Jaeger: I can see the logic (it's the 'find the weak spot on animals'). Another option is crit on 5+. Personally, I think it should work on mindless monsters too (rat ogres, trolls, etc.)
Stablemaster: I really like this one. Permission to use it for the Athel Loren "Bretonnian Chapel Guard" warband?
Heavy Pull: I agree with the 'cannot be used with Quickbow'. I think the +1 strength AND the concussion makes it very strong, though. (although, compared to Quickshot+crossbow, it's STILL weak... but that does not stop it from being good.) Again, permission to use in Athel Loren, in whatever final form you decide upon?
IDEAS
Alchemist: Acad - With wyrdstone, may transmute metal into gold, or into finer versions of rare alloys. Always sell wyrdstone at one value less than your warband size. Also, once per post game, you may choose to transmute any metal weapon in your warband into Ithilmar or Gromril, or may attempt to transmute a suit of heavy armor into Ithilmar or gromril armor. Roll 1D6:
1 - The transmutation failed miserably! The weapon/armor is now discarded
2-5 Worked well - You may now upgrade the weapon/armor to ithilmar or gromril without rolling for rarity. You must deduct from your treasury money equal to the difference in prices (for example, a gromril armor from a heavy armor costs 100gc to upgrade).
6 - The item is transmuted perfectly, for no cost.
Herbalist: take a look at the Wood Elf Thread.
Tailor: How's this:
In each post game, choose a simgle item below, and roll 1D6 to see if your tailor can build it. Any item built in this way cannot be sold, either by you or by any player who may receive the item as a gift or stolen goods.
-Raincoat/Greatcoat - Built on 2+
-Toughened Leathers - 2+
- Cloak - 4+ (adds +1 armor, to a max of 1+. Cannot be used with raincoat or any cloaks: middenheim, sea dragon, leather cape, elven cloak, forest cloak, etc.)
- Cathayan Silks - 6+
look up the OOOOLD 'Hatter' Hired sword from the devil's den contest, that was fun.