May 25, 2025, 08:39:34 AM

Author Topic: Warmaster Revolution General thread  (Read 12394 times)

Offline cjbennett22

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Re: Warmaster Revolution General thread
« Reply #15 on: December 22, 2016, 11:06:13 PM »
you say with "non major" issues.  So what are the minor issues?  For those of us not watching the games  ;)

Offline Aldhick

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Re: Warmaster Revolution General thread
« Reply #16 on: December 23, 2016, 07:25:50 AM »
you say with "non major" issues.  So what are the minor issues?  For those of us not watching the games  ;)
We didn't have any issues apart from those in armylists, that are being subjects of other threads. Our community is not the only one having this expecience. You can chec Warmaster podcast page for commented feedback on several games. French community uses WMA with fantasy armies for years now and they are obviously happy with it.
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Offline ruiza97

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Re: Warmaster Revolution General thread
« Reply #17 on: December 23, 2016, 07:56:21 PM »
I wanted to say something as I don't think I am the only one with the limited engagement rule. Hopefully this helps others see it from another light.


No offense but what does this have to with WMR?

Offline empireaddict

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Re: Warmaster Revolution General thread
« Reply #18 on: December 23, 2016, 08:51:54 PM »
Played a couple of games today using WMR.  I liked the rules.  Only thing I found difficult was keeping track of break with units down to 1 stand couting 0.5 towards the total.  But I'm sure I will get used to that!  So thanks very much for creating this 'upgrade'.
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline cjbennett22

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Re: Warmaster Revolution General thread
« Reply #19 on: December 24, 2016, 01:11:36 AM »
Ruiza, it had to do with the 2 rounds maximum for combats.  I was having a hard time with that and I have heard from a few others that also had a problem with it.  I still don't like it but I at least understand the rule now and wanted to let anyone else know.

Offline empireaddict

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Re: Warmaster Revolution General thread
« Reply #20 on: December 30, 2016, 05:51:32 PM »
Have now played WMR a few times and I am definitely a convert.  My old version of the rules has now been recycled.  So many thanks again to the Czech community for putting it into English!  And I have found a way to easily keep track of the one-stand remaining = 0.5 to break.  Very much like the two rounds of combat, pinned targets, and advances.
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline Ole

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Re: Warmaster Revolution General thread
« Reply #21 on: January 04, 2017, 09:34:58 PM »
Hi Ales,

I played my first proper Revolution Game tonight. And there are some thing I saw and wondered about:

excluding of optional rules. I guess your gaming group did the ruleset mostly for yourself, why are you not including the optimal rules inside the ruleset?

Leaving the table the WMA table makes a little more sense than the Fantasy one, you might consider using the text form WMA.

Where do I report spelling mistakes?

Ole

But our princess is in another castle!

Offline Aldhick

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Re: Warmaster Revolution General thread
« Reply #22 on: January 04, 2017, 10:08:57 PM »
Hi Ales,

I played my first proper Revolution Game tonight. And there are some thing I saw and wondered about:

excluding of optional rules. I guess your gaming group did the ruleset mostly for yourself, why are you not including the optimal rules inside the ruleset?

Leaving the table the WMA table makes a little more sense than the Fantasy one, you might consider using the text form WMA.

Where do I report spelling mistakes?

Ole

Ole, if I intended to do it only for our community, I'd have made it in Czech. Though I didn't have any idea whether other comminities would be interested, the idea was to make it as accesible to them as possible. That included not touching the sacred wording of the original rules where not necessary as well as not forcing people to use our house rules.

What table do you exactly mean?

I have already got two complete language and typo revisions (many thanx guys!) so I guess it's not needed any more (v. 1.0 comming soon :- ). Thanx though. 
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline empireaddict

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Re: Warmaster Revolution General thread
« Reply #23 on: January 05, 2017, 05:44:46 PM »
Played another three games of WMR yesterday against the Warmaster podcast guys. 

My conversion to this rule-set is confirmed.  WMR has just enough of WMA stuff to overcome some of the irritating abstractions in vanilla WM, but it does not go too far towards WMA and all its game-slowing complexities.  It has also simplified a lot of things that used to be unnecessarily cheesy, like forward fall-backs. 

Overall, the game play felt much more balanced, I thought.  Getting lucky with a couple of orders for your cavalry strike force is now not enough.  If they live for two rounds, the opponent can absorb the blow by putting reinforcements into a counter-attack to turn the combat around. 

My main learning point is that old-style deep attacks now need to be much more modest in their ambition and it takes a series of blows to defeat an opponent rather than one big knock-out punch with an uber-powerful cavalry brigade. 

