Thanks for all input.
The units i have been looking at is:
(both new and adjusted/changed)
Chariots. One Warrior Chariot and one Marauder Chariot. This inspired from the Realms of Chaos box from 97.
Chaos Spawn. It is way to overpowered as it is, if comparing with all versions in WH books.
Chaos War Mammoth. Always has been fascinated by this one. Anyone who has seen the Forgeworld model should be.

Looked at Norse Mammoth and Stegadon for stats.
Hellcannon. A monster unit with rock-lobba ability in latest WH Chaos Warrior and Storm of Chaos. Sneak looked at Chaos Dwarfs Earthshaker for this one.
Chaos Giant. Another fascination. Used OnG Giant as model.
Characters. All inspired from most WH Chaos lists.
The general should be able to be a Sorcerer Lord. An upgrade.
Battle Standard Bearer, every army should be able to have one as an upgrade for a hero. No rules have been playtested yet.
Marauder Chieftain, a hero with Ld 7.
Two different sorcerers, a Master Sorcerer with Ld8 and a Sorcerer with Ld7.
Warshrine as an upgrade. No ideas for special rules yet.
Character Mounts. Inspiration as for the characters.
Chimera, Manticore, Chariot. Change the Dragon to have two heads, which is standard for WH Chaos Dragons.
Besides these, there are some units that needed some changes to more resemble the WH versions.
The Spawn was the one that differed the most.
Thoughts?
