That sounds like you're not playing with enough terrain.
I have read this comment often on this forum - and frankly don't know what to make of it.
In the games we played (past tense) we seemed to have a lot of terrain, both in absolute terms, and definitely in relation to game reports posted on blogs.
Infantry would either make it into a wood or village - or they would get caught in the open by cavalry getting many moves to the infantry.
If they made it to some terrain, then what? They can hide uselessly in the terrain. Or can attempt to leave the terrain, which can have command roll problems.
If they manage to charge some cavalry then what? If they manage to win a round the cavalry can't be pursued, so they will counter charge the next turn. If they don't win then the cavalry will use their short base advantage and good saves to likely win.
Considering that WM Ancients has upped Knights to around 135 pts and significantly limited their numbers then I really would be in favour of upping the points. As supports work much better in WMA then infantry is better under those rules compared to Cavalry, and Knights cost more compared with WMF.