I also really liked the 0.5 towards break for units taken down to one stand.  Much fairer and a real incentive to get stuck into the fight when, in the past, you might have looked for an easier target in order to kill a whole unit. 

So, thanks again to the Czech community for setting this ball rolling and I am really looking forward to future games with WMR!
« Last Edit: January 05, 2017, 05:46:43 PM by empireaddict »
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline Ole

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Re: Warmaster Revolution General thread
« Reply #24 on: January 05, 2017, 07:52:02 PM »

What table do you exactly mean?


Units moving off table results are reading "The unit/character reappears at the table edge it left from." and should read "The unit/character reappears at the same point of the table edge it left from." both in result 3-4 and 5-6.

So nothing major.

Ole

But our princess is in another castle!

Offline Aldhick

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Re: Warmaster Revolution General thread
« Reply #25 on: January 06, 2017, 07:40:36 AM »

What table do you exactly mean?


Units moving off table results are reading "The unit/character reappears at the table edge it left from." and should read "The unit/character reappears at the same point of the table edge it left from." both in result 3-4 and 5-6.

So nothing major.

Ole

That's a good point, thanx!
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline spirodotgeek

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Re: Warmaster Revolution General thread
« Reply #26 on: January 07, 2017, 08:16:10 AM »
I have already got two complete language and typo revisions (many thanx guys!) so I guess it's not needed any more (v. 1.0 comming soon :- ). Thanx though.


Looking forward to this. Thanks for all your work. I'm going to start going back to my club this year (that's my new year's resolution) so will rope in a couple of people to play WMR.


Offline Heiko

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Re: Warmaster Revolution General thread
« Reply #27 on: February 01, 2017, 05:42:54 PM »
Hi folks,

we´ve played last monday with the Warmaster Revolution – Rulesetting and made our experiences so far.

Okay, where to start….

We´ve had a setting with 5.000 points of Imperial and Dwarf forces fighting each other. At the thirt round the first clash started. So, we used the Combat – rules of Warmaster Revolution….

To say it in short termes: We were frustrated about the facts, there were just two rounds the parties could battle each other.

It was also frustrating to keep on track with the point, who has still a advantage from the still existing combat of the „old round“ and who has how much points against whom, when he joins the still existing fight later on.

It was also not „nice“, to realize, the winning unit has no „punch“, when they advanced in a different unit later on. (Missing Attack - Bonus)

In General: Exposed groups of attackers get killed. They have nearly no chance, to make a „good point“.

Okay.

Surely, the Warmaster Revolution – Rules are more „accurate“, when you try to create rules / when you try to play battles with a „realistic outcome“. 

But, THIS „Warmaster Revolution“ with these Combat Rules is an absolutly different game, than we had before. In fact, it has nearly nothing left from the old Warmaster-flair.

Of course, a unit is exhausted after two rounds of combat, and they are still exhausted, when they go on and advance in a new fight. But this is WARMASTER, a game about FANTASY and heroic fighters in a heroic fight.

I still remember the games, where a unit of Dragon-Ogres smashed a whole brigade of my opponent. I was lucky, my opponent was nearly crying. But, this was possible with the rulesetting of Warmaster. It´s impossible with these rules…

We use the rules, my son and me brought back from the Playtest-Weekend from Bergen op Zoom some years ago. They make Warmaster more enjoyable, but they don´t change the system in total.

So far – greetings from Frisia!

Heiko

(We still hope for another great Playtest -Weekend in Bergen op Zoom…...)

Offline Lex

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Re: Warmaster Revolution General thread
« Reply #28 on: February 01, 2017, 07:56:00 PM »

We use the rules, my son and me brought back from the Playtest-Weekend from Bergen op Zoom some years ago. They make Warmaster more enjoyable, but they don´t change the system in total.

So far – greetings from Frisia!

Heiko

(We still hope for another great Playtest -Weekend in Bergen op Zoom…...)

Maybe not a PLAYTEST weekend, but a bunch of normal Warmaster games among friends later this year ?

Offline Ole

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Re: Warmaster Revolution General thread
« Reply #29 on: February 01, 2017, 08:49:45 PM »

We use the rules, my son and me brought back from the Playtest-Weekend from Bergen op Zoom some years ago. They make Warmaster more enjoyable, but they don´t change the system in total.

So far – greetings from Frisia!

Heiko

(We still hope for another great Playtest -Weekend in Bergen op Zoom…...)

Maybe not a PLAYTEST weekend, but a bunch of normal Warmaster games among friends later this year ?

LOL so we really should become friends I guess!

But our princess is in another castle!