Hi, had this weekend one of my games vers Skaven. I put my Lizzardmen army on the battlefield (applied trial rules where you can give Divine Guidance only to 1 Skink Hero withing 20cm before starting commands and if he fails command phase is over as like the general failed to command)
We had a very nice game that ended after turn 4 (No I will no tell you result before....read the whole report)
Skaven had a Breakpoint of 16 (a lot fo Rat Swarms, around 6 units Clanrats, 2 units Rat Ogres, 2 units Monks, 2-3 units Storm Vermin, 3 units Jesszails and 2 units Gutter runners, 4 units Warp Lightning Cannons, 1 Screaming Bell, 1 General, 2 Sorcerer, 1 heroe)
Lizzardmen had a Breakpoint of 10 (9 Units Saurus Warriors, 2 Units Kroxigor, 4 Units Skinks, 4 Units Cold one Riders, 3 Skink Heroes, 2 Shamans 1 Slan)
We had nice Battefield with lot of terrain (woods, fields, hills and house).
Skaven started to move in 2 Big Brigades. 1 Surrounding the Bell and 1 with the 4 Warp Lightning Cannons. Nothing real important to say then this. Skaven player made 2 mistakes. 1 one. He put the Gutter runners in a field around 15 cm in front of my troops (not visible for me) and 1 sorcere on my left flank to cast nasty spells on my Cold one Riders.
Thus said in my turn I took the chance to get them both. I charged the Gutter Runners in the field with 2 units Cold one Riders and where able to trap the Skaven Sorcerer in the woods with a unit Saurus warriors and Skinks. I als positioned 1 Brigade of 2 Saurus Warrior units and 1 Skink unit in a field of grain almost in the center of the left flank. Magic....yes Magic

I decided to go for snipering the Warp Lighnting Cannons and had Succes. I killed 2 of them by Magic.
Skavens 2nd turn....nothing real important to say. Command of big Brigade failed as units where in the wood and the dice showed a nine. General put the Brigade of remaining Warp Lightning Canon, Clan Rats and Swarms together as the snipered Canons where the linking unit between the whole Brigade.
Lizzardmens turn again. Positioned my troops better in the Center and succeeded in getting 5 units (4 x Saurus Warriors and 2 times Skins in the field of grain that were in the center of the left flank. 1 Unit skinks in the Front supported by Saurus warriors and 2 units of Saurus warrior on the edge looking at the center of the battlefield. Close enough at skaven to give -1 on Commands on first 2 units. Magic. This time I did not sniper on WarpLightning Canon....I forbid Rat Ogres to Attack.
Heros where placed around 10-15 cm behind their troops in order to avoid the -1 penalty on commands from the Screaming Bell.
3 turn Skaven. Skaven succeeded to Command and attacked my Skinks with Monks and the Saurus Warriors with Storm Vermin. Supported by the Rat Ogres and Clan Rats. Shooting of Warplightning did not do any harm as closest target where Kroxigors at the center on defended status. Saved all 2 hits.
Stand and shoot of Skinks did 2 hits at Monks. Monks + 1 Stand Storm Vermin with total 18 attacks hit on Skinks and succeeded in doing 5 hits damage. Remaining 2 stands Storm Vermin did 1 hit damage on Saurus Warriors. I myself did 6 hits damage on Monks and 2 hits damage on Storm Vermin. I decided to pursue but only with Saurus Warriors at the Storm Vermins. Push back confused the supporting Rat Ogres. I did again hits damage and lost myself 1 Stand Saurus Warriors. Fallback brought me in the back of the Rat Ogres and Supporting Clanrats that were faced at the front by another 2 units Saurus Warriors.
3 turn Lizzardmen. Charging remaining stand Monks in the front with Saurus Warriors, Clarats in the Back with 2 remaining stands Skinks.Remaining stand Storm Vermin in the Front With Saurus Warriors and Rat Ogres in the Back with remaining 2 stands of Saurus warriors. Started combat at Rat Ogres (killed them) proceeded with remaining Storm Vermin, Clanrats and Monks (killed in first turn allowing to advance 2 units Saurus warriors into the front of Rat Swarms and Clanrats and the other unit Saurus Warriors inton their edge) Made a fall back with Skinks and Saurus warriors that only had 1 stand left. The new close combat allowed me to kill 1 unit Swarms, 1 unit Clan Rats and another unit Rat ogres by gettin myself only minor damage. Only lost 1 Stand of Saurus warriors.
Made fallback with both units into the center of the battlefield (15cm Fall back) allowing me to be prepared for any countercharge on units that want to destroy the Saurus warriors.
Again I positioned my heros behind my troops to avoid affect of Screaming Bell.
4th turn Skaven. Initiative Charge on remaining 2 stands of Saurus Warriors and initiative Charge on full Saurus warrior unit in the center Battlefield. Commands brought some support ot the close combats but the -1 command penalty of my troops being close to the skaven were working again and only the Brigade with remaining Warp Lighting Canons were positioned on a hill on ther right center flank of the battlefield surrounded by 3 units Jezzails. Shooting of Warp Lightning killed 1 Stand Saurus warriors (but no confusion caused). Close combat killed the unit of remaining 2 stands Saurus Warriors and the one in the center of battlefield ended with a draw.
Turn of Lizzardmen. Charged the Storm Vermins and Clanrats the succeeded in getting the Draw result in the center Battlefield. Charged the jezzails on the hill with Kroxigor units (stand and shoot cause only 1 hit damage) and Charged with 2 commands and 2 units of Cold one Riders the back units of the Skaven.
Center Charge killed 2 units Skaven(Storm Vermin and Clanrats) and I advanced into next units of Clanrats and Rat Swarms. Charge of Cold one Riders killed another 2 units of Skaven (Clan Rats and Swarms) and had to make Fall Back. Charge of 2nd unit of cold one Riders kille Rat swarms, Clan Rats, the Screaming Bell (with which I got in accidential contact) and another unit of Rat Swarms.....
Here the story ends......Breakpoint 16 of Skaven army reached at this turn.
My losses. 1 unit Saurus warriors and 2 units of Saurus and 1 unit auf Skinks lost 2 stands each.
Feedback: Skaven are nice and powerfull army but if you know the weak point of this army then you can do it. Allways take care of keeping your heroes far enough away from the Screaming Bell (51 cm is advised by me). Let the Skaven the 1st strike but try to be in defended position. They have many units but they are weak in armor.
Keep your units and Brigades broad enough in order to avoid being surrounded by standard troops. (he still can put the gutter runners into your back if you are in terrain but hey.... no risk no fun. When charging concentrate on the hard hitting troops like Monks, Rat Ogres and Storm Vermins....as soon as they are gone the Skaven army has lost their teeth.
O.K. some of the dices rolled were into my favour but not really much of them. I would say...it was pretty much average result over the whole batlle.
Next report will follow when I challenge the rat pack in our Warmaster campaign

P.S.:
I´m still convinced that the Screaming Bell is to powerfull !!!