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Author Topic: Couple interesting questions  (Read 20010 times)

Offline Nazroth

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Couple interesting questions
« on: July 08, 2010, 01:00:17 AM »
Hi to all. We play a lot of Necromunda in Poland, but as we played for years, and infected more players with this game the questions started to appear. More players = more possibilities of disagree, more points of view... so i decided to take those questions to you. Please hake a look:

Skavvies:
Quote
Followers set deployed at the same time as their Boss, and are considered part of setting him up rather than setting up separate fighters. This means that they will turn up to battle or not depending on whether the Boss is fighting. This also means that they do not count towards any scenario limits on gang numbers present.

Question number one: Does that mean, infiltration special rule allows skavvie player to set up his leader and followers using the infiltration special rules? The same question is about using vents, or tunnels (don't ask me how, just assuming skavvies can use them).

Quote
Followers are completely ignored for the purposes of Bottle tests, are never counted as closest model when determining the ability to escape pinning, and do not count for achieving any scenario special victory conditions whether good (capturing or destroying objects) or bad (losing territory in Gang Fight).

Question number two: Does it means that for example Zombies can set up with their leader as the defender in rescue scenario and move freely, not like the rest of sentries? In my opinion they still have to follow the rules for sentry becouse they don't even know someone's comming so they just stare into darkness and moan, but not all rules problems have rationally answers:)

Armoury:
Quote
All of the heavy weapons described below are weighty, cumbersome affairs which take quite a bit of physical strength and energy to carry and use. Spare parts, ammunition and a basic tool kit all add
to the weight a heavy must bear. Because of this, any fighter carrying a heavy weapon may not move
and shoot during the same turn. If you choose to move you may not shoot, although you can go onto
overwatch and shoot in the enemy’s turn if you wish. As this rule applies to all heavy weapons it is not
included in the special rules for individual weapons.

Question number three: Grenade Lanucher is a special weapon, not a heavy weapon. In comparison to his use as a stationary, almost-like-heavy weapon does this rule applies to Grenade Launcher?

Overwatch:
Quote
...During the
enemy’s turn the model may shoot at any target as it
presents itself at any time.
For example, the model
could shoot before the target moves, after it has
completed its move, or actually while the target is
moving. Overwatch is obviously very useful for
shooting at enemy models as they dash from cover to
cover or as they peek out of hiding to shoot.

Question number four/five: Can we go into overwatch if the model actually got enemy models in line of sight? Rules doesnt mention we cant, but If so, does that mean that we can fire at any moment, at any model our opponent want to move? Event if it's not the closest target?

For now those are my questions, but soon there should be more.

Regards.





Offline M.T.

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Re: Couple interesting questions
« Reply #1 on: July 08, 2010, 09:14:37 PM »
As an Answer Moderator, I'll reply to those questions:

1. Infiltrate:
Quote
A model with this skill is always placed on the
battlefield after the opposing gang and can be placed
anywhere on the table as long as it is out of sight of
the opposing gang.

"A model" means "One model", so only one model can deploy in such a manner. The followers are deployed at the same time as their Boss, but it doesn't mean they can be deployed next to him, as they don't have - and won't get - this skill.
You can, however, put up to 3 of them in tunnels or vents, since the only condition is to have such territory.

2. They are deployed at the same time as the Boss, but per the rules of the scenario they must act as sentries.
Per their own rules they do not count to the limit of D6 sentries.

3. First and foremost, the grenade laucher is not a heavy wepon, so no.
And this rule is very poorly written, so I wouldn't count on it being valid.

4. FAQ:
Quote
Q: What shooting skills can I use when I am on Overwatch?
A: Since Overwatch is a special shooting rule and the wording of the shooting skills on page 91 of the ORB
only Marksman and Crackshot can be used when you are on Overwatch because the others state ‘shooting’
phase. Keep in mind though that you still must target the closest threat and use all other shooting rules.
Also:
You can go into Overwatch in any situation (unless you're broken, down or pinned), but you must declare it on the start of the turn.
« Last Edit: July 08, 2010, 09:23:55 PM by M.T. »

Offline Nazroth

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Re: Couple interesting questions
« Reply #2 on: July 10, 2010, 10:30:42 PM »
Thank You for reply. Here is another question:

Question five: Panicked
Quote
Run to Cover
...The fighter makes a dash of up to 2D6"
away from his enemy and towards cover. Roll the dice
and determine how far the model runs.
If he can reach a position of cover within this distance
where he cannot be seen then he stops there.
If he is unable to reach cover where he cannot be
seen the fighter runs the full distance rolled. In
subsequent movement phases he continues to move
2D6" away from the enemy until he reaches such a
position. If he can get out of sight by staying where
he is and hiding then he will do so (see the
Movement section).

