I was thinking of advice as to "why this model won't print" or "won't print as well as it could". But more general advice would be useful too.
Basically, I'm feeling my way through blender and it's going pretty well. Tanks and stuff are fairly straight forward but organic shapes are a bit more problematic - nothing major, I'm just not totally sure what my final model should look like.
For example, if I'm building up some kind of xenos bug type creature, I'm guessing the final model that gets sent of for printing needs to look all smooth and nice, if that's the effect I'm going for. So do I just keep working until I'm happy and then whack a sub-surf modifier over all of the relevant parts? For example, I'm working on a curved carapace which is maintaining some of the angular feel of the underlying model. When I apply the sub surf modifier to the level where it looks good it can reduce the overall volume of the part. I think I'm missing something. Perhaps I should be adding pairs of edge loops near the corners so I have more control over the roundness of the corners without melting the model into shape? Maybe I just need to add more faces?
The more I play with it I think I'm getting closer I just get the feeling sometimes I'm not quite building up the model in the best way and without someone with more experience on hand I'm not sure I'm doing it right. I'm still learning how to think like a 3d modeller - I'm still having a lot of fun with it though!
I have a model I'm working on right now if you're interested? Maybe we could take it to email?