There are quite a few spelling errors in this FAQ, but i shall focus on the rulings i worry about:
Page 5 of the FAQ says that the bolt launcher and the lasgauntlet are considered basic weapons. Not the spinner?
Q: If my House Gang Juve is say at 12 experience points and gains 21 experience points in a single game for a total
after the game of 22 experience points, how are my advance rolls worked out?
A: Per page 86 of the ORB The advance roll at 16 experience points is taken as a Juve advance. The advance roll at
21 experience points (and all others after this) is taken as a ganger advance. For Outlaw gangs and special gangs
please refer to their individual rules and follow the above.
From the latest FAQ. Page 10. The maths is wrong. Either he gains 10xp in a single game or he goes to 33xp total.
Q: What happens when a Pit Slave Gang member with three armour plates, which makes his Initiative 1, gets the
Shell Shock Serious Injury, which will reduce his initiative by -1? [2005]
A: Since this is not addressed in the ORB yet, just like any situation that would lower a fighter's characteristic below 1,
the minimum value is 1 so any further reduction is ignored.
Page 12. This is inconsistent with flesh wounds and starving. The ruling should be that they cannot wear equipment if it would reduce a characteristic below 1.
Q: What weapons can Ratskins use? [2005]
A: The Ratskin rules in Fanatic Magazine 5 clearly states that the Ratskins use their own unique weapons list.
Page 13. This ruling is unclear. Can i use rare weapons? If i can use a powersword can i use a chainsword (common but not on their list)? Can I use archeotech weapons if i find them?
I did not see a ruling about scavvies from cannibalising any hired guns they themselves hired. Is it legal? What about followers?
Q: If a fighter armed with a chain and the parry skill (or a sword) is in HTH with another model with one or more
swords, who if anyone will actually get to parry? [2005]
A: According to the Armoury Section entry for the Chains and Flails on ORB page 34 it states 'Parry - It is impossible
to parry against a fighter armed with a chain - the sword is simply dashed aside.' However, ORB page 24 states in the
HTH Parry section that parries cancel each other out. The logical way to handle this is that the chain-wielding fighter
cannot be parried and that his parries will be cancelled out by the other fighter’s parries. Any parries that the chainwielding
fighter may have after cancelling out parries with his opponent he would then be able to use. HTH is harsh
and this will illustrate that fact.
Page 23. The flail does not technically cancel a parry though, it merely cannot be parried. Shouldn't the still existing parries cancel out? Also, a flail prevents any other weapons from being used in conjunction with it. As per this ruling on page 41:
Q: Can I use Counter Attack against my opponent if he is using a chain or flail? And if so, does that mean if my
Scavvie with three arms, three swords, and the ‘Parry’ skill is fighting an opponent with a chain that he would get 4
extra attacks?
A: No. The underlying rule is that Chains/Flails are impossible to parry as listed in their special rules. Impossible to
parry does not mean the same as parries are cancelled.
On page 24 there is a ruling about charging ppl out of your LoS that directly contradicts a previous ruling on page 20.
Q: How are partially hit targets worked out when a flamer targets a fighter partially behind a solid bulkhead? [2005]
A: Partially hit targets follow the rules for partially hit targets on ORB page 20. Even though the bulkhead is solid the
target is still partially hit. Follow the rules and see if the subsequent rolls are successful.
Page 47. Silly. If they can't be seen, its not cover and can't be ignored, they simply cannot be seen. Otherwise I could make a case for firing through the ceiling and hitting someone.
Hope this is of help.
Q: If I have sold my fighter’s free knife (or club) and am charged when only equipped with a lasgun, how do I resolve
the hand-to-hand combat since I do not have my knife?
A: In the weapons rules on page 23 of the ORB it states that every fighter is assumed to have a knife tucked away.
What this means is that even though you have sold your ‘free’ item for whatever reason, you would fight with your
base A and S and not receive the two-weapon bonus if only armed with say a pistol.
Page 24. This ruling is stupid and basically gives me back 3 creds for every fighter. I may as well just sell their knives (unless they have only one other weapon and it can be used in hth). I don't know what to suggest but it needs to change somehow. Additionally, on page 27 the following ruling seems to contradict it:
Q: How many credits do I get if I sell a knife? [2005]
A: Per the rules for Selling on page 97 of the ORB you get half the value. Half of 5 is 2.5, which would round to 3
credits profit earned. As a side note, it should also be noted on your gang roster that if you sell your 'free' knife that
you should no longer have a knife. One knife comes free to each gang member as they are recruited and are not a
free source of constant income.
Q: At what point are follow up moves made after defeating all opponents in H2H? At the end of the combat phase
(after all combats on the table have been played through), or immediately after the last fighter is taken out (before
moving onto the next combat)?
A: The rules do not say what order close combats are fought. Maybe they do, but I couldn't find it. Since the player
can choose the order he moves his models, and shoots his models, he should also choose the order of close combats
(Note, this is different from choosing the order in which the combatants fight in a close combat, that is covered in the
rules).
Page 24. While this answer is important it is not the answer to the question being asked. Put it as the answer to "if you have multiple, separate, hth combats to fight in what order are they fought?" and put the answer to this question here. Use the answer from the next question (on pg 25). And change the answer to the next question to "As you do follow ups after all combats are completed you cannot use them to gain outnumbering bonuses in the turn they are used."
Q: Are there any rules for slinging weapons so that I can get the extra attack for only being armed with close combat
weapons in the hand-to-hand combat phase?
A: No. There are not, nor will there be, any rules for slinging weapons. Per page 23 of the ORB states ‘This bonus
only applies to fighters armed exclusively with pistols and/or hand-to-hand combat weapons, not to fighters who carry
other basic, special, or heavy weapons.’
Page 29. Just like to point out that this ruling is somewhat ironic as the experimental skills had a change to quick draw that allowed "slinging".
Q: In a Shoot-Out does my fighter have to draw his primary weapon or can my fighter draw his pistol to get the +1?
[2005]
A: You do not have to draw your heavy weapon, but remember that by the wording on page 120 of the ORB if you
draw your pistol while armed with a heavy weapon you would be +1 for the pistol and -1 for being armed with a heavy
weapon for a net result of +0.
Page 33. This ruling and the one on page 34 (i will put it following) can and should be combined into the one question and answer:
Q: If I am armed with a heavy weapon and a pistol in a Shoot-Out can I opt to use my pistol instead of my heavy
weapon?
A: Sure. Per page 120 of the ORB the only limiting factor is in the shooting order. You get a ‘+1’ modifier if shooting
a pistol and a ‘-1’ if armed with a heavy weapon. Remember that you need to still apply the ‘-1’ if armed with a heavy
weapon even though you are using your pistol instead.
Q: If my fighter invents a 1-in-a-million weapon can I choose whatever weapon I want to? So, I could choose a 1-in-amillion
needle rifle? [2005]
A: When you invent a 1-in-a-million weapon you have to roll on the chart on page 54 of the ORB to see what type of
weapon you have invented. You then get to choose the actual weapon out of the type you roll. This means that you
could not invent a 1-in-a-million Needle Rifle, as it is a Rare Weapon that acts like a Special Weapon for skills and
other rules.
Page 39. This ruling is unclear. How does this ruling affect other rules outside of this specific instance? Can one-in-a-million weapons be rare weapons if i buy them?