star of Chaos. These intermediary lines are representative of the alliance between near cardinal points (Khorne/Slaanesh, Khorne/Nurgle, Slaanesh/Tzeentch, Nurgle/Tzeentch) and where all the lines intersect, in the middle of the star, is Chaos undivided.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 03, 2010, 02:32:31 PM
Sig, you may be right in concept about the Chaos Gods but GW always (since '80's) Khorne vs Slaanesh, Tzeentch vs Nurgle was added later as a rivalry.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 03, 2010, 03:42:04 PM

Edit:  Daemonships different prices for different fleets?
I wonder why.  Seems the Tzeentchian ones stayed the same.  I understand the daemonship ability is very powerful and may have warranted a price increase, I'm just curious why some stayed the same, or some went up more than others.

Good question. As the document indicates, demonships in "flavored" fleets come with Marks on them, which have to be paid for. Tzeentch demonships stay priced as-is because they don't automatically come with marks, which balances out the fact that you can have a fleet of JUST demonships (except the flagship) if you want!

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 03, 2010, 04:04:48 PM
Hi Sigoroth! :D Here’s the input I was waiting for.  <sigh>

Wage of Sin - reduce AC to 4.


I thought about that and played it this way, but it’s hard to justify the cost with the launch bays dropped to 4, and this is supposed to be a flagship vessel (and thus expensive).

Quote

Vengeful Spirit - again, increase broadside WBs to at least 10, drop broadside launch bays to 2 each, increase prow launch bay to 4, delete prow lances.


The easiest route with this was to use the Terimus Est profile as a template to work backwards from. We assumed the Terminus Est had a more cramped prow launch bay than most pre-Heresy battle barges and went from there to bridge it toward the Despoiler without making it a clean one-for-one swap. Additionally, note that this profile (alone from all the profiles in the document) has a lot of customization possibilities built into it. Sorry Sig, this one’s staying as-is.

Quote

Conqueror - don't give this ship 1.5 times Slaughter armament and picture it with 3 lance decks. Combined decks don't exist except by some peoples preference.


Exactly. It’s some people’s preference that it be this way. It is your preference that it not be this way. I’m simply using the precedent already well-understood in the rulebook and will NOT nit-pick minutiae like this. Nobody is obligated to model their ships based on the pictures; I personally stick two broadside lances on every one of my Devastations, and I know plenty of people who model all their ships like Murders and simply declare before a battle which ones are Carnages. There are no rules police saying what you can and can’t do with your models as long as obvious conventions are followed. For example, the rulebook lets you substitute Emperor battleships for Space Marine battle barges, but I wouldn’t let somebody do that with a Dauntless!

‘ nuff said.  :)

Quote

Inferno - delete it, you can't or won't fix it.


“I don’t like it” is not the same thing as “delete it because it’s broken.” The Inferno is not broken. However, nobody is obligated to use it. Plenty of people dislike and won’t use Acherons, yet they still remain in the rulebook. My concern was fixing a broken profile, which is done. Are there Chaos ships better than the Inferno? Yes, depending on the application or tactics desired, but the ship still fits the Chaos format and is both playable and balanced.

Quote

Remove the stupid Khorne/Slaanesh & Tzeentch/Nurgle rivalries. They make no sense. Tzeentch is the natural antithesis of Khorne. Tzeentch is the a schemer and lurker, never comes at anything head on and never stays and fights to the death. Always manipulating and never what he seems, master of deception and misdirection. On the other hand Khorne is a mere brute. These two powers are diametrically opposed. There is zero common ground. This is much much worse than Slaanesh, who do the same thing as Khorne, but for different reasons.

Nurgle is the natural antithesis of Slaanesh. Nurgle is death and decay, the end of all things, entropy and loss. Slaanesh is eternal youth and beauty, life in its prime. The vitality of Khorne's destructive urges is far more in keeping with Slaanesh than is the loss of feeling and life that is Nurgle.

Decay and disease are also forms of change so Nurgle is actually complimentary with Tzeentch, which is the lord of change. The only difference is that Nurgle's changes cannot invigorate.

Khorne's lust for battle and Slaanesh's lust for sensation (particularly that derived from battle) are complimentary. Khorne honours skilled warriors, Slaaneshi are graceful and skilled combatants. Khorne will fight to the death face to face with their enemies. Slaanesh will do the same, if for different reasons.

Likewise Nurgle are tough and staunch foes, hard to kill and implacable, so complimentary to Khorne. Slaanesh is about enticement and allure, and Tzeentch is about manipulation, so these two are also complimentary.

Let's think about it diagrammatically. Think of the major Chaos powers as representing a cardinal point on a compass. Khorne as the headstrong bull-necked leader would take up position at the front, so North best represents Khorne. Tzeentch as the manipulative, scheming and tricky Chaos power would take up position in the rear, so South for them. Slaanesh is the new Prince, the upstart and new dawn. He would take up position to the East. Nurgle is the inevitable end, entropy, loss and decay. He would represent dusk, and so take up position to the West.

Now draw perpendicular lines between the cardinal points, as you would a compass. The opposites are the oppositional powers. Now overlay another cross like the first, only this one rotated 45° so as to form the 8 pointed star of Chaos. These intermediary lines are representative of the alliance between near cardinal points (Khorne/Slaanesh, Khorne/Nurgle, Slaanesh/Tzeentch, Nurgle/Tzeentch) and where all the lines intersect, in the middle of the star, is Chaos undivided.


We will NOT EVER be changing the rivalries. This came directly from GW, with some of this fluff pre-dating Battlefleet Gothic. It is FAR beyond our mandate to re-write core Warhammer 40k fluff simply because of how we think it should be aligned.

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 03, 2010, 07:15:15 PM
Why, they retcon their own all the time, and Sig actually made good sense ^^
Time has shown me that in the grim darkness of the 41st millenium, there are only revisions!

Slaughter heavy cruiser.  Not30cm and long ranged weaponry.  What gives?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 03, 2010, 08:25:37 PM
Hi,

City of Light
I am no such fan of 9 batteries (bfi/crippled), make them 8. Otherwise cool.

Wage of Sin
A Desolator with:
+ 6 launch bays
-15cm on the lances.

Surely this ship either: Drops speed or Drops AC to 4. I favour the latter. Fast Battleship Carrier.

Vengeful Spirit
I understand Sigoroth, the vessel is based upon the skewed Despoiler design. Check the thread in the discussion area were we are discussing ships. No one likes the Despoiler design in relation to the model design.

Now the Vengeful Spirit, being different then the Despoiler could be made like you propose. BUT ONLY if the standard Despoiler profile is adjusted.

Hecate
May be balanced (compared to Styx it trades 2 AC for 8wb) but I don't want another carrier in the Chaos fleet.

Cerberus
Since this is a Slaugher Battlecruiser it must have 30cm speed and 5d6 on AAF. All weapon ranges at 30cm. I mean, we have been very clear about that. :)

Inferno
Drop it, not needed. Even less nice then a Hecate.

Fleet Lists
With the little differences isn't there a way to create this through a single page? Think about the enviroment when printing on paper.


Major point A
Daemonships
I would rather have updated rules on them then a Hecate or Inferno.

Major Point B
Tweaking
I am still preferring a change of all the ships in the blue book, armada and exisiting pdf's then adding new cruisers for Chaos. Adding the themed battleships to the Terminus Est is good. But instead of Hecate I rather see the Styx fixed as it should (260), instead of an unneeded Inferno I rather see a fixed Devestation (45cm lances). All about priorities. Instead of the Vengeful Spirit (less-needed battleship) I would rather see the correct Despoiler profile.

All in good will. :)

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 04, 2010, 05:05:12 AM
Sig, you may be right in concept about the Chaos Gods but GW always (since '80's) Khorne vs Slaanesh, Tzeentch vs Nurgle was added later as a rivalry.

Not in fantasy.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on December 04, 2010, 05:09:21 AM
I want to take the Mark of Malal if we're going down this route.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 04, 2010, 07:37:32 AM
Sig, you may be right in concept about the Chaos Gods but GW always (since '80's) Khorne vs Slaanesh, Tzeentch vs Nurgle was added later as a rivalry.

Not in fantasy.
In Fantasty : Slaves to Darkness, 80's  Khorne vs Slaanesh.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 04, 2010, 08:26:09 AM
Hi Horizon!!

Hi,

City of Light
I am no such fan of 9 batteries (bfi/crippled), make them 8. Otherwise cool.


9 was a flavor-add that does two things. One, it’s Tzeentch’s favorite number. Two, it gives it's batteries the Styx launch-bay trick when crippled, where half of nine is five in BFG math.  :) For Tzeentch being the Lord of Change, the thought was that the oddness of it would be very themeful.

Quote

Wage of Sin
A Desolator with:
+ 6 launch bays
-15cm on the lances.

Surely this ship either: Drops speed or Drops AC to 4. I favour the latter. Fast Battleship Carrier.


Agreed, but like I said, reducing the launch bays makes this too expensive, and dropping the price drops it below flagship rank and NO we are NOT changing the flagship (most expensive ship) rules.

Quote

Vengeful Spirit
I understand Sigoroth, the vessel is based upon the skewed Despoiler design. Check the thread in the discussion area were we are discussing ships. No one likes the Despoiler design in relation to the model design.

Now the Vengeful Spirit, being different then the Despoiler could be made like you propose. BUT ONLY if the standard Despoiler profile is adjusted.


I hate it too! BOTH of my Despoilers are built with one gun deck and two lance decks to match the profile, and the whole POINT of the Vengeful Spirit is to provide an easy out so player can use the “right” Despoiler profile- you notice there is no limit as to how many Vengeful Spirit-type Chaos battlebarges are allowed in a fleet? Why do all this? We’re not changing the Despoiler profile (or any other core profiles) at this time. We can only justify changing profiles for ships GW acknowledges are broken if we want any of work we’ve done to pass muster at all.

Now there is something I would like to discuss with you off-line about a possible avenue to explore, but you have to e-mail me off-line about it…  ;)

Quote


Hecate
May be balanced (compared to Styx it trades 2 AC for 8wb) but I don't want another carrier in the Chaos fleet.


I’ll be honest with you. I really like the Hecate, and I REALLY liked the original Hecate profile PRECISELY because it behaved significantly different to a Styx in the Chaos fleet. The only reason why I acquiesced to making it a gun-Styx is because there wasn’t any neat way to fix the Inferno without borrowing the Murder prow, and the HA’s DEFINITELY did not want to create a cruiser/battlecruiser pair when BOTH ships are new-adds.  

The Hecate has been around a very long time and is well-tested, especially using its original profile. I will find out the feeling with adding the Hecate using its original profile and dumping the Inferno entirely.

Quote


Cerberus
Since this is a Slaugher Battlecruiser it must have 30cm speed and 5d6 on AAF. All weapon ranges at 30cm. I mean, we have been very clear about that. :)


The Slaughter is already an odd duck. In game terms, it was created to give Chaos a short-range, hard-hitting bruiser as a counterpoint to the Dauntless that the fleet otherwise did not have. The Scartix coil provided a neat foil to explain letting travel faster than all the other cruisers, but this ship is already juicing a lot of firepower, even if it is close range. There is NO WAY we can justify creating an HC Slaughter AND give it the +5cm/+1AAF benefit as well. Chaos-range firepower on a super-fast cruiser is a no-go. If there is a lot of grief about this, we can just dump the ship and people can make one for house rules. You and I both have plenty of house-rules models that will never see the light of day as official rules so it’s not like killing the Cerberus is going to hurt the Chaos fleet.

Quote


Inferno
Drop it, not needed. Even less nice then a Hecate.


Done.   :'(

I notice you are pretty carrier-averse. I understand the sentiment, but as carriers are kind of the Chaos thing, it seems natural that they would have more kinds of these than other fleets. However, the Emasculator is old and well-tested. I never liked it because it seems more like a re-weaponed Carnage (kind of like the lance-Murder) than a cruiser class in its own right. If we get rid of the Inferno and Cerberus, what are your thoughts on slipping in the Emasculator? I have to get that by the HA’s, but I’m not going through the effort just to get my head hammered some more. :P

Quote


Fleet Lists
With the little differences isn't there a way to create this through a single page? Think about the enviroment when printing on paper.


It’s an electronic document, and most people I know only print what they will be using. Besides, the Plaguefleet already exists, and when I tried conglomerating all four flavors as options in a single fleet list, the result saved one page and was so clunky to read, it was worth the extra page to keep them separate.

Quote

Major point A
Daemonships
I would rather have updated rules on them then a Hecate or Inferno.


Horizon, this simply isn’t going to happen right now. If GW buys off on some game company like FFG taking over BFG, ideally just the rule-set while GW continues minting models, then of course we can revisit absolutely EVERYTHING!!! Profiles can be fixed, entire rule-sets can be changed, the works! I’d be more than happy to blow the dust off many of the ideas in the long-dead BFG 2.0 effort and pour it into this thing. At this time however that’s beyond the scope of what we’re doing here.

Quote


Major Point B
Tweaking
I am still preferring a change of all the ships in the blue book, armada and exisiting pdf's then adding new cruisers for Chaos. Adding the themed battleships to the Terminus Est is good. But instead of Hecate I rather see the Styx fixed as it should (260), instead of an unneeded Inferno I rather see a fixed Devestation (45cm lances). All about priorities. Instead of the Vengeful Spirit (less-needed battleship) I would rather see the correct Despoiler profile.

All in good will. :)



Horizon, I feel you!!  :D  We just can’t do that right now. If we try it, everything we’re trying to accomplish here will be for nothing. Not only will all the effort be wasted, but in the end the game will not be improved one iota. I’m not interested in losing the war just to prove a point.

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on December 04, 2010, 09:12:44 AM
To begin with, we were asked which ships we would like to propose for inclusion. Naturally people much preferred fixes to existing ships, and as these discussions weren't curtailed, particularly in the case of the Endeavour variants, and bearing in mind the tweaks to the main rules already in the FAQ, we had hope that there were fixes coming.

Now we're told GW won't countenance any but the slightest change, that's led to a lot of frustration.

We've also been told that the inclusion of new ships is the main hold up of the FAQ in general. Whilst new stuff is "Nice", "Nice" is a distant third place behind "Essential" FAQ rulings and "Important" rebalances.

If the "Nice" extras and fluff are holding up the "Essential" FAQ, then it should be put off until afterward - there's no good reason why the FAQ should be held up for this.
If the "Important" fixes endanger the entire project, then again, we'd far rather just the "Essential" FAQ were published. Once that has passed, the rebalances can be worked on without endangering the whole thing.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 04, 2010, 03:56:35 PM
I for one am not asking for a long ranged, fast, heavier hitting Slaughter.  I want an HC Slaughter with nothing over 30cm range.  I think thats what Horizon and the others want too.

We are averse to carrier, at least I am, because unless they play differently its just more of an OP weapon.  Thats why I liked the idea of a frontline carrier.

Have I mentioned how excited I am about a Chaos space hulk? :)
It would be RIGHT after I start an ork fleet, of course.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 04, 2010, 05:11:33 PM
Here is my idea of a Khornate Hulk (Since they are the only ones described taking them)


Defense/30, Speed 10, turns (standard orc movement), shields 4, armor 6+front/4+, turrets 4.