If a panicked model is positioned on the first floor and the only way to get out of sight is jumping down - is he forced to jump? Who decides? Rules, or the owner?



« Last Edit: July 11, 2010, 01:16:49 PM by Nazroth »

Offline Nazroth

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Re: Couple interesting questions
« Reply #3 on: July 11, 2010, 01:16:19 PM »
Question six:
Grenades / Evade skill:
Quote
4 Evade
The model ducks and weaves as he moves making
him very hard to hit. Any enemy shooting from short
range
suffers a -2 to hit penalty, while any enemy
shooting at long range suffers a -1 penalty. This
penalty only applies if the fighter is in the open and
not if he is behind cover.
Becouse Grenades do not have short, nor long range statistic does evade skill grants cover, when 'shooting' (throwing) a grenade? If so which one it'll be?

Question seven:
Quote
4 Leap
The model may leap D6 inches during the movement
phase in addition to his normal movement. He may
move and leap, run and leap or charge and leap, but
he can only leap once during the turn.
...
Can model fire weapons after leaping?


« Last Edit: July 12, 2010, 11:40:14 PM by Nazroth »

Offline Dimreapa

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Re: Couple interesting questions
« Reply #4 on: July 15, 2010, 10:25:00 PM »
Question five: Panicked
Quote
Run to Cover
...The fighter makes a dash of up to 2D6"
away from his enemy and towards cover. Roll the dice
and determine how far the model runs.
If he can reach a position of cover within this distance
where he cannot be seen then he stops there.
If he is unable to reach cover where he cannot be
seen the fighter runs the full distance rolled. In
subsequent movement phases he continues to move
2D6" away from the enemy until he reaches such a
position. If he can get out of sight by staying where
he is and hiding then he will do so (see the
Movement section).

If a panicked model is positioned on the first floor and the only way to get out of sight is jumping down - is he forced to jump? Who decides? Rules, or the owner?

Couldn't find this in the FAQ, so this is by no means certain, but I'd say the rules dictate that you must move directly away from the cause of panic and you keep fleeing until you can safely get out of sight.  I'd say its rare you'd be forced to jump down but if you had no cover to run to without getting closer to the source of your panic, you'd have no choice really.

Question six:
Grenades / Evade skill:
Quote
4 Evade
The model ducks and weaves as he moves making
him very hard to hit. Any enemy shooting from short
range
suffers a -2 to hit penalty, while any enemy
shooting at long range suffers a -1 penalty. This
penalty only applies if the fighter is in the open and
not if he is behind cover.
Becouse Grenades do not have short, nor long range statistic does evade skill grants cover, when 'shooting' (throwing) a grenade? If so which one it'll be?

Again, another one I couldn't find in the FAQ, but I'd say that either the evade skill doesn't apply at all or it'd be short range at most.  Personally I favour the first option, as the Grenade doesn't have a short or long range, it seems fairly self-evident.  Plus evading wouldn't count for much against a grenade, because technically it isn't hitting the character trying to duck and weave, but to land in his proximity of the fighter, so weaving in and out doesn't really come into it.

It does say in the ORB that a grenade is treat like any other shooting attack, but without the FAQ to answer it the evade modifiers just wouldn't apply as they can't in the case of thrown grenades.

Question seven:
Quote
4 Leap
The model may leap D6 inches during the movement
phase in addition to his normal movement. He may
move and leap, run and leap or charge and leap, but
he can only leap once during the turn.
...
Can model fire weapons after leaping?

Again, another one not covered by the FAQ, but it says leap is in addition to normal movement, and there is certainly no indication that it affects the turn in any other way than described.  I'd say you could shoot, but I'm not completely sure.  The Jumping rules in the advanced section on page 27 are similar and allow you to charge and such.  I'd say unless another aspect intervenes (such as falling damage), you should be able to shoot after jumping, so long as you didn't run or charge.

