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Author Topic: Chasing Mice?  (Read 19295 times)

Offline spiritusXmachina

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Chasing Mice?
« on: May 02, 2009, 09:35:13 PM »
Am I unfair? I don't know. But there are a few things that irritate me about the now valid Skaven-list. To be exact three things. And I wanted to know if I am totally alone with that opinion...

1) Point cost
In the year 2004 (I think) there was a Skaven army list. In it quite a bunch of Skaven units cost about 5pts less than other similar units. That was balanced by the fact that Skaven were only allowed to make an advance move if they destroyed their enemies in the first combat round - sounded fair.
Strangely enough in the now valid army list this Advance restriction just disappeared - but the unit cost did not change!...

2) Sreaming Bell
Yes, of course it is bulky, expensive and vulnerable (if their general is daring enough to not hide it behind three lines of Skaven). Still it gives all heroes within 30cm a +1 on command! Which effectively could mean up to 5 (!!) characters with command of 9 (!) at 2000 pts. As far as I remember the former Lizardmen "Divine Guidance" had a similar effect - and provoked lot of opposition within our playing community! And not enough with that the Screaming Bell offers some nice extra - it gives all enemy characters within 30cm a -1 on command. What else could a little rat ask for!

3) Gutter Runners
Infiltrators are quite a delicate topic. On the one side they could add some spice to the game - on the other hand in times some WM-circles heavily discuss restriction of the other unit type that can suddenly appear in the back of troops - flyers - it is not easy to draw in another of those unit types.
I am for introducing infiltrators. But I would prefer to make them an expensive and hard to use unit than to unbalance the whole game. So I would advice to introduce them very, very carefully!
And that's not what I meet when I look at Gutter Runners. First of all a Skaven player could place 8 (!!) units of infiltrating Gutter Runners at 2000 pts. Then he could place them within spitting distance of the enemy - they just watch - they don't touch. But only when they are placed! Because the Skaven player could go on commanding them in the very round he placed them (if a Skaven character is within 20cm). So with some luck (and a bit of risk) a brigade of gutter runners (or even more) could appear and charge a brigade of let's say enemy warmachines in the second round of game. Or even better - just shoot it! 15 cm is enough for that. 
That's not what I would call "careful" introduction.

So, what do you all think about it?
Am I just a little too negative?
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Offline Lex

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Re: Chasing Mice?
« Reply #1 on: May 02, 2009, 11:44:36 PM »
Am I unfair? I don't know. But there are a few things that irritate me about the now valid Skaven-list. To be exact three things. And I wanted to know if I am totally alone with that opinion...

Dang Gerald  8)   you even won that game (oh yeah, but I still played by the old rule of No Advance after combat   ;) )

...  but I guess it was a scary experience seeing a capable general handling Skaven  :P

Quote
1) Point cost
In the year 2004 (I think) there was a Skaven army list. In it quite a bunch of Skaven units cost about 5pts less than other similar units. That was balanced by the fact that Skaven were only allowed to make an advance move if they destroyed their enemies in the first combat round - sounded fair.
Strangely enough in the now valid army list this Advance restriction just disappeared - but the unit cost did not change!...

Hmmm after the first "experimental" Skaven rules Rick and Andy overhauled it ...   IIRC there where actualy several changes.
- Stormvermin where introduced, and made more expensive then the average-mickey, and that at the cost of
- Jezail loosing stats, but NOT cost

and consider this Army does not have:
- flyers
- very effective artillery

Quote
2) Sreaming Bell
Yes, of course it is bulky, expensive and vulnerable (if their general is daring enough to not hide it behind three lines of Skaven). Still it gives all heroes within 30cm a +1 on command! Which effectively could mean up to 5 (!!) characters with command of 9 (!) at 2000 pts. As far as I remember the former Lizardmen "Divine Guidance" had a similar effect - and provoked lot of opposition within our playing community! And not enough with that the Screaming Bell offers some nice extra - it gives all enemy characters within 30cm a -1 on command. What else could a little rat ask for!