Armament
Prow Weapons battery, st16 30cm F
Prow lance battery: st6 30cm F
Dorsal Boarding Torpedo Launchers: St 12 FLR
Dorsal Launch Bays LC:4 Dreadclaws, bombers, fighters
Port weapons battery: st 12 30cm L
Port Lance battery St 3 30cm L
Starboard weapons battery St 12 30cm R
Starboard Lance battery st 3 30cm R
Aft Weapons battery: st10 30cm rear

Special Rules: don't even think of CTNH, Can NOT got AAF for free, Has an unmodified LD of 7, unless a lord is embarked.  Comes with the mark of Khorne, boarding modifier is not doubled, but has Chaos space marines included in point cost. Can Board Ramalies star fort.

Built to Bash: This hulk is so huge, and it's crew so intent on crushing their foes, that they will ignore risk and take paths that will lead them into the path of multiple ships.  If the hulk's base crosses up to two enemy vessels  (not escorts), it may select to do the following: Board BOTH vessels (It ends it's movement BtB with the second ship boarded), resolving the first ship in it's path first. OR Ram ONE vessel, and board another. OR ram two vessels in it's path, leaderships to ram two vessels are taken as normal.

This vessel follows all critical damage rules for an ork hulk.

Catastrophic damage: All rolls for catastrophic damage remain the same as a normal ork hulk aside for the roll of a 6, where the following happens.

Cataclysm: If a 6 is rolled on the catastrophic damage table, the owning player may make an unmodified leadership check for the hulk, if passed, the vessel's warmaster drives the gigantic plasma reactors of the hulk to critical in one final, cataclysmic explosion in dedication to the god of war and blood. Roll d6x10 cm, everything inside of that radius suffers 15 lance hits as the hulk explodes with incredible force.  Place 15 blast markers where the hulk once was (as there is not enough left to form a field!) 

If the leadership is failed, it counts as a 5 on the catastrophic damage table.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 04, 2010, 05:55:06 PM
Fly.. if your going to have the Hecate, you need to have the inferno, without both there is no precedent for the design to be in existence.. I just don't see a need for more carriers :P
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 04, 2010, 07:59:43 PM
Hmm, point there on the HC of a nonexistant cruiser.

Love the idea of mark specific hulks! :D

But why -10 hits?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 04, 2010, 10:06:43 PM
'cause it ain't orky!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 04, 2010, 10:22:21 PM
Fly.. if your going to have the Hecate, you need to have the inferno, without both there is no precedent for the design to be in existence.. I just don't see a need for more carriers :P


By no means do HC's need to have cruiser "forebears," with both the Styx and Acheron being cases in point. In fact, only the Hades of all of them has a counterpoint (Murder), and the Murder has a variant the Hades doesn't have access to so even that analogy is incomplete.

In particular, the original (2001) Hecate profile makes a much smoother transition between the Styx and Mars than its current profile. It's much easier to say the Hecate was developed as the Grareox Prerogative (and the Styx along with it) fell out of favor than to say the Hecate was an up-gunned cruiser of some unknown type.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 04, 2010, 10:25:42 PM
To begin with, we were asked which ships we would like to propose for inclusion. Naturally people much preferred fixes to existing ships, and as these discussions weren't curtailed, particularly in the case of the Endeavour variants, and bearing in mind the tweaks to the main rules already in the FAQ, we had hope that there were fixes coming.

Now we're told GW won't countenance any but the slightest change, that's led to a lot of frustration.

We've also been told that the inclusion of new ships is the main hold up of the FAQ in general. Whilst new stuff is "Nice", "Nice" is a distant third place behind "Essential" FAQ rulings and "Important" rebalances.

If the "Nice" extras and fluff are holding up the "Essential" FAQ, then it should be put off until afterward - there's no good reason why the FAQ should be held up for this.
If the "Important" fixes endanger the entire project, then again, we'd far rather just the "Essential" FAQ were published. Once that has passed, the rebalances can be worked on without endangering the whole thing.

Hi everyone! I absolutely PROMISE the FAQ isn't being held up for inclusion of new ships. All the new ships under discussion are being added to their respective articles, NOT the FAQ. The FAQ is currently being held up because we are still (heatedly, I might add) discussing and playtesting blast markers, torpedoes,  attack craft and  Nova Cannon.

Like I said, we're listening.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 04, 2010, 10:33:36 PM
Hmm, point there on the HC of a nonexistant cruiser.

Love the idea of mark specific hulks! :D

But why -10 hits?

Sorry folks, we're not doing Mark-specific Hulks. These things are just too vast for some specific Marks to take effect with any reasonable balance, and it becomes a fairness issue if we say some Marks work and others don't. For example, Slaanesh and Tzeench Marks are fine, but Nurgle would be pointless (NOBODY's trying to board a Space Hulk and what does +1 matter to 40HP) and Khorne (boarding value of 80? Really? Also, who would be stupid enough to let the thing even get close?).

OF course we can modify the rules, but then we're modifying existing mechanics to suit a particular model that in the end would create little additional utility and value to what is already an extremely powerful and interesting model.


By the way, any generic Chaos fleet can use a Space Hulk- there's no restriction besides only one being allowed. Khorne just happenes to be the only "flavored" fleet that allows one.

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 04, 2010, 11:27:51 PM
Flavored, eh?  Only the cherry flavored khornate drink can be on the roks?  Oh I kill me.

I did notice no Roks allowed, come to think of it.  I assume only Orks must make use of these, and that at least gives more diversity in favor of the Ork model.

Nate, I'd love to see a character VBB that didn't fit into one of the two battleship chassis.  Grand Cruiser or HC.

I just realized this, because this is the first time ive looked in depth at space hulks:
I feel non-repairable crits was a great idea at the whole 'big non-centralized hulk', but don't you think its kind of random?  Its much less devastating on average than crippling, and ya know, after working so hard to take out 20 hits, I'd think I'd rather see a normal crippling with half dice to repair?

Also, I always assumed turret strength wasnt amount of turrets but density and crossfire of turrets.
6 turret value is a HELL of alota turrets spread across the vast rock fields and hulls of a space hulk, isnt it?

I'm assuming the Blackstone's super weapon autokills ramilies and hulks and the like?

P.S. Chaos Space Hulk was like a Christmas present, and I'm already modeling around a foam egg.  Please don't take it as criticism and dislike of the idea :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 05, 2010, 03:20:54 AM
On page 17 it says the new cruisers can be used in "the Chaos fleet list."  I'd specifically mention the 12th and 13th Black Crusade lists.

On page 20 under Using Chaos Space Hulks it says "it counts as a battleship against a Chaos fleet list" and "there is no minimum point requirement or ship prerequisites".  Which is it?

Does the Tzeentch Warmaster intentionally give a max leadership of 10 while the others only give 9?

The four power specific fleet lists have many poorly written sections.  By a strict reading the number of grand cruisers you can have is based solely off the number of cruisers and heavy cruisers from the 13th BC list but no grand cruisers are actually in these new lists and thus can only be taken as reserves.  There is also no limit to the number of heavy cruisers taken unless they are from the 13th BC list.  As such a fleet entirely of Hecates is possible.  There is no need to limit the number of cruisers from the 13th BC list to 12 when the total number of cruisers cannot exceed 12.

Except for the Tzeentch list allowing max leadership of 10 and having a single warp beast upgrade I see no reason for these fleet lists to exist.  You can't do anything with them you can't do with the 13th BC list with the new ships added.  By choosing these lists you limit which marks you can take, how many daemonships you can take, and prevent yourself from using the Planet Killer (except as a reserve).  Previously the Nurgle list allowed the Terminus Est which could only be taken in the 13th BC list through reserves.  But now that you are allowed to take all the VBBs in any Chaos list what is the point?

I would suggest making all the VBBs except the generic one only available in the god specific lists (except with reserves).  I'd also consider making some kind of special thing for each fleet.  The warp beasts are a good start.  Finally, I would actually list which cruisers, heavy cruisers, and grand cruisers are allowed in each fleet.  I would not simply give them access to all of them.  This could be used to help add flavor to the fleets by making them take ships that fit their theme.  I would probably also put any new cruisers and heavy cruisers that make the cut in the god specific fleet lists and not simply add them to the 12th and 13th BC lists.  They could still be taken as reserves in all the other lists that way.

As for the new cruisers...

The Hecate seems fine.

The Cerberus is obviously making nobody happy.  I'd suggest something like this.  Take a standard Slaughter.  Remove one lance from each side.  Put the two lances on top (keeping the 30cm range).  You end up with far more focusable firepower in front, a little more on a single broadside, and a little less on the offside.  The new ship can keep pace with other Slaughters and will do a bit more damage on the way in but doesn't have more total firepower than the basic Slaughter.  Charge 190 points and call it good.

The Inferno presents a serious design problem with the limitations that no Chaos carrier may cost less than 190 points and no Chaos cruiser may cost more than 190 points (the cost of the cheapest heavy cruiser).  Since it has to cost the same as the Devastation it needs to fill a significantly different role.  I would suggest up-gunning it and dropping all it's ranges down to 30cm, maybe 45cm on the prow.

I have another alternative in mind but I'd like a little more info on what would and wouldn't be allowed for a new ship.  Is the 190 point minimum for any carrier or only carriers with at least 4 launch bays?  Can a new cruiser require some conversion work if it only requires a single cruiser hull?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 05, 2010, 04:24:17 AM
Except for the Tzeentch list allowing max leadership of 10 and having a single warp beast upgrade I see no reason for these fleet lists to exist.

I would suggest making all the VBBs except the generic one only available in the god specific lists (except with reserves).  I'd also consider making some kind of special thing for each fleet.  The warp beasts are a good start.  Finally, I would actually list which cruisers, heavy cruisers, and grand cruisers are allowed in each fleet.  I would not simply give them access to all of them.  This could be used to help add flavor to the fleets by making them take ships that fit their theme.  I would probably also put any new cruisers and heavy cruisers that make the cut in the god specific fleet lists and not simply add them to the 12th and 13th BC lists.  They could still be taken as reserves in all the other lists that way.

The Cerberus is obviously making nobody happy.  I'd suggest something like this.  Take a standard Slaughter.  Remove one lance from each side.  Put the two lances on top (keeping the 30cm range).  You end up with far more focusable firepower in front, a little more on a single broadside, and a little less on the offside.  The new ship can keep pace with other Slaughters and will do a bit more damage on the way in but doesn't have more total firepower than the basic Slaughter.  Charge 190 points and call it good.

The Inferno presents a serious design problem with the limitations that no Chaos carrier may cost less than 190 points and no Chaos cruiser may cost more than 190 points (the cost of the cheapest heavy cruiser).  Since it has to cost the same as the Devastation it needs to fill a significantly different role.  I would suggest up-gunning it and dropping all it's ranges down to 30cm, maybe 45cm on the prow.

I have another alternative in mind but I'd like a little more info on what would and wouldn't be allowed for a new ship.  Is the 190 point minimum for any carrier or only carriers with at least 4 launch bays?  Can a new cruiser require some conversion work if it only requires a single cruiser hull?

I agree almost completely with this.  After reading the Tzeentch entry, I excitedly read ahead to see what special abilities the other marks got, but nothing!  Two, one at the least, fun little special abilities per list. 
Limit the amount of ships, just like the Imperial variant fleets.

Exactly what I said on the Slaughter, losing a broadside lance and gaining 2 dorsals is a great idea.  Maybe dorsals only can be 45cm., unless that would clash with another class.  I'd be completely happy if it was all at 30cm.

Agree exactly about a more frontline carrier.  Ding ding.  We have some winners here Nate, we have some real winners, hey, hey, listen!  (Navi voice)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 05, 2010, 06:48:41 AM
Hi Masque!  :) Thanks for the input!!

On page 17 it says the new cruisers can be used in "the Chaos fleet list."  I'd specifically mention the 12th and 13th Black Crusade lists.


Sounds reasonable. Done.

Quote


On page 20 under Using Chaos Space Hulks it says "it counts as a battleship against a Chaos fleet list" and "there is no minimum point requirement or ship prerequisites".  Which is it?


Both. It counts as a battleship for purposes of taking ANOTHER battleship, but you can have one without taking any cruisers first. For example, you can START building your fleet by taking a Space Hulk. However, if you want to add a battleship to your fleet, you need SIX cruisers first: three for the Space Hulk, then three for a “second” battleship.

Quote


Does the Tzeentch Warmaster intentionally give a max leadership of 10 while the others only give 9?


Yes.

Quote


The four power specific fleet lists have many poorly written sections.  By a strict reading the number of grand cruisers you can have is based solely off the number of cruisers and heavy cruisers from the 13th BC list but no grand cruisers are actually in these new lists and thus can only be taken as reserves.  There is also no limit to the number of heavy cruisers taken unless they are from the 13th BC list.  As such a fleet entirely of Hecates is possible.  There is no need to limit the number of cruisers from the 13th BC list to 12 when the total number of cruisers cannot exceed 12.


If you actually look at p.46 of Armada, which is the reference used in the fleet list, all of  these ships are indeed listed, including restrictions specifically preventing a fleet of only Hecates. To think otherwise is a bit deep in the weeds but I guess we can clarify it. Good catch- wow.

Quote


Except for the Tzeentch list allowing max leadership of 10 and having a single warp beast upgrade I see no reason for these fleet lists to exist.  You can't do anything with them you can't do with the 13th BC list with the new ships added.  By choosing these lists you limit which marks you can take, how many daemonships you can take, and prevent yourself from using the Planet Killer (except as a reserve).  Previously the Nurgle list allowed the Terminus Est which could only be taken in the 13th BC list through reserves.  But now that you are allowed to take all the VBBs in any Chaos list what is the point?


A Plaguefleet document was already put together so we wanted to keep the theme going so that tailored fleets were easy to prepare and keep in theme. For example, Khorne as a rule is against magic so having a fleet full of Khorne demonships would technically be legal but not very themeful, so we made it difficult to do according to the Khorne fleet list.

The Nurgle list is a verbatim cut and paste of the Fanatic Plaguefleet list so I don’t know how it was changed. I will look into it. The other lists are copies of the first, except for details applying specific flavor. If you are saying the new fleet lists are MORE restrictive than the former lists with no added value, I guess we can look into that. The idea was to incentivize using the themed fleet lists, but based on your comments, we haven’t done that to a significant enough extent.

Finally, no, all of the VBB’s CANNOT be taken in any single Chaos fleet. In fact, except for the Conqueror, no more than one Chaos VBB can be used at a time because they must all be flagships of the fleet unless the Planet Killer is present. Only the Conqueror can be used in a fleet with another Chaos VBB, and even then not with the Wage of Sin.

On the other hand, the generic Chaos BB (Vengeful Spirit) can be used in any fleet (even multiple copies if desired),  but that was intentional.

Quote

I would suggest making all the VBBs except the generic one only available in the god specific lists (except with reserves).  I'd also consider making some kind of special thing for each fleet.  The warp beasts are a good start.  Finally, I would actually list which cruisers, heavy cruisers, and grand cruisers are allowed in each fleet.  I would not simply give them access to all of them.  This could be used to help add flavor to the fleets by making them take ships that fit their theme.  I would probably also put any new cruisers and heavy cruisers that make the cut in the god specific fleet lists and not simply add them to the 12th and 13th BC lists.  They could still be taken as reserves in all the other lists that way.


That actually seems like a pretty good idea. We didn’t want to tailor it down so specifically that we pick and choose which cruisers get used because that would involve more playtesting than anyone has time for, but the rest of this is brilliant.

