September 14, 2025, 11:30:46 PM

Author Topic: Warmaster One Dayer. Warhammer World 17 Nov 2012.  (Read 40046 times)

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #60 on: November 08, 2012, 09:32:45 AM »
Hi Dave, it's me that lives near Manchester. Marple actually. I'd love to meet up for a game some time but with two young boys in the house it'll take a bit of planning, maybe we can figure something out when we meet up.

On borrowing figs, I have everything listed except sorceresses. If we can have two of them that would be grand, plus 120 points of whatever you think would work. Ive only used the army once!

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #61 on: November 08, 2012, 09:51:40 AM »
O.k. - I'll ask Jon if we can borrow 2 sorcerors and a unit of cold one knights (what do they cost?)

Cavalry is king, particularly if at least a third of the tabl;e isn't covered in terrain!

Dave

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #62 on: November 08, 2012, 10:00:20 AM »
Thanks Dave.

Cold Ones are 130 pts. I can swap out the dispel scroll for something costing 10 points to make them fit.

As for the terrain v cav thing, I think we can manage to cover enough of the table with terrain/obstacles to make sure that the infantry have a part to play. I'll bring everything I've got.

EDIT: I've just looked at travel to/from Chorley and it looks like it could be doable. Or, easier still, meeting up at the NW Gaming Centre in Stockport (not that I've been there for ages).
« Last Edit: November 08, 2012, 10:04:49 AM by pw »

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #63 on: November 08, 2012, 01:07:58 PM »
I think that Mark (the designated driver) is picking me up at my house in Euxton, Chorley. Forbes is going to meet up at my house too. There might be room for you to come down together if you want to come to meet up and leave from my house? We'll probably be planning on leaving shortly after 7:00.

Dave

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #64 on: November 08, 2012, 01:09:43 PM »
Hi Dave, that's very kind but it's probably easier if I stick with the train from here (I'd not have the car so it'd really just exchange one train journey for another).

Offline azrael71

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #65 on: November 08, 2012, 05:36:10 PM »
Sorry going to have to bail on this.
Cash shortages and illness mean I am unable to get there  :'(

Sorry.

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #66 on: November 08, 2012, 06:35:39 PM »
I'm sorry to hear that Mick.  :( I hope the illness goes away soon, perhaps cured by a surprise lottery win...


So, we're down to five now (lower than even my most pessimistic estimate!). I guess we have two obvious options:

1) Find a sixth player.
2) Markyparky and Forbes stump up another 1250 points each.

MP and F - is that possible?

Or, can we tap up a fresh player somewhere? I think I've pestered everyone on this forum already so we may need to look beyond! Shall I try Rick Priestley?!

« Last Edit: November 08, 2012, 06:37:28 PM by pw »

Offline forbes

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #67 on: November 08, 2012, 07:04:58 PM »
Mick - hope things resolve themselves soon.  :(

If another player can be found that would be great.

If not Mark and me can certainly rustle up a few more points of HE and Empire.

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #68 on: November 08, 2012, 07:19:05 PM »
I've got about 1000 pts of painted Empire too if it's needed.

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #69 on: November 09, 2012, 04:44:36 PM »
Armies are not a problem, our group has an INSANE amount of warmaster between us (e.g. I have 8K of painted Orcs and Goblins).

Yes, I'd contact Rick or anyone else that you know that is near to Nottingham. A 6th player would be nice.

Dave

Offline forbes

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #70 on: November 09, 2012, 06:21:35 PM »
Armies are not a problem, our group has an INSANE amount of warmaster between us (e.g. I have 8K of painted Orcs and Goblins).

Yes, at last count we were at over 150,000 pts between 7 of us - with about half painted. And that total has certainly been added to.

If you can rustle up Rick or another player then that would be great.

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #71 on: November 09, 2012, 08:06:50 PM »
150,000! That calls for a row of these:
 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :

I should say that I don't know Rick personally (though we've exchanged emails a few times) so I don't hold out a great deal of hope on that score. Are there any other forums where Warmaster players congregate?

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #72 on: November 10, 2012, 07:45:15 AM »
Yes, there's about 6 of us in our group who play Warmaster and most of each of these players has between 3 and 8 large (4K+) armies each with a couple of players owning "double size" armies (6 to 10K each).

Warseer has a couple of people who occassionally post in the warmaster bit of the specialist games section?

Dave

Offline empireaddict

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #73 on: November 10, 2012, 09:40:09 AM »
I would have loved to have come along - I live within an hour of WHW - but that day I'm down in Suffolk at the Tri-Wiz WM tournament.  However, I hope you have a good one.  I'll be interested to hear how the game runs at that size.
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #74 on: November 10, 2012, 08:25:23 PM »
@empireaddict: Bad timing, I'd have loved to see your Ogres in the game. There's always next time...


@therestofyou:

Let's talk rules!

Keeping it simple seems like the best thing (so standard rules as discussed before). But some specifics for the multi-player game deserve clarification.  I think the rest of you have more experience than I do so please chip in. How's this for a starter:

1) Combined army breakpoint
2) Each side plays as three armies (i.e. heroes can only order their own troops etc)
3) Each side has three generals. One failing an order ends his army's orders phase but not those of the other two players.
4) Magic items can be duplicated across armies (as we've already done)
5) Premeasuring is allowed

And questions:

1) Do we allow units from one army to support those from another army?
2) Can heroes from one army join units from another army to give support in combat?
3) Magic, can spells be cast on units that are not in the same army? (I'd guess no?)

No doubt I've missed stuff, suggestions etc very welcome.  :)