Well, you did have probably the most "handicaped" army to go up against the Ratties, but then again, even your Peasants where able to stem of the rats and called first blood, did they not ??
Seeing that I wont be playing Skaven against you for some time to come, I will let you in on a little secret. That Bell dont move all that well when there is no ratz to move it around, and I am sure if you re-read the rules about positioning you will see some options to make it less effective there as well. And, from mouse to man, lets be honnest, I dont even NEED 4 more characters at Ld 9 to move my Ratz.

Oh yeah, and just make sure your opponent dont sneak a Ld 10 general under the Bell influence on you, the bonus is only for heros and warlocks.

That said, I would not be adverse to a discussion to limiting the bonus to just the FIRST order in a turn for characters (excepting the general) in each turn.

Quote
3) Gutter Runners
Infiltrators are quite a delicate topic. On the one side they could add some spice to the game - on the other hand in times some WM-circles heavily discuss restriction of the other unit type that can suddenly appear in the back of troops - flyers - it is not easy to draw in another of those unit types.
I am for introducing infiltrators. But I would prefer to make them an expensive and hard to use unit than to unbalance the whole game. So I would advice to introduce them very, very carefully!
And that's not what I meet when I look at Gutter Runners. First of all a Skaven player could place 8 (!!) units of infiltrating Gutter Runners at 2000 pts. Then he could place them within spitting distance of the enemy - they just watch - they don't touch. But only when they are placed! Because the Skaven player could go on commanding them in the very round he placed them (if a Skaven character is within 20cm). So with some luck (and a bit of risk) a brigade of gutter runners (or even more) could appear and charge a brigade of let's say enemy warmachines in the second round of game. Or even better - just shoot it! 15 cm is enough for that. 
That's not what I would call "careful" introduction.

So, what do you all think about it?
Am I just a little too negative?
Uhhh... I beg to consider the following:

1) you need terrain (or a table edge) to deploy Gutter Runners in, they cant plonk on a bare table
2) the -1 for distance to enemy counts as normal for the command role to have them infiltrate
3) I can only summon them a UNIT at the time which means
--a) after I summoned them, IF I want to attack with them, I need to attack with THAT unit BEFORE I give any other orders (iow before I can summon other Gutter Runners
--b) I would need to have a character within 20 cm to be able to give that order (which early in the game would be a dead give-away what I am up to, and probably means easy points for you to kill the character
--c) to have the Gutter Runners charge, I am -1 for 2d order, -1 for proximity of enemy
4) Flyers in your backfield provide the same kind of threat on an artillery base, and can be in place too, and attack on initiative on a second turn.

There was considerable discusion on the subject before the V2.2 lists made the current Skaven list "official", and most of that discussion was on creating the current Gutter Runners rules which where accepted as is by the PTB (or to be more accurate, changed by them)

I would consider one possible "softning up" that might help to alliviate part of the issue. Establish the Army BP discounting the Gutter Runners that are NOT yet deployed. As you should remember from our game at the EuroGT, having 8 units non-deployed actualy would make a Skaven general a bit more aprehenisve to take cassulties.

NEEK NEEK
« Last Edit: May 02, 2009, 11:49:42 PM by Lex »

Offline azrael71

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Re: Chasing Mice?
« Reply #2 on: May 03, 2009, 08:14:43 AM »
As a regular skaven player I will give my thoughts on these 'issues'.


1) Point cost
In the year 2004 (I think) there was a Skaven army list. In it quite a bunch of Skaven units cost about 5pts less than other similar units. That was balanced by the fact that Skaven were only allowed to make an advance move if they destroyed their enemies in the first combat round - sounded fair.
Strangely enough in the now valid army list this Advance restriction just disappeared - but the unit cost did not change!...
Isn't the reduced point cost also to reflect the 'under the lash' rule of must be commanded within 20cm?