Quote


As for the new cruisers...

The Hecate seems fine.


OMG a compliment!! <faints>

Quote


The Cerberus is obviously making nobody happy.  I'd suggest something like this.  Take a standard Slaughter.  Remove one lance from each side.  Put the two lances on top (keeping the 30cm range).  You end up with far more focusable firepower in front, a little more on a single broadside, and a little less on the offside.  The new ship can keep pace with other Slaughters and will do a bit more damage on the way in but doesn't have more total firepower than the basic Slaughter.  Charge 190 points and call it good.


This was becoming too much of a headache, and in the end the Chaos fleet doesn’t need it so we got rid of it. It’s gone.

Quote

The Inferno presents a serious design problem with the limitations that no Chaos carrier may cost less than 190 points and no Chaos cruiser may cost more than 190 points (the cost of the cheapest heavy cruiser).  Since it has to cost the same as the Devastation it needs to fill a significantly different role.  I would suggest up-gunning it and dropping all it's ranges down to 30cm, maybe 45cm on the prow.

I have another alternative in mind but I'd like a little more info on what would and wouldn't be allowed for a new ship.  Is the 190 point minimum for any carrier or only carriers with at least 4 launch bays?  Can a new cruiser require some conversion work if it only requires a single cruiser hull?

A new ship has to be built right out of the 2x plastic cruiser box using nothing but glue. If it can’t be made that way, we can’t make it official.

Because the Inferno was becoming another elephant consuming more time than it was worth, we killed this off as well. We decided to replace this with the Emasculator from Planet Killer Magazine in 2001. To me the ship is meh, but it’s well-balanced and has stood up to a decade of playtesting.

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 05, 2010, 11:29:07 AM
Can I suggest that the tzeench fleet have a 2 for 1 rule in regards to grand cruisers?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 05, 2010, 01:21:51 PM
Disappointing.  Loved the idea of a Slaughter HC.  -1 broadside lance and dorsals would have been perfect, with 30cm.
Would anyone not enjoy that?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 05, 2010, 02:54:32 PM
Can't say I would.. Its just not necessary in a fleet who already has a fist full of knives.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 05, 2010, 03:17:29 PM
Maybe not necessary, but thats not the intended purpose.  Variety, ya know.  Filling gaps is taboo, of course.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 06, 2010, 04:18:52 AM
Hi Nate,

we should keep in mind the following: Armada is no longer being sold. So in this case we are looking at online pdf's not being printed on paper. I imagine it won't be hard to change/convince/sway them. You just need to make a juicy story that our changes to those pdf's on the GW site will make for more sales.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on December 06, 2010, 04:28:33 AM
Hecate and Cerebrus have been rebalanced correctly.

Inferno is still undercosted. A ship with all 60 cm armament and same LB str as a Devastation (which is already touted as undercosted) and still costs the same as the Devastation? Right.

The Chaos Character BBs:

Overcosted: Vengeful Spirit, City of Light, Conqueror.

Undercosted: Wages of Sin.

Terminus Est is the one costed virtually correcly.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 06, 2010, 04:54:43 AM
Hi everyone! Okay, we made some tweaks to the Powers of Chaos rules for DRAFT version 2.2 . Please review, comment and complain. It's still a work in progress so I expect to still be chipping on this one for awhile.

The "flavored" fleet lists have been made distinct in that pure, unmixed fleets now enjoy additional patronage from their gods.

The Inferno and Cerberus are gone. In their place we put in the Emasculator, which is pretty meh but well-balanced and has been around forever so I don't expect lots of grief. Of course, you never know with this crowd.   :)

These are DRAFTS so make your comments and complaints known if something is really broken. It can be seen here:

http://tinyurl.com/23nul8q


- Nate

 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 06, 2010, 06:32:48 AM
Question about the Hulk, that I just noticed.

The entry says the Hulk can control double its bays in AC, but doesn't count towards the total of the fleet.

What the hell does that mean?  How can it be one and not the other? 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on December 06, 2010, 10:56:07 AM
Does that mean it can launch twice and have both sets of AC in the void at once, but other ships in the fleet can't use its more-than normal capacity if it doesn't?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 06, 2010, 03:24:30 PM
Not a single one of those BBs have stats matching the model. All garbage.

The Hecate is garbage. Emasculator is a crap name.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 06, 2010, 05:23:42 PM
@RC
I dunno, but it would be alot easier just to say it counts for twice its launch capacity.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 06, 2010, 07:44:54 PM
Not a single one of those BBs have stats matching the model. All garbage.

The Hecate is garbage. Emasculator is a crap name.

Aside of the name, the Emasculator, a thing between variant Murder & Carnage is something I don't mind. It isn't broken or so.

On wyswyg of the battleships:

City of Light: The lance deck should be replaced by a weapon battery deck.
Terminus Est: Dorsal lance turret should be added (Nurgle skewed wb power on broadsides).
Wage of Sin: Fine
Vengeful Spirit: 2wb decks is at least str10 according normal Chaos values.
Conqueror: Per rulebook and everyone except Sigoroth the broadsides are correct.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: fracas on December 06, 2010, 07:59:57 PM
emasculator is an odd name


call it the Massacre" instead
i might consider taking one or two for grins


not sure why i would want to take the Hecate other than something different
devastation is better as a bay4 carrier
styx has 6 bays
acheron has lances

not sure that prow lances would be enough to take the Hecate, given the number of lance ships chaos already has
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Vaaish on December 06, 2010, 08:19:20 PM
Why not Havoc or Cerberus since those two are listed as famous ships.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 06, 2010, 08:20:25 PM
Havoc = an escort class from the Rogue Trader RPG book. Something like a Cobra without torps.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 08, 2010, 01:13:15 AM
I noticed that all the documents got a stealth update from X.2 to X.3 and such and I was wondering what the differences were?  I didn't do a complete comparison but in the Powers of Chaos document I don't see any difference.  If there is a X.4 update, please, please, please highlight the sections that are different from X.3 so we can see what has been fixed.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 08, 2010, 03:00:37 AM
Conqueror: Per rulebook and everyone except Sigoroth the broadsides are correct.

I'm sure I'm not the only person who doesn't play combined decks. And it is not correct as per the rulebook. All you have to do is look at the Dev to see that. One of these is wrong. Therefore right off the bat the Conqueror has a 50% chance of being wrong. When you add in that both the WB + Lance Slaughter and the LB + Lance Dev look cool whereas their alternatives look shit then the odds shift in favour of the Slaughter being the one pictured wrong. Hell, I sure remember everyone at the time this first cropped up saying the Slaughter is the one pictured wrong.

Besides, combined decks add nothing to the game. They're always just 4WB@30cmL+R + 1L@30cmL+R. If you consider that the Slaughter comes about its firepower from 1 WB hardpoint and 1 lance hardpoint then it gives precedent for the WB hardpoint to represent 8WB@30cm (Slaughter), 6WB@45cm (Murder/Carnage) and 4WB@60cm (Carnage). Likewise the lance deck could be 2L@30cm (Slaughter) or 2L@45cm (Dev) with longer ranged, and underpowered, lances being represented by turrets being plugged directly into the hull (Acheron, Desolator). This allows for more combinations than the combi-deck does. The combi-deck is a fixed (and useless) value.

On top of this there is no evidence for the existence of the combi-deck. IN sprues come with a WB, LB and lance deck. The fact that Chaos also come with 3 suggests the same. According to the assembly instructions the Slaughter and Acheron are assembled the same way (though are described and pictured differently). Surely this is a mistake. If the pictures are wrong (Slaughter/Dev disparity), and the assembly instructions are wrong (Slaughter/Acheron disparity), then why the insistence that the Slaughter is the correct one, even though it invents a new weapon hardpoint while invalidating another ship? I believe the Slaughter was pictured that way simply so that you could make a Carnage/Murder + a Dev/Slaughter out of a twin cruiser box. Otherwise whenever you made a Carnage or Murder (or Hades) you'd be forced to make a heavy cruiser or be limited to just Devs. The only time you'd be able to make Slaughters was when making two. As it happens, this restriction isn't a problem, since you always take Slaughters in pairs anyway.

That is the case for the no combi-deck. Now perhaps that doesn't convince you. So you want to play the Slaughter as pictured. Fine. Leave the option open. The Conqueror closes the option. It makes the combi-deck official. I don't want the fuckin retarded combi-deck. So, either swap a lance for 4 WB or swap 4WB for a lance. Then the non-combi-deck players could just swap for the appropriate number of WB or lance decks and the combi-deck players could do the inverse. So if it were 16WB + 2L at 30cm range I could use 2 WB hardpoints and 1 lance hardpoint. Conversely a combi-deck player could construct it as per a Slaughter with +1 WB deck. If it had 8WB + 4L I would use 1 WB deck and 2 lance decks. A combi-deck player would use a Slaughter + some lances plugged into the hull. Option open.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 08, 2010, 04:32:12 AM
What would the points increase be if the Murder gained the option for L/R/F prow lances?  Would it be balanced out if its gun decks went to 30cm?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 08, 2010, 04:33:39 AM
Why do you want that?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 08, 2010, 12:23:37 PM
Nate,

This is all in reference to the 2.4 version of the Powers of Chaos.

The Siren's Summon ability in the Slaanesh fleet seems really powerful.  It's also poorly worded.  It doesn't say exactly when the enemy ships take the test.  It also seems able to prevent bracing for impact and repairing criticals.  If you want to keep it fairly powerful I'd make it prevent ships from ramming, boarding, shooting, or launching ordinance rather than only allowing movement.  This should keep the enemy from taking offensive action but not lead to weird arguments over exactly what else the ship can and cannot do.  Even then I think it'll be too powerful once ships get into melee range.  I'd limit it's effect to only one enemy per turn.  If you want to have it disable multiple enemies at a time i would only have it prevent the ships from going on special orders (other than brace).

Most of the other fleet powers seem reasonable except for maybe the Warp Beasts in the Tzeentch list.  Giving that to a couple ships and using them both at once will pretty much kill any cruiser outright or cripple a battleship all in one go.

I see the Emasculator has been dubbed Inferno.  I remember you mentioning that the Emasculator was chosen because it had gone through plenty of playtesting over the years.  The problem I see here is that the ship you have listed is not the Emasculator I'm familiar with.  The original source was BFG Magazine #1 and I don't ever remember it getting an update.  The new ship looks fine because it's just pulling the Murder variant on a Carnage but it's strange to just sort of give it hand-wave approval because it was tested previously when it's not the ship that was tested (as far as I know).

Why does the Vengeful Spirit cost more than a standard Despoiler?  Am I missing something?  One last thing, what's with the weird line drawing of the City of Light?  Why the broadside lance?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 09, 2010, 03:45:25 AM
Awesome, love the flavor in the god-specific fleets :)  Also, damn you for making my 7000 points of chaos now too small for all the variety ^^

Warp Beasts:  Should be limited to one ship.
Strand of Fate:  Cool!
Hives of Nurgle:  Cool!

Ark of Pestilence:  25 points for a 1/6 chance to cause a fire critical, while boarding?  For 25 points, just make it 'suffers automatic fire critical.'
I mean, it can still be repaired anyway, and probably still isnt worth 25 points.  More like 10.

Berzerker Tide:  Needs some clarification.  If i understand it right, you must pass a second RO to get d3 markers, and either way can't use ordnance next turn?

Second Skorne Power:  Needs one :)

Veil of Lust:  I think it is both too cheap and too limitless.  I don't like the idea of most of the abilities being in the whole fleet, makes em less special.

Siren's Summon:  I'm going to save my horrified comments that this came from the group in charge of official documents for my favorite game :)
For one, yes, when you take the test is unclear, and what it effects.  Secondly, do you realize that this, coupled with the leadership reduction from MoS itself, makes this perhaps the most broken thing in the game?  I'm hoping I'm missing something here.

Edit:  I wanted the Murder that way because it is kind of a clunky design next to the Carnage, and with L/R/F lances it could bring equal firepower to a broadside, no more.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 09, 2010, 04:02:52 AM
The Murder ain't clunky just a ship with another role then the Carnage.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 09, 2010, 05:37:17 AM
Awesome, love the flavor in the god-specific fleets :)  Also, damn you for making my 7000 points of chaos now too small for all the variety ^^

Warp Beasts:  Should be limited to one ship.
Strand of Fate:  Cool!
Hives of Nurgle:  Cool!

Ark of Pestilence:  25 points for a 1/6 chance to cause a fire critical, while boarding?  For 25 points, just make it 'suffers automatic fire critical.'
I mean, it can still be repaired anyway, and probably still isnt worth 25 points.  More like 10.

Berzerker Tide:  Needs some clarification.  If i understand it right, you must pass a second RO to get d3 markers, and either way can't use ordnance next turn?

Second Skorne Power:  Needs one :)

Veil of Lust:  I think it is both too cheap and too limitless.  I don't like the idea of most of the abilities being in the whole fleet, makes em less special.

Siren's Summon:  I'm going to save my horrified comments that this came from the group in charge of official documents for my favorite game :)
For one, yes, when you take the test is unclear, and what it effects.  Secondly, do you realize that this, coupled with the leadership reduction from MoS itself, makes this perhaps the most broken thing in the game?  I'm hoping I'm missing something here.

Edit:  I wanted the Murder that way because it is kind of a clunky design next to the Carnage, and with L/R/F lances it could bring equal firepower to a broadside, no more.




Hi LastSpartacus! Excellent feedback! Not to worry, this project is still a work in progress and has a little while before its stamped "Final." Not everything is even fully play-tested yet so some things here will likely be altered or maybe changed or removed outright. Feedback like yours is EXACTLY why we posted it while still only half-baked.

BTW- I will say this for a fast-pass. Khorne HATES magic and all things that don't involve a knife-fight in a phone booth. It is intentional that Khorne only gets one Force of Chaos. However, as balance its the only flavored fleet that gets a Space Hulk.

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on December 09, 2010, 05:42:26 AM
Khorne HATES magic and all things that don't involve a knife-fight in a phone booth.

Khorne is way classier than that. He would instead use some sort of chain axe in this phone-booth knife fight.

Edit: is there any way that we can get some special ability on the Khornate BB called 'chain axe'? It doesn't have to do anything, just have it in the rules: The conquerors crew are equipped with chain axe. (yes... with poor wordage and all). This would balance out the special ability issue you're having.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 09, 2010, 12:02:23 PM
Hi LastSpartacus! Excellent feedback! Not to worry, this project is still a work in progress and has a little while before its stamped "Final." Not everything is even fully play-tested yet so some things here will likely be altered or maybe changed or removed outright. Feedback like yours is EXACTLY why we posted it while still only half-baked.
And its appreciated.  I'm still miffed after the entire Privateer Press field test, they went and made rules that were completely different to anything that had been tested or advised.  :)  Good to see the innards.

Quote
BTW- I will say this for a fast-pass. Khorne HATES magic and all things that don't involve a knife-fight in a phone booth. It is intentional that Khorne only gets one Force of Chaos. However, as balance its the only flavored fleet that gets a Space Hulk.
Hmm, true enough.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 09, 2010, 05:50:48 PM
If your looking for wooge to give the knornate ship, give them a bonus to critical damage as result of a boarding action.  There, problem solved.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 13, 2010, 12:37:18 AM
If your looking for wooge to give the knornate ship, give them a bonus to critical damage as result of a boarding action.  There, problem solved.

