Hello,
I have some doubts and I will try to explain to you with an example.
two brigades. The attacker brigades is composed by chaos warriors supported by chaos marauders
The defender is composed by night goblins supported by bofa goblins.
Important distinction: you have a brigade of Chaos Warriors in front of Chaos Marauders. These are ordered (with one "brigade" order) to charge into a
unit of goblins, supported by another
unit of goblins.
Then chaos charge and make a battleline covering all the front.
Assuming that positioning dont "mix it up", your "central stand" of Chaos Warriors centre on the goblins and the others are positioned next to it on both sides. And dont forget ! the poor Gobs get a Stand&Shoot DURING that movement.
After moving the Warriors in position the Marauders (who where behind the warriors) are moved into supporting contact with the warriors again
Roll the dice and chaos win making 6 hits and forcing the goblins to retreat 4 cm. Chaos player decide to pursuit.
OK, I will take the above at face value, but for the sake of argument I will spell this out.
- Goblins rolled 3 S&S that did not hit OR hit, but hits where saved
- Chaos make 6 hits (removing two stands of poor gobs),
- all 3 stands of gobs fight back, again ineffectivly
COMBAT RESOLUTION: Chaos (6 + 3 support) = 9 vs Gobs (0 + 1 support <-- the lost stands cant claim support) = 8. So the goblins need to move back 8 cm
After the goblins have moved, forcing the 2d unit of goblins to "make way" (and dont forget to roll for BOTH units to check for confusion !!) the Chaos Warriors can elect to pursue, which they do.
NOTE: in this case the defending player has various options.
Remember that you remove ANY stands from the unit in the sequence you want, so you can "guide" the attacker where he does least harm (or when you can get at him).
Also remember that you have the option to "refuse to make way", sacrificing the last stand of gobs, and forcing the Chaos player to "use up" his Advance move.
And remember that the "supporting" unit of gobs must move out of the way in the "shortest" possible distance, which in the above case dont nescecarily mean they need to go back ! the COULD slide to the side.
1) How is the new battle line? all chaos warriors fighting with night goblins central base (a) or chaos warriors advance to enter in combat with bofa goblins too(b) ?
If b is correct. Did it means that central night goblin is flanked and also it is flanking chaos warriors?
(I don't know how to insert images so I'll try to make a scheme)
Assuming the Goblin player removes the two stands on the flanks and keep the middle one, and makes way with the second unit.
- move the stand(s) that had full frontal contact back in full frontal contact
- move stand that can not make full frontal contact so that they make partial frontal contact with the enemy unit they fought before. And make that move with the shortest possible route
- IF you choose to bring your unit into contact with a "fresh" enemy, remember that you will NOT get Pursuit NOR Charge bonus against them!
BTW. you can make pictures with any halfway decent drawing program and use [insert image] to make them show here, or alternativly use the [insert code] tags, because code will line up easier !
first round: M M M M marauder
W W W W Chaos warrior
N N N N night goblin
G G G G bofa goblin
take casualities and retreat:
M M M
W W W
N
G G G
Possibility a)
M M M
W W W
N
G G G
Possibility b)
M M M
W
WNW
G GG
2) When the first round of combat chaos marauder are supporting. Can they pursuit because they are part of the combat?
You are correct to assume that the Marauders can NOT move along on the pursuit!.
The option you would end up with is option 1. Note however that the two stand that you can NOT move DIRECT forward, CAN be moved into frontal contact, but YOU (as attacker/pursuer) can OPT to involve a new unit in the combat, but are not forced into doing that !
Thanks in advance, I hope I have explain myself