2) Sreaming Bell
Yes, of course it is bulky, expensive and vulnerable (if their general is daring enough to not hide it behind three lines of Skaven). Still it gives all heroes within 30cm a +1 on command! Which effectively could mean up to 5 (!!) characters with command of 9 (!) at 2000 pts. As far as I remember the former Lizardmen "Divine Guidance" had a similar effect - and provoked lot of opposition within our playing community! And not enough with that the Screaming Bell offers some nice extra - it gives all enemy characters within 30cm a -1 on command. What else could a little rat ask for!
Got to say we very rarely see this in play due to the reasons you initially mention.
for 125 points you can raise your break by a decent amount and have a very good missile screen to boot ;)
But seriously this again, I feel, is an attempt to negate the under the lash ruling. You do need a fair few commanders to get your army moving even with the no brigade limit.
How often have you seen a skaven army tear-arse down the table on turn one?
Now ask yourself the same question for High Elves as an example?

3) Gutter Runners
Infiltrators are quite a delicate topic. On the one side they could add some spice to the game - on the other hand in times some WM-circles heavily discuss restriction of the other unit type that can suddenly appear in the back of troops - flyers - it is not easy to draw in another of those unit types.
I am for introducing infiltrators. But I would prefer to make them an expensive and hard to use unit than to unbalance the whole game. So I would advice to introduce them very, very carefully!
And that's not what I meet when I look at Gutter Runners. First of all a Skaven player could place 8 (!!) units of infiltrating Gutter Runners at 2000 pts. Then he could place them within spitting distance of the enemy - they just watch - they don't touch. But only when they are placed! Because the Skaven player could go on commanding them in the very round he placed them (if a Skaven character is within 20cm). So with some luck (and a bit of risk) a brigade of gutter runners (or even more) could appear and charge a brigade of let's say enemy warmachines in the second round of game. Or even better - just shoot it! 15 cm is enough for that. 
That's not what I would call "careful" introduction.
For this one I agree with Lex.
They are not as devastating as your post descibes.
When I have played against skaven more often than not my opponent forgets to deploy them. :-X
Or even worse when I play them I forget to deploy them  :-[
They do however make up for the lack of flyers in the army quite efficiently.

I say why fix it if it isn't broke.
One of the big attractions for the game in our circle is the fact that the rules/lists are reasonably well balanced, each list having specific strengths and weaknesses that MUST be exploited in or to win with a particular force.
Another is the fact that we do not get rules revisions for the sake of it every six months as per WFB.

I know there is a move towards 'tournament lists' but I don't agree with these either.
A good general can win with whatever force he chooses a large percentage of the time whilst the stronger armies give new players at least a chance of winning a game or two while they figure out what they need to do.

Offline Guthwine

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Re: Chasing Mice?
« Reply #3 on: May 03, 2009, 01:13:14 PM »
Quote
Isn't the reduced point cost also to reflect the 'under the lash' rule of must be commanded within 20cm?

Maybe but Skaven have an unlimited size for brigades, that should make up for the 20cm command range.

The bell is very powerful, basically skaven can ignore terrain within 50cm around the bell and additionaly enemy commanders suffer -1 to their commands. And with all the other cheap units its not a big problem to spend 125 points for it.
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Offline spiritusXmachina

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Re: Chasing Mice?
« Reply #4 on: May 03, 2009, 01:14:44 PM »
@Lex: This game you mention much more felt like a victory of yours! Remember the Scenario rules! If I remember correctly I had 500 vp in advance - this scenario was not meant to be won by the attacker. And I guess you would have won if you would have done your advance moves.
But this game was not the only one against Skaven I experienced/watched! We have a Skaven player around here. And we had tournaments and regular club meetings.

Isn't the reduced point cost also to reflect the 'under the lash' rule of must be commanded within 20cm?

Not imo. I would say the "under the lash" rule is balanced by the fact that there is no brigade restriction... Or is it the fact that Skaven are allowed to pursue everything, including cavalry and flyers?

Got to say we very rarely see this in play due to the reasons you initially mention.
for 125 points you can raise your break by a decent amount and have a very good missile screen to boot ;)

Well, then you should try it once. You might see that one HE General with 10cmd is nothing against three to five Characters with 9 cmd. Believe me, High Elves are a bunch of chaotic idiots against that. I experienced the 9cmd characters against Skaven and I experienced that versus Lizardmen with their former "Divine Guidance".