This actually doesn't sound bad. So say you all?   ;D

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 13, 2010, 12:39:55 AM
Don't know. Still trying to figure out what a 'wooge' is.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 13, 2010, 01:43:57 AM
Sounds fine to me if appropriately costed.

Nate, you just need a link to your tinyurl in your sig :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 13, 2010, 03:03:28 AM
Hi Masque! Thanks for the input!

Nate,

This is all in reference to the 2.4 version of the Powers of Chaos.

The Siren's Summon ability in the Slaanesh fleet seems really powerful.  It's also poorly worded.  It doesn't say exactly when the enemy ships take the test.  It also seems able to prevent bracing for impact and repairing criticals.  If you want to keep it fairly powerful I'd make it prevent ships from ramming, boarding, shooting, or launching ordinance rather than only allowing movement.  This should keep the enemy from taking offensive action but not lead to weird arguments over exactly what else the ship can and cannot do.  Even then I think it'll be too powerful once ships get into melee range.  I'd limit it's effect to only one enemy per turn.  If you want to have it disable multiple enemies at a time i would only have it prevent the ships from going on special orders (other than brace).


The intent of Siren’s Summon is that it be scary so we can limit this and make it more expensive (say no more than two ships) rather than dumb this down. This will also be clarified to indicate exactly when the test happens, which will only be for ships that start their movement within 15cm of the ship.

Quote


Most of the other fleet powers seem reasonable except for maybe the Warp Beasts in the Tzeentch list.  Giving that to a couple ships and using them both at once will pretty much kill any cruiser outright or cripple a battleship all in one go.


It’s more expensive than a Nova Cannon, it has the same general effect, it can only be used by up to two ships, it only works at close range and has no scatter but can only be used once. The best part? This wasn't contrived- it's a cut and paste right out of the Forces of Chaos table (#4) on p.158 of the rulebook.

Quote


I see the Emasculator has been dubbed Inferno.  I remember you mentioning that the Emasculator was chosen because it had gone through plenty of playtesting over the years.  The problem I see here is that the ship you have listed is not the Emasculator I'm familiar with.  The original source was BFG Magazine #1 and I don't ever remember it getting an update.  The new ship looks fine because it's just pulling the Murder variant on a Carnage but it's strange to just sort of give it hand-wave approval because it was tested previously when it's not the ship that was tested (as far as I know).


Caught red-handed! The profile was tweaked slightly in that the broadsides were made weaker but longer ranged to make it a Carnage analogue instead of something that didn’t seem to be derived from anything at all. The prow batteries were made congruent to the Acheron. It’s essentially the same cost as a Carnage but has a slightly lighter weight of focusable firepower, to borrow a term.

Quote


Why does the Vengeful Spirit cost more than a standard Despoiler?  Am I missing something?  One last thing, what's with the weird line drawing of the City of Light?  Why the broadside lance?

I'm answering two questions here:

#1-  The Vengeful Spirit had prow torps when we first play-tested it (like the Damnation’s Fury) for +10 points, and I forgot to adjust it back down. As for the additional +10 points, I have found in extensive playtesting (I have used this profile for several years) that distributing launch bays over three arcs subtly enhances the ship’s effectiveness to resist being significantly encumbered by critical damage. Critical damage can affect launch bays more often (three arcs instead of two), but each critical affects no more than two to three launch bays. This will be dropped back down to 410 points.

#2- The broadside lance isn’t really that, it’s to roughly copy what the Terminus Est looks like in that it can take four dorsal lances roughly configured in the same manner as a Space Marine battlebarge’s dorsal bombardment cannon.  Once again, let me emphasize that absolutely NOBODY is beholden to make their models exactly as they appear in the line art, as long as a rough and easy-to-follow comparison can be made. There’s no reason why a stock Despoiler can’t use this ship’s profile and point cost, why a Devastation can’t be built with launch bays and open slots filled with two lance turrets, etc.

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 13, 2010, 03:19:50 AM
Hi LastSpartacus! Thanks for the input!!  :)

Awesome, love the flavor in the god-specific fleets :)  Also, damn you for making my 7000 points of chaos now too small for all the variety ^^

Warp Beasts:  Should be limited to one ship.
Strand of Fate:  Cool!
Hives of Nurgle:  Cool!


Glad you like it. The intent of letting two ships have Warp Beasts was to make Chaos players decide between having less ships that are more shiny, or more ships with less toys attached.

Quote


Ark of Pestilence:  25 points for a 1/6 chance to cause a fire critical, while boarding?  For 25 points, just make it 'suffers automatic fire critical.'
I mean, it can still be repaired anyway, and probably still isnt worth 25 points.  More like 10.


This ended up getting changed a bit. The price dropped a little bit, and now the additional Fire crit is automatic. This play-tested well- two opponents stayed away from it completely to keep it from happening and concentrated their firepower to kill it before it got even close. In the end, we had to play a one-off battle and force a boarding action just to prove this thing didn’t suddenly become invincible.

It’s a gimmick but not really potent- the genius of it is the distraction it poses to the opponent. That’s the same reason why I love Kroot Warspheres. People are so afraid of getting boarded by them, they will pour whole fleets of firepower into them until they die. I have never had a Warsphere survive a battle I put it in, but I have never lost a battle with a fleet that had a Warsphere.

Quote


Berzerker Tide:  Needs some clarification.  If i understand it right, you must pass a second RO to get d3 markers, and either way can't use ordnance next turn?

Second Skorne Power:  Needs one :)



Bezerker Tide is fixed to apply to all Khorne ships, not just carriers. The rule is also more clear and simple.

Quote


Veil of Lust:  I think it is both too cheap and too limitless.  I don't like the idea of most of the abilities being in the whole fleet, makes em less special.

Siren's Summon:  I'm going to save my horrified comments that this came from the group in charge of official documents for my favorite game :)
For one, yes, when you take the test is unclear, and what it effects.  Secondly, do you realize that this, coupled with the leadership reduction from MoS itself, makes this perhaps the most broken thing in the game?  I'm hoping I'm missing something here.


Veil of Lust is now more expensive, but anyone can still buy it. “Really special” is saved for Siren’s Summon. Siren’s Summon was broken but is now fixed. It’ sstill potent, but the test is now clarified, it is more expensive, and only two ships can take it.

Quote

Edit:  I wanted the Murder that way because it is kind of a clunky design next to the Carnage, and with L/R/F lances it could bring equal firepower to a broadside, no more.


We’re not changing profiles, and in any case 2x60cm lances L/F/R is a LOT of firepower for a prow weapon!

-   Nate


Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 13, 2010, 04:25:06 AM
The Chaos Powers project has been updated to 2.5, with changes highlighted in red. Additionally, the Space Hulk ordnance restriction was deleted so there is nothing there to highlight.

The file can be seen here: http://tinyurl.com/23nul8q

- Nate
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 13, 2010, 04:33:28 AM
Hi,
someone Nate knows made this long time ago, I always found it to be cool:

Tzeentch
Silver Towers
points 405

defence/12
speed: special
turns: special
shields 4
armour 6+
turrets 4

prow lance @ 60cm str.D3 - Allround
dorsal lance @ 60cm str.D3 - Allround
port battery @ 60cm str.2D6+1 - Allround
starboard battery @ 60cm str.2D6+1 - Allround

no CTNH
may teleport up to to 3d6cm away in the movement phase. 6d6cm on AAF. Lock on allowed.


Ray did it. Old Warp Rift's had Chaos specific lists.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 13, 2010, 05:28:35 AM
The Siren's Summon ability in the Slaanesh fleet seems really powerful.  It's also poorly worded.  It doesn't say exactly when the enemy ships take the test.  It also seems able to prevent bracing for impact and repairing criticals.  If you want to keep it fairly powerful I'd make it prevent ships from ramming, boarding, shooting, or launching ordinance rather than only allowing movement.  This should keep the enemy from taking offensive action but not lead to weird arguments over exactly what else the ship can and cannot do.  Even then I think it'll be too powerful once ships get into melee range.  I'd limit it's effect to only one enemy per turn.  If you want to have it disable multiple enemies at a time i would only have it prevent the ships from going on special orders (other than brace).

The intent of Siren’s Summon is that it be scary so we can limit this and make it more expensive (say no more than two ships) rather than dumb this down. This will also be clarified to indicate exactly when the test happens, which will only be for ships that start their movement within 15cm of the ship.

I'd still suggest listing exactly what a ship can't do instead of saying it can only move.  Can it navigate an asteroid field or warp rift?  Can it all ahead full since that is just special movement?  Can it brace for impact?  I can see people being hit by bombers on the turn they are Summoned and saying "They can't hurt me, I can't take damage this turn."  I would specifically say ships that fail the leadership test can't use special orders, shoot, launch ordnance, board, or make teleport attacks.  I would allow bracing and repairing criticals but maybe you don't want that either.  If you only let them move there are going to be plenty of borderline situations where it is "sort of like movement" or "part of movement" and people are going to wonder if they can do it or not.  Also, if a ship is in range of both Summoning ships does it have to pass two leadership tests to function?

Quote from: Powers of Chaos DRAFT v2.5, page 22, Forces of Chaos: Bezerker Tide
Attack craft carriers may launch up to D3 more attack craft markers of any type if less than 20cm of their target.  If they do so, they must Reload Ordnance and not launch in the next turn.

I would reword the last sentence like so:  "They may not launch attack craft next turn."  This allows a refitted Despoiler to launch its torpedos but you could just replace "attack craft" with "ordnance" if you don't want that.  The main goal of this rewording is so people are not forced to reload next turn, which I don't think is the intention.  Also "if less than 20cm" should be changed to "if within 20cm".
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 13, 2010, 05:44:42 AM

Glad you like it. The intent of letting two ships have Warp Beasts was to make Chaos players decide between having less ships that are more shiny, or more ships with less toys attached.
[\quote]
After thinking about it, you're right.  2 is ok, since it does indeed cost more than a nova, and its once per game.  Tzeentch in the fluff tends to have the most 'eggs in a basket' so to speak, anyway.  Any chance on getting the MoT cheapened?  Its for one ship and costs the same as a fleet reroll.

Quote
This ended up getting changed a bit. The price dropped a little bit, and now the additional Fire crit is automatic. This play-tested well- two opponents stayed away from it completely to keep it from happening and concentrated their firepower to kill it before it got even close. In the end, we had to play a one-off battle and force a boarding action just to prove this thing didn’t suddenly become invincible.

It’s a gimmick but not really potent- the genius of it is the distraction it poses to the opponent. That’s the same reason why I love Kroot Warspheres. People are so afraid of getting boarded by them, they will pour whole fleets of firepower into them until they die. I have never had a Warsphere survive a battle I put it in, but I have never lost a battle with a fleet that had a Warsphere.
Glad its automatic.  But really, is it that strong a psycological effect, one fire crit on top of everything else that can happen in a boarding option?
Trying to get away from something that might not hurt you at all (repair)? Seems like a 10 pointer to me, for 20 points, 2 fire criticals would be good.  Better that way actually, its actually more scary, and much less odds of repairing it.

Quote
Bezerker Tide is fixed to apply to all Khorne ships, not just carriers. The rule is also more clear and simple.
Still a bit unclear to me.  How many ships can take it, and is it free?  Is it a part of the MoK, base?  If a ship with this ability boards, it has to use the ability, and can't BFI or anything else for a turn?  If it launches D3 AC, it must test an additional RO to do so?


Quote
Veil of Lust is now more expensive, but anyone can still buy it. “Really special” is saved for Siren’s Summon. Siren’s Summon was broken but is now fixed. It’ still potent, but the test is now clarified, it is more expensive, and only two ships can take it.
Veil seems good now.  My only real exception is the amazing power for the points that Siren's Summon is.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 13, 2010, 06:57:58 AM
Tzeentch
Silver Towers
points 405

defence/12
speed: special
turns: special
shields 4
armour 6+
turrets 4

prow lance @ 60cm str.D3 - Allround
dorsal lance @ 60cm str.D3 - Allround
port battery @ 60cm str.2D6+1 - Allround
starboard battery @ 60cm str.2D6+1 - Allround

no CTNH
may teleport up to to 3d6cm away in the movement phase. 6d6cm on AAF. Lock on allowed.it. Old Warp Rift's had Chaos specific lists.

I would also love to see Silver Towers make an appearance but I think this statline is kinda nuts.  In Epic they're about on par with a superheavy tank so they definately shouldn't be battleship strong.  I'd like to see them be light cruiser sized but I think escort sized would probably be more appropriate.  I don't think they ever teleported in Epic but I kind of like the idea.

Silver Tower
50 points
Defense/1, Speed: Special, Turns: N/A, Armor: 6+, Shields: 2, Turrets: 2
WBatts: 4 @ 30cm, All Round
Lances: 1 @ 30cm, All Round
Special Rules:  Silver Towers can move up to 10cm in any direction in the movement phase.  May not Come To New Heading or Burn Retros.  On All Ahead Full a Silver Tower will teleport exactly D6x10cm in any direction instead of moving.

Something else neat would be some kind of warp entities that actually function as ships.  A single statline could be made with a slight tweak for each Chaos power.

In Powers of Chaos the current wording of "Using Vessels for the Power of Chaos" on page 16 still doesn't really say you can take the various VBBs in any list and the Inferno and Hecate are allowed in "the Chaos fleet list" instead of "any Chaos fleet list" which I assume is the intention.  As worded I don't think the Vengeful Spirit can actually be taken by Chaos at all.  It isn't added to any specific fleet or all fleets in general.  It can clearly be taken by loyalist Marines.

I think I thought of another problem with the god specific fleet lists.  All the special powers are effectively just refits so it seems like a 13th BC list could take reserve ships from the Tzeentch fleet and get Warp Beasts or from the Slaanesh fleet and get Sirens Summons so yet again there seems very little reason to actually use these lists.  I say put all the new ships (Inferno, Hecate, VBBS) except the Vengeful Spirit only in the god specific lists.  The Inferno and Hecate will still be in fairly easy reach for 12th and 13th BC lists but there's a bit more incentive to take these lists.

The first part of Berserker Tide only applies to ships with the Mark of Khorne.  The part that works for carriers seems to be fleet wide though.

Here's an idea I had for the Conqueror to make it a bit more fluffy.  Take away its standard torpedos and lower its points a bit.  Khorne says torpedos are for boarding.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 13, 2010, 07:19:55 AM
+1 on warp monsters.  Hard to control/chance of attacking chaos ship would be even better :)

I've always wanted Silver Tower rules in BFG.  My main fleet is Thousand Sons.  I never imagined them being near battleship sized though.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 13, 2010, 07:51:48 PM
Can the character ships have mark upgrades, say, Wage of Sin having siren's summon?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 15, 2010, 12:07:44 AM
Well, I would like to know what model we are supposed to use to represent these magical powers. Since the HA is obsessed with WYSWYG at the moment.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 15, 2010, 12:45:01 PM
Well, I would like to know what model we are supposed to use to represent these magical powers. Since the HA is obsessed with WYSWYG at the moment.

For Warp Beasts get a pack of Warmaster Screamers of Tzeentch.  Pin some wires into a few and glue them flying around the ship.  I've already got some of these I intend to mix in with my attack craft for purely cosmetic reasons.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 15, 2010, 01:17:04 PM
For Warp Beasts get a pack of Warmaster Screamers of Tzeentch.  Pin some wires into a few and glue them flying around the ship.  I've already got some of these I intend to mix in with my attack craft for purely cosmetic reasons.

