Today I played with fantasy system a little solo game. Very enjoyable.
Myceanic army was compose for infantry (3, 3, 6+) and a light chariot (2/1, 3, 6+ chariot can shoot 15 all around).
General (Cmd8 A2+); Hero (Cmd 8 A+1); Priestess or beast tammer (Cmd 7A0 can make magic)
Fishem/Dagon army has Fishmen minions (3, 4, 0, monster based in long base) - very interestig 4 hits no armour and monster makes them fun because when attacking in open roll 5+
Newtlings (3/1, 3, 0 infantry)
Giant crab (3, 3, 4+ cavalry).
Monster lobster (4, 5, 4+ monster)
Mairmaids (5, 3, 0 monster based in long base, can not be out of water. Once per turn in initiative phase they can choose a enemy unit and with 4+ force the enemy unit to go straigh ahead toward the mairmaids. If the mesmerised enemy unit contact a fishmen army's unit or mairmaids themselves treat as being charged by the mairmaids or fishmens unit)
Tritons (2, 3, 6+ cavalry, can not be out of water )
Poseidon/Neptune/Dagon (command 10 attacks+3, can not be out of water, can make magic)
Fishmen minions (command 7, attacks 0, command radius 20cm, can not make magic)
Monster lobster is very weak but their role is to support.
I am happy with the Dagon list. Defenitively not for players-winners-at-all-cost, but very fun of play.
Not really a report just some shots:









MYCEANIC VICTORY