For this one I agree with Lex.
They are not as devastating as your post descibes.
When I have played against skaven more often than not my opponent forgets to deploy them. :-X

That's no argument! Or is it that only very forgetful people are allowed to play Skaven?

About Gutter Runners: Lex, you're right. You'd need a lot of good orders.
But that example was an extreme one. There's a lot of safer uses for GRs. Just begin to gather them in a wood that's near enough to the enemy. You could immediately shoot and with just a little luck you also could get another GR as support - the Probability for that is very fair - with a Screaming Bell it is not unlikely that you'll put a whole brigade in that wood (6 shots? Even better). Compared with flyers - no army can get a whole brigade of flyers into your back - they don't give each other support they may not be placed in woods and few flyers are able to shoot.

I am not totally against Skaven infiltrators.
-) Let's begin to restrict their number. GR Min/Max -/2 is far more than enough - that's double the number than most armies are able to put in flyers.
-) GR stands should be placed outside of 20cm of the enemy
-) they have to be placed so that no enemy unit is able to draw line of sight.

That way GRs still are an interesting unit but no no-brainer.

I say why fix it if it isn't broke

I disagree, this Skaven army is broken at the moment. Maybe it does not need too much change, but it does need some.

Just to point that out. I am no Skaven-hater :) I always thought it's an interesting army with character. But it definitely is not balanced at the moment. And the latest changes added to that.

Greetings,
Gerald
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Offline azrael71

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Re: Chasing Mice?
« Reply #5 on: May 03, 2009, 02:02:01 PM »
you have attempted to argue against the weaker points of my argument.
But what about the other points I raise?

This sort of 'nerfing' does nothing but drive people away from an already small community!
Trust me that is what has happened in my location!

Offline Bel

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Re: Chasing Mice?
« Reply #6 on: May 03, 2009, 04:54:52 PM »
I would like to refrain from the discussion as I have the smallest experience of game versus Skaven. The opinions of both sides contain a rational grain. IIRC there is possible to create a super-list from any army (excepting, probably, Kislev), and this army still will be quite balanced and acceptable for opponents (unlike similar armies in FB). On the other hand - the infiltration rule is insufficiently correct in my opinion, but (in this case) is counterbalanced enough with appropriate restrictions.

And, Gerald, yes - you are a little too negative here  ;) WAAC warmaster is a nonsense IMHO.
« Last Edit: May 03, 2009, 04:59:04 PM by Bel »

Offline Guthwine

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Re: Chasing Mice?
« Reply #7 on: May 03, 2009, 05:23:41 PM »
I would advise anyone to play against skaven and see what they are capable of. I had 2 games in a local tournament and in the first one I had 2 Gutter Runners shooting at my knights in the first round. Of course they didnt do damage but drivebacks luckily without causing confusion. They ended up dead (2 rounds later) but not only do you get a -1 (like flyers in the back), they are extra annoying as you have to kick them out of a defended position. I think a max. of 2 per 1000P would suffice and would be a good compromise.

And the second game was the forest scenario in which he moved like youd expect a highelf would ignoring the -1 terrain penalty thanks to the bell. Which meant my commanders often started their command phase with a -1 and had to make some orders with a -3 (forest, enemy and the bell). What I find most annoying with the bell is, that it affects the characters and not the units within 30cm. I think it is to much to gain an advantage for you characters and a disadvantage for enemy chars in my opinion it should be one or the other.

@Bel: Well with the min/max restrictions of most armies there isnt much room for superlists, because you would end up with fewer expensive units or with a mass army. Which both has his pros and cons.
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Offline azrael71

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Re: Chasing Mice?
« Reply #8 on: May 03, 2009, 05:47:55 PM »
Of the people who are voicing 'concerns' over the 3 year old skaven army list may I ask what armies they have used to face them with?