Not a bad idea.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 15, 2010, 05:15:16 PM
...that was supposed to be sarcastic....  :P
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on December 15, 2010, 07:00:09 PM
I know you where but the replies are pretty cool. You inspired them Zelnik. heh heh
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: barras1511 on December 16, 2010, 02:44:03 PM
Abyssal Class Grand Cruiser      300 pts
Hits - 10
Armour - 5+  Speed - 25cm
Shields - 2  Turns - 45°
Turrets - 3
Armament
P+S WB  60cm  str 10  L/R
P+S WB  45cm  Str 8    L/R
Dorsal WB 45cm Str 6   F/L/R
       
Advanced targeting system. Ignores the right column shift for long range. This targeting system is offline when the Abyssal is crippled.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on December 16, 2010, 03:02:34 PM
That's an Avenger, but much better.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: barras1511 on December 16, 2010, 03:33:51 PM
I forgot to add if it is under any order besides lock on the targeting system is offline.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: commander on December 16, 2010, 03:55:47 PM
Will not fly with me.
Too fast for a grand cruiser and too havely armed.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: barras1511 on December 16, 2010, 04:58:43 PM
Will not fly with me.
Too fast for a grand cruiser and too havely armed.
Fair enough. I was looking at the Desolators' profile for a points comparision when I wrote the 25cm speed. I don't mind the dropping of the speed down to 20cm to match the other GC of Chaos. As for fire power, 3 Carnages will out match 2 Abyssals using 60cm range and the targeting system for 540 points vrs the 600 points. So I don't see its fire power being too much of an issue but lets knock the 60cm P/S WB down to 8 from 10 . Number of shots on a closing cap ship from two Abyssals vrs three Carnage is..... 

11 dice vs 15 dice at 60cm
31 dice vs 23 dice at 45cm
31 dice vs 34 dice at 30cm
40 dice vs 43 dice at 15cm

Please take into account the extra hits the carnages have and the extra sheilds over the three ships. Also note the effect brace for impact and cripples will have on this Abyssal ships.
At Str 10 wb for the 60cm guns P/S the results were 14/34/34/43.

The altered profile
Abyssal Class Grand Cruiser      300 pts
Hits - 10
Armour - 5+  Speed - 20cm
Shields - 2  Turns - 45°
Turrets - 3
Armament
P+S WB  60cm  str 8    L/R
P+S WB  45cm  Str 8    L/R
Dorsal WB 45cm Str 6   F/L/R
       
Advanced targeting system. Ignores the right column shift for long range. This targeting system is offline when the Abyssal is crippled or under any special order other than lock on.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 16, 2010, 08:56:10 PM
How about a generic warp beast stat, with upgrades for each power?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 16, 2010, 09:52:26 PM
How about a generic warp beast stat, with upgrades for each power?

Didn't I already say that?

Something else neat would be some kind of warp entities that actually function as ships.  A single statline could be made with a slight tweak for each Chaos power.

Yes, yes I did.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 16, 2010, 09:54:35 PM
I was just reiterating your statement, for consideration.  Yes, all credit to the wise-minded Masque! :p
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Masque on December 17, 2010, 04:04:23 AM
I was just reiterating your statement, for consideration.  Yes, all credit to the wise-minded Masque! :p

If I came across a bit grumpy there, I apologize.  What kind of statline do we think these things should have?  I'm thinking roughly equivalant to a light cruiser but possibly with the Tyranid Kraken always braced rule to represent their daemonic save.  Here's something I threw together to get us started:

Warp Spawn100 Points
Type/Hits: Cruiser/4   Speed: 20cm   Turns: 90º   Shields: 0   Armour: 5+   Turrets: 0
Weapon BatteriesRange: 30cm   FP: 8Front
Daemonic:Warp Spawn may not be upgraded to Daemonships as they have their own special rules.  Warp Spawn recieve a 4+ save as if Braced for Impact but may still use other special orders.
Uncontrolled:Fleet Commander re-rolls may not be used for Warp Spawn but if a Warp Spawn fails a command check other ships in the fleet may still attempt to go on special orders though other Warp Spawn may not.  Warp Spawn may not be squadroned with non Warp Spawn.
Crewless:Warp Spawn may not embark a Fleet Commander, Chaos Lord, or Chaos Space Marines. Warp Spawn may not board or conduct hit and run attacks but are also unable to be boarded or targetted by hit and run attacks.
Living Aether:   When a Warp Spawn suffers a critical hit do not roll on the critical hit chart. Instead the Warp Spawn takes an extra point of damage. When a Warp Spawn is destroyed do not roll on the catastrophic damage chart.  Instead roll a D6. If a 1-5 is rolled the Warp Spawn simply fades from existence but on a 6 its death throws tear a hole in reality. Place a 5cm by 5cm Warp Rift where the Warp Spawn was destroyed.
Chaos Alignment:   Each Warp Spawn may be aligned with a single Chaos power for the points cost indicated below.
Khorne35 PointsAn Iron Claw improves its armour to 6+ and exchanges its weapon batteries for firepower 6 heavy gunz with 30cm range and massive claws.
Nurgle30 PointsA Plague Swarm improves its hits to 6 and exchanges its weapon batteries for firepower 8 pyro-acid batteries with 30cm range.  A Plague Swarm automatically passes the leadership test to navigate an asteroid field and is not slowed by blast markers.  Lances fired at a Plague Swarm will only hit on a 5+.
Slaanesh35 PointsA Singing Eel exchanges its weapon batteries with strength 2 gauss particle whips with 15cm range.  Any ship wishing to fire at a Singing Eel must pass a leadership test even if it is the closest target.  A Singing Eel counts as having as many turrets as there are attack craft in any wave that attacks it even when it is crippled.
Tzeentch   40 Points   A Great Ray exchanges its weapon batteries with a star pulse generator and 2 launch bays with Screamers.  Screamers count as Eagle Bombers.  A Great Ray never needs to reload ordnance before launching more Screamers.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 17, 2010, 06:57:53 AM
Fair enough. I was looking at the Desolators' profile for a points comparision when I wrote the 25cm speed. I don't mind the dropping of the speed down to 20cm to match the other GC of Chaos. As for fire power, 3 Carnages will out match 2 Abyssals using 60cm range and the targeting system for 540 points vrs the 600 points. So I don't see its fire power being too much of an issue but lets knock the 60cm P/S WB down to 8 from 10 . Number of shots on a closing cap ship from two Abyssals vrs three Carnage is..... 

11 dice vs 15 dice at 60cm
31 dice vs 23 dice at 45cm
31 dice vs 34 dice at 30cm
40 dice vs 43 dice at 15cm

Please take into account the extra hits the carnages have and the extra sheilds over the three ships. Also note the effect brace for impact and cripples will have on this Abyssal ships.

31 vs 24 dice at 45cm, not 31 vs 23. So basically +7 dice in the 30-45cm band, -3 dice in all other bands. Slower, 2/3 total shielding, 5/6 total hits, with equal susceptibility to incidental fire though better protection against ordnance attacks but costs 60 pts more.

When braced, crippled or on any of the movement orders the comparison drops down to:

4 dice (-64%) vs 8 dice (-47%) at 60cm
11 dice (-65%) vs 12 dice (-50%) at 45cm
15 dice (-52%) vs 17 dice (-50%) at 30cm
20 dice (-50%) vs 22 dice (-49%) at 15cm

Meaning you lose substantially more when forced to brace the Abyssal squadron compared to the Carnage squadron. Same as when forced to manoeuvre or when crippled. When not in squadron the Abyssals are much larger points and firepower sinks, and take little more damage to bring down than a Carnage, so they'll be more attractive targets and lose far more for being so.

Break points - since we're talking the same number of shields per target then we can assume equal attrition value over several turns, ie, against either Abyssals or Carnages we ignore the 1st 2 shots per turn). So ignoring shields we see that break points as follows:


                          Abyssals                 Carnage
Hits Taken
      4                       -                         -17%
      5                     -25%                       -
      8                       -                         -33%
     10                    -50%                       -
     12                      -                         -50%
     15                    -75%                       -
     16                      -                         -66%
     20                   -100%                    -83%
     24                      -                         -100%

In each case we see only 1 or 2 points of difference in the break points, with the Carnages coming first but the Abyssals being more serious. However, this is complicated somewhat due to the earlier crippling effect reducing shields earlier, therefore requiring less hits to get through shields and more internal hits.

We can run a scenario where the squadron takes a certain number of hits per turn (remember, 2 Abyssals vs 3 Carnage) on the one target till it is dead. At 1 or 2 hits there is no damage at all to either squadron. At 3 hits per turn the Carnage is crippled 1 turn earlier than the Abyssal, so has 1 less shield next turn and so takes 1 more hit. However, due to spill over damage being wasted on shields, for both 3 and 4 hits per turn the progression actually mirrors the prediction above.

Let's have a look at 5 hits per turn however:

In the first 2 turns against either target there will be 6 internal damage due to 2 shields. This is enough to cripple either ship, therefore both drop shields down to 1 each. The Abyssal would have 4 hits left and  1 shield, so 5 hits on turn 3 is enough to destroy it. The Carnage has only 2 hits and 1 shield, leaving 2 hits left over to go on the next ship, but it has 2 shields, so no other effect is achieved. Three turns firepower to destroy either ship. This leaves the Carnages with the advantage of a whole ship left over.

What about 6 hits per turn? This gives 4 internal damage per turn. So it takes 3 turns to destroy an Abyssal, 2 to destroy a Carnage, meaning that we have at last achieved parity in over all survivability though better break points for the Abyssal (Carnages lose 1/6 firepower per turn, Abyssals lose 1/4 firepower every 2nd and 3rd turns).

When we go up to 7, 8 or 9 hits per turn then again the advantage swings back to the Carnages, such that by the time the 2nd Abyssal is destroyed there is a left over crippled Carnage (2-4 hits left), just like in 3 or 4 hits per turn. When we go 10-11 hits per turn it takes the same number of turns to destroy both squadrons, but the break points don't clearly favour the Abyssals like they do at 6 points per turn (and requires less actual firepower to achieve, so some could be redirected elsewhere). At 12 hits per turn again the Carnages have a whole undamaged cruiser left over when the last Abyssal is destroyed.

So the only times the Abyssals come close to the survivability of the Carnages is when taking 1, 2, 6, 10 or 11 hits per turn, and even then it takes no longer to destroy them. The Carnages have the advantage of a full or crippled cruiser left over when taking 3, 4, 5, 7, 8, 9 or 12 hits per turn. And none of this even includes the Carnages superior ability to spread the damage (since there are 3 ships, not 2).

The above uses it like a Carnage, in which case it is fairly clearly shown to be inferior. Only other alternative is to use it like a line-breaker, where it will gain +2WB offside (2 x 16 vs 3 x 10). In this case the likelihood of using the extra range, and therefore the targeting rule is slim. So it would have +2WB offside firepower and -4 WB main side firepower. Therefore, less firepower and survivability than the Carnages, for +60 pts.


With only 1 narrow band of superior stand-off type firepower and no extra survivability for 60 pts more, the Abyssal is not overpowered. Please please please don't try to say that this ship is ovepowered.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on December 17, 2010, 07:19:13 AM
It's not overpowered per point, it's overpowered per hull. The Avenger and Vengeance manage no more than FP32 total. Even with the 2pt reduction, this GC has FP38, a whole extra 18%.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 17, 2010, 09:05:37 AM
It's not overpowered per point, it's overpowered per hull. The Avenger and Vengeance manage no more than FP32 total. Even with the 2pt reduction, this GC has FP38, a whole extra 18%.

No, it's not overpowered by hull. It has the same broadside firepower as a Vengeance, with similar ranges. It has dorsal guns, which in no way makes it overpowered, since there's absolutely no reason to suspect that the current series of Vengeance CGs couldn't be given dorsal weaponry. The fact that they don't doesn't equate to the notion that they can't.

We're currently looking at giving prow weaponry to the Vengeance CGs, which would make them surpass the Abyssal in total firepower and I suggested dorsal weaponry too. I still don't know why that idea got shot down. I didn't see any discussion rejecting it. We're also looking at 20 WB broadsides for the Avenger which again surpasses that of the Abyssal. The only thing the Abyssal has going for it is the targeting matrix, and that isn't terribly overpowering, and the Vengeance and Executor get that effect on their lances by default anyway.

The dorsal weaponry costs a premium and the ship loses a shield for its targeting matrix, as well as even more points. There is nothing on this ship that isn't easily doable. Take a Vengeance, add dorsal guns (2@60cmLFR) for 35 pts (5 pts more than precedent suggests) and then add a Mars targeting matrix for another 35 pts (over twice the cost of the Mars upgrade). This ship would be:

1) Not unreasonable
2) Overpriced
3) Far far superior to the Abyssal

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 18, 2010, 08:17:45 PM
To answer an earlier query by Nate, L/R/F Murder lances would be great.  You said 'wow, thats alot of focused firepower' but its exactly the same focused firepower as a Carnage.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 18, 2010, 11:00:27 PM
To answer an earlier query by Nate, L/R/F Murder lances would be great.  You said 'wow, thats alot of focused firepower' but its exactly the same focused firepower as a Carnage.

No it is not. Lances do not suffer a column shift. At 60cm range they're roughly equal. At 45cm range the Murder would be superior. At 30cm or less they're back to equivalent. They would both be able to go abeam. Murder is cheaper.

If you did this then the Murder would be the clearly superior ship. As it stands people do take it (not me) so why change it?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 18, 2010, 11:55:30 PM
It never really made sense to me, is all.  Im fine with a 10 point bump.  The Hades could keep forward fire to compensate for greater focus fire.  Just an idea.  Definitly not the chiefest of concerns in the fleet.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 19, 2010, 12:32:37 AM
@Masque:
I like where you are going on the warp beasts, the only thing I don't like is picking up random weapons and ordnance from other races.
Solidarity, my friend :)

Edit:
Am I the only one that still finds the Slaanesh powers to be very powerful?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on December 20, 2010, 12:11:18 PM
Hi all! BIG changes here! I'll re-post this in all the pertinent places.

First of all, the FAQ/Errata is DONE!!! A LOT of work went into this, an dit will remain in draft form for another week jusnt in case there's a few more kinks to work out that all of us missed, but this is essentially what the FAQ will look like. Sorry it took so long to get right, and sorry we pushed it so close to 2011!! Barring any unforeseen problems, we should be able to stamp this FINAL sometime around December 27th. SPECIAL THANKS to Horizon and Masque- I've decided to give them every dime I make from this effort!   :P

Rogue Traders DRAFT v3.5: Like the FAQ, the Rogue Traders saw a lot of back and forth so the version number is quite different. VERY SPECIAL THANKS to Sam Shepherd, the creative design lead from Fantasy Flight Games that took the time to square our Rogue Traders with their Rogue Traders! How cool is that?  ;D   Now we just have to keep tweaking it until it's right.

Powers of Chaos DRAFT v2.8: A few changes and tweaks here, specifically to the Hecate, Inferno and fleet lists. It's still in work, but we're getting very close to what the final product will look like. Chaos is already a pretty solid fleet so most of the changes here were to correct balancing issues as opposed to anything else.

