So, here are the already existing scenarios that might be really good to add in:
WOODLAND SCENARIOS
Empire in Flames:
~Bounty Hunt - fight outside of a bandit's lair, while they pelt you with crossbow arrows. Fits the 'bandit' theme of the Bowmen or the Hunters. (Or make it a Wood Elf outpost)
~Lost in the Bogs - the highest rated warband starts with his men scattered.
~Thing in the Woods - uber creepy woods, and something stalking them. A classic.
~Ambush - one warband traveling down a thin trail, while the other ambushes. Knights never ambush, but can be ambushed.
Lustria:
~Fog of War - -4 range, -1 m (to be honest, though, we could possibly do our own better, or just have 'night' scenarios, using the Relic rules)
Nemesis Crown:
~Wild Wood - spites move around, randomly casting nasty spells on the models
Border Town Burning
~Tainted Copse- the woodland terrain randomly moves about each turn, plus twisting and switching places (with models on the terrain moving with it.)
Sylvania (Brahm)
~The Wicked Woods - The terrain moves about, but inflicts damage on any who come into contact with it.
Pancreas Boy
~The Sacred Tree - The attacker starts around a sturdy, trying to knock it down. The defender starts at the edge of the board, trying to catch up and save it.
Ye Olde Curiosity Shoppe
~The Nest- Hidden treasure, but with a gargantuan spider's nest. Can't find the rules online, but I'm sure we can fudge it.
OUR OWN
~Stop the Treeman
~Weather Scenario
~Scattered Seeds - Clear field, with X number of acorns spread out. Each turn, a random one is turned into a tree clump, as the demonic seeds takes root. No effect on acorns in a hero's possession (although, if the hero is taken out of action, we can roll to see if the acorn is safe, or whether it took immediate root)
As far as raiding other people's areas, the following make sense to me:
ANY AREA
~Frenzied Mob (EiF) - this only works with NO defending warband, but 2+ raiders
~The Raid (EiF) - the raider tries to set fire to the village. Alternate: 'Defend the Village' from Archive Pestilans, which has cowardly villagers bolstering your warband (both helping and hurting it.)
~encampment raid
RAIDING 'EVIL' AREA
~The Beast Hunt - EiF
RAIDING BRET
~Nightfall (Nem Crown) - Sneak into the city, over the wall
~Siege (btb) or Urban Siege (Extended Campaign Rules- Eddie Barns)