« Last Edit: July 15, 2010, 10:34:03 PM by Dimreapa »

Offline Nazroth

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Re: Couple interesting questions
« Reply #5 on: July 21, 2010, 01:03:53 PM »
Question Eight: Skavvy vs Spyrers

Scavvy rules - cannibals
Quote
...Scavvy player may decide to put one or more gang members, or prisoners in to the pot instead...

Spyrers rules - capture
Quote
A Spyrer who is captured is automatically killed. Spyrer
weapons and equipment cannot be used by non-Spyrers,
and cannot be sold to Guilders for extra credits.

May Skavvy player decide to EAT a spyrer on a serious injury result of 'captured'? Rules are against it becouse spyrer never get's a chance to actually BE a prisoner, but it would be reasonable if they could eat him. Meat is meat:)

Question nine: Weapon Reload, Inventor, Sale

We encountered a strange situation: Weapon Reload was invented, and a player wont to sell it.
Quote
Gangs can automatically sell equipment for half its
listed price. In the case of rare weapons which have
a variable price the gang receives half of the fixed
cost component only (delicate machinery taking a
particular hammering in combat). For example, a
Red-dot laser sight costs 40+3D6 credits so it can
be sold for 20 credits.
Weapon Reload do not have listed price, and our seller figured out to choose lascannon weapon reload when he invented it.

And now - can he sell invented weapon reload for 200 credits, or we take the rules as ROW (read as written) and W.R. is worfless when u choose to sell it?

« Last Edit: July 21, 2010, 01:14:41 PM by Nazroth »

Offline M.T.

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Re: Couple interesting questions
« Reply #6 on: July 22, 2010, 06:22:48 AM »
Scavvy vs Spyrer:
Quote
A Spyrer who is captured is automatically killed
So, a Spyrer actually IS captured and can be put into the pot.

Weaponn Reload:
What book do you have? Mine clearly states that weapon reload costs half weapon's base cost. As such it can be sold for a quarter of weapon's base cost (a half of a half is a quarter). So, in your case it can be sold for 100 creds.

Offline Nazroth

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Re: Couple interesting questions
« Reply #7 on: July 22, 2010, 11:47:42 AM »
Thanks for reply. I've assumed that 'half the price of a weapon' isnt 'fixed' price... But we'll do it Your way. Thx again.

Offline Dimreapa

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Re: Couple interesting questions
« Reply #8 on: July 24, 2010, 05:27:26 AM »
Thanks for reply. I've assumed that 'half the price of a weapon' isnt 'fixed' price... But we'll do it Your way. Thx again.

Well it is fixed, depends on the weapon, doesn't it.  The ammo of a Lascannon is going to be more valuable than that of a Stub Gun, but no merchant is going to make you pay full price for it, even if they make sure that you will.

I should note that RAW really doesn't have a place In Necromunda.  Its a load of rubbish in the first place, but most of the rules issues can be solved with a bit of common sense, logic, or a small house rule fix.  Seeking out the literal interpretations doesn't always help.

Offline Nazroth

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Re: Couple interesting questions
« Reply #9 on: July 24, 2010, 10:38:16 PM »
I agree, but unfortunately when a group of advanced players start to play something like necromunda there would always be some problems. Every one of us would like the rules to work for him, so we decided to accept everything that hereby moderators have to say and take it as 100% true, and only TRU solution.
And it works really good. We can concentrate on playing and having good time, when all of our disagrees are hammered here.

And another question: Can we use infiltrate skill in EVERY scenario, regardless of the side (atc, def)? For example rescue mission: deffender set his fighter using infiltration, so that a ganger can see enemy models and auto spot them, if they move... ?
« Last Edit: July 24, 2010, 10:39:52 PM by Nazroth »

Offline M.T.

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Re: Couple interesting questions
« Reply #10 on: July 25, 2010, 07:05:54 PM »
According to RAW, it's legal, assuming that defender follows the set-up rules in Infiltrate skill description.