Offline Bel

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Re: Chasing Mice?
« Reply #9 on: May 03, 2009, 05:49:15 PM »
@Bel: Well with the min/max restrictions of most armies there isnt much room for superlists, because you would end up with fewer expensive units or with a mass army. Which both has his pros and cons.

Exactly. Wasn't my sentence clearly enough?

Offline Guthwine

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Re: Chasing Mice?
« Reply #10 on: May 03, 2009, 05:59:37 PM »
Of the people who are voicing 'concerns' over the 3 year old skaven army list may I ask what armies they have used to face them with?

I faced them with my bretonians.
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Offline Getlord

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Re: Chasing Mice?
« Reply #11 on: May 03, 2009, 06:28:08 PM »
Just great! I would treat this discussion as a warm-up before the really big thing waiting for us in autumn time I expect  8)
Skaven are great army and I will focus on them seriously if their hit rate in tournaments reaches half of the result of High Elves. Before I assume they are balanced enough. Every army in hands of skilled and/or experienced general is fearsome.

I do not have any negative comments up to now concerning new Skaven list. I had before because they were too weak, but even then they managed to win the tournament once in Poland.

But if we go this way we would have to limit all the armies Chris Burnett is playing for example. This is tricky...
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Offline Lex

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Re: Chasing Mice?
« Reply #12 on: May 03, 2009, 06:41:14 PM »
OK, my Skaven list for EuroGT XV, and for the record, I ended LAST of the WM players at the event.................

Vanguard (400 + 10) -->  400 points / 7 units = BP 4

Hero
Warlock
Warplightning Cannon
Plague Monks
Jezail
Swarm
Swarm
Swarm
Swarm

Main Army (1200) --> 1175 + dispell scroll / 15 units = BP 8
Grey Seer NOT riding
Screaming Bell
Hero
Warlock
Warplightning Cannon
Rat Ogres
Jezail
7 units of clanrats
5 units of Gutter Runners

Rearguard (400 + 10) -->  410 points / 4 units = BP 2
Hero
Warlock
Warplightning Cannon
Plague Monks
Jezails
Rat Ogres

When the entire army gets fielded in a 2000 pts game it amounts to 26 units = BP 13. As I said before, I can live with the GR ONLY counting for BP when they make it on table, but that still puts my BP at 11 at the start of the game with all 5 GR units in reserve.

Offline Lex

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Re: Chasing Mice?
« Reply #13 on: May 03, 2009, 07:03:48 PM »
As part of the mechanics for the Playtest team to get formalized input from the larger Warmaster community we created a set of Playtest forms.

On the issue of "Chasing Mice", I would like to kick off this part of the project, and ask all players who play any kind of game with or against Skaven to use the following link to report their results.

PLAYTEST REPORTING

Offline spiritusXmachina

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Re: Chasing Mice?
« Reply #14 on: May 03, 2009, 08:34:09 PM »
The reasons I bring this up now are the following.
-) First, we have this forum again. Which is great!  :D
-) Some years ago I was asked for my opinion about Skaven and I told my concerns about the Screaming Bell. But at that time the restricted Advance Move was still there and the Gutter Runners were created afterwards by the powers to be (I guess). And unfortunately Skaven were made an official army instead of being Trial which makes all of this worse.
-) I prefer to tell my opinion if I know what I'm talking about and since this year's beginning I have seen Skaven in action regularly.
-) Sometimes an army is played so sparsely, not maxed out or just played wrong that no one notices its strength for a long time. Lex played with Advance Restriction at EuroGT, Azrael never used the Screaming Bell...
Heavens, every one thought Daemons were perfectly balanced until someone who played them regularly pointed that out. It also took some time until the problems with the former "Divine Guidance" were noticed... 
-) There is no bad time to bring up topics that are justified imo. And that is the one topic that is the most interesting for me at the moment. So I like Getlord's appeal to see it as a warm-up.
-) We are just starting a ME campaign at the moment. We will use the feedback form.

Greetings,
Gerald
« Last Edit: May 03, 2009, 08:39:10 PM by spiritusXmachina »
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