Inquisition DRAFT v1.4: A few formatting changes and minor tweaks, but nothing really different here- it's still in work.

Well, that's it! The link to all the files is in my signature. I'll be leaving town for a week and will try to stay in touch. Keep your smiles on, game on and MERRY CHRISTMAS!!

- Nate

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on December 24, 2010, 04:20:31 AM
The City of Light fluff should be changed. Shouldn't be the flagship of the Thousand Sons, instead it should be Arhiman's flagship.

The Only Thousand Sons to ever leave the EoT is the group that was banished by Magnus (everyone who listened to Arhiman) so it is a better fit for any currently active ship.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 24, 2010, 04:27:07 AM
What, the others have never left the Eye?  That fluff where they attack the Space Wolves was Ahriman's group?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 25, 2010, 11:15:25 PM
So the Slaaneshy upgrades are kosher with everyone? 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on December 27, 2010, 09:54:26 AM
So the Slaaneshy upgrades are kosher with everyone? 

I don't really know. I can't be arsed reading it. I've given up on this pdf, since all the BBs are rubbish.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on December 27, 2010, 10:47:48 PM
Bit of an editing note... In the Khorne fleet list, the Daemonship section (the points costs) and the Berzerker Tide (if less than 20cm FROM their target) is a bit messed up.

So the Slaaneshy upgrades are kosher with everyone?  

Well let's compare them to the others:

Tzeentch
25 pts, up to two vessels, may do D6 hits without shields within 15cm in end phase once per battle.
25 pts, ship with Lord, gets a free passed command check or Ld test.

Nurgle
10 pts, any capital ship, enemies don't receive 15cm WB range modifier.
10 pts, up to two capital ships, automatically cause a Fire Critical in boarding actions.

Khorne
Any ship with Mark of Khorne, cause D3 extra crits in boarding but may not take any SO's in the next turn. Carriers with this may launch D3 extra Attack Craft of any type if less than 20cm from target but must Reload Ordnance and may not launch in the next turn.

Slaanesh
20 pts, mark of slaanesh, enemy ships suffer right column shift on gunnery table.
20 pts, two capital ships with mark of slaanesh, enemy ships within 15cm must pass Ld check or they cannot shoot or launch ordnance.

I say it's fairly balanced points wise. They are all pretty powerful abilities. I would say Khorne's is lacking the most. But then again, it's free! Let's not forget the four fleets have different costs for Deamonships to consider as well.

-Zhukov



Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 27, 2010, 11:45:51 PM
The main problem being its not really 20 points for Siren's Summons.  Its 45 points for all ships within 15cm testing at -2 LD if they can shoot or launch ordnance.  Holy Shit.  A slaughter AAF's right into your battleline, and you ships have to test on averages of LD5 or 6 if they can use any weapons.  Holy Cow
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on December 27, 2010, 11:52:48 PM

Well a modified Ld roll. So it's an average of 6 or 7 cause of the +1 for enemy on Special Orders. But I see your point. Let me ask you though, do you like the Tzeentch Warp Beast ability for 25 pts?

-Zhukov
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 28, 2010, 12:20:39 AM
The once a game one?  Seems ok, if the enemy ship has to be the one doing the moving.

And if you didn't do special orders it would be a -2 to LD.  Its such a killer advantage its probably worth not doing.  You move within 15cm, fire at close range, which does lots of damage.  Blast markers.  -3 Leadership to test to even get to retaliate.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on December 28, 2010, 11:49:10 AM
@Nate:  
Any thought on making the character VBB's more varied?  Palace of Light for instance would make a great grand cruiser, or Wage of Sin.
I'd love to see some character VBB's that aren't all around the same old 2 classes of battleship.

Can character ships take upgrades, such as Wage of Sin taking Siren's Summons?

The khorne upgrade isnt clear, nor is it clear how and how many can get it.

The Veil of Lust seems 5 points or so undercosted, but its not terribly broken.

Siren's Summons I feel needs a complete rework.  Some other effect perhaps.
Oh, how about this:

Vivid sounds and images of unspeakably dark
pleasures permeate the hulls of enemy vessels and
cause entire crews to work feverishly to stay close to the source of delights.

Up to two capital ships with the Mark of Slaanesh
may have the Siren‟s Summon for +15 points per
vessel. At the start of the opponent's turn, enemy ships
within 15cm of a vessel with Siren‟s Summon must test
against their modified leadership. If it fails, it must do everything in its power to not end its movement
further away from the effecting ship, including attempting special orders.

Ark of Pestilence should be either 5 points or cause 2 auto fire criticals.  Preferably the latter, as that actually makes it scarier to be boarded by, as you are much less likely to repair.  5 points works fine though.

As nasty as Warp Beasts is, something more universal would likely be more fun.  What about a version that simply causes an effect similar to a 15cm solar pulse:  At the end of each movement phase, enemy ships within 15cm suffer a hit against their weakest armor, ignoring shields.  Or friendlies and enemies, would make it more interesting ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Xyon on December 28, 2010, 04:52:23 PM
Escort, 1 hit, 1 shield, 1 turret, 5+ armor, 30cm, 90 degrees
Heavy weapon battery,  strength 3, 30cm, LFR
points to be determined.


Cruiser, 8 hits,  2 shields, 2 turrets, 5+ armor, 20cm, 45 degrees
Dorsal torpedo,  4 strength, 30 cm LFR
Prow heavy torpedo, 6 strength, 30 cm, F
Port weapon battery, 6 strength, 45 cm, LF
Starboard weapon battery, 6 strength, 45 cm, FR
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on December 29, 2010, 05:19:55 AM
these really are the centers of their respective fleets, I don't see grand cruisers really suiting any of the gods as their chariots in the real world.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 01, 2011, 11:29:57 PM
Nate, I have an idea to help BFG better resemble the 40k races.

There is a Daemon army now in 40k but not really any fleet to represent it. I was wondering if you could write up a fleet list that only allowed daemonships. The feel would probably be similar to the Admech list.

Anyways, just a thought!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 02, 2011, 08:38:43 PM
You can do a demonship list... it's just massively expensive and not very viable at the moment.  and you will always have one little ship sitting out there waiting to get smashed
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 02, 2011, 11:28:17 PM
Thats interesting.  But I wonder if the core demonship rules need tweaking first.  Some seem to think them OP ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 03, 2011, 09:33:34 AM
Overpowered? I have not seen a demon ship used in months.  I always found them to be under powered.  When they come into game, they come in at the START of the enemy phase, letting them get free shots off on a vessel that has not moved (being a defense is a bitch).  Usually it ends up braced or crippled the moment it comes into play.

Also, the upgrade is WITHERINGLY expensive, especially on larger cruiser hulls where popping in behind your enemy would be the most advantageous (though a slaughter would do well). You also cannot take space marine crews.

If you got, say, the mark of chaos of your choice for free, then the chaos demonship would be FAR more useful.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on January 03, 2011, 10:05:28 AM
Yep, Daemonships are rubbish. Not worth taking. Waste of points etc..
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 03, 2011, 10:20:02 AM
The only build that I've seen on Daemonships that even seemed moderately effective was a slaughter with a MoS that stays spectral forever. However FAQ 2010 makes it so they don't move when spectral.

The daemonships teleport ability is really countered by the fact that it has to take a turn of fire. However an all daemonship fleet may not have this problem as bad. (I wrote up a list in my flawed ships thread)

I'll playtest it at some point. However 'Daemonship' might make sense to be just a free, or very low cost upgrade overall.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 03, 2011, 04:27:44 PM
I like me my Executioner demonship :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 03, 2011, 05:20:05 PM
I like me my Executioner demonship :)

I presume you mean Executor.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 03, 2011, 05:24:59 PM
Thats the one! :P
Title: Huge Issue
Post by: Zelnik on January 06, 2011, 05:56:41 PM
If i take any of the special fleet battleships, which say they not only have a lord, but marks... do i have to purchase a warmaster for the fleet?

If I do, do i have to pay the full cost for a warmaster as listed in their fleet lists (say I am using the berzerker fleet of khorne.  I have to pay 120 points to get NO bonus to LD, and NO bonus from the mark, because they are already there!)

this REALLY needs to be clarified.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 10, 2011, 09:22:09 AM
Remember when I was saying the Murder's prow should be L/R/F and people were all like 'whoa thats too powerful!'

I just realized that the Inferno is exactly the same thing.  L/R/F Murders!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 10, 2011, 11:15:33 AM
Remember when I was saying the Murder's prow should be L/R/F and people were all like 'whoa thats too powerful!'

I just realized that the Inferno is exactly the same thing.  L/R/F Murders!

No, it's not.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on January 10, 2011, 11:41:11 AM
To add...
Inferno has the broadsides of the Plague Claw Murder class variant.
Inferno has the prow weaponry of a Carnage : 6wb LFR @60cm.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 10, 2011, 05:48:00 PM
You still get the exact thing as the for-some-reason feared potential broadside, which by the way would be no different from a carnage with an equal battery to lance swap.  str10 battery and 2 lances. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 11, 2011, 09:22:26 AM
le sigh

The LFR Murder puts out 2L at 60cm. This is worth roughly 10WBs. The Inferno (crap name), puts out 6WBs at 60cm. This means that a LFR Murder would be equal to a Carnage at 60cm, have +4WBe at 45cm, and be equal at <30cm. This is pure win. The Inferno has -4WB at 60cm, +4WBe at 45cm and becomes equal at <30cm. Therefore equal.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 11, 2011, 09:41:22 AM
Sig is right. I was on 'make the murder better' team before I realized this. A murder with that layout would have to be 185-190 points.

Although it is kinda disappointing that a ship that is supposed to be the most used in the fluff, is probably the least used chaos cruiser.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Dark Depths on January 11, 2011, 11:59:48 AM
If it helps, I always take two murders in my chaos fleet, and most of the people in my group take two as well, as they pair up together nicely.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 11, 2011, 02:03:18 PM
it is a well known tactic to squadron murders together.  When the book says 'holds the same place as the lunar cruiser' they mean it. individually, rather weak, together in a squadron, AMAZING!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Dark Depths on January 11, 2011, 03:13:41 PM
Hence why I think lots of people use it thus.  I think plaxor's just being a bit pessimistic. ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 11, 2011, 04:15:34 PM
Perhaps. I actually enjoy the idea that they are making the Inferno a "sort of" murder option, it really brings out the other option, gives a new weapons config, and lets you use the lance bays in something other then Devistations and Acherons.

Gah! BFG boils in my veins.. i must find a game to play
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 11, 2011, 08:36:08 PM
Care to jump on vassal? :)  Im on right now.

Sig, the point still stands that at 45 and below it is almost the exact same as a l.r.f murder.

3 batteries equal 1 lance.  Batteries are valued thus because they are worse at range and get better than lances as you close.
If you are talking about worth purely at 60cm, in a vacuum, then str2 lances are worth str7 or str8 batteries, due to column shift.

Piddly difference.  If the Murder jumped to 180, id be all for it.  Then it would be right there with the lunar.  As it is, the Inferno is now probably our 'template' cruiser, as it seems to be the most balanced.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 11, 2011, 11:52:24 PM
I have -no- idea how to use vassal, i wish i did!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 12, 2011, 12:00:29 AM
Step 1:

http://www.vassalengine.org/

Download vassal

Step 2:

Download latest BFG mod.  Its the last one at the bottom.

http://www.mediafire.com/?sharekey=45e70f8805b982808c9e7c56ba37815fe8c93d33a60c787b

Step 3.  Open vassal, use vassal to open said module.  Play game online.  You should now be in the lobby.  Make a room.  Open a map.  And throw some pieces around and experement with the hotkeys.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 12, 2011, 06:23:11 AM
Care to jump on vassal? :)  Im on right now.

Sig, the point still stands that at 45 and below it is almost the exact same as a l.r.f murder.

So? If the Inferno had 60cm range on all its weaponry it wouldn't be a LFR Murder, because it would have more firepower at 60cm! In the same way the LFR Murder has more firepower than either the Inferno (45-60cm) or the Carnage (30-45cm) and so therefore it should not get LFR.

Quote
3 batteries equal 1 lance.  Batteries are valued thus because they are worse at range and get better than lances as you close.
If you are talking about worth purely at 60cm, in a vacuum, then str2 lances are worth str7 or str8 batteries, due to column shift.

Piddly difference.  If the Murder jumped to 180, id be all for it.  Then it would be right there with the lunar.  As it is, the Inferno is now probably our 'template' cruiser, as it seems to be the most balanced.

The 3 WB to 1 lance formula only applies upto 30cm. Beyond 30cm this comparison falls down. And no, 2 lances is worth at the very least 9 WBs at greater than 30cm, possibly up to 11. 10WBe is a good approximation. If you're talking overall value, and wish to average the >30cm value with the <30cm value then yes, those lances are worth ~8WBe overall. So a ship with 8WB@60cm is roughly equivalent overall to one with 2L@60cm [assume equal time spent shooting over and under 30cm].

Consider a LFR Murder with its lances replaced with 8WB@60cm. Then it would have -2WB@60cm & +2WB@45cm vs a Carnage, which is equal. However it will have a straight +2WB at 30cm or less, making it more powerful. The actual LFR lance comparison though is worse than this, because the Carnage doesn't get better ever, since they're even at 60cm, Murder superior at 45cm and back to even again when at 30cm or less. All while going abeam, just like the Carnage.

Tell me, if you allowed the Murder to get LFR at 180 pts then why would anyone ever take the Carnage? No, as it stands people take and like the Murder (I don't) at 170 pts. Leave it as is.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 12, 2011, 08:40:36 AM
I always include at least 1 murder when I'm playing chaos, but then again I'm a fluff player, and for 170 points it is quite decent.

It is fine where it is, I just wish that there was slightly more incentive to take it over a carnage. 10 points isn't a lot.


Then again the Murder can take lances, which makes it appealing (as lances are worth more eq. WBs at 45cm), oh wait! the HA limited that variant and made a carnage with lances.... ugh....
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 12, 2011, 08:48:14 AM
Wow, see I never take carnage cruisers.

I look between it, and the slaughter, and utterly fail to see what the hype is about. I would rather wreck the enemy with greater firepower, and with the speed, i can get into range with no problem. 

Carnages are fine.. if you play against eldar...
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on January 12, 2011, 08:51:28 AM
Desolator
2x Acheron
2x Devestation
2x Carnage

A superb (abeam) Chaos fleet where the Carnage is really well placed and the Murder would be out of place.

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 12, 2011, 09:02:24 AM
Horizon, I counter your abeam argument with this!

Repulsive (+45cmlances and shield)
2xMurder w/lances
2xHades
2xDevestation


Looks more sensible with flawed ships, and your list isn't so decent in flawed ships, which is why the Murder is more viable in that version of the rules, as it is a bit harder to build a fleet based on ridiculously long range.

Probably would look like this in flawed ships:
Desolator
Acheron
Styx
2xCarnage
2xEmasculator (Inferno... still a crap name...)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on January 12, 2011, 09:18:52 AM
What are we arguing?

If your first list goes abeam the following front only weaponry is not used:

6 torps on Repulsive
4 lances on Murder
4 lances on Hades

The list I posted will only see the 9 torps of the Desolator as "of".

So your fleet would need to close.

