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Author Topic: Warmaster One Dayer. Warhammer World 17 Nov 2012.  (Read 40036 times)

Offline pw

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Warmaster One Dayer. Warhammer World 17 Nov 2012.
« on: September 11, 2012, 08:46:56 PM »
Hi All, are any of you interested in meeting up at Warhammer World on Saturday November 17th for a day of Warmaster goodness?

Let's play!


DATE: 17th November 2012
PLACE: Warhammer World
TIME: 10am-7pm
PRICE: Free (but bringing treats/cake to share would be nice)
PLAYERS: Maximum of 12 (unless I get more tables but that isn't likely)
FORMAT: One big game, 3 a side, each player with 2500 points. Combined break point for each army.



Players

TEAM ONE: (fully Evil)
1. Paul W (me) - CHAOS
2. Paul W (not me) - DARK ELVES
3. Dave W - CHAOS

TEAM TWO (mostly Good)
4. Mark A -  HIGH ELVES
5. Forbes R. - Empire
6. Hopefully fondfarewell (from Warseer), with Chaos
=========================

« Last Edit: November 11, 2012, 12:22:03 PM by pw »

Offline Edmund2011

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #1 on: September 11, 2012, 10:33:04 PM »
Yep!  :D

JChaos and me are doing our best to be there, but not confirmed yet...

Offline azrael71

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #2 on: September 12, 2012, 12:46:19 PM »
Will try to get there, especially if our friends from abroad can try to make it :)
I think I owe Jchaos a pint or vice versa ;)

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #3 on: September 12, 2012, 01:43:35 PM »
That would be cool.   :)  It'll be great to put faces (and real names) to the people on here.

Offline Kesseki

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #4 on: September 12, 2012, 09:11:13 PM »
Wow, Edmund, Jchaos, how are you going to transport your armies?, by plane?

I envy you all !!

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #5 on: September 12, 2012, 09:13:35 PM »
The nice thing about WM is that it'd be pretty easy to fit an army into handluggage  (I wouldn't put mine in the hold!). Or, I reckon we can find some loaner armies for people who need them. I can probably offer up Dark Elves if they're needed. Where are you Kesseki? Can we tempt you along...

Offline Edmund2011

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #6 on: September 12, 2012, 10:24:40 PM »
The nice thing about WM is that it'd be pretty easy to fit an army into handluggage 

Right. :)

how many points shall be the armies?

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #7 on: September 13, 2012, 07:50:16 AM »
Hi All,
I'm open to suggestions as to the format of the day. I offer the following as a start point for our discussion (remember, we have three tables booked):

1) Three games across the day (which will likely run from 10am-7pm, so about 6-7 hours of gaming time if we leave space for lunch/breaks etc).
2) Rather than use scenarios, each player plays once on each table. The tables will have pre-set scenery to aid with speed of play and to ensure that each game feels different despite not having special rules.
3) The first games to be 'doubles' games with two players on each side (seems like a friendly way to start things off to me). Perhaps 1000 points per player?
4) The next two games to be 'singles' games, at either 1500 or 1700 points? I'd suggest using the minimums from the 2000 point list here and the maximums from the 1000 to keep things nice. (perhaps people might design armies at 1000, 1500 and 2000 points and use one of these each round (with the last game being reduced in size if time is tight)?

Other things I think would help:

1) No houserules.
2) All official and experimental army lists allowed (it's meant to be an inclusive thing).
3) Army lists to be posted online before the event so that we can all read up on the rules beforehand (and I might ask someone with more experience to check that none are horribly hard!).
4) Painted armies if possible (but not essential). Oh, and they probably need to be GW miniatures (at least in the main).

So, what do people think? The aim is for a day of relaxed gaming and the breaks/lunch/pottering around time are a key part!

EDIT: Alternatives to the format outlined about:
1) three doubles games (always fun)
2) one huge day-long battle across the three tables (i.e. two 'teams')
2) A smaller battle (doubles perhaps)  followed by a larger battle (two teams)



« Last Edit: September 13, 2012, 08:16:29 AM by pw »

Offline calmacil

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #8 on: September 13, 2012, 08:42:23 AM »
Sounds like a great event, i'd love to be involved. Plus i only live 20mins away so i can bring terrain if needed

EDIT: Alternatives to the format outlined about:
1) three doubles games (always fun)
2) one huge day-long battle across the three tables (i.e. two 'teams')
2) A smaller battle (doubles perhaps)  followed by a larger battle (two teams)
Well, i have 3 friends with warmaster armies, not asked them yet. Is there a maximum number of players? .. i think that would take us up to 10 players, if that's too many it's okay.

