I also were looking at the undead army:
This army is really poor....being a mass army and having no chance to get more then 5 characters by 2.000 points.
They desperately need also the permission to get a standard hero/mumie being no wizzard and allow to give commands not having restriction of 20cm. (also the character pack is fielding riders and mumies that would allow this)
Both propositions of mine would not impact game play to much and also it would not make the army to tough.
I would heartily disagree with this... The undead army is very strong. First, their special rules allow them to ignore terrifying enemies, and if positioned correctly, the more annoying aspects of shooting (e.g. drivebacks and the subsequent breaking up of brigades). Second, all the liche priests can cast "doom and dispair" fairly easily, making it hard for the enemy to get the jump on them. Third, its a very shooty army; the skull chukkas are especially deadly since they ignore armor. Fourth, the units are cheap, which allows for wonderfully high breakpoints. The army just does not go away. Finally, they have very good offensive units, especially the chariot. As long as the undead player can get these into action while protecting enough of the fodder to avoid breaking, he has an excellent chance of winning. 5 leaders per 2K points is plenty for this purpose. Even without chariots (heresy, I know), I've been able to win with/get beaten by undead with just their cavalry (if they attack first). I own the armies my wm group plays with, and I didn't get around to purchasing/painting chariots until recently, but the undead was still(!) an army that was regularly chosen.
Besides, they have units like the sphinx and the bone giant, which are quite fun. Carrion are fun and very useful in wiping out stray units/ungaurded artillery.
The undead general just needs to establish his priorities in moving his brigades around, and keep them from straying too far afield (as with any army, really).