Maximum focus on broadsides
fleet as by Horizon vs fleet as by Plaxor
62 vs 54 wb @ 30cm
50 vs 42 wb @ 45cm
26 vs 0 wb @ 60cm

16 vs 15 l @ 30cm
16 vs 15 l @ 45cm
12 vs 8 l @ 60cm

8 vs 8 ac
9 vs 6 torps

20 vs 19 turrets
16 vs 14 shields
60 vs 58 hits

Ofcourse different doctrines but you said abeam. ;)

The 2nd list you posted is somewhat similar to my core Renegade fleet:
Desolator
Styx
2x Carnage
1x Slaughter
6x Infidel
3x Iconoclast

Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 12, 2011, 09:35:01 AM
Lol, yeah you're right. I meant 'murder based' fleet.

I'm just saying that in the scope of 'flawed ships' the murder is more viable as the Devestation has its range reduced. So the extremely long ranged chaos list is harder to build. Also, it actually makes the Styx much more useful, as if you wanted to build the long ranged chaos list, then you would have to take it instead of a devestation.

Ah brilliance that I didn't even realize at the time :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 12, 2011, 10:30:42 AM
Lol, yeah you're right. I meant 'murder based' fleet.

I'm just saying that in the scope of 'flawed ships' the murder is more viable as the Devestation has its range reduced. So the extremely long ranged chaos list is harder to build. Also, it actually makes the Styx much more useful, as if you wanted to build the long ranged chaos list, then you would have to take it instead of a devestation.

Ah brilliance that I didn't even realize at the time :)

Le sigh. I did. This is why I argued that reducing the range on the Dev is well and truly sufficient; no need for a price hike too.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 12, 2011, 10:43:00 AM

Le sigh. I did. This is why I argued that reducing the range on the Dev is well and truly sufficient; no need for a price hike too.

Yes, it shouldn't get a price-hike. With the 'relatively' low cost it artificially decreases the cost of the Murder, at least in the sense of fleet composition.

I didn't start thinking this way until I built the Eldar .pdf and discussed it with Bluedagger. Fleet composition is a significant factor in balancing ships.

Altering the cost/weaponry on one ship actually may change the effectiveness of another, through indirect means.

Such as the Retributions build, which makes the Tyrant (+range) much more viable, as it is easier to build a fleet based on 45cm range within the scope of IN.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 12, 2011, 01:16:47 PM
Sig, i LIKE my long range support carrier... :(
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on January 12, 2011, 01:59:05 PM
Sig, i LIKE my long range support carrier... :(

Thats what styx are for ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 12, 2011, 02:01:36 PM
I always felt they served the same purpose, and work well together.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: RCgothic on January 12, 2011, 03:15:41 PM
Yes, but the Devestation did it for significantly fewer points per weapon/launch bay/hull point/shield.

The Styx is so bad in comparison that in Flawed Ships it got its price slashed in addition to the devastation nerf (which was also needed due to undercost).
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 12, 2011, 03:30:47 PM
but the dev was not nerfed, and the styx is NOT a bad ship.

If you don't like it, don't use it.  I have several fleets that use the Styx, and they all do their job quite well.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on January 13, 2011, 06:38:26 AM
Styx is great.
Devestation is little greater.
But Styx at 260pts makes it greater.
Yet Devestation still slightly edges out. In light of other cruisers 45cm lances would make more sense.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 13, 2011, 07:22:49 AM
I have seen people make extremely effective fleets based solely around the styx. Risky, but extremely beaty fleets none the less. It REALLY is a matter of preference at this point.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 13, 2011, 10:47:40 AM
Sig, i LIKE my long range support carrier... :(

You mean "liked".  ;)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on January 13, 2011, 11:00:39 AM
I have seen people make extremely effective fleets based solely around the styx. Risky, but extremely beaty fleets none the less. It REALLY is a matter of preference at this point.

Zel, you're confusing the issue. In a perfect world, with perfectly equal dice rolls and perfectly equally skilled opponents and a perfectly balanced scenario, someone playing Styx' will lose to someone playing long-ranged Devs. The Dev is just better value. The Styx is a good ship on the field, it is just outperformed by equal points of its alternative. Sure people can take them and win, but we're aiming for balance.

Since the Styx is underpowered for cost (cost reduction) and the Dev is overpowered for cost and makes the Acheron and Desolator (both balanced ships) look bad, the solution is lowered range. Now the Styx can be taken, the Acheron isn't so silly, the Desolator makes much more sense and the Dev is no longer overpowered.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 14, 2011, 11:30:11 AM
Acheron is missing weapons for party rooms.  Boo :P

But yes, As much as I absolutely love the whole 2 dev, 1 styx trio circling the battle, launching doom from afar, the best solution is 45cm weaponry.
No additional price hike though, this IS chaos, afterall.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 14, 2011, 08:00:07 PM
meh.. i like it the way it is.. I am going to be depressingly indifferent at this stage.

I like the acheron as it is too, JUST so i can be a jerk.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on January 14, 2011, 08:34:05 PM
The Acheron is great and should never be changed.
I agree with Zelnik.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on January 26, 2011, 07:25:08 PM
All,

Draft Updates have been uploaded for all four of the last projects the HA’s are working on.

- Battlefleet Bakka DRAFT v1.1
Lots of changes here- too many to list.

- Inquisition DRAFT v1.6
Minor tailoring of points and questions at this stage, slightly improved GK boarding value, improved graphics and formatting.

- Ork Clanz DRAFT v1.3
Fixed and adjusted a number of confusing points, improved graphics and formatting.

- Powers of Chaos DRAFT v3.2
Fixed and clarified a number of confusing points, made some changes to the Powers of Chaos, adjusted some point values, improved graphics and formatting.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 27, 2011, 02:08:18 AM
Ooo The Conqueror is cheaper now... that will make a few of my buddies at the bunker happy.

The City of light was changed to The Scion of Prospero.. nice name change.

the leadership issue on the fancy ships has finally been resolved, thanks nate.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 28, 2011, 11:50:04 AM
Funny, my battleship's name is the Legacy of Prospero :)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on January 28, 2011, 11:56:38 AM
OK, read it.  Very nice, Nate.  Every issue I could think of that I had with the document are now pretty much cleared up.

Hmm.  Can the flagships take the chaos powers upgrades?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on January 28, 2011, 01:08:25 PM
They aren't Nids or crons.. so i would say 'yes.'
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on February 10, 2011, 04:29:12 AM
Thank you all for the feedack. I have incorporated your suggested tweaks and clarifications into the new Chaos Powers v3.3 update, which was just uploaded.

Unless anyone finds something particularly broken with this at the last minute, this pretty much represents what the FINAL document will look like. This also gives everyone a sneak-peek at the format in which we will be sending all the documents to GW when this process is complete. I will leave this up as-is until Bakka is complete, then I will take EVERYTHING down and upload the GW-format copies of everything we will be sending to Games Workshop. The intent is for everything to remain on-site in its final form until they get posted to the Specialist Games Resources site, at which time I will bring the repository site down since it will have fulfilled its purpose and will no longer be needed.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Vaaish on February 10, 2011, 05:11:25 AM
Not related to the rules at all, but wouldn't it be more appropriate to call it the Blood fleet of Khorne rather than the Berserker fleet? Berserker fleet implies that all followers of Khorne are driven insane in their bloodlust when Khorne can envelop both the berserker path and a more ordered martial prowess IIRC.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on February 10, 2011, 05:45:26 AM
I really like the way this has turned out.  Ill give it a final lookover and be sure I havnt missed anything (things i never looked as closely at because they werent what i used in my fleet)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: PugO on February 10, 2011, 08:33:09 PM
It looks ok.  But where are the Chaos light cruisers that people have been asking for... well, forever?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 10, 2011, 10:26:02 PM
Chaos won't get LCs. Not with the Slaughter around.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on February 11, 2011, 12:06:58 PM
I field my Heretic proudly.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on February 11, 2011, 01:40:40 PM
and I will smash it to flinders with my slaughters :)

and Vaaish, play it as you see it. As far as I recall, the old norse berserkers had plenty of martial skill... it's just a matter of perspective. 

remember, these are all world eaters and their followers... if you want a Khornate fleet that focuses on martial prowess, use the same fleet, call it your own chapter, and tell everyone who has a problem with that to spin on it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 11, 2011, 08:09:31 PM
Chaos won't get LCs. Not with the Slaughter around.

I keep hoping they'll throw it out.  Everyone insists it's better then a CL but frankly, it's more of an anomaly then a Hades in a Gothic list.  Seriously, if none have been built since the 32nd Millenium due to a special part that was only built one place, even if the ships have not be destroyed through attrition, parts wear out.  I understand the warp covers many sins, but this would be an epic stretch even for the Dark Gods.

And since, supposedly, the Imperium has always used light cruisers, what happened to all the ones built before the heresy?  Or even after, sine the Dauntless is a 'modern' IN design that didn't appear until fairly recently.  Whole fleets have defected, what happened, they turn to chaos and automatically scuttle all the light cruisers but kept escorts and regular cruisers? 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zelnik on February 11, 2011, 08:22:02 PM
They are still with the imperium?

Chaos ships are the warships of the great crusade, light cruisers are mostly used as scouts or escorts for convoys.

Also, Chaos has plenty of excommunicate forgeworlds they can use to reconstruct the skartix engine.

And hades are awesome if you bring some murders to back it up.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: horizon on February 11, 2011, 09:32:01 PM
Sometimes I wonder in which 40k universe BaronI resides...
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 12, 2011, 01:06:51 AM
I keep hoping they'll throw it out.  Everyone insists it's better then a CL but frankly, it's more of an anomaly then a Hades in a Gothic list.  Seriously, if none have been built since the 32nd Millenium due to a special part that was only built one place, even if the ships have not be destroyed through attrition, parts wear out.  I understand the warp covers many sins, but this would be an epic stretch even for the Dark Gods.

No, you mistake the fluff of the Slaughter. The Dutiful destroyed the forgeworld where the Scartix Coil design was kept. It doesn't mean there was only no other Slaughters built unlike the Acheron's fluff where it says only one as far as records show. A lot of AM also turned renegade during the Heresy and Chaos has their own forgeworlds in and around the Eye of Terror. More recent fluff however implies that more Acheron's were built in the Eye of Terror. Aside from which the Planet Killer was built in the Eye. Parts also aren't that much of a problem when you have supernatural forces aiding you in the ship's operation.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on February 12, 2011, 01:43:19 AM
Sometimes I wonder in which 40k universe BaronI resides...

We already know that he's a creature of the Warp. So the Eye?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 12, 2011, 02:18:49 AM
They are still with the imperium?

Chaos ships are the warships of the great crusade, light cruisers are mostly used as scouts or escorts for convoys.

Also, Chaos has plenty of excommunicate forgeworlds they can use to reconstruct the skartix engine.

Well, first, the great crusade would have needed light cruisers even more then IN does today.  Remember that the Great Crusade was not called The Great Walkover.  It was the Imperium against thousands of, in some cases equally well equipped, human stellar empires.  Second to support a war of conquest on a galactic scale would require vast amounts of supply, the convoy's transporting said supplies would be vulnerable. 

Horus' fleet is stated to include light cruisers in the HH books in a few places.

No, you mistake the fluff of the Slaughter. The Dutiful destroyed the forgeworld where the Scartix Coil design was kept. It doesn't mean there was only no other Slaughters built unlike the Acheron's fluff where it says only one as far as records show. A lot of AM also turned renegade during the Heresy and Chaos has their own forgeworlds in and around the Eye of Terror. More recent fluff however implies that more Acheron's were built in the Eye of Terror. Aside from which the Planet Killer was built in the Eye. Parts also aren't that much of a problem when you have supernatural forces aiding you in the ship's operation.

If by flattening a single forgeworld they destroyed the Imperium's ability to produce these, then this would indicate that only this forgeworld produced Slaughters.  Using the dates given and the rate of production of the Murder class hull as a yardstick, you have a maximum of 20 of them or so having been built, assuming that that Forgeworld did nothing but produce Slaughters the entire time. 

As far as using the warp as an excuse: why not simply build 1,000 ships for every one that the Imperium has and just win?  It would be about as easy, since the warp is an ocean of infinite power. 

Also, Chaos has plenty of excommunicate forgeworlds they can use to reconstruct the skartix engine.

The problem with that is that we have an approx amount of time that has passed, from the perception of the Chaos legions.  While ten thousand years have elapsed in real space, in the eye of terror, it's only been about two centuries according to fluff, from the point of view of the CSMs.  Further, given the nature of Chaos, it's not terribly likely that, even if they had a break through, the fallen forgeworlds would share data. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on February 12, 2011, 02:31:34 AM
BaronI, I've actually been playing through a game of RT as a bunch of explorators, and we have been getting deep into the fluff about how the Admech stores information.

Basically every forgeworld has an altar that contains all the technological information that they produce there, and potentially more. Generally these aren't copied, instead Transmat (basically a servitor astropath) requisition the information from another forgeworlds altar if they need it there.

It isn't unreasonable to destroy a wealth of knowledge just by obliterating one altar. Ryza is the only planet that still knows how to make plasma weaponry, this doesn't mean that any other forge world couldn't get the info to. It's just that they wouldn't normally. Pretty easy to forget records over thousands of years, especially if you aren't using them.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 12, 2011, 02:40:28 AM
If by flattening a single forgeworld they destroyed the Imperium's ability to produce these, then this would indicate that only this forgeworld produced Slaughters.  Using the dates given and the rate of production of the Murder class hull as a yardstick, you have a maximum of 20 of them or so having been built, assuming that that Forgeworld did nothing but produce Slaughters the entire time. 

Yeah. For the Imperium. So after the folks took the Scartix Coil design and the Dutiful blew up the planet, Chaos can now take that design, go into the Eye and start building them.

As far as using the warp as an excuse: why not simply build 1,000 ships for every one that the Imperium has and just win?  It would be about as easy, since the warp is an ocean of infinite power. 

Because it would be boring for the fluff. Why not just move on from its current fluff? Why not let Chaos win? Or any one of the other races like Nids?  Or why not let the Emperor wake up all of a sudden and whip everyone else's butt?

As far as building ships is concerned, since as you pointed out only centuries have passed in they Eye, they couldn't build that many ships anyway. One also has to figure in the raw materials available.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: flybywire-E2C on February 12, 2011, 06:48:31 AM
Um, does all this about Slaughters and Scartix coils and "how come I can't have Chaos CL's?" mean the Chaos list is good to go?

Don't gt me wrong, I much prefer this debate to the "how much of an idiot IS Nate anyway?" going on in the Bakka thread. I'm just asking so we can stick a fork in it and move on.  ;D
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on February 12, 2011, 06:57:15 AM
Lol. At least you have a sense of humor, but then again everyone who believes in chaos cls do to!
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 12, 2011, 07:33:15 AM

Yeah. For the Imperium. So after the folks took the Scartix Coil design and the Dutiful blew up the planet, Chaos can now take that design, go into the Eye and start building them.


Doesn't say they took the design.  Just says that the commander went rogue and trashed the planet.  And, how would an IN commander get his hands on the data anyway?

BaronI, I've actually been playing through a game of RT as a bunch of explorators, and we have been getting deep into the fluff about how the Admech stores information.

Basically every forgeworld has an altar that contains all the technological information that they produce there, and potentially more. Generally these aren't copied, instead Transmat (basically a servitor astropath) requisition the information from another forgeworlds altar if they need it there.