I do like the idea of one huge battle across 3 tables, it's not very often i get the chance to have a game involving that many people. Can you imagine a 5-a-side warmaster game, each with 2k points  :o ;D

But i don't mind which we do, i'm up for the smaller games as well. Word of warning, if we go for the massive game, i'd try and avoid the tables in a long line (18ft x 4ft) because from experience it ends up feeling like it's 3 seperate games anyway. For massive games you're best to do either a T-shape, or maybe 4 tables in a square (12ft x 8ft) and special deployment (so you've got armies all over the battlefield)

The other thing to be aware of is the time. I've done a few huge warhammer games in the past and in all the games our problem was we ran out of time. When we turned up we were chatting, laughing, fetching drinks, looking at each others armies, discussing our tactics. All the things we should be doing because it's a sociable event. I think we finished 4 turns, it's amazing how fast the time goes. It would be a real shame if we organised all this and didn't have time to finish one game.

Not sure what the solution to this is...... if you aim for a game to last 3 hours and there's 6 turns, that means 15mins per side.
« Last Edit: September 13, 2012, 08:57:26 AM by calmacil »

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #9 on: September 13, 2012, 10:45:39 AM »
That's excellent news  :). The idea of us having too many players is very entertaining indeed! I'd say that with three 6x4 tables the maximum we could have comfortably would be 12 which would mean playing doubles games at all times. I'm also well aware that by making the event free it become easier to drop out of it so if we end up with 12 potential players we may well actually get 6!

Your points about the massive game are interesting, it's not something I've ever done. On the one hand it sounds like fun, on the other hand I think you're right in suggtesting that it's something that we'd be unlikely to finish. I'd also be concerned that a day-long game could mean some people don't actually get much to do (if, say, their army is destroyed etc). There's also the issue of table 'shape', it's unlikely that we'd be allowed to move the tables. If I recall correctly, there's a tournament at WHW on the 17th so we'll probably have to stay where we are. The good news is that the three tables are next to each other (I checked with Barnaby who I booked it with) so we can easily chat etc.

This perhaps doesn't rule out the 'medium sized' game option...

So, who has been to a one-day Warmaster event? What worked? My only tournament experience is with Blood Bowl and Warhammer Doubles and I've enjoyed playing several games over a day and it's always been a bit rushed! The key in both types of event has been simplicity and keeping faffing about to a minimum (predesigned lists, tables, rules).




Offline jchaos79

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #10 on: September 13, 2012, 12:18:46 PM »
Wow, Edmund, Jchaos, how are you going to transport your armies?, by plane?

I envy you all !!

Hey kesseki do you want to join us?

I'm still looking for the proper route but I nearly have it
--> oporto --> london --> nottingham

also have to take some holiday spare day, so it depends on my work.

Next week maybe I could confirm

Offline azrael71

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #11 on: September 13, 2012, 01:47:57 PM »


1) No houserules.


Definitely, nothing more annoying than lining up your shiny silverhelms to smash some goblins, only to find that they have higher saves than you WTF!!!
I also think that the declaration of lists prior to the event prevents any dubious items appearing on the day ;)

Offline Kesseki

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #12 on: September 13, 2012, 06:06:12 PM »
Quote
Where are you Kesseki? Can we tempt you along...

I'm from Madrid but i can not travel so soon, i have spent my holidays and a weekend isn't time enough for me :-(

I know Jchaos and Edmund in person and i think they're going to be greater players than me (they play more often and they are very nice Strategists too), i'm proud of you guys, and i'm looking forward to see your battle reports that probably make me greener!!

But if you come to Madrid, i'll be pleased to meet you all and play some battles (i have 6 armies that want to go out from the box).
« Last Edit: September 13, 2012, 07:32:29 PM by Kesseki »

Offline Edmund2011

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #13 on: September 13, 2012, 07:03:57 PM »
Definitely, nothing more annoying than lining up your shiny silverhelms to smash some goblins, only to find that they have higher saves than you WTF!!!

hahahaha  ;D

@Kesseki: I will fly from Madrid, if you change your mind just let me know

@pw: ok to everything in principle. I can gather figures to raise an army of 2000pts. I will try all the figures are GW, and plan several lists (1000, 1500,etc). I have never been in events. I am open and can adapt any kind of game/battle you suggest. I think JChaos will do too ;)

@calmacil: I agree about the time. Maybe better plan out a game not too big so it can be played in time or not too rushed.

@azrael: ok about the pint!  ;D
 

Offline calmacil

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #14 on: September 14, 2012, 10:44:46 AM »
@calmacil: I agree about the time. Maybe better plan out a game not too big so it can be played in time or not too rushed.

Here's my theory, am i wrong about this?

If we're playing a multiplayer game of WM and we all have 2k points each, shouldn't that take the same amount of time as having a 1v1 game with 2k each?

We're still controlling 2,000 points worth of troops. I can see there would be a slight delay with discussing things with your allies (eg. do you want to control that hill? etc)

But i can't see where it would delay us elsewhere.