Offline Nazroth

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Re: Couple interesting questions
« Reply #11 on: July 26, 2010, 09:37:27 PM »
Another Question: In rescue scenario attackers are auto spotted when moving into enemy line of sight. How about 'spotting distance'? Defenders auto spot enemy models moving into line of sight and front arc, or line of sight, front arc and spotting distance previously rolled?

Offline M.T.

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Re: Couple interesting questions
« Reply #12 on: July 30, 2010, 07:51:59 AM »
You do not spot automatically enemy raiders. And they must be in range of your spotting distance, within your front arc and line of sight.
Quote
Spotting. Roll 2D6 at the end of the defender’s turn. Sentries can try to spot any raiders that are within the distance rolled so long as they could normally be seen – ie they are within his arc of vision.
Raiders in the open will be spotted on the D6 roll of 2 or more.
Raiders in partial cover will be spotted on the D6 roll of 4 or more.
Raiders in cover or hiding will be spotted on the D6 roll of a 6.
Raiders are also spotted if they move within sight of a sentry during their own turn. The sentry’s spotting range is the same as in his turn and the same dice rolls are required.
Remember, sentries can only see within their normal arc of vision as described above.
Note that you can spot hidden enemy, but he must be within spotting distance and in front arc.

Offline Nazroth

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Re: Couple interesting questions
« Reply #13 on: August 01, 2010, 12:40:30 AM »
Ok. Thx.

How about this one:
Deadoralive scenarios could be little tricky.

Loot and Pillage:
Quote
'the defending player is fighting to defend his friends and home territory so he doesn't HAVE TO make bottle tests and can't BOTTLE OUT volountairily.'

The Hit:
Quote
'The defending player is very much fighting for his life so he WILL NOT BOTTLE OUT VOLOUNTAIRILY OR OTHERWISE.

BOTTLE TEST - test taken to decide if the gang stays on the tabble.
BOTTLE OUT - failed test, resulting in fleeing.
Volountarily bottle out - Decission to auto fail bottle test.

How to interprete this? Is there possibility that deffender actually CAN take a BOTTLE TEST, and if it is failed by a failed roll the gang would flee?

Overwatch
Quote
During the
enemy’s turn the model may shoot at any target as it
presents itself at any time. For example, the model
could shoot before the target moves, after it has
completed its move, or actually while the target is
moving. Overwatch is obviously very useful for
shooting at enemy models as they dash from cover to
cover or as they peek out of hiding to shoot.
When actually a ganger on overwatch can take chis chance and shoot? 'as it presents itself' so can a ganger shoot at the start of the enemys turn, before, or after an enemy declares a shoot? Or for example at the beggining of my turn, when my wyrds wall of flame dissipates - could my opponent use his overwatch to shoot at appearing targets?

Overwatch 2
Can you pivot a ganger and go into owerwatch?

Inside Information.
Quote
An insider informant offers to sell
you vital information for 10 credits. If you pay the man his
credits the next time you play a game you may choose the
scenario instead of rolling on the Scenario table.
Can you choose the scenario even if that NOT YOU should roll for the scenario tabble? (becouse you have the lower rating) ?

Outlaw traiding chart
Quote
The following chart is used to determine what rare trade items are offered for sale to the gang leader. D3 items
are offered automatically and a further +1 for each ganger sent to search them out. The prices of rare items are
given on the main trade charts.
Can a Leader of an outlawed gang go forage? Does the market still offeres him D3 items? It looks like auto offering for me.

Auto Repairer
Quote
If a gang has an auto-repairer it can be used in
between fights to check out the gang’s weapons. The
gang must include a heavy to do this and you must
assign a fit ganger to help him. The ganger cannot
collect income from territories or search for rare
trade goods if he is helping the heavy.
Auto repairer states that it requires a ganger to be used, but does it requires a heavy too? Can an outlawed heavy forage and still participate in auto reparing?

Sorry for so many questions but we have couple of dumb-heads in our gaming group (including me) and it have to be straght as an arrow for us not to kill each other:)

Offline Nazroth

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Re: Couple interesting questions
« Reply #14 on: August 01, 2010, 12:49:47 AM »
And:

Infiltration
According to Answer Mod FAQ What scenarios allow you to infiltrate hidden?

Infiltration 2
Can you use infiltration skill in every scenario? If no - please write here names of infiltrate-forbidden scenarios?