It isn't unreasonable to destroy a wealth of knowledge just by obliterating one altar. Ryza is the only planet that still knows how to make plasma weaponry, this doesn't mean that any other forge world couldn't get the info to. It's just that they wouldn't normally. Pretty easy to forget records over thousands of years, especially if you aren't using them.


What, they retconned the thing with the giant crystal data stacks the size of hab blocks that they had to keep in orbit?  Last I had checked fluff they used (for all intents and purposes) a solid state holographic storage media system that didn't really lend itself to transmission, which, following this incident and the buisness with the Vanquisher, is why Mars receives a hard copy of all diagrams.  (And, a transmat?  I hope Phil Foglio is calling his lawyers as we speak, he used that one back in... 1983, IIRC.  And, also how would an astropath transmit diagrams?  I was given to understand it was basic text only, though encryptions are possible.)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on February 12, 2011, 07:40:49 AM
WD 178 has the fluff on Transmats. All have a direct connection to the stone thing. They aren't astropaths anymore, presumably they talk in binary. Which would work fine.

Mechanicus also talks about them and the Altar.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 12, 2011, 08:05:03 AM
WD 178 has the fluff on Transmats. All have a direct connection to the stone thing. They aren't astropaths anymore, presumably they talk in binary. Which would work fine.

Mechanicus also talks about them and the Altar.

IIRC WD 178 was partially retconned (that damn Emperor walking around, talking to people...) though I may be mistaken.  I haven't read Mechanicum yet.  I keep meaning to and keep forgetting. 

The thing about the crystal data stacks I remember being in a novel about an inquisitor, though which one escapes me.  The Inquisitor and his retinue break into a Admech data facility where a forgeworld keeps it's archives. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Sigoroth on February 12, 2011, 08:42:12 AM
CLs are functionally useless for Chaos. Chaos captains are often lone wolves and also megalomaniacs. It behoves them to have a shp of greater tonnage than the what the IN could use to catch you. It also suits the psychology of a power hungry rogue or Chaos captain to take larger ships.

Light cruisers would not appeal to a captain, would provide little utility to a warfleet and is too much on even terms with the enemy as a raider. If you had the choice between a Dauntless or a Slaughter to captain which would you choose? If you said 'Dauntless' you wouldn't be captaining it for long.  ::)
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 12, 2011, 10:37:59 AM
Doesn't say they took the design.  Just says that the commander went rogue and trashed the planet.  And, how would an IN commander get his hands on the data anyway?

Yep, doesn't say but it's not far fetched either. And another explanation might be that the AM in the Eye reverse designed the engines. Hey if they can build Acherons, I'm sure they can build Slaughters.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 12, 2011, 04:10:46 PM
Yep, doesn't say but it's not far fetched either. And another explanation might be that the AM in the Eye reverse designed the engines. Hey if they can build Acherons, I'm sure they can build Slaughters.

That's always possible, but frankly I suspect that most of thier engineering was given over to the Planet Killer. 

CLs are functionally useless for Chaos. Chaos captains are often lone wolves and also megalomaniacs. It behoves them to have a shp of greater tonnage than the what the IN could use to catch you. It also suits the psychology of a power hungry rogue or Chaos captain to take larger ships.

Light cruisers would not appeal to a captain, would provide little utility to a warfleet and is too much on even terms with the enemy as a raider. If you had the choice between a Dauntless or a Slaughter to captain which would you choose? If you said 'Dauntless' you wouldn't be captaining it for long.  ::)

The problem with that is: A) There is no possible way there are enough slaughters for every would be chaos raider.  And it's entirely possible that some would be warmasters would happily punish underlings by giving them command of a light cruiser and putting it on patrol around their holdings.  Also, remember that not every hoard of chaos space marines is allied with Abaddon's warfleet.  Many of the legions did break up, with whatever would be warlord grabbing whatever he could when he left.  Someone will have gotten the short straw.

B) In the case of at least two legions, Alpha Legion and Night Lords, the Dauntless would actually be preferred for infiltration purposes.  In fluff Night Lords have access to (your favorite) several lance carrying strike cruisers.  (To really twist your noggin, one of them is still used by a former member of Night Haunter's inner circle).  I think that you forget that while, most of chaos are crazy megalomaniacs, you also have groups like Night Lords where going insane and embracing the ruinous powers is seen as a weakness, not something you willingly embrace.  When it happens to one night lord in fluff, his terminator bodyguards start talking about who they should select to replace him, and this seems to be a normal state of affairs!

Further: if all chaos captains were megalomaniacs, fleet operations would be impossible.  It would be like herding cats.  Particularly since they could just leave.  It's happened before to Abaddon's fleets and in the past there has been nothing he could do about it.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: lastspartacus on February 12, 2011, 05:55:07 PM
Sure some chaos captains are like that, Sig.  But by your logic, escorts would not exist in the chaos fleet.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 12, 2011, 10:08:05 PM
That's always possible, but frankly I suspect that most of thier engineering was given over to the Planet Killer. 

There's only 1 PK and its finished. I see no problems with them building other ships. Like the Acherons and Slaughters.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 12, 2011, 10:19:33 PM
That's always possible, but frankly I suspect that most of thier engineering was given over to the Planet Killer. 

There's only 1 PK and its finished. I see no problems with them building other ships. Like the Acherons and Slaughters.

Yeah, but given the time compression, it's completion would have been less the two years ago.  I'm sure they're hot on new ship projects now, but there would no have been enough time to have completed anything.  In fluff the number one complaint among the saner chaos forces is that they're loosing men and material faster then they can replace it. Many chaos forces have taken to looting dead loyalists for equipment out of need.  If the Dark Mechanicus is having a difficult time meeting the need for power armor components and weapons, how much more so ships which take millions of times more resources?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 12, 2011, 10:32:31 PM
Yeah, but given the time compression, it's completion would have been less the two years ago.  I'm sure they're hot on new ship projects now, but there would no have been enough time to have completed anything.  In fluff the number one complaint among the saner chaos forces is that they're loosing men and material faster then they can replace it. Many chaos forces have taken to looting dead loyalists for equipment out of need.  If the Dark Mechanicus is having a difficult time meeting the need for power armor components and weapons, how much more so ships which take millions of times more resources?

Huh? Why would it be only 2 years ago? Again you underestimate the aid of Chaos and the time compression. It would take more time than a typical battleship but it can be done. While we do not know the construction that went into the PK, even doubling the time it takes for a battleship to be built on a continuous basis they would have finished it in a century at most two esp since I don't think Abaddon would be happy if he feels the engineers are slowing down the important project. Certainly more than 2 centuries would have passed from the time of the Heresy by now. Regardless though, the point is, they can build the Slaughters and the other classes which is the point of contention.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 13, 2011, 02:02:38 AM
Yeah, but given the time compression, it's completion would have been less the two years ago.  I'm sure they're hot on new ship projects now, but there would no have been enough time to have completed anything.  In fluff the number one complaint among the saner chaos forces is that they're loosing men and material faster then they can replace it. Many chaos forces have taken to looting dead loyalists for equipment out of need.  If the Dark Mechanicus is having a difficult time meeting the need for power armor components and weapons, how much more so ships which take millions of times more resources?

Huh? Why would it be only 2 years ago? Again you underestimate the aid of Chaos and the time compression. It would take more time than a typical battleship but it can be done. While we do not know the construction that went into the PK, even doubling the time it takes for a battleship to be built on a continuous basis they would have finished it in a century at most two esp since I don't think Abaddon would be happy if he feels the engineers are slowing down the important project. Certainly more than 2 centuries would have passed from the time of the Heresy by now. Regardless though, the point is, they can build the Slaughters and the other classes which is the point of contention.

Because fluff says about two centuries have elapsed in the Eye, approx, while ten thousand years have rolled by in the materium.  Which means that the Planet Killer was actually built much more swiftly then most battleships.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Plaxor on February 13, 2011, 07:25:53 AM
Well, we all know the Warp is a special land of magic and fairies... where ships simply come into being.

On a more serious note, who really cares if there is a chaos cl. It would be crap compared to the slaughter, and people who want them so desperately can quit whining.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Valhallan on February 13, 2011, 08:16:06 AM
yeah in this sense plax is right. they're not slaughterers, but like nate has said, if you dont like a ship you don't have to use it...

can't believe i'm going to the story argument, but it totally makes sense.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 13, 2011, 12:27:12 PM
Well, we all know the Warp is a special land of magic and fairies... where ships simply come into being.

On a more serious note, who really cares if there is a chaos cl. It would be crap compared to the slaughter, and people who want them so desperately can quit whining.

It might be crap compared to the Slaughter but how about if it is compared to the Dauntless?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 13, 2011, 12:29:45 PM
Because fluff says about two centuries have elapsed in the Eye, approx, while ten thousand years have rolled by in the materium.  Which means that the Planet Killer was actually built much more swiftly then most battleships.

Is there a problem with a battleship being built faster than most battleships? You have some pretty unforgivable and ruthless masters in the Eye who would accept no reason for any delays and would most likely just kill the messenger as well as those responsible for the delay and whose minions would push the slaves until their hands are bare to the bones already, literally and figuratively and still demand more performance out of the slaves and get it.You have traitor AM which are still in their prime and still have the knowledge to build ships efficiently and chaos beings and powers which can aid them further. The AM also probably have their equipment to build the ships that is better technology wise than the ones the non-traitor AMs have. I'm not going to be surprised if the PK is built way before record time.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 14, 2011, 12:54:59 AM
Because fluff says about two centuries have elapsed in the Eye, approx, while ten thousand years have rolled by in the materium.  Which means that the Planet Killer was actually built much more swiftly then most battleships.

Is there a problem with a battleship being built faster than most battleships? You have some pretty unforgivable and ruthless masters in the Eye who would accept no reason for any delays and would most likely just kill the messenger as well as those responsible for the delay and whose minions would push the slaves until their hands are bare to the bones already, literally and figuratively and still demand more performance out of the slaves and get it.You have traitor AM which are still in their prime and still have the knowledge to build ships efficiently and chaos beings and powers which can aid them further. The AM also probably have their equipment to build the ships that is better technology wise than the ones the non-traitor AMs have. I'm not going to be surprised if the PK is built way before record time.

That wasn't the point: It was that you can't build one of the largest, most powerful ships ever in record time for a ship of it's class AND simultaneously roll out dozens of cruisers you had to reverse engineer.  While chaos is badassed,it's not without limits.  Otherwise it would have won already. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 14, 2011, 01:39:43 AM
That wasn't the point: It was that you can't build one of the largest, most powerful ships ever in record time for a ship of it's class AND simultaneously roll out dozens of cruisers you had to reverse engineer.  While chaos is badassed,it's not without limits.  Otherwise it would have won already. 

And why not? Do you know the construction details inside the Eye? 2 centuries is a lot of years assuming that the time passed in the Eye is true. Aside from which, while I think some ships might have been reverse engineered, who's to say some of the actual engineers involved in the Scartix Coil engine and Acheron class development did not turn traitor? At which point, reverse engineering need not be done because they would have firsthand knowledge. You can have many fluff reasons to justify how one can roll out the PK as well as a couple of Acherons and Slaughters.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 14, 2011, 07:19:04 PM

And why not? Do you know the construction details inside the Eye? 2 centuries is a lot of years assuming that the time passed in the Eye is true. Aside from which, while I think some ships might have been reverse engineered, who's to say some of the actual engineers involved in the Scartix Coil engine and Acheron class development did not turn traitor? At which point, reverse engineering need not be done because they would have firsthand knowledge. You can have many fluff reasons to justify how one can roll out the PK as well as a couple of Acherons and Slaughters.

Again, because resources are not available.  Chaos marines complain that they don't have access to basic supplies and equipment maintenance.  A great deal of the raiding that goes on is to seize basic materials. 

To make a comparison: if you can't keep up with demand for bullets and small arms, you're not going to have the resources necessary for large scale warship construction.  Squeezing out one PK and two or three of each of the other classes is possible, but frankly it's a better use of resources to maintain and upgun the (if the description of Horus' fleet in some of the HH books is correct) hundreds of CL's they would have had from the Great Crusade, never mind the ones that have joined since. 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 14, 2011, 09:39:23 PM
Again, because resources are not available.  Chaos marines complain that they don't have access to basic supplies and equipment maintenance.  A great deal of the raiding that goes on is to seize basic materials. 

To make a comparison: if you can't keep up with demand for bullets and small arms, you're not going to have the resources necessary for large scale warship construction.  Squeezing out one PK and two or three of each of the other classes is possible, but frankly it's a better use of resources to maintain and upgun the (if the description of Horus' fleet in some of the HH books is correct) hundreds of CL's they would have had from the Great Crusade, never mind the ones that have joined since. 

But the fact is, Acherons, note the "s", have been built as well as the PK. If the PK can be built and that one according to you which I agree with, eats up a lot of resource, that means they do have the resources. I've never seen much fluff that Chaos does not have access to basic supplies and equipment maintenance. They've had 13 Black Crusades which I assume would eat up a lot of material per Crusade. While they have not really won, that's a lot of Crusades in which they have spent bullets and small arms.
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: BaronIveagh on February 14, 2011, 11:19:51 PM
Again, because resources are not available.  Chaos marines complain that they don't have access to basic supplies and equipment maintenance.  A great deal of the raiding that goes on is to seize basic materials. 

To make a comparison: if you can't keep up with demand for bullets and small arms, you're not going to have the resources necessary for large scale warship construction.  Squeezing out one PK and two or three of each of the other classes is possible, but frankly it's a better use of resources to maintain and upgun the (if the description of Horus' fleet in some of the HH books is correct) hundreds of CL's they would have had from the Great Crusade, never mind the ones that have joined since. 

But the fact is, Acherons, note the "s", have been built as well as the PK. If the PK can be built and that one according to you which I agree with, eats up a lot of resource, that means they do have the resources. I've never seen much fluff that Chaos does not have access to basic supplies and equipment maintenance. They've had 13 Black Crusades which I assume would eat up a lot of material per Crusade. While they have not really won, that's a lot of Crusades in which they have spent bullets and small arms.

... Almost all of it I've read has them scavenging, particularly power armor components and weapons.  The Night Lords novels have been the most blatant (and vocal in their complaints) but in quite a few of the others they do.  and if they didn't, why do so many chaos minis and images feature them in parts of post heresy armor and equipment? 
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Admiral_d_Artagnan on February 15, 2011, 12:58:09 AM
Scavenging works whether one has ample bullets or not. Or would you prefer to just move around out in the open without any armor or weapon in a warzone?
Title: Re: If you could make a Chaos ship legal, which one(s) would it be?
Post by: Zhukov on February 15, 2011, 06:53:48 PM
Um, does all this about Slaughters and Scartix coils and "how come I can't have Chaos CL's?" mean the Chaos list is good to go?


Does anyone feel like some of these battleships, especially with the upgrades for each god, make the Chaos fleets... broken? With the exception of the PK and the Fortress, the Chaos BB's have been individually weak compared to Imperial BB's and this was on purpose due to the ideology of the fleets. The Imperium is supposed to have a top down approach where the larger the vessel, the more prominent the role in the fleet and the more powerful it is whereas in the Chaos fleet, the opposite holds true. The Chaos fleets are supposed to get the lion's share of it's firepower from the Cruiser and maybe battlecruiser levels. Does anyone else feel this way? I'm obviously talking from the pure "gothic theory" standpoint at the moment but it was something that just kinda dawned on me.

-Zhukov