Reposting the Rewards:
2 - Called by the lady: The knight is called elsewhere by the lady, he abandons his warband with all his items and leaves this land for good, remove him from the roster (although your gaming group might want to make a special dramatis personae for him )
3-6 A minor boon: The boon granted by the lady is so minor or subtle that it has no real notable effect, like a lucky letter reaching him from his family back home, or a lucky hit in a contest, whatever the result it has no gaming effect.
7-8 7-8 - May gain +1 Characteristic, which cannot bring the knight over maximum stats. Alternatively, you may choose to have your knight gain a 'Virtue' from the original Bretonnian Warband skill list.
9 - The hero gains the lady's mark of protection. Before playing a game, the hero may make a Leadership test. If the test is successful the Lady of the Lake has bestowed her blessing upon the hero. The blessing takes the form of a powerful curse upon the enemies of chivalry, and in particular upon those that make use of the foul and dishonourable weapons of mass destruction. Any model in the opposing warband who wishes to fire a missile weapon at the blessed hero must roll a D6 and score 4+ to overcome the curse, otherwise they may not fire the weapon. This only applies to shots that specifically target the hero, not shots that include him/her amongst other targets (ex. blunderbuss, grapeshot, etc.)
10 A valiant steed: The lady has decided that this warrior needs a valiant steed to ride. He gains a steed with barding and the following statline (which only HE may ride, of course):
M WS BS S T W I A LD
9 4 3 4 3 1 4 1 7
If he already possess such a steed, you may either have your old steed ride off into the forest, or may keep your steed, and treat this reward result as a roll of 8 instead.
11 Sword of the lady: The knight is granted one of the mighty swords of the lady. Treat it as a normal sword (ex. parries), but all attacks from it are magical, and all attacks from it are at +1 strength and +1 to hit.
12 A sip from the grail: The knight has been accepted by the lady, and becomes a grail knight, he receives +1 strength, +1 toughness and +2 leadership, all of his attacks are magical, and is now immune to psychology. If the warband contains no other grail knights he will immediately become the warband leader. These stat increases may take him above his racial maximums up to a maximum of